IRC log for #wowuidev on 20170330

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00:25.18*** topic/#wowuidev is 7.2.x ToC: 70200 || http://pastebin.com || Battletags: http://goo.gl/2bm7n || #WoWUIDev-commits: CIA & JIRA bots reporting || This channel is logged, via purl
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02:10.58Mr_Rabiesso adibags is kill
02:11.00Mr_Rabies;_;
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02:20.55StanzillaTheDanW: the widespread cooldown issue comes from using the cooldown api with names instead of ids when 2 specs have the same spell but different ids, hope that helps
02:40.02kd3adibags? nooo~
02:40.08kd3(not that I've logged into wow in months)
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04:24.11IrielQuestion: If you were applying for a programming job, and they gave you a basic coding problem (write a utility method to merge some data optimally) - would you cheat and copy your answer from the internet or some other person?
04:25.27Semlar95% of being a programmer involves copying something off of stack overflow
04:26.11Iriel(note to self: Don't hire Semlar)
04:26.35Semlari'm probably not the person to ask for advice on how to get hired
04:27.45IrielI was really just curious about the general perspective on whether plagiarism for that particular scenario was acceptable or a good idea.
04:28.21Semlari suppose that depends on who's giving the test
04:28.35IrielYour prospective employer
04:28.44Semlarsome people expect you to use whatever resources are available
04:29.12IrielI should be clear, i'm not saying "Is it acceptable to do a goole search and look for approaches"
04:29.31IrielI'm saying "is it acceptable to literally copy someone elses code, and MAYBE change a couple of variable names"
04:30.32IrielI'll note that as an EMPLOYER I think it's absurd and ridiculous - it's like the candidates don't think employers might keep copies of previous submissions (or expect that the submissions actually WORK).
04:31.06ls-it's ok to copy, but you should understand what is going on in that piece of code and why. jic, they ask you to elaborate on that thingy
04:31.29Semlarif the point of the test is to determine what the person knows how to do themselves, then it's not okay for them to copy it from another source, but that should be mentioned
04:31.39ls-talking from experience
04:32.10Semlari personally think it's ridiculous that someone shouldn't be able to just look up how to do something if they don't know how to do it themselves, but i suppose that depends on the situation
04:33.03IrielSo, if you're applying for a job as a poet,  are asked to write a poem about a cat, it's okay to submit someone else's poem?
04:33.14ls-it's different
04:33.16Semlarit's not really the same thing
04:33.45IrielInteresting.
04:33.47Semlaryou code something to achieve a particular goal
04:34.02Semlarhow the program does that is mostly inconsequential as long as it gets done
04:34.25Semlaras long as it doesn't violate copyright or something
04:34.39IrielIronically I believe every plagiarized submission I've seen fails to meet the original problem specification.
04:34.45IrielIt's part of what makes spotting them easy.
04:34.59Iriel"hey, i've seen that bizarre and broken approach before"
04:35.04Semlarwell that's just bad programmers
04:35.19IrielThey also tend to have awful style and little to no documentation
04:35.22Semlarthere's no need to reinvent the wheel every time you have a problem to solve though
04:35.29TorhalI feel compelled to point out the fact that Semlar usually violates something.
04:35.40ls-little to no documentation is ok :p
04:35.43Semlari like to think outside the box
04:35.56ls-welcome to enterprise/corporate world :p
04:36.04IrielNo, it's not ok.
04:36.13IrielIt's common, but it's not ok.
04:36.40IrielIt falls into my "Mediocre" bucket, and mediocre isn't okay.
04:36.43_KeeI'm just afking, with 2 other plauers at CoS, because someone found it a great idea to put us into RHC CoS without a Demon Hunter -_-
04:36.54Semlari don't know, in my experience web development has become nothing more than importing half a dozen different libraries every time you want to do anything
04:37.09Thunder_ChildI wish
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04:37.34Thunder_ChildI just spend the last ~3 weeks figuring out React + Redux.
04:37.38Thunder_Childspent*
04:37.48_Keewaiting maybe those 2 other players will finally RNG the good NPC, that's really bad.
04:38.18Thunder_ChildIt had better be more efficient than js+jquery because it is a pain in the ass.
