00:00.09 | Stanzilla | foxlit: any chance you could raise the frame strate of the whole frame a bit |
00:00.12 | Stanzilla | it's medium atm, right? |
00:00.50 | Stanzilla | half of my UI overlaps it, HIGH works for me |
00:03.32 | *** join/#wowuidev Ssateneth (~ident@unaffiliated/ssateneth) |
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00:23.25 | *** topic/#wowuidev is 8.0.x ToC: 80000 || http://pastebin.com || Battletags: http://bit.ly/2MAEFxk || This channel is logged, via purl || Currently mode +r due to spam until a better solution is found. |
00:25.23 | znf | https://i.redd.it/mk10w027rmp11.png |
00:25.33 | znf | "Shadow Priests crash on login" |
00:25.43 | znf | whelp, might delete the spec, I guess |
00:38.10 | Ketho | that's one way of removing dual spec from the game |
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01:32.09 | Elmoe | Stanzilla: yeah I was going to ask the same thing, I lowered the strata on the TMW group that was mainly overlapping |
02:40.27 | znf | Contributions are at 99%, neat |
04:00.42 | znf | Seems like the contributions will hit 100% on daily reset... |
04:01.10 | znf | #totallyNotTimed |
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04:36.02 | znf | Hmm, actually, warfront is open |
04:36.06 | znf | No +370 quest :-| |
04:36.47 | znf | oh, nvm, there is a quest |
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08:14.05 | foxlit | Elmoe, Stanzilla: it's on the same strata and of the same size as the default UI, though? If half your UI overlaps War Plan, half of your UI should overlap the normal missions frame as well. |
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08:34.48 | foxlit | <PROTECTED> |
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09:08.26 | Stanzilla | foxlit: standard mission ui is fine for me |
09:09.58 | foxlit | Stanzilla: what strata is that on? |
09:12.41 | Stanzilla | fstack says medium as well |
09:13.37 | Stanzilla | how do I turn warplan back on after I hit the revert to blizzard ui button? |
09:23.23 | foxlit | /reload |
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09:37.57 | Stanzilla | not very intuitive :D |
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10:08.24 | VIad | semlar had an addon where you doubleclicked to sign for groups. can you still do it by making the first click select, second to overlay a hidden button that clicks the queue button below for you? role selection I guess can still be done auto |
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10:22.26 | VIad | 8.1 brings snapToPixelGrid and texelSnappingBias to Texture I wonder what that means practically :thinking: |
10:22.35 | Ssateneth | if you guys can suggest any fluif addons to speed up looking for or signing up to groups with less button pressed and/or less mouse movement, that'd be great |
10:22.43 | Ssateneth | fluid* |
10:27.46 | VIad | https://www.townlong-yak.com/framexml/ptr/Blizzard_DebugTools/Blizzard_TexelSnappingVisualizer.lua :thinking: |
10:28.57 | VIad | there is no data yet about the new cvar overridePixelGridSnapping but Semlar probably will take a look soon |
10:32.24 | Ssateneth | just set gm client to true, win win |
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12:43.42 | foxlit | Stanzilla: not very intuitive :D << doesn't the tooltip on the revert button explain that behavior? |
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12:58.06 | MunkDev | TheDanW: just wanted to make a request for something simple, decoupled TOGGLERUN so that there's a separate binding for run and one for walk. This would be to allow players to tilt their controller sticks ever so slightly to walk, instead of having to allocate a binding specifically to toggle between the states. |
12:59.41 | MunkDev | https://github.com/topher-au/WoWmapper/blob/master/WoWmapper/Controllers/InputMapper.cs#L49-L54 |
13:00.38 | MunkDev | The strength var would be used to set the state, which is something we did before we stripped WoWmapper of memory reading |
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13:04.29 | MunkDev | Would be nice to be able to do the same thing without hacks, because it was a very appreciated feature by the users. Might seem odd since movement speed isn't linearly aligned to the axis value, but it felt surprisingly nice. Just seems like it's a fairly easy thing to link from C to Lua |
