IRC log for #wowace on 20101115

00:00.02jnwhitehthen you're testing th wrong thing
00:00.12jnwhitehare you clicking on a unit frame?
00:00.19oscarucbhey - anyone know what's up with the wowace packager? It's been stuck for nearly 12 hrs
00:00.25Shefkijnwhiteh: No.
00:00.39jnwhitehhrm
00:00.44jnwhitehI see what you're saying
00:00.50jnwhitehthe key is using a button not a key
00:00.58jnwhitehwell I think the behavior makes sense
00:01.04jnwhitehalthough the other would as well
00:01.24jnwhitehwhat would you like instead?
00:02.32Shefkinm I see what's going on.  I see the difference.
00:02.38*** join/#wowace stew-a (~Stewart@unafilliated/stewa/x-008753)
00:02.48Repo10xperl: 03Zeksie * r493 XPerl_RaidFrames/XPerl_Raid.lua: Fix #966, errors entering raid.
00:03.01jnwhiteheither friend/enemy needs to be mutually exclusive with global, or this is the correct behavior.
00:03.22ShefkiI'm not arguing that the behavior is incorrect.
00:03.33ShefkiI'm just trying to figure out what is unique about the hovercast that it doesn't work.
00:04.08jnwhitehfor right now, completely exclude friend/enemy from your testing
00:04.10jnwhitehif that helps.
00:04.27jnwhitehthey're confusing as they are .. because te implementation was done in an older version of the system.. and its a bit out of place right now.
00:04.30jnwhitehalthough I wrote it
00:05.05Repo10easy-button: 03ulic * r14 EasyButton.lua: Default to assigned to player
00:05.13Shefkijnwhiteh: Ok so I've got HT set to alt+Leftclick with Default and global set.
00:05.19ShefkiIt works on those pet frames.
00:05.22jnwhitehokay
00:05.30jnwhitehbecause of 'default'
00:05.34jnwhitehglobal doesn't matter in that case
00:07.00jnwhitehor rather, actually the global binding is the one that's being invoked
00:07.05jnwhiteheither way, whats next =)
00:07.40jnwhitehcause i'm headed to bed in a bit
00:07.42jnwhitehbut would like to help
00:09.27ShefkiJust trying to understand how this works so I can trace the problem down.  But as it exists it's pretty difficult to pull apart.  Not really your fault it's largely difficult to pull apart becuase of what you had to do to make this work.
00:10.39jnwhitehit shouldn't be all that difficult
00:10.44jnwhitehwould it help if I explain?
00:10.53ShefkiSure.
00:11.36jnwhitehThere are two types of bindings.. 'frame' bindings and 'global' bindings. The global bindings are accomplished through a global button that has attrbutes set, and SetBindingClick() to make it work
00:11.50jnwhitehboth hovercast and global bindings are 'global', the rest are frame bindings
00:11.52sunderhow do i get the number of elements in a table?
00:12.02Shefkisunder: What type of elements?
00:12.11sunderall elements, im using it like an array
00:12.11nebula169if its indexed #table
00:12.16jnwhitehALL global bindings are given a fake button name to trigger.. so they are all 'key bindings'
00:12.25ShefkiIf you're using it like an array then #table will do what you want.
00:12.28nebula169if its keyed, you'd have to iterate through it with a counter
00:12.28*** join/#wowace MindWorX (MindWorX@188.176.197.82)
00:12.51sunderanything special i need to do to use it like an array?
00:12.56sunderfoo = {}
00:13.15sunderfoo[#foo] = bar?
00:13.25jnwhitehthere are two snippets that are run on a frame
00:13.30nebula169foo[#foo+1] = bar
00:13.50sunderif its empty, #foo = 0?
00:13.55nebula169yes
00:14.01jnwhitehClique.header:GetAttribute("setup_clicks") and Clique.header:GetAttribute("setup_onenter")
00:14.09jnwhitehthe first sets the ACTION ATTRIBUTES
00:14.17jnwhitehthe second sets the BindingOverrides
00:14.20sunderso foo[#foo] sets the 0th element to bar?
00:14.29sunderdoesnt +1 skip the 0th element?
00:14.30jnwhitehand that is really it, it's quite simple actually
00:14.36nebula169lua arrays start at 1
00:14.41sunderfail.
00:14.45sunderthanks
00:15.27jnwhitehShefki: does that all make sense?
00:15.31jnwhitehor is your question in some other area?
00:17.03ShefkiWhat I don't really understand is why my unit frames have anything to do with a global binding.
00:17.30jnwhitehgive me one sec
00:17.34jnwhitehcan you tell me how to reproduce this?
00:17.48jnwhitehrather rapidly?
00:17.54jnwhitehi'll see what I can do before I go to bed quick
00:18.08ShefkiInstall PB4, get in a group with someone with a pet.
00:18.13ShefkiMake a binding for hovercast.
00:18.20jnwhitehare you EU?
00:18.21ShefkiThe hovercast binding won't work on the Party Pet Frames.
00:18.26ShefkiUS.
00:18.31jnwhitehdamnit.. anyone EU with a pet?
00:19.21WobinShefki: pft, who heals pets nowadays? =)
00:19.23ShefkiPB implements pet frames as a separate GroupHeader and then uses unitsuffix to get the pet.
00:20.12jnwhitehShefki: the ONLY bind set it's in it hovercast?
00:20.42jnwhitehset the binding to 'hovercast' and 'default' and I suspect it will work properly.
00:20.45jnwhitehi'm fairly certain of that, actually.
00:21.12Shefkidefault + friend + hovercast is what the user was using.
00:21.19jnwhitehjust use default/hovercast
00:21.21jnwhitehdoes it work?
