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07:11.17 | p3lim | Elmoe: that's our conclusion, yes, they basically changed from displaying vehicles in raids to the actual units instead |
07:11.37 | p3lim | still can't target the units by clicking them though, so mouseover macros is still needed |
07:13.04 | Elmoe | ugh |
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08:12.58 | Elmoe | p3lim: any thoughts on how to test this other than puging antoran high command? |
08:13.22 | p3lim | malygos |
08:13.34 | p3lim | ulduar |
08:15.12 | Elmoe | hmm yeah I guess do malygos and make sure it displays the player and not the vehicle |
08:18.02 | Elmoe | p3lim: apparently this was found in PTR testing now I see a few threads on the official forums, I just really haven't been paying much attention |
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09:17.03 | Elmoe | p3lim: ok looks fine except it still targets the vehicle like you said |
09:17.05 | Elmoe | p3lim: thanks for the help |
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17:57.15 | TheDanW | p3lim: good question, not sure, i'll ask the engineer that checked it in |
18:01.49 | Elmoe | TheDanW: thanks! |
18:02.40 | Elmoe | TheDanW: I put a workaround in VuhDo basically equivalent to what your engineer did but this is like the inverse of what is needed for the vehicles in Ulduar for example |
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18:19.32 | TheDanW | looks like it wasn't intentional, he's making some tweaks, thanks for pointing it out |
18:29.55 | Elmoe | TheDanW: what is the expected way we handle the situation though? I mean I can just have branching logic based on the location of the player but that is a pretty ugly workaround |
18:30.04 | TheDanW | Chipzz: we applied your patch with some tweaks, some of the changes actually changed layout |
18:31.54 | Elmoe | TheDanW: also just saw your link to VWS, very cool! |
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18:46.26 | Fisker | blinks at Seerah |
18:47.11 | TheDanW | Elmoe: i wasn't that close to this change, my understanding is that UnitHasVehicleUI returns true when it's a full vehicle replace (action bars change and all that), however some crazy mechanics place you into a vehicle temporarily (like a boss grabbing you) and UnitTargetsVehicleInRaidUI should return false, it should still target the player, not the vehicle |
18:48.48 | Elmoe | I see so in the case of Antoran High Command UnitTargetsVehicleInRaidUI would return false, in the case of Ulduar it would return true? |
18:51.40 | Elmoe | TheDanW: does this mean we should expect the unithasvehicleui macro modifier to return false for the Antoran High Command use case as well? |
18:55.08 | TheDanW | i believe so for the first question, i don't think macros have a conditional equivalent to UnitHasVehiclePlayerFrameUI atm |
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20:43.11 | Chipzz | TheDanW: aha, good to hear, wasn't able to test everything unfortunately |
20:44.35 | Chipzz | TheDanW: what release will it be in? next PTR? |
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20:56.42 | Chipzz | Elmoe: are you interested in WoW simuators? |
21:08.05 | plaw | Cairenn1: https://www.youtube.com/watch?v=Klr7j6LmBXY |
21:14.21 | TheDanW | Chipzz: yeah, it'll be in a 7.3.5 build at some point |
21:15.16 | Chipzz | TheDanW: cool, I hope there weren't too much issues with it |
21:16.21 | Chipzz | although I suspect the issues that did pop up were due to the original xml being broken in the first place |
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22:58.19 | Cairenn1 | plaw: holy shit! nice! |
23:02.30 | schlumpf | ## Notes: Hooray for new races! So neat! :3 |
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