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13:58.39 | Stanzilla | foxlit: my bad |
14:01.51 | Funkeh` | TSquare: why on earth can't you paste into a ingame GM ticket submission? Can't type this damn letter :( |
14:04.13 | Thunder_Child | Then it doesn't sound like it is that important. |
14:04.37 | Funkeh` | why because only english letters are important? |
14:04.44 | Funkeh` | we don't all live in the US |
14:18.25 | Thunder_Child | Ah, I thought you meant type a letter sized ticket. |
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15:27.30 | Simca_ | if i had to guess, it's a security thing |
15:28.23 | Simca_ | possibly just by exclusion: i.e. the less features supported by something potentially risky (like pasting), the less potential problems |
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15:57.22 | TSquare | Yea, that's due to security. The in-game support is a web page. When that system was built there was a very high degree of concern about security. |
15:58.20 | TSquare | Unfortunately, that is probably not going to change any time soon. |
15:59.26 | TSquare | you could also use a regular browser to get to the help system. |
16:00.36 | Ssateneth | can i get confirmation that you highest m+ dungeon for the week is the loot you get from your chest? |
16:01.14 | Ssateneth | someone in guild said he got loot twice in a row from his highest dungeon for the week and the same thing jut happened for me too. the UI shows waycrest manor as my highest dungeon, and i got waycrest manor loot in my chest |
16:07.42 | VIad | RNG unless it was hotfixed this week :p |
16:10.05 | znf | I was thinking that Raider.IO would paint a much better picture if they would use data from WarcraftLogs in addition to the Blizzard API |
16:15.40 | znf | Apart from actually scoring dungeons which don't make it to top500, you could also see the performance of people, and you could flag leavers |
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17:01.28 | TheDanW | VIad: if snapToPixelGrid is true (there's Lua equivalent functions for all of these) then the texture's verts will be rounded to the nearest pixel during the rendering phase, texelSnappingBias is a range from 0-1, anything >0 implies snapToPixelGrid; the stronger the texelSnappingBias the more aggresive the renderer will be in selecting a texel instead of blending texels, the end result is a "sharpening" sort of effect |
17:02.17 | VIad | ah nice. so this really helps out those pixel perfect UIs :x |
17:02.45 | VIad | hopefully can make 1px borders using this trickery |
17:03.13 | TheDanW | i also added a Lua file that has some utils to make pixel-perfect anchors and dimensions, i think it was called PixelUtils |
17:05.09 | VIad | I bet you made this to make your own UI pixel perfect, didnt you? :D |
17:05.58 | Alram | so TheDanW now that the classic demo is announced can you confirm that you went to work on that? :D |
17:12.44 | TheDanW | VIad: i did it for the default nameplate borders ;p |
17:13.03 | TheDanW | Alram: i can confirm that i am not on classic :) |
17:13.09 | Alram | dammit! |
17:13.18 | Alram | one day i'll figure it out |
17:14.59 | VIad | TheDanW: I love the default nameplates so keep up the great work :x |
17:15.13 | VIad | I had made custom once similar for myself in the past but no need anymore |
17:15.30 | VIad | only improvement would be to allow for more customization in instances otherwise they are pretty nice |
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17:25.53 | Stanzilla | TheDanW: are you still working in Lua though? :) |
17:30.19 | znf | RNG is like - 5 people, 3 x Siege keys, 2 x Shrine keys |
17:33.06 | TheDanW | Stanzilla: can neither confirm nor deny ;p |
17:36.16 | Alram | I figured it out |
17:36.22 | Alram | Valve outsourced HL3 |
17:40.21 | VIad | TheDanW: what is GameTooltip:CopyTooltip() supposed to do? :P |
17:42.22 | TheDanW | its a debug thing, i don't think its enabled in external clients |
17:43.19 | VIad | it wasn't. I assumed it either dumps a string representing the tooltip or copies a screenshot only of it |
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18:43.04 | Semlar | that's it |
18:43.18 | Semlar | i got another pair of bracers out of my weekly chest |