04:38.38Semlari think people gave up on efficiency a long time ago
04:39.38IrielDeveloper efficiency is important.
04:39.40Semlarwhy waste time trying to make something efficient when you can make something that works "good enough"
04:39.46IrielWhich I think is what TC is getting at
04:39.56ls-Iriel: dunno, docs are open source community privilege, when it comes to big proprietary projects or R&D, inline comments quite often are the only thing you get to write/read.
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04:40.34Iriells-: that depends on what the team / leads considers acceptable.
04:40.45IrielI make people add javadoc.
04:40.46_Keeand I was thinking: is it possible to show certain part of NPC "mouseover" gear to demanded parts of them? ex. add window pointing at potion in order to easy see if the enemy has potion or not?
04:40.59Iriel(on public/protected methods)
04:41.30IrielANd the javadoc can't say /** Getter @return */
04:41.44ls-I work in R&D dept on symbol/img recognition and shit, the only thing we write is comments, no one cares about proper documentation, things change too often
04:41.46Irielor /** Getter @return String */
04:42.06Iriells-: what's the expected lifetime of the code?
04:42.13Iriells-: If it's sub 3 months that's probably oka
04:42.15Iriel+y
04:42.19Semlardo you work for blizzard
04:42.35IrielWho? I don't.
04:43.12Thunder_ChildActually no, I was tallking about the product.  I'm not sure internal boilerplate jquery is any more or less efficient than boilerplate react.
04:43.14ls-it depends, some parts exist for years, others few weeks max.
04:43.32Semlarthat was a little joke about them not providing api documentation for the last 10 years
04:44.08IrielI wrote a hefty chunk of the api documentation on the wiki at some point, so maybe I'm just masochistic.
04:44.44Iriells-: Documentation's mostly there for other people (which includes the author after about 3 months), but it can also be helpful to be sure you understood what the code does.
04:44.52IrielIt probably depends on what the code is for, and the consequences of failure.
04:45.09IrielI've worked in clinical research, and I've worked in eCommerce, in both cases it was fairly important to not screw up.
04:45.58Semlarwell in software development you can just slap a beta tag on it and screw up all you want
04:46.20Semlarthen when someone complains you just say "it's beta"
04:46.38IrielThe difference between /** Gets the matching value for an identifier. @param identifier @return value */ and /** Gets the matching value for an identifier. @param identifier the identifier @return the value if found, null otherwise */ on long term code stability is significant.
04:46.58IrielSemlar: unless you just double charged their credit card for $3,500
04:47.04Semlar"it's beta"
04:47.51ls-well, that's why we write comments :D but we tend to name vars, funcs, etc adequately, imho, naming is way more important :p
04:48.00IrielThat I agree with
04:48.18IrielBad names are terrible (case in point, today's plagiarism:   boolean flag = false;)
04:48.30ls-ahaha :D
04:48.58Semlar<PROTECTED>
04:51.08IrielI remember when one of our CDN providers accidently configured their code to run traffic races from their edge nodes to our data center a couple of times a second instead of every 15 minutes.
04:51.13IrielThat was fun.
04:51.31IrielOr when our email marketing team saved a photoshop file as a JPG (INstead of exporting a JPG) and emailed it to several million people
04:51.32Irielthat was fun too
04:51.42Iriel"Why is our bandwidth bill so high this month?"
04:53.43IrielAnyway, on that note it's time to go to bed and convince the dog to stop chewing on whatever he's eating
04:54.31Ssateneththe minimap isnt showing the blue areas for where a quest objectives are. known bug/feature?
04:54.35Iriel(Which turns out to be a chunk of Elk antler, if anyone cares)
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04:55.01Semlarthe quest blobs on the radar is a setting from the dropdown menu
04:55.23Ssatenethoh!
04:55.27Ssatenethwhyd it disable itself >.>
04:56.57Ssateneththanks anywho
04:59.49StanzillaTheDanW: https://www.wowace.com/projects/weakauras-2/issues/909
05:00.30Stanzillathat is with SetDisplayInfo()
05:04.22Stanzillahttps://github.com/WeakAuras/WeakAuras2/blob/master/WeakAuras/RegionTypes/Model.lua
05:09.30tzguys
05:09.31tzGUYS
05:09.38tzI found someone at work who paid for winrar
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05:13.49kd3!