00:21.34Shefkidefault+hovercast works on other frames, not the pet frames.
00:21.53jnwhitehhrm
00:21.58jnwhiteha hovercast binding uses CliqueSABButton for the SetBindingClick()
00:22.03jnwhitehso the SAB is getting "mouseover" as te unit
00:22.12jnwhitehso the issue is in the resolution of the "mouseover" unit
00:22.14jnwhitehwhich we cannot fix
00:22.18jnwhitehand will not likely ever be fixed
00:22.24jnwhitehso the user needs to come up wiht a simpler set of click bindings.
00:22.29jnwhitehits nothing wrong with your unit frames
00:22.43jnwhitehits just the use of usesuffix or useparent combined with hovercast/global bindings
00:22.56ShefkiJust hovercast doesn't work for any frames, but I'm guessing that is expected.
00:23.04jnwhitehit will
00:23.11jnwhitehjust don't use mouse clicks
00:23.14jnwhitehthose are eaten by the frame
00:23.19jnwhitehhovercast is really designed for KEYS not clicks.
00:23.21ShefkiAhh ok
00:23.29jnwhitehits all very subtle
00:23.37jnwhitehbut I'm restricted in what I can make work were.
00:23.42jnwhitehcan you link the ticket
00:23.47jnwhitehso I can ask the user what they are trying to do
00:23.51jnwhitehlikely they are WAY overcomplicating things
00:24.01ShefkiJust hovercast works with key bindings.
00:24.06ShefkiOn all the frames.
00:24.17jnwhitehhrm
00:24.20jnwhitehthat's curious
00:24.37ShefkiAnd I think we're using useparent yeah.
00:24.49jnwhiteh<PROTECTED>
00:24.54jnwhitehensure there's not an entry for this spell there
00:25.43sunderis this valid: for i=1,#self.foo do
00:25.52jnwhitehsunder: ye
00:26.05jnwhitehShefki: this may be a simple bug I can fix.
00:26.18jnwhitehif a.) there's no entry for te spell you're listing in that attribute and b.) it works with key bindings
00:26.38jnwhitehthen the problem is going to be in the block on line 435
00:26.45jnwhitehprobably in the GetBindingPrefixSuffix()
00:26.50Shefkihttp://paste.wowace.com/2852/
00:26.58jnwhitehokay
00:27.03ShefkiNo entry.
00:27.20jnwhiteh<PROTECTED>
00:27.39jnwhitehthen activate the hovercast KEY binding
00:27.41jnwhitehnote the result
00:27.47jnwhitehchange the binding to be alt-leftclick again
00:27.49jnwhitehdo it
00:27.49Shefkitable: 0x63e0bc48 cliquebuttonZ false
00:27.51jnwhitehnote the result
00:28.23ShefkiNo result if it's Alt+LeftClick
00:28.29jnwhitehNo result?
00:28.33jnwhiteheven when you do it in the 3d world?
00:28.50Shefki3d world: table: 0x63e0bc48 cliquemousealt1 false
00:28.54jnwhitehokay
00:29.01jnwhitehthen /dump CliqueSABButton.setup
00:29.06*** join/#wowace Next96 (Next96@121.129.140.83)
00:29.07jnwhitehand /dump CliqueSABButton.setbinds
00:29.14jnwhitehthat shoudl give me all the information I need, I hope.
00:29.32jnwhitehI should make a button to generate this info for me and put it into a text box =)
00:30.10Shefkihttp://paste.wowace.com/2853/
00:30.24*** join/#wowace evl (~evl@c85-196-101-98.static.sdsl.no)
00:30.32*** join/#wowace MoonWitch1 (~MoonWitch@d54C547BE.access.telenet.be)
00:30.36Shefkiself:SetBindingClick(true, "ALT-BUTTON1", self, "cliquemousealt1");
00:30.38Shefki^ setbinds
00:30.48Repo10broker_healbot: 03oscarucb * r16 Broker_HealBot.lua: add a current skin indicator to the tooltip
00:30.55ShefkiAnd btw /dump clips part of the stuff so I'm using /run print()
00:31.05jnwhitehk,sorry
00:31.13Shefkidump also doesn't like \n's
00:31.25jnwhitehthat all looks to be in order to me.
00:31.42jnwhitehso using alt-leftclick on a unit in the 3-d world works
00:31.48jnwhitehbut using it on a unit frame does not, is that correct?
00:31.51ShefkiYes.
00:31.56jnwhitehor does it work on ALL frames, except the pet one?
00:32.10*** join/#wowace haste (haste@hirano.ixo.no)
00:32.19ShefkiNope it doesn't work for any frames when it's just hovercast.
00:32.34jnwhitehthen blizz must be eating the click
00:32.37jnwhitehtho I'm not quite sure why
00:33.13jnwhitehcan you point me to the ticket
00:33.16jnwhitehi'll try to respond to the user
00:33.25ShefkiDoesn't work on the Blizzard frames either.
00:33.26jnwhitehand if you want to email me any oddities you see, do so
00:33.26Shefkihttp://www.wowace.com/addons/pitbull4/tickets/859-bug-unable-to-clique-click-on-pet-frames-w-some-classes/
00:33.31jnwhitehand I'll do my best to get it fixed.
00:33.51jnwhitehTo be clear tho, 'default' as the click-set.. and you can click on the pet frames and heal the pets, correct?
00:34.04jnwhitehalso 'hovercast' with a KEY binding also works.. correct?
00:34.21*** join/#wowace Zyn- (~faggotry@h187n4-av-a11.ias.bredband.telia.com)
00:34.25Shefkijnwhiteh: defualt+hovercast with a click binding works for all frames but the pet frames.
00:34.46jnwhitehdoes it work with just 'default?