18:43.28 | Semlar | i'm deleting my character |
18:44.45 | Thunder_Child | Just strap them all together and use them as chest armor. |
18:45.57 | Semlar | well, i didn't need something like azerite |
18:46.06 | Semlar | this is fine |
18:48.21 | Semlar | 3/4 weeks the box has given me an item for the same slot, i think maybe the system could be improved |
18:50.04 | Semlar | and it gave me the same item for 2 of those |
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18:58.26 | znf | Semlar, that's ok, I got a cloak, again |
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19:03.13 | znf | (from warfront, that is) |
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20:59.58 | jaxdahl | Ssateneth, not true. i didn't do TD last week, only did a SoB+7 and got TD loot |
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21:35.36 | foxlit | in unrelated news, Globe now flags some potential lazy evaluation bugs: https://www.townlong-yak.com/globe/wut/#q:#e:warn.lua.lazyeval |
21:36.26 | foxlit | (it didn't update archived scans, so this only lists addons updated in the last day or so) |
21:46.48 | Funkeh` | foxlit: does it support more separate addons in the same zip yet |
21:48.04 | foxlit | the limits on the public api have not changed, no. |
21:48.32 | Funkeh` | cool, still useless then |
21:51.23 | foxlit | this conversation has been useful and productive. |
22:14.35 | znf | How the hell do you handle 2nd boss in Underrot with Tyrannical? |
22:14.41 | znf | We're doing a +9 and it's murdering us :( |
22:19.18 | Funkeh` | cross your fingers |
22:20.59 | Stanzilla | znf: just play super safe and clear all maggots |
22:25.46 | znf | Stanzilla, we're failing at tantrum ticks :-| |
22:26.23 | Stanzilla | just stop dps and run around |
22:26.50 | jaxdahl | bring a druid |
22:32.19 | znf | kind of hard to swap classes mid-dungeon :D |
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23:00.50 | Semlar | you don't dps during trantrum you just get everyone to mop up the larva |
23:02.00 | Stanzilla | that's what I said yea :DD |
23:02.00 | Semlar | one person with a skystep potion could probably do it if you were trying to save time i suppose |
23:03.53 | znf | we only did it with 35 minutes extra |
23:03.53 | Semlar | i did a 10 underrot in time last week with a pug |
23:03.53 | znf | np |
23:04.16 | znf | last week was easy affix tbh :-| |
23:04.21 | znf | tyrannical in underrot is horrible |
23:04.35 | znf | we had a +10 |
23:04.40 | Semlar | <PROTECTED> |
23:04.45 | znf | but we wiped 3 times on 1st boss, so we went all, fuck it, let's downgrade |
23:04.58 | znf | ah, nice of you O.o |
23:05.22 | znf | we were 2 DKs, 2 priests and a mage |
23:05.25 | znf | didn't go that well :D |
23:05.47 | Semlar | first boss without interrupts is probably not going to go great |
23:06.12 | Semlar | it would help to have more melee |
23:06.32 | znf | we were pretty much overwhelped when we got the x3 mirrors :D |
23:06.36 | Semlar | i apparently brought an all melee group |
23:06.55 | znf | mushroom boss is really easy tough |
23:06.55 | Semlar | aw geez we didn't even get to 3 mirrors |
23:07.00 | Semlar | do more damage |
23:07.10 | Semlar | did you bloodlust? |
23:07.33 | znf | yup :D |
23:08.53 | Semlar | i think i might underestimate how much more damage i do than other tanks |
23:08.55 | znf | can't wait to get my cloak today |
23:09.30 | znf | in other news, pls sell https://i.imgur.com/4TGMt88.png |
23:09.39 | Semlar | oh we had someone die on the first boss too |
23:09.52 | Semlar | the DH stood in one of the early creeping rot s |
23:10.12 | Semlar | that almost cost us the fight |
23:22.03 | znf | I can't wait for Bolstering.... not |
23:22.13 | znf | can we have quaking back, pls? :( |
23:23.15 | znf | oh, is Explosive a new affix for bfa? |
23:23.22 | znf | I don't recall having it in eary legion |
23:23.36 | Semlar | quaking made some of the bosses feel like tyrannical |
23:23.59 | znf | quaking is easily fixed with an addon :P |
23:24.06 | znf | that addon makes it trivial |
23:24.58 | Semlar | not when you have to stack up for something |
23:25.49 | Semlar | one of the bosses in king's rest was pretty entertaining with quaking |
23:31.18 | Semlar | someone gets targeted and you have to line everybody up so the charge doesn't kill them |