05:14.34Andols!!
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05:27.51ls-!!!
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05:38.41FireSiku_!!!!
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09:43.48ls-I guess I'll release an update for ls toasts next week w/ this http://i.imgur.com/kgOlUVI.gif
09:44.11ls-stacking item toasts
09:52.23AftermathhNice
10:21.02Gnarfozls-: you... I like you
10:21.15ls-:D
10:27.17nevcairielnamed world quest mobs still die within 2 seconds, not even giving everyone waiting for them a chance to hit them, i vote for blizzard to increase the health scaling again
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10:52.27ls-_damn, love this dude: "Archmage Khadgar says: The salve worked? I mean... yes, of course it worked. Nicely done, champion."
10:58.38karl_w_whttps://streamable.com/w297n
10:59.26nevcairielcrazy aussies
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12:20.11ScratchMonkeySeems like a bunch of item link formats changed. Any summary on what to look for, or formats for all the different flavors? https://github.com/AdiAddons/AdiBags/issues/169
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12:23.36foxlitthe first rule of the documentation wiki is that we don't talk about the documentation wiki.
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14:01.01Shockahnice going there Blizz
14:01.05Shockahgarrison counts as an instance
14:01.13Shockah= no friendly nameplates there
14:03.19nevcairieland you care about your garrison why
14:03.29Shockahdon't really care, i just find it funny
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14:12.38GetheTheDanW: C_ArtifactUI.GetItemLevelIncreaseProvidedByRelic seems to only return nil
14:22.52ScratchMonkeyIs there any way to get an idemlink or ID without logging into the game? Perhaps something from wowhead or another DB site? I want to view the one for Enchanted Elven Tome, which is disappearing in AdiBags. Also the recipes Turf and Surf and Turf.
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14:24.56Gethewowhead has an ingame link
14:26.26foxlitEET is a quest item anyway, so it wouldn't be in your bags?
14:28.23nevcairielit is though
14:28.33nevcairielbecause you can use it
14:28.41nevcairielthey post usable items in your bag so you can use them from there
14:28.55nevcairielwhich is kinda nice, since the quest tracker can bug out sometimes (potentially taint)
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14:30.54Getheit's not really needed though because there's a book in world you can click for the quest
14:41.06ShockahScratchMonkey, what do you mean by "disappearing"?
14:41.44Shockahi had some problems with disappearing items in AdiBags since 7.2 hit, but clicking the S(ort) button fixes them every single time
14:49.24ScratchMonkeyI haven't actually logged into the game myself so haven't experienced this. I'm trying to gather data based on bug reports from here: https://github.com/AdiAddons/AdiBags/issues/169
14:50.03ScratchMonkeySome people are reporting that the sort trick doesn't fix their bags.
14:51.18LexSfXScratchMonkey: the URL on wow head gives the ID: http://www.wowhead.com/item=147449/enchanted-elven-tome
14:51.26LexSfX147449
14:51.32LexSfXon wowhead*
14:52.10ScratchMonkeyaha, just spotted the links button and it gives /script DEFAULT_CHAT_FRAME:AddMessage("\124cffffffff\124Hitem:147449::::::::110:::::\124h[Enchanted Elven Tome]\124h\124r");
14:52.22LexSfXyes, or the URL on wowhead
14:52.36LexSfXsee that part with "item=147449"
14:52.56ScratchMonkeyright, just gotta see why AdiBags isn't handling that right
14:57.57ScratchMonkeyIt's like making sense of raw IPv6 addresses with all those colons.
14:59.06kullervoenchants and such would go between them
15:07.23p3limTheDanW: lots of overlapping elements in the mythic dungeon tab in LFG window
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16:07.29karl_w_wsharknado is realism www.msn.com/en-au/news/australia/this-big-shark-that-washed-up-by-a-road-is-the-only-reminder-youll-ever-need-to-stay-out-of-floodwaters-in-australia/ar-BBz2cE6
16:09.25p3limis there any good dropdown libraries that are not based on UIDropDownMenu available?
