01:03.39 | *** join/#wowuidev batrick (batrick@nmap/developer/batrick) |
01:20.20 | *** join/#wowuidev purl (ibot@rikers.org) |
01:20.20 | *** topic/#wowuidev is 7.3.x ToC: 70300 || http://pastebin.com || Battletags: http://goo.gl/2bm7n || This channel is logged, via purl |
02:11.40 | *** join/#wowuidev Seerah (~umsin@2601:3c2:80:1380:64f9:56d6:4219:6d7f) |
02:11.41 | *** mode/#wowuidev [+o Seerah] by ChanServ |
02:11.49 | *** join/#wowuidev Caleb| (~Caleb|@WoWUIDev/WoWAce/EnsidiaFails/Caleb) |
03:57.28 | *** join/#wowuidev schnoggo (~lonkoenig@c-73-37-220-196.hsd1.mn.comcast.net) |
04:22.29 | *** part/#wowuidev Seerah (~umsin@2601:3c2:80:1380:64f9:56d6:4219:6d7f) |
05:02.27 | *** join/#wowuidev Myrroddin (~psvan@S010600fc8df0e0b3.ed.shawcable.net) |
05:19.23 | *** join/#wowuidev ShadniX (dagger@p4FF9FF19.dip0.t-ipconnect.de) |
05:36.47 | *** join/#wowuidev Andols2 (~yaaic@m83-185-246-48.cust.tele2.se) |
06:41.47 | *** join/#wowuidev Ermad (~Ermad@pool-108-6-131-199.nycmny.fios.verizon.net) |
07:13.06 | *** join/#wowuidev LexSfX (LexSfX@216-71-194-85.dyn.novuscom.net) |
07:50.11 | *** join/#wowuidev VIad (~Vlad@cm-84.213.146.58.getinternet.no) |
08:22.14 | *** join/#wowuidev tunekey (~tunekey@unaffiliated/tunekey) |
08:25.26 | *** join/#wowuidev modernist (~modernist@2a00:23c5:3481:ed00:503a:db4a:c42e:3f0e) |
08:28.05 | VIad | at least the legion pocket portal is quite useless, but I do like fixing bugs so glad its been brought to light. |
08:34.08 | *** join/#wowuidev Ellypse (~Ellypse@213.246.214.170) |
09:09.14 | *** join/#wowuidev Andols (~yaaic@guest.vattenfall.se) |
09:43.36 | *** join/#wowuidev Varyak (~Varyak@host-188-174-235-114.customer.m-online.net) |
10:04.59 | *** join/#wowuidev stolenlegacy (~stolenleg@unaffiliated/stolenlegacy) |
10:33.34 | *** join/#wowuidev Andols2 (~yaaic@m83-185-246-48.cust.tele2.se) |
10:51.25 | *** join/#wowuidev Munk (~Seb@c83-250-182-186.bredband.comhem.se) |
10:53.27 | *** join/#wowuidev Iriel (~Iriel@173-8-135-209-SFBA.hfc.comcastbusiness.net) |
10:53.27 | *** mode/#wowuidev [+o Iriel] by ChanServ |
11:31.09 | *** join/#wowuidev Andols (~yaaic@193.10.193.240) |
11:37.13 | VIad | bluspacecow seems to be dx12 salvationist on the forums |
11:37.37 | VIad | I remember mockery of those thinking dx12 would improve performance for wow :D |
11:39.31 | nevcairiel | one shouldnt expect magical results, however |
11:45.32 | VIad | sad thing is they will improve performance, and then boggle it down by adding suramar like fancy visuals that eat CPU resources and tank the FPS |
11:45.39 | VIad | just because they can |
11:46.02 | nevcairiel | i like fancy graphics |
11:46.05 | VIad | it's sadly not going to be like "hey guys look we made wow stable at 100 fps for modern machines - we're gonna keep it that way when designing zones, we swear" |
11:46.19 | VIad | yeah but they tank FPS for no reason as well |
11:46.36 | VIad | older expansion nice looking zones still look nice and keep me at 144 fps on a 2k monitor |
11:47.04 | VIad | go to suramar and for some reason the game at least halves that |
11:47.49 | VIad | I just hope they can do nice visuals but also keep performance in mind :/ |
11:48.06 | VIad | most people prefer smooth gameplay and okay visuals, than choppy gameplay and amazing visuals |
11:48.28 | nevcairiel | i prefer both, hence why i have a good pc =p |
11:48.35 | VIad | it's like driving a tesla that has shitty suspensions |
11:49.30 | VIad | well, if you look around most are okay with how it is atm, but if you compare to other games you see performance is struggling |