00:34.51jnwhitehwith a click binding?
00:34.54Shefkijnwhiteh: Just default with click binding works for all frames including the pets.
00:35.17jnwhitehdo you have a button3?
00:35.28jnwhitehmind testing that to see if it falls under 'click' or 'key'?
00:36.06ShefkiHang on let me finish all the other tests:
00:36.27Shefkidefault+hovercast with a key binding works on all frames but the pet ones.
00:36.45jnwhitehk
00:36.48ShefkiJust hovercast with a keybinding works on all frames including the pet one.
00:36.57Repo10skadahealabsorbs: 03curttasker * r14 / (2 files in 1 directory): Added support for 4.0.1 Holy Paladin and Priest absorbs.
00:37.12jnwhitehwhat about default with a keybinding
00:38.12ShefkiJust default with a key binding works for all frames as well.
00:39.00jnwhitehI'm compiling here
00:39.00jnwhitehhttp://paste.wowace.com/2854/
00:39.01Shefkibutton3 meaning middle mouse?
00:39.04jnwhitehyeah
00:39.11jnwhitehor hell, button5 would be better
00:39.19ShefkiDon't think I can do button5.
00:39.25jnwhitehnp
00:39.32*** join/#wowace kapipi (~kapipi@raichu.netlab.jp)
00:39.50ShefkiMy extra mouse buttons beyond left, right middle are all bound to key presses.
00:39.55jnwhitehah gotcha
00:39.57ShefkiAnd rebinding them means firing up windows.
00:39.58jnwhitehno worries then.
00:40.06Repo10skadahealabsorbs: 03curttasker 041.4 * r15 : Added support for 4.0.1 Holy Paladin and Priest shields.
00:40.23jnwhitehcould you do a hovercast only with alt-button1
00:40.26jnwhitehto round out the tests?
00:40.57Shefkihovercast + button3 doesn't work on any frames.
00:41.09jnwhitehthat doesn't surprise me.
00:41.17WobinI've never had hovercast work with mousebindings
00:41.21jnwhitehhovercast with alt-button1 should not work either
00:41.33jnwhitehWobin: you would/could with high mouse buttons, but that's basically correct
00:41.38Shefkidefault + button3 works for all frames.
00:41.43Wobinjnwhiteh: 4 and 5, eh?
00:42.12Wobinthat'll be nice for exorcism procs
00:42.22*** join/#wowace evl (~evl@c85-196-101-98.static.sdsl.no)
00:42.37Shefkihovercast + alt+left does not work on any frame.
00:43.00ShefkiSo basically I should tell my user that he shouldn't be using hovercast with click bindings.
00:43.04jnwhitehI'm working on that
00:43.06jnwhitehbut basically, yes
00:43.12jnwhitehhe's WAY overcomplicating things
00:43.14jnwhitehbut let me explain that.
00:43.23jnwhitehdoes default + 'z' work on any frames?
00:43.26jnwhitehoh nvm
00:43.28jnwhitehyou tested that
00:43.50Repo10skadahealabsorbs: 03curttasker * r16 / (2 files in 1 directory): Added support for 4.0.1 Holy Paladin and Priest shields.
00:43.56Shefkijnwhiteh: Yeah all of them.
00:44.29jnwhitehits 'wrong' that default+hovercast breaks on the pet frames
00:44.40jnwhitehI'm just not 100% sure how that is happening right now.
00:44.52jnwhitehthe default binding should be activated, since the button swallows the input
00:45.13jnwhitehso something is not 100% right there
00:45.21jnwhitehShefki: in theory i could test this with a pet header for my own pet that uses useparent
00:45.26jnwhitehthat would be a pita for me to construct
00:45.31jnwhitehso if you have any of that, that would be useful to me.
00:46.04Shefkijnwhiteh: Actually you don't need to be in a party.
00:46.07ShefkiNow that I thinka bout it.
00:46.14ShefkiYou can test this with a level 1 hunter.
00:46.16*** join/#wowace haste (haste@hirano.ixo.no)
00:46.21jnwhitehwith pitbull?
00:46.26Shefkiyeah.
00:46.28ShefkiHang on.
00:46.37jnwhitehi won't be able to look at this tonight
00:46.44jnwhitehbut I don't see why default+hovercast stops working for those frames
00:46.50ShefkiWhatever, I've spent enough time on this already. :)
00:46.56jnwhitehthe default binding shoudl override the hovercast binding the second that you enter the unit frame
00:47.01jnwhitehthat's what setoverridebinding does =)
00:47.06jnwhitehnot with clicks, obviously
00:47.08jnwhitehbut with keys
00:47.23jnwhitehthank you for the useparent info
00:47.28jnwhitehthat will probably be useful.
00:47.37jnwhitehit was the key of what was being done different.
00:48.06Shefkijnwhiteh: Ok.
00:48.11Wobinhttp://i.imgur.com/0OKtK.jpg
00:48.24Shefkijnwhiteh: Load up pitbull4, /pb Groups, Party Pets, Include Player's Pet.
00:48.39ShefkiThat'll turn on your own pet in the Party Pet group.
00:48.50ShefkiI just made a Draenei Hunter.
00:48.59ShefkiBound Gift of the Naru to z
00:49.02ShefkiWith default and hovercast.
00:49.08ShefkiDoesn't work on the pet.
00:49.24jnwhitehhrm
00:49.31jnwhitehis this a third frame
00:49.34jnwhitehor just the pet frame?
00:49.40jnwhitehi only have two frames after making that change
00:50.00ShefkiYou'll probably have to move stuff around it's probably piled up in the middle.
00:50.06ShefkiYes the defaults suck.
00:50.37jnwhitehparty pets is not showing for me.