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16:53.44TheDanWp3lim: yeah, known issue :/
16:54.37TheDanWGethe: i see why, probably won't be able to get a fix in until 7.2.5 though
16:55.06Getheok thanks
16:57.59TheDanWStanzilla: i'll take a look, thanks
16:58.54znfGnarfoz, so, Star Trek.
16:59.15znfWhy do they have a transporter room, when they can cleary transport in/out of any possible place?
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17:06.23nevcairielits apparently unsafe and requires much more energy
17:07.52ScratchMonkeyp3lim: I was looking at the TitanPanel website earlier and they have a NoTaint_UIDropDownMenu, no personal experience with it though
17:09.16TheDanWStanzilla: something with that report doesn't make sense, how would "abc" ever be a number?
17:10.07StanzillaTheDanW: he meant "abc" as the path
17:10.16InfusTheDanW: we pass that into SetModel()
17:11.01TheDanWyou said it was with SetDisplayInfo though?
17:11.35Infushe can't read our code...
17:11.54Stanzillaoh
17:11.57Stanzillayeah that happens
17:11.58Infuswe call SetDisplayInfo if it's convertable to a number
17:12.25Stanzillasorry >.<
17:12.31TheDanWthat's what i was asking, read what Stanzilla said initially
17:12.39Stanzillayeah I can't read
17:14.13Infusif you want I can produce a minimal test case
17:15.19TheDanWnah, i got it, /script CharacterModelFrame:SetModel(".")
17:16.25Stanzillathat is quite minimal :D
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17:24.34PhatsoTGTwhat happens if you run that code?
17:26.13VIadgame plays a random tupac song
17:26.35hasteyour character turns into pacman
17:27.38VIadgame forces you to re-play the worgen/dk/dh/panda starting experiences again
17:29.23Fiskersuperhugs Cairenn
17:32.21Infusa immediate disconnect
17:39.56Gnarfozcan you still turn off custom lag tolerance entirely?
17:41.16TheDanWsetting it to 0 will effectively disable it
17:41.33Gnarfozand that equals 400ms?
17:41.44nevcairieli would think 400 equals 400
17:41.45nevcairiel:D
17:42.11Semlardo you want lag tolerance or not
17:42.29GnarfozI want to know both because different people in my raid want different things
17:42.53Semlarthere's a slider for it in AIO
17:43.05Gnarfozyeah but does it cover "before 7.2" easily?
17:43.08Gnarfozalso people don't have aio
17:43.19Semlarthey could get it
17:44.27Semlarbefore 7.2 there was a setting for letting the game automatically set your lag tolerance, i assume that's what you're asking
17:45.31VIadhmm... the text, font size, is like 2 pt smaller than it should be
17:46.28VIadseems like the uiscale formula changed or something?
17:46.36VIadscaled it up and its back to how I am used to having it :p
17:47.02VIadI use 0.75 manually to get the same ui as pre-patch/today update
17:48.41Semlarat least i thought disabling custom lag tolerance just let the game control it but i can't find much info on it
17:49.15Semlarsetting it to 0 wouldn't be the same as letting it automatically set it based on your latency
17:49.42GnarfozSemlar: afaik the "checkbox not checked" situation meant "use 400 ms"
17:50.11Semlarmaybe
17:50.16Gnarfozchecking it enabled the slider, which was from something to 400 ms
17:50.27Gnarfozthat's why it was 2 cvars, I think?
17:50.38Semlari was pretty sure disabling it made it automatically pick the lag tolerance dynamically
17:50.46Gnarfozthat's an addon
17:50.48Gnarfozautolagtolerance
17:51.56SemlarTheDanW: how did disabling reducedLagTolerance work before 7.2
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17:54.21Semlarall i know is turning it off worked 100% better than ever trying to mess with it
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17:55.34Gnarfozthat should have resulted in the default 400ms window
17:56.07nevcairielapparently my SV suggested i used a 200ms window before, so i set the new cvar to that as well
17:56.15nevcairielmore interestingly, why did 7.2 reset all video settings to some default
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17:57.56VIadgraphics API uses "custom" not dx11 >_>
17:59.24VIadSemlar: they removed the ability to "disable" the lag thingy?