11:49.56 | VIad | worst thing is how low presets automatically turn off so many boss mechanic indicators its sickening :P |
11:50.10 | VIad | graphic settings shouldnt make mechanics invisible ^^ |
11:50.26 | nevcairiel | you dont even need to go very low, just going to 9 or 8 ground clutter and env detail already recovers most of the suramar loss |
11:50.56 | VIad | maybe blizz should redo the presets |
11:53.46 | VIad | wow has a /taxibenchmark command that is useless |
11:54.27 | VIad | could actually make a client side "scenario" that plays a specific type of fight and various stages of effects, checks your fps and suggests what graphic settings to set to what for optimal fps gains vs visuals. maybe optimize the presets per computer that way. |
11:54.54 | VIad | since the game would know when it uses various types of CPU or GPU techniques and can monitor its own fps at those moments |
11:55.02 | nevcairiel | a lot of effort for real gain =p |
11:55.25 | VIad | in fights when fps dips it could tweak the cvars naturally down to get the fps up |
11:55.32 | VIad | adaptive presets or whatever |
11:55.35 | nevcairiel | even games with proper benchmarks dont implement shit like that |
11:56.12 | VIad | yeah. maybe just a benchmark is good enough, then let the player adjust and try again :P |
11:56.17 | *** join/#wowuidev Borkr (~Borkr@mail.seaonics.com) |
11:56.53 | VIad | its combat situations that are probably hardest to tweak, unless your raid is okay you afking in the corner :D |
11:57.55 | VIad | nvidia shadowplay recorded 20 min fight 12 gb file it's 2k at 60 fps, 83000 kbps :o |
11:58.39 | *** join/#wowuidev _Borkr_ (~Borkr@mail.seaonics.com) |
12:02.50 | *** join/#wowuidev Andols2 (~yaaic@193.10.193.240) |
12:04.55 | Chipzz | 12:49 < VIad> worst thing is how low presets automatically turn off so many boss mechanic indicators its sickening :P >> totally agree. if your graphics card isn't capable of drawing a certain mechanic, just draw a solid circle on the floor (assuming the effect is circular) |
12:05.14 | Chipzz | some of the effects are annoying/ hard to spot anyway |
12:05.50 | Chipzz | but maybe that's intentional and displaying the graphics as a solid circle would make the figh easier |
12:07.13 | nevcairiel | that reminds me how some people played older FPS games with terrible graphic settings because its easier to spot enemies that way |
12:07.29 | nevcairiel | gotta be careful that something like that doesnt happen |
12:07.37 | VIad | I remember CS when my outdated GPU drivers made walls transparent :D |
12:07.44 | Ellypse | "older FPS" many do that with Overwatch, to not have useless bushes ^^ |
12:08.23 | VIad | in raid fights they should baseline the visuals around performance friendly visuals and just add particles and fluff on top if you got better PC |
12:08.40 | VIad | so it wouldn't be completely different and benefit you, just look nicer if you got the PC for it |
12:08.51 | nevcairiel | making games look worse because people have potato PCs doesnt really sell well =p |
12:08.59 | VIad | but its fact |
12:09.09 | VIad | never until legion did I experience so many potato users |
12:09.21 | VIad | and anyone running preset <5 can't see half the mechanics |
12:09.32 | nevcairiel | so dont do that |
12:09.35 | nevcairiel | its an easy fix =p |
12:09.41 | VIad | people dont know or realize |
12:09.52 | VIad | that they stood in crap and died because they play preset 1 on a laptop :D |
12:11.34 | nevcairiel | thats why in lfr stuff doesnt hurt :D |