00:50.56jnwhitehgot it
00:50.57jnwhitehshow solo
00:51.09ShefkiAhh yeah forgot about that.
00:51.19ShefkiI probably already have that turned on for this sort of testing.
00:51.58Repo10gridstatusphysicalmitigation: 03curttasker * r10 GridStatusPhysicalMitigation.toc: 4.0.1 fix
00:52.01jnwhitehokay
00:52.05jnwhitehi can repro the minimal condition
00:52.17jnwhitehwhich is z -> gift; default/hovercast
00:52.21jnwhitehit is never activated
00:52.32ShefkiYup.
00:53.42jnwhitehhrm
00:54.51jnwhitehokay here's the interesting thing.
00:54.56jnwhitehthe FRAME binding is activated
00:55.07jnwhitehand the correct 'button' is passed as well
00:55.33Shefki...
00:55.47jnwhitehso I'm at a 100% loss here
00:55.59jnwhitehwhy the presence of a hovercast binding breaks the default binding
00:56.01jnwhitehonly.. it doesn't.
00:56.56ShefkiSo here's how are fames are setup...
00:57.33ShefkiWe use eithehr SecureGroupPetHeaderTemplate or SecureGroupHeaderTemplate
00:57.35jnwhitehI don't think it is your frames
00:57.41jnwhitehbut I need to go to bed.
00:57.47jnwhitehthis should work properly, however.
00:57.51WobinFrame. I wanna live forever... I wanna learn how to fly...
00:57.55ShefkiuserOwnerUnit is always set.
00:58.00jnwhitehthe default binding overrides the hovercast binding
00:58.08jnwhitehand the correct button is invoked with the correct attributes
00:58.09Shefkiand for the pet frames we set unitsuffix
00:58.17jnwhitehbut for some reason the unit resolution goes wonky.
00:58.17ShefkiBlizzard bug?
00:58.21jnwhitehI don'tknow
00:58.26jnwhitehit works if hovercast isn't there.
00:58.29jnwhitehon that frame
00:58.40ShefkiHovercast users mouseover for the unit right?
00:58.45Shefkiuses*
00:58.56jnwhitehyes
00:58.59jnwhitehand tat works
00:59.02jnwhitehhovercast+z works
00:59.05jnwhitehdefault+z works
00:59.09jnwhitehdefault+hovercast+z fails
00:59.11Shefki*nod*
00:59.19jnwhitehbut the correct binding runs
00:59.22jnwhitehand the correct button is passed
00:59.27jnwhitehon the correct frame
00:59.39jnwhitehso on the partypetframes, it gets clicked with cliquebuttonZ
00:59.39*** join/#wowace Sintacks (Syntax@173.80.126.1)
00:59.40ShefkiOk I'm gonna close out my ticket and point the user back towards you and tell him that he likely can workarouund this.
00:59.51jnwhitehokay
00:59.54ShefkiInteresting you can workaround the problem using a macro and /cast [@mouseover] Whatever.
00:59.56jnwhitehapologize on my behalf for te runaround
00:59.58ShefkiThat works.
00:59.58jnwhitehthis is really difficult.
01:00.29jnwhitehmaybe the conflicting override bindings is the issue?
01:00.43jnwhitehooh
01:00.44jnwhitehmaybe that is.
01:00.46jnwhitehthat's it.
01:00.50jnwhitehI'm using SetBindingClick
01:00.52jnwhitehin snippets
01:01.01Shefkiok I lied.
01:01.04ShefkiMacro doesn't work either.
01:01.05jnwhitehperhaps there's something wrong in the secure templates code
01:01.05Shefki:(
01:01.17jnwhitehhrm?
01:01.19jnwhitehwhat do you mean
01:01.21jnwhiteha clique macro
01:01.25jnwhitehor an actionbar macro?
01:01.25ShefkiYeah.
01:01.30jnwhitehyeah it wouldn't.
01:01.36jnwhitehor that doesn't surprise me.
01:01.49ShefkiHe could get the behavior he likely wants with a global binding and a macro though.
01:02.00ShefkiGlobal binding + /cast [@mouseover] Whatever
01:02.06jnwhitehyeah
01:02.07ShefkiThat should reproduce what he's trying to do.
01:02.09jnwhitehtho if e wants that
01:02.13jnwhitehjust plain 'hovercast' shoudl work
01:02.16jnwhitehas long as he's not using a mouse button
01:02.24ShefkiWell he had friend set.
01:02.34jnwhitehblargh.
01:02.35ShefkiSo Global binding + /cast [@mouseover,friend] Whatever
01:02.37jnwhitehhe should drop friend/enemy
01:02.39jnwhitehyea
01:02.41Shefkierr help
01:02.41jnwhitehwho freaking knows yeahh
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01:03.02Repo10tankspotter (experimental): 03AsaAyers * r0 / (2 files in 1 directory): First public version of TankSpotter.
01:03.06Shefkijnwhiteh: Anyway thanks for your time.
01:03.12ShefkiGo to bed.
01:03.12jnwhitehsorry for wasting yours.
01:03.13Shefki:)
01:03.14jnwhitehso tired now
01:03.31ShefkiMeh this is a pretty weird problem.
01:05.32jnwhitehindeed it is
01:05.33jnwhitehokay, sleeptime.
01:05.43jnwhitehsorry for all the problems =/
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01:13.21PrimerAnyone know if there's a call to get role?
01:13.32PrimerI'd like to make a macro to mark tanks
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01:13.42ShefkiPrimer: GetRaidRosterInfo
01:13.49Primerthanks
01:13.53Shefkireturn 10 or 12 from that.
01:14.01ShefkiDepending on which "role" you're talking about.