17:59.53Semlargnarfoz is saying the checkbox literally just enabled and disabled the slider
18:00.32Semlarso they just removed it
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18:16.32VIadthe uiscale is odd, its correct if I /reload or tweak after first load of the game :P otherwise text acted like 90% or 80% of normal size for no reason... text everywhere, so not addon related
18:32.45GnarfozSemlar: disabling the slider also meant it was at its default of 400, to my knowledge; the new cvar defaults to 0, which kind of hides what the default actually is
18:32.48Gnarfoz(still 400)
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19:17.02Andolscomplains about stacks of one on the auction house
19:23.56VIadI wish weakaura had a "smart" unit type thing
19:24.07VIad"tank1" like omg gief
19:24.16VIadtank2 = always other tank guy
19:24.24VIadwould make a lot of boss tank plugins nicer :d
19:50.32Stanzillawtf https://i.imgur.com/bGL9iHI.png :D
19:50.34Stanzillarandom german locale
19:54.10nevcairielStanzilla plays with a german client
19:54.12nevcairielget him!
19:54.21StanzillaI dont
19:54.42Stanzillano idea why just that spell tooltip was german
20:08.23Semlarmaybe the worm was german
20:13.33VIadweakaura that requires both triggers and first one is false, it still runs the 2nd trigger for no reason
20:13.39VIadI guess its not short circuiting :D
20:14.01PhatsoTGTyou guys have no handy tool for embed xml file generation right?
20:24.14PhatsoTGTIs cannot find library instance AceGUI-3.0 a common error with this patch? do i need to update libs?
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20:25.24Gnarfozit just means you lack acegui-3.0
20:25.36Gnarfozwhich could be for a thousand reasons, but most likely you disabled some addon that loads it
20:25.45Gnarfozand have some other addon that should embed it but doesn't
20:33.55PhatsoTGToh
20:33.56PhatsoTGTright
20:34.00PhatsoTGTpath relative to file
20:34.06PhatsoTGTexplains a lot
20:44.34znfWhat the fuck is wrong with some people
20:45.15znfI go to the cinema, I get a ticket at 21:39 (movie was starting at 21:40), I'm glancing over the available seats, row 8, whole right side (our rows are divided by stairs here) is free
20:45.39znfso I pick the one right next to the stairs, that way I can stretch my legs a bit if I need to, and I get the right side free to put my popcorn or something
20:45.46znfI'm happy as a clam, movie starts
20:46.07znf3 minutes into the actual movie (after commercials and trailers), some guy comes and sits RIGHT NEXT TO ME
20:46.29znfI'm like http://i.imgur.com/tRKKATC.jpg
20:46.35znfdude, whole row, seriously
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20:47.27Alramwhat movie tho
20:47.39znfGhost in the Shell
20:48.23znfafter the movie ended, we happened to have the cars parked in the same area, he parked like 3 spots next to me
20:48.43znfI wanted to ask him why can't he apply the same logic to movie seating
20:50.06Alramrip
20:50.11Alramclearly you should build your own theatre
20:50.26znfI normally pick a seat in the 6th row, that one is always empty both sides
20:50.56znfbut when I got there at the ticket lady, I was surprised to find the 8th row completely free (right side, anyway)
20:51.05znfonline reservations expire usually 30 minutes before the movie starts
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20:53.09znfAnyway, movie was good. I haven't even seen the anime before, so there was no pre-hype, but it was nicely done
21:01.02nevcairieli really liked the anime
21:01.07nevcairielgoing to see the movie next week maybe
21:04.11znfI liked that blonde dude's acting
21:04.17znfI always enjoy his acting, for some reasons
21:04.32nevcairiel"the blonde dude"
21:04.40znfmichael pitt
21:04.46znfthere's only one blonde dude :D
21:05.27znfin the movie, I mean
21:05.33nevcairielisnt the guy who plays batou also blonde
21:06.27znfhe's more like white-ish, I guess
21:06.49znfor, actually he's also blonde, you're right
21:07.13nevcairielthe cyborg eyes looked a bit weird in the trailer
21:07.41znfyeah, they're kind of weird
21:07.58znfScarJo has a weird posture troughout the movie
21:08.06znfI wonder if that's how the anime was
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21:19.11Gnarfozp3lim: what do you neeed to know if some quests aren't being auto-accepted by QuickQuest?