12:11.39 | VIad | :D |
12:41.06 | VIad | hey nevcairiel, what would perform better for wow. 8 Ghz 2 core CPU or a 4 Ghz 4 core CPU? |
12:43.58 | VIad | my observation was that more cores doesn't provide more performance gain, but there is a balance between the per-core speed and how many cores you got. wow would underutilize too many cores, but even if you had many cores, if they all ran at insanely high speeds it would still be a performance increase. |
12:44.55 | VIad | 10 Ghz CPU with 32 cores or a 3 Ghz CPU with 4 cores. I'd say the 32 core one would perform better purely because wow would run on a core that runs at 10 Ghz and thats super fast. |
12:45.20 | VIad | (regardless of the fact that you'd probably have 30 idle cores not doing anything.) |
12:52.49 | nevcairiel | obviously idle cores dont cost performance, what kind of question is that |
12:56.51 | VIad | I guess if anything it's a question about the corelation between core count and core speeds, how it affects wow specifically |
12:57.14 | VIad | we need more wow related benchmarks :P |
12:57.38 | VIad | benchmarking in cinebench 3dmark whatever is so not useful for wow xD |
13:36.23 | Chipzz | http://www.wowhead.com/news=281885/dungeon-experience-hotfixes thank God |
13:36.31 | Chipzz | leveling felt so fucking slow |
13:48.50 | Chipzz | oh my this SquirePip figure is quite the retard |
13:50.24 | Semlar | it took me about 4 hours to get to 110 on my demon hunter |
13:53.08 | Semlar | i did a couple zones and some invasions in heirloom gear |
13:53.45 | nevcairiel | leveling really isnt slow if you do it like you're supposed to, but some people are set in their ways and then complain that their special way got slower |
13:54.22 | Semlar | just buy a character boost |
13:54.35 | Chipzz | DEmon Retards don't count :P |
13:55.08 | Chipzz | nevcairiel: dungeons IS "the way it's supposed to" |
13:55.18 | nevcairiel | no, its really not |
13:55.23 | nevcairiel | you're supposed to quest |
13:55.26 | Chipzz | yes, it really is |
13:55.30 | Chipzz | no, you're not |
13:55.37 | Semlar | i'm going back to sleep |
13:55.44 | Chipzz | that's an ancient an incorrect interpretation |
13:55.53 | Chipzz | you were supposed to quest back in BC |
13:55.53 | nevcairiel | on your side, yeah |
13:56.07 | Chipzz | since then the game has changed to also allow leveling through dungeons and BGs |
13:56.19 | nevcairiel | allow certainly, but questing is still faster |
13:56.22 | Semlar | i leveled a character through archaeology once |
13:56.30 | Chipzz | nevcairiel: nonono, YOU got this all wrong, the mistake is on your side :P |
13:56.48 | nevcairiel | i'm questing and i'm not the one complaining about shit being slow |
13:56.52 | nevcairiel | so spot the mistake =p |
13:57.02 | Chipzz | nevcairiel: I just said they fixed it |
13:57.16 | nevcairiel | once you do a dungeon more hten once (ie. without quests), it becomes inefficient |
13:57.21 | Chipzz | nevcairiel: and to be honest, the fact that they DID fix is prooves you wrong |
13:57.33 | nevcairiel | all it proves is that it was too low |
13:57.37 | nevcairiel | not that its faster |
13:57.50 | nevcairiel | or even supposed to be faster |
13:58.30 | Chipzz | nevcairiel: everyone plays the game his way. Blizzard has long acknowledged that. Saying that YOUR way is the only way is quite self-righteous |
13:59.06 | nevcairiel | i didnt say its the only way, i said its the best way =p |
13:59.30 | nevcairiel | the best is to mix both, ie. do the dungeon quests, but dont mindlessly spam dungeons without quests |