01:14.08Shefki10 will be MAINTANK or MAINASSIST
01:14.17Shefki12 will be TANK, DAMAGER, HEALER or NONE
01:15.10misfit^Quick question on gathermate2, if someone has a sec.
01:15.26Primerhttp://www.wowwiki.com/API_GetRaidRosterInfo <-- guess that hasn't been updated
01:15.43Shefkia) It's wowwiki and you probably want to use wowpedia.org
01:15.49Shefkib) Use wowprogramming.
01:16.24Primerheh, I made the mistake of using google...
01:16.32Primerthat was the first result
01:16.58Primerwowprogramming is the same
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01:18.49ShefkiProbably not updated then.
01:19.24Primersame for wowpedia
01:22.47PrimerI'll just wait til someone gets on and ask them to group with me to test
01:23.57ShefkiPrimer: I've tested this before you can be pretty confident in what I told you. :)
01:24.14PrimerYou've never steered me wrong before :)
01:24.57*** join/#wowace the-golem (~Darrin@c-98-255-201-176.hsd1.ca.comcast.net)
01:26.48Repo10tankspotter (experimental): 03AsaAyers * r1 Core.lua: Added a check to prevent attempting to use a dead tank. If any players die or 'unghost' it will update the macros (after combat).
01:27.03SorhaAnyone have an idea why enabling button fascade makes the cooldown spirels on my WatchFrameItemButtonTemplate buttons not show?
01:28.36SlaymanSorha: the BF template is crap and does not provide a proper CD Model?
01:29.38SorhaWonderful >.< Aaa well now to chase down why BF gives me a nil error clicking into my button group settings first time >.>
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01:35.40Repo10decursive: 03Archarodim 07master * 2.5.2.2-14-g685f4bd / (4 files in 2 directories): [+2 commits]
01:35.41Repo685f4bd: - A 'new-version' detection mechanism has been implemented. - New option: "New version alerts" - Enhanced version display information in 'About dialog' - New locals to translate!
01:35.42Repo593d94a: - Hopefully last fix to the 'About' dialog (class colors could be wrong due to a forgotten cache)
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01:49.43Archarodimarhh the pakager is clogged again :/
01:51.49starlonfirst to smell it dealt it
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01:53.31ShefkiHow fast does a fully laden Trent 900 engine go?  Answer: It doesn't go.  http://www.reuters.com/article/idUSTRE6AD2IR20101114
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02:20.50RepoNew addon: http://www.wowace.com/addons/tankspotter/. TankSpotter. AsaAyers (Manager/Author). Experimental. Approved by Torhal.
02:21.16RepoNew addon: http://www.wowace.com/addons/broker_tradeskillbarker/. broker_tradeskillbarker. EvilGrinUK (Manager/Author). Approved by Torhal.
02:29.48Repo10tankspotter (experimental): 03AsaAyers * r2 .pkgmeta: Added .pkgmeta
02:45.04Repo10syllabus: 03LaoTseu 07master * 2cf9f46 / (2 files in 2 directories): [+5 commits] (1 truncated)
02:45.05Repo2cf9f46: Trainers are sorted by reputation, then zone, then name. The cost per reputation is displayed. Most of the heavy lifting is done I think; all that remains are extra options and better colours.graphics.
02:45.06Repocdb7861: Merge branch 'master' into trainer_tooltip
02:45.07Repo25bb1c0: Some trainers' information is displayed.
02:45.08Repo605367e: Merge branch 'master' into trainer_tooltip
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03:48.08NeoTronthis packager issue sucks a bit :(
03:50.41pompyOSError: [Errno 24] Too many open files  ... booo
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03:55.09Repo10xperl: 03Zeksie * r494 XPerl_TargetTarget/XPerl_TargetTarget.toc:
03:55.10RepoFix the toc, for whoever added deDE title overriding english one.
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03:58.45Torhalstabs pompy with a serrated toothpick.
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04:38.12Repo10pass-loot: 03Odlaw * r122 Modules/Equipable.lua: Equipable filter: added 2hd axes to dk and paladins
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04:49.37Repo10castbars: 03xbeeps 042.48 * r121 : Tagging as 2.48
05:00.50pompypackager seems to have been fixed
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05:05.32KemayoWoo
05:06.15KemayoYup, the one I was waiting for ran.
05:17.07Repo10touhin (experimental): 03nebula169 * r2 / (4 files in 1 directory): boot it up
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05:21.10WillFMAddon nooby here. I've noticed some addons have "!" at the biginning of the folder name, what is the reasoning for this, does it have to do in the order addons are loaded to make sure its the last one loaded?
05:21.47doom0rnot last
05:21.48doom0rfirst
05:21.49taledeniirc it's the opposite; at least on windows the client seems to iterate the addon folders in alphabetic order, so the ! comes first
05:21.57taledenbut it's not reliable
05:22.13taledenthings like buggrabber do this in order to try to hook the API before other addons load and localize their own pointers
05:22.23WillFMAhh, I see.
05:22.49taledenideally if you have an addon that needs to load before another addon, you make it a dependency or optdep of the second one, but if you don't control the second one, the next best attempt is !
05:23.38Shirik?
05:23.50ShirikWhat does this have anything to do with whether or not you control the second one
05:24.16ShirikAnd furthermore, the ! trick is essentially useless now
05:24.26taledenif you didn't make the second one, you can't change its TOC to add an optdep
05:24.27WillFMWell, the thing is, theres an addon, i constently go in and have to modify to get it just how I want it, and I'm wondering what would be the best way to make a more permanite modification. as the particular addons is updated almost daily. I guess I could just install some sort of source control of some sort, and just make a patch file for my modifications.
05:24.29ShirikIt's still done somewhat by convention but really it does nothing now
05:24.50Shiriktaleden, I think what you said is backwards
05:25.12taledenif you're writing A, and you need it to load before B, you make B's toc have an optdep for A, yes?