21:19.28Gnarfozhttp://www.wowhead.com/quest=46499/spiders-huh in this case
21:19.28p3limlinks to them on wowhead and the zone
21:20.00Gnarfozbroken shore
21:21.49nevcairiel(wowhead often tells you the zone)
21:26.18Cairennhugs Fisker
21:28.05*** join/#wowuidev Funkeh` (~Funkeh`@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
21:40.06VIadSemlar: setting SpellQueueWindow to -1 should turn it off line before :)
21:40.14VIadI mean, it should behave like that at least :P
21:40.24VIadsince they removed the "off" button
21:40.33Semlarthe problem is i don't know how it behaved before
21:40.38VIadauto
21:41.06VIad0 means no lag tol, but when off it tried to use your ms
21:41.16VIadbut I think internal ms, not the netstat one that updates only in 30 sec intervals :P
21:41.21Semlargnarfoz says it just defaulted to 400ms
21:41.26VIadreally? hmm
21:41.42VIadwell as melee its hard to say tbh :/ just what I remembered from the old days ,_,
21:42.10Semlari'm also pretty sure it was dynamic but it's not like i can prove that now
21:43.52Gnarfozif it was, why would there be a need for the autolagtolerance addon: ^^
21:44.14Semlarthat addon did not work
21:44.16VIadyeah
21:44.18Gnarfozit did
21:44.24Gnarfoznot sure why you would say otherwise
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21:44.37VIadit relied on ms info that updated every 30 seconds and I am certain the auto one did kind of what it tried to do
21:44.39Semlarbecause i tried it briefly at one point and it was worse than just turning it off
21:44.51Gnarfozdepends on what you expect/like
21:45.07Gnarfozand the description says it updates every 30s? so?
21:45.13VIadI know frost mage ice lances used the lag to make a window to burst through with their spells in between other spells/buff timers
21:45.15Gnarfozit did what it said it would
21:45.28VIadother than mages I dunno how much it matters :/
21:45.38Semlarlike vlad said, an addon can't get your latency in real time
21:45.49Gnarfozit doesn't need to be real time
21:45.55Gnarfozand the description SAYS it updates every 30s
21:46.12Gnarfozeither you're not reading what I'm saying or you're thinking of a different addon oO
21:46.14VIadif you have a spike your addon suddenly fights against you :d
21:46.17Semlarwell, it kind of does need to be in real time for it to do what it's supposed to do
21:46.33Gnarfozit's accurate enough for the intended goal
21:46.33Semlarotherwise you may as well not be using it
21:46.34VIadaddon probably works if your ms goes up and down within some range
21:46.45VIadbut I'd say blizz failed if the addon actually was better :p
21:46.48VIadthan their auto option
21:46.56Gnarfozthey don't have an auto option
21:47.02Gnarfoznot turning "custom" on was just 400 ms
21:47.03VIadthey had pre removal right?
21:47.15SemlarGnarfoz: what proof do you have that it just set it to 400ms
21:47.28Gnarfozbecause that's been the default since it was introduced?
21:47.32VIadonly proof is blizz made theirs default to 400 now
21:47.45Semlarit being the default isn't the same as it using that when you disable that feature
21:47.46Gnarfozeven said so today in the post/tweet that explains what happened yesterday
21:47.58Gnarfozthe feature was disabled by default
21:48.00Semlarthe feature turned on the manual override of whatever it normally did behind the scenes
21:48.33Semlarthere would be no point in it having a checkbox in the first place if it just used the default value
21:48.43Gnarfozthe checkbox turns on the "customize it" feature
21:48.53Gnarfozno idea what the default was if you just turned that on and didn't change the slider
21:49.06VIad7.2 introduced a weird thing, my game starts window(fullscreen) and I have to set it to fullscreen ^^ and fonts scale lower first time I load in now. opie animation thingy when having a ring open is fubar, I guess a lot of weird stuff going on :D also gpu engine is custom, not dx11 :D
21:49.29VIadtoggling uiScale on/off dont change the uiScale value either though
21:49.41VIaddont think cvars are linked like that, maybe some are...