13:59.37 | Velithris | you guys are both wrong, I am not levelling and I am not complaining |
13:59.52 | Chipzz | Semlar: I also leveled a char 90-100 I believe through pet battles :P |
14:00.38 | Chipzz | that went really slow, but it wasn't my goal to level fast. My goal was to get lots of rare pets, and I did it on a char that happened to still benefit XP wise :P |
14:01.33 | Ellypse | Kruithne did 1-110 through pet battles :P https://www.reddit.com/r/wow/comments/6d5a4d/leveled_my_priest_to_110_doing_just_pet_battles/ |
14:04.37 | VIad | I bet that would now take like 100k pet battles :P |
14:05.54 | Chipzz | nevcairiel: and for the record, I wasn't complaining, I was happy they fixed it |
14:06.02 | Ellypse | Probably ^^ |
14:06.58 | Chipzz | the real problem is that the XP from dungeons used to be enough to get you from one dungeon to the next different one (ie doing 1 or 2 dungeons would unlock the next one) |
14:07.30 | Chipzz | so you would pick up the dungeon quests in each and level fast |
14:07.56 | Chipzz | before the fix, you had to run the same dungeon a lot more times to unlock the next one |
14:08.54 | Chipzz | not saying that the old system didn't need fixing, because sometimes you would outlevel the dungeons too fast and outlevel/skip some of them |
14:09.30 | Chipzz | but having to run the same dungeon 3 or 4 times is overdoing it |
14:10.43 | Chipzz | also these chars I'm leveling are pure DPS and I'm queueing solo... other chars had either a healing or tank spec (which I choose) or a friend with a char with either tank or heal spec |
14:19.41 | *** join/#wowuidev Andols (~yaaic@193.10.193.240) |
14:20.16 | *** join/#wowuidev ikcerog (~ikcerog@12.165.188.173) |
14:25.51 | *** join/#wowuidev ls- (~ls@ppp-27-55-148-84.revip3.asianet.co.th) |
15:29.12 | *** join/#wowuidev StephenLynx (~Stephen@189-106-41-175.user.veloxzone.com.br) |
15:30.41 | sylvanaar | You are supposed to do all the stuff now! |
15:31.14 | *** join/#wowuidev Andols2 (~yaaic@m83-185-246-48.cust.tele2.se) |
15:32.24 | *** join/#wowuidev Andols (~yaaic@193.10.193.240) |
16:41.56 | *** join/#wowuidev purl (ibot@rikers.org) |
16:41.56 | *** topic/#wowuidev is 7.3.x ToC: 70300 || http://pastebin.com || Battletags: http://goo.gl/2bm7n || This channel is logged, via purl |
16:51.57 | *** join/#wowuidev zork (~Erik@p54B6B3CD.dip0.t-ipconnect.de) |
17:20.12 | *** join/#wowuidev tunekey (~tunekey@unaffiliated/tunekey) |
17:23.39 | *** join/#wowuidev kd3 (~Kaydeethr@unaffiliated/kd3) |
17:57.53 | *** join/#wowuidev zork (~Erik@p54B6B3CD.dip0.t-ipconnect.de) |
18:39.53 | *** join/#wowuidev Kesava (~kesava@unaffiliated/sliker) |
18:56.54 | *** join/#wowuidev zork (~Erik@p54B6B3CD.dip0.t-ipconnect.de) |
20:09.59 | *** join/#wowuidev Andols (~Andols@62-20-145-33-no170.tbcn.telia.com) |
20:17.08 | *** part/#wowuidev pompy (~Mike@c-73-194-183-217.hsd1.nj.comcast.net) |
20:21.28 | *** join/#wowuidev mattis (~circuser-@65.109-247-138.customer.lyse.net) |
20:49.45 | *** join/#wowuidev A-KO (~sa@2605:a601:b024:6900:ad44:5250:5553:d67b) |
21:54.58 | *** join/#wowuidev pompy (~Mike@c-73-194-183-217.hsd1.nj.comcast.net) |
22:26.58 | *** join/#wowuidev Andols (~yaaic@m77-218-225-233.cust.tele2.se) |
22:56.36 | *** join/#wowuidev g0urra (~g0urra@unaffiliated/gourra) |
22:59.46 | *** part/#wowuidev pompy (~Mike@c-73-194-183-217.hsd1.nj.comcast.net) |
23:35.13 | *** join/#wowuidev pompy (~Mike@c-73-194-183-217.hsd1.nj.comcast.net) |
23:49.15 | *** join/#wowuidev Wobin (~wobin@www.thewonder.dog) |