05:25.30Shirikyes, but that's not what you said
05:25.35Shirik"you make it a dependency or optdep of the second one, but if you don't control the second one..."
05:25.36taledenthat's what I meant to say
05:25.38taledenmaybe first/second was not clear
05:25.52taledenby second I meant the second one I mentioned, the other person's addon
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05:26.04taledenyou make your (first) addon an optdep of their (second) addon
05:26.07Shirikthen you have two different definitions of "second one"
05:26.26taledenyes, it was convoluted sentence, I apologize to the syntax gods and will sacrifice a goat :)
05:26.27Shirikif you make it a dependency of the second one, then "it" is the toc file you modify, not "the second one"'s toc file
05:26.31taledenbut I think it is now clear what I meant
05:26.33Shirikplease do so
05:26.55doom0rbusts out the semantics scorecard
05:26.55WillFMXD
05:28.10Repo10petattack: 03dhedbor * r5 PetAttack.lua: Fixed conflict with /petattack command.
05:28.13WillFMAnyone have any suggestions for my issue?
05:28.30taledenWillFM: do you need to do your tweaking before or after this other addon loads?
05:29.28Gnarfoz<+Shirik> And furthermore, the ! trick is essentially useless now < why would that be? are there any indication the windows client's behaviour has changed?
05:29.34WillFMWell, thats the thing I'm not quite sure, its changes how certain ui elements hook to other ui elements.
05:29.35Shirikyes
05:29.41Shirikthe trick only ever worked on FAT32
05:29.46nebula169^
05:30.00Repo10petattack: 03dhedbor 041.0.1 * r6 : Tagging as 1.0.1
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05:30.07taledenwhen you change it by hand, what do you change?
05:30.08ShirikAnd by now nobody's on FAT32 anymore
05:30.32Gnarfozthat seems... different from what I know about it
05:30.56taledenI think the ! was an artifact of how FAT32 stored directory listings internally
05:31.10WillFMSo I guess, in order to modify the elements, I'd need them to load first.
05:31.11taledenpretty sure the client just iterates directories in whatever order the underlying OS provides them, which in turn depends on the filesystem
05:31.29taledenWillFM: that seems reasonable, so then it should be easy enough; make your addon's TOC have an OptDep for the other addon
05:31.38WillFMMk.
05:31.51taledenthat ensures that the other addon always loads first, and your addon loads afterward
05:32.03taledenso whatever globals the other one provides should exist for you to hook/modify/whatever
05:32.40Gnarfoztaleden: why would ntfs not return them in alphabetical order? is it random chance that it does so for me?
05:33.17Gnarfoz!, +, A-Z, a-z
05:33.22taledenI dunno, maybe it does, but for example i know that wine in linux on an ext3 filesystem does not necessarily return them alphabetically
05:33.33taledenmaybe ntfs does and then Shirik is wrong about it only working in fat32, I dunno :)
05:33.41Gnarfozfunnily enough, _ sits between A-Z & a-z
05:33.51WillFMI need to get my hands on a good LUA, guide/book for newbies.
05:34.03ShirikGnarfoz: I'm pretty sure this has been proven
05:34.11Gnarfoztaleden: in emulation world, all bets are off ;p
05:34.22Shirik"Why would ntfs not return them in alphabetical order" why wouldn't they :)
05:34.25taledenbut.. but.. wine is not an emulator!  :P
05:34.32Gnarfozthanks for taking the bait ;p
05:34.40WobinShirik: cause it'd be called fnst then?
05:34.44taledendidn't want to leave you hanging on such a nice setup
05:34.55GnarfozShirik: I guess my FS is just extraordinarily... ordered, then
05:35.28Gnarfozproblem is, I wouldn't know how to provoke a different sorting :D
05:35.44ShirikGnarfoz, from MSDN documentation
05:35.49ShirikThis may or may not be the first file or directory that appears in a directory-listing application (such as the dir command) when given the same file name string pattern. This is because FindFirstFile does no sorting of the search results. For additional information, see FindNextFile.
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05:36.04ShirikThis is the only way I know of to enumerate files in the Win32 API
05:36.07Shirikand it's how everyone does it
05:36.13WillFMYou guys have any suggestions for good reading as far as WoWAPI+LUA goes?
05:36.41Shirik"The order in which the search returns the files, such as alphabetical order, is not guaranteed, and is dependent on the file system. If the data must be sorted, the application must do the ordering after obtaining all the results."
05:36.44nebula169~pil
05:36.44purlProgramming in Lua, a book written by the authors of the Lua programming language. The first edition is available free online at http://www.lua.org/pil and covers Lua 5.0. The second edition is available in print from most online bookstores, and covers Lua 5.1.
05:36.47nebula169~wowprogramming
05:36.48purlextra, extra, read all about it, wowprogramming is World of Warcraft Programming: A Guide and Reference for Creating WoW Addons - http://is.gd/7A3Jx - a book written by Cladhaire (jnwhiteh) and Gazmik, or the companion site and API reference available online for free at http://wowprogramming.com
05:36.51taledenwowpedia.org has various wow API info and a few howtos for common stuff
05:37.10GnarfozShirik: well, somebody is ordering, then, because I doubt these addon dirs could be in perfectly neat order :D
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05:37.17ShirikWell we know WoW isn't
05:37.21Gnarfozhow?
05:37.27Shirikbecause we would expect proper operation across all OSes then
05:37.31taledenbecause if it were, the trick would work in wine, which it doesn't :)
05:37.32Gnarfozwhich would beg the question as to why the OSX client doesn't do it
05:37.43Gnarfozso either MSDN, WoW, or you are wrong
05:37.44Gnarfoz:D
05:37.53Gnarfoz(or any combination!)