21:50.45Semlari'm not saying it didn't just default to 400ms, but do you have any sort of reason you think that's what it did or you're just assuming that's what it did because that's what it set the slider to when it disabled it
21:51.52Gnarfozblizz said that was the default before 7.2?
21:52.03Semlarwhere
21:52.11Gnarfozand why would an auto-adjust addon exist if wasn't static before
21:52.34Semlarbecause of people making assumptions about how the default worked
21:53.17Gnarfozwell, you're showing no proof at all either, and I have world quests to do, so I'll retract all claims
21:53.34Gnarfoz(pro time management \o/ (I might as well be wrong))
21:54.06Semlari'm not arguing one way or the other, i'm trying to understand where you got the idea that this is how it worked
21:54.53Semlarbecause i want to know how it worked
21:55.16Gnarfozbecause that's what I recall from when it was introduced 7 years ago
21:55.29Gnarfozbut memory has a habit of being wobbly
22:00.51p3limGnarfoz: I'll take a look at it tomorrow
22:01.16p3limactually, how is that relevant to QuickQuest?
22:01.20p3limit has no items to use
22:01.39p3limoh, auto-accepting, uh
22:01.44Gnarfozyeah
22:01.50p3limthat one worked fine for me, did it earlier today
22:06.18Semlar<PROTECTED>
22:08.33nevcairielthe OP or the guy contradicting the OP?
22:08.41nevcairielor both?
22:08.42nevcairiel:D
22:10.42Semlarthere are so very many posts on this page from people who do not understand how this setting works and think it's adding lag to their spell casts
22:11.23nevcairielthe rumor is that there is a bug in it since 7.2
22:11.28nevcairielthat eats instant casts sometimes
22:11.44Semlarwell there's this https://twitter.com/Celestalon/status/847211120582467584
22:14.35Kethowhy was it renamed anyway
22:14.59Semlarprobably because they removed it from the interface and a lot of people had it set to something other than the default
22:21.01nevcairielthe bug might explain it
22:21.19Gnarfozso they didn't migrate the setting, turning it to 400 for everyone, even those who had it set lower before. hilarity ensues
22:21.49nevcairielhaving a high values doesnt necessarily cause issues
22:22.11Gnarfoza high value when you're used to something else is really bad, though
22:22.22Gnarfoz+ there was a bug on top of it all with instant casts
22:22.38Semlarcan someone confirm whether this comment is accurate https://mods.curse.com/addons/wow/keystonehelper
22:22.44Gnarfozwhich is unrelated to how the system is supposed to work and how confusing the change is
22:22.51nevcairielwhy does it really matter? its not like you want to keep the GCD empty, so you press something anyway, and even if you pressed something earlier, it would be overriden
22:23.04Semlarthey say it's not modifying the tooltip for keystones in their bag
22:23.22Semlarand my account isn't active to check
22:23.34Gnarfoznevcairiel: it matters because it feels like you're playing through 3 blankets on your keyboard, if you're used to it being set very low (like, the same as your latency)
22:23.53nevcairielthats feelycrafting, not actual explanations
22:23.53Gnarfozhigh values are not suited for button mashers
22:24.09nevcairielwhen the cast or gcd ends, you want a new spell to go off
22:24.16nevcairieleven if you smash, the most recent click would go off
22:24.21nevcairieldiscarding any earlier smashes
22:24.54KethoSemlar I have no idea but keystone is its own link type now
22:25.12Semlarthey say it works for links in the chat and not keystones in their bag
22:25.13Gnarfoznevcairiel: no idea how to describe it do someone who's not used to it
22:25.29Semlarwhich is weird because i'm just hooking GameTooltip so it should be modifying the tooltip in the bag
22:25.29nevcairieljust describe what actually happens in the game differnetly
22:25.32nevcairielbecause i dont get it
22:25.39Semlarare keystones not using GameTooltip any more?
22:25.44nevcairielit shoiuld just be the same
22:26.16nevcairielunless you want your gcd to end up empty for some reason
22:27.00foxlityeah, semlar, your addon is broken.
22:27.06Semlar:(
22:27.15Gnarfozeven though I'm not sure that describes the core of the issue: if it's set high, I can't mash while GCD is running and then stop, and it not do anything
22:27.22Gnarfozit'll instead do whatever I did last in the last 400 ms
22:27.35nevcairielyeah, sure, it  queues stuff earlier
22:27.38Gnarfozthere's no way to "unqueue"
22:28.09nevcairielif you set it to your ping instead, it requires perfect timing from a human, which a human doesnt have, so that downside seems bigger
22:28.21Gnarfozon paper, I'd agree
22:28.38Gnarfozand I set mine to the latency+200 Celestalon suggested at raid begin today
22:29.05nevcairieldont have to set it to 400 if you dont want to, but some time to  use the queue to reduce or even eliminate gaps in gameplay seems like a good feature to have
22:29.12Gnarfozbut gave up 2 bosses in and set it to 30 (about 6ms over my latency) instead, which should be close to what it was before when Iw as using autolagtolerance
22:29.36Gnarfozit somehow (I know it shouldn't) feels like you're playing with 400 latency
22:29.51Gnarfozor at least way higher than "no queue system"
22:29.53Semlarfoxlit: any idea why?
22:30.10Gnarfozwhich is probably all anyone who does this is trying to achieve: pre-cataclysm behaviour
22:30.24nevcairielisnt the queue far older
22:30.29Gnarfoz4.0.1
22:30.40nevcairielsomehow i r emember it being a thing in  BC
22:30.44GnarfozI thought it was wotlk, but Google disagrees
22:30.54Gnarfozthere's been secure ability toggle for longer, AFAIK
22:31.13Kethoisnt autolagtolerance broken now? since both curse/wowi versions are not updated yet
22:31.21Gnarfozit just need to use the new cvar
22:31.36Gnarfozseems like a "remove 2 things, add 1 thing" fix
22:31.48nevcairieli still think using a bit of queue can enhance  your dps by removing those micro-gaps
22:32.13GnarfozI'd agree, but... I'll have to find a value I like that achieves that
22:32.20Gnarfoz(and latency+200 isn't it)
22:32.43ConstieQueue obsoleted the /stopcasting macros that casters used in TBC.
22:32.48Gnarfoztrue
22:33.00ConstieRe: it being a thing then.
22:33.06nevcairielthe entire idea of the queue is to make you queue the spell, and not try to press it right then and there :D
22:33.16nevcairielmaybe it works better for casters instead of GCD-capped melees
22:33.25GnarfozI'm very sure that's the case
22:34.13nevcairieli've been playing with 200 for years, maybe I should reduce it to say 50 and see if i "feel" any difference
22:34.18GnarfozI can't even really get a feel for it doing WQs, everything dies in a blink of an eye
22:34.53Gnarfoz(which just shows that the ilvl scaling thing was valid, but people enraged because something changed, le sigh)
22:35.01nevcairielhm
22:35.04nevcairieli set the cvar last night
22:35.08nevcairielnow its not in config.wtf
22:35.14Gnarfozsomeone ate it
22:35.15Gnarfozyum
22:35.40nevcairielthe old cvars are still in there, however
22:35.42nevcairielvery odd
22:36.50foxlitSemlar: keystones, like battlepets, use a non-item link.
22:37.05Gnarfozat least your keystones are not randomly half-german
22:37.23nevcairieloh its saved in the account-specific wtf file
22:37.28nevcairielie. server saved cvars?
22:37.43nevcairielnot sure what exactly is the difference between those
22:38.05Semlarthanks foxlit
22:42.21Semlarit looks like they added a new link type for keystones, but when you call ItemRefTooltip:GetItem() it's still returning the old "item" style link
22:42.33Stanzillasomething is wrong with text strings
22:42.39Semlarwhich is interesting
22:42.51nevcairielwhat other kind of strings do you know Stanzilla
22:42.58Stanzillathongs
22:43.10Semlarstring theory
22:53.17Thunder_ChildMusical
23:02.03Gnarfozcheese
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