05:37.59WillFMThe newest version of wowprogramming hasn't been converted into an e-book the last time i checked =\
05:38.57Gnarfozponders a way to mix up the order his addon dir is sorted "on disk" while going to bed
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05:40.01GnarfozI blame curse client, 7z and speedcommander, all of which I use to install/update addons. they have a pact going to always keep my addon dirs in alphabetical order on disk. :D
05:40.30doom0rGnarfoz: what os?
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06:51.05MegalonFisker, nada is out :<
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06:52.12ShefkiShirik: FYI OS X returns them in alpha order.
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06:52.26ShirikYou can't prove that :)
06:52.35ShirikI will do further investigation
06:52.36ShefkiSure I can.
06:52.44Shirikhow do you intend to prove it?
06:53.06ShefkiI just did a readdir on several directories on my machine and it's always in alpha order.
06:53.26ShefkiUnless you're going to argue that opendir and readdir sort, it returns them in alpha order.
06:53.32ShefkiAnd I seriously doubt that sorts.
06:53.50ShirikI can't argue anything on OS X
06:54.08Shirikwhat I can argue is that no amount of emperical data can prove lack of randomness
06:54.21Shirikor any other problem
06:54.49ShefkiNo you're just being stuborn.
06:55.01flickerstreakopendir & readdir return directories in whatever order the filesystem stores them in. :p
06:55.10Shirik^
06:55.18ShefkiAnd that's what I just tested.
06:55.24flickerstreakI wouldn't be surprised if most filesystems store them alphabetically
06:55.31ShirikThat's what you think you just tested
06:55.48ShirikBut to be quite honest we simply don't have enough data to know one way or another
06:55.49Shefkihttp://paste.wowace.com/2856/
06:55.51ShefkiTHat's what I ran.
06:56.16Shirikand now you're making the assumption that PHP's readdir operates identically to POSIX's readdir
06:56.23Shirikthere are a million variables here, that's all I'm saying
06:56.23ShefkiTHat isn't PHP it's perl.
06:56.27Shirikok whatever
06:56.38ShirikI guess closedir should have given it away
06:56.38ShefkiAnd I know Perl's readdir and opendir are just calling the POSIX one.
06:56.40ShirikI just saw the $
06:56.43Shirikok
06:56.47Shirikso that's one variable eliminated
06:56.54Shirikthe next one is how the data was created in the first place
06:57.14ShefkiIf you want I can bother to write the C program to do it to satisfy you.
06:57.25ShefkiThis machine has existed for a long time.
06:57.27ShirikI don't see how writing a C program would alter the way the data was stored in the first place
06:57.31ShefkiI've added and deleted addons over time.
06:57.45ShefkiIt's giving them in alphabetical order.
06:57.53ShirikYou don't appear to be understanding what I'm saying
06:57.57ShirikI'm not saying it doesn't work like that
06:58.05ShirikI'm simply saying we don't have proof that it does
06:58.19ShefkiI've tried it now on 3 machines.
06:58.22ShirikYou are basing the decision off emperical data
06:58.32ShirikI am basing it off reason
06:58.43ShirikThe best way to do this would be to attach debuggers and see what's actually happening
06:58.54ShefkiIf it was random it's highly improbable that 3 different machines would have identical returns.
06:59.06ShirikIt's not as far-fetched as you would think
06:59.19Shirikhumans create patterns quite frequently even when there is no intent to
06:59.27Shirikthere was a site that demonstrated it I wish I remember where it was
06:59.31flickerstreakreaddir most certainly does not return directory entries in *random* order. It returns it in a sorted order defined by the filesystem, as specified in the man page.
07:00.01flickerstreak:sticks nose in: :p
07:00.41ShefkiMy man page doesn't say anything about that at all.
07:00.51flickerstreakman page for which language?
07:00.53ShefkiThe word sort doesn't even appear in the man page.
07:00.58Shefkiman readdir
07:01.01ShefkiAs in the C version.
07:01.15flickerstreakhttp://www.opengroup.org/onlinepubs/007908799/xsh/readdir.html
07:01.20flickerstreakthat's the generic version
07:01.36ShefkiThat the UNIX specification man page.
07:01.43ShefkiOS X uses GNU's libc.
07:02.13Shefkierr I take that back, it's BSD's libc
07:02.34flickerstreakright
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07:03.34flickerstreakYou're right, the OSX one makes no mention of ordering
07:03.45flickerstreakhowever, if it's posix-compliant.... lemme look it up
07:04.10Shirikthe POSIX standard makes no mention of it
07:04.14Shirikwhich means it is undefined
07:04.16Shefkiflickerstreak: POSIX may not specify that though.
07:04.33Shirikwhich means you cannot guarantee it is alphabetically ordered (and you can't guarantee it's not, either)
07:04.35flickerstreakHmm, it specifies "ordered sequence"
07:04.42Shirikthat's just terminology
07:04.47ShefkiOS X is meets the UNIX standard now but just becuase that man page mentions it doesn't mean it is part of the spec either.
07:04.48Shirikthey're just saying it's a list
07:04.55flickerstreakIn theory, a filesystem could return it in last-modified sorting
07:04.56Shirikan enumerable set
07:05.51flickerstreakNow you've got me noodling on it, we use a couple oddball filesystems at work.
07:06.49flickerstreakIn any case, if it's not specified to be sorted alphabetically, then technically you can't rely on it being sorted alphabetically. But, if in practice it always is...
07:09.26ShefkiShirik: As to your humans seeing patterns comment.  Sure that's true.  But I have a hard time believing 3 different machines with file systems produced in various methods with things being added/removed in an unorder way would consistently return things in alphabetical ordering if there wasn't a reason it was doing that.
07:09.33nebula169shirik and shefki having a conversation is confusing, i thought shirik was talking to himself until I found the start of the conversation, lol
07:10.11flickerstreakI have a wowace project management question, if anyone on is available to answer
07:10.39ShirikShefki: Sure, unless you're using some kind of tool to do it
07:10.51flickerstreakno, it's about project approvals
07:10.55flickerstreakerr nvm
07:11.49ShefkiI've checked various things different directories.  Like my Projects directory which is just created in whatever order I started projects/checked out other things...
07:11.58ShefkiI've certainly not done that in alphabetical order.
07:12.44doom0rdoes the filesystem in question have any sort of fragmentation or journal management?
07:13.04ShefkiEvery file system has fragmentation.  It's just not a huge issue on some.
07:13.05doom0rcertainly on ntfs on 7 that could be a reason why it appears to occur alpha
07:13.11ShefkiAnd yes it's a journaled file system.
07:13.26doom0ri didn't ask if it had fragmentation
07:13.36doom0rfrag or journal management
07:13.40doom0reither
07:14.09ShefkiThe file systems in question are HFS+ Journaled, case insensitive.
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07:21.55Shefkihttp://rixstep.com/2/20031102,00.shtml
07:21.59ShefkiInteresting.
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07:26.20doom0rwonders at Shefki's definition of interesting
07:26.21doom0r;x
07:27.03ShefkiWell that document pretty much supports that HFS+ stores everything in alpha order.
07:27.22ShefkiSince the node keys are the catalog node id concated with the filename.
07:27.33ShefkiAnd the node id is the parent directory.
07:27.52doom0rit just seems as though apple attempts to do everything unique solely for patent/copyright reasons
07:27.59doom0ras no other explanation is usually possible
07:28.57ShefkiWell in fairness HFS+ is just a modified version of HFS which we've had since the 80s.
07:29.34doom0rtrue, just why continue to mangle it away from anything else?
07:30.10ShefkiThey do have requirements that no other file system really supports.
07:30.13ShefkiLike resource forks.
07:30.41doom0rwell, working implementations
07:30.55doom0rthey have*
07:31.49ShefkiThey do support UFS.  Nobody uses it.
07:32.44doom0rright, just like that article mentions, you are just shotting yourself in the foot before attempting to walk ;x
07:33.56doom0rs/shotting/shooting
07:34.01doom0rand fail
07:34.13ShefkiThey were working toward ZFS support for OS X.
07:34.45*** join/#wowace vithos (vith@unaffiliated/vithos)
07:35.42sbumorning
07:35.42ShefkiGiven the timing of that getting dropped I wonder if the Oracle purchase of Sun might not have had something to do with that.
07:36.23ShefkiApple has used Sun technology in the past.  E.g. Open Firmware.
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08:01.56mitch0morgen
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08:08.03sbuyea, morgen indeed :p
08:11.41mitch0yay, 20 EUR donation received ;)
08:12.39Humbedooh;o
08:12.42Humbedoohgrats!
08:12.46mitch0thanks ;_)
08:13.00mitch0it's the second donation so far. first was 5 EUR afaik ;)
08:13.00*** join/#wowace profalbert (~profalber@128.131.167.8)
08:13.06mitch0hope it's a trend
08:17.10Elkanounfortunatly it's not :(
08:17.24Elkanothough the highest I got so far was 50e iirc
08:18.49doom0ri saw an addon on wowi where the guy was asking for something like 20k US to pay his debts he accrued while spending the last several months working on some addon (which was not popular or special)
08:19.44sbui need like 25k eur for a new car!
08:20.54doom0rneeds US$5 so he can get lunch free
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08:23.24Repo10raid_checklist: 03Anyia3 * r67 locale_deDE.lua: * Fixed typo for Krokilisk family.
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08:36.29Fiskerit isn't free doom0r
08:39.42*** join/#wowace bitbyte (bitbyte@unaffiliated/bitbyte)
08:44.06doom0rnot much is =\
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09:58.36Repo10minimalist: 03whizkid * r109 Minimalist.lua:
09:58.37Repo- (add) Scroll to top/bottom of chat when <SHIFT> is pressed during mouse scroll
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10:14.48jnwhitehShefki: ping.
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10:36.01jnwhitehShefki: I've found the bug..
10:36.06jnwhitehand its nothing either of us is doing, precisely.
10:36.15jnwhitehjust a bit of a confusing corner case.
10:36.38hastecorner cases are always fun
10:37.04jnwhitehhaste: you'll be semi-interested
10:37.23jnwhitehso what's happening is that when you use the group header, with the unit set to the parent unit and unitsuffix = "pet"
10:37.50jnwhitehthe SecureButton_GetModifiedUnit properly resolves to "mouseoverpet" when Clique is doing a hovercast, i.e. the unit is set explicitly to mouseover
10:38.04jnwhitehthe problem is.. the mouseover unit already includes resolution to the pet
10:38.10jnwhitehso what you're getting is mouseoverpetpet
10:38.41jnwhitehso basically I think we need a special case for 'mouseover' in SecureButton_GetModifiedUnit
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10:40.16hastesucks that you discovered that now
10:40.21jnwhitehyes.
10:40.55Kalrothi wont tell anyone if you dont!§
10:41.12hastewhat happens when you only use useparent?
10:41.20hasteit resolves correctly?
10:41.24jnwhitehno
10:41.29jnwhitehit would cast the spell on te parent
10:41.41jnwhitehyou either need to not use useparent/usesuffix
10:41.47jnwhitehor blizzard needs to fix the issue
10:43.19hastenote what I said
10:43.25hasteoh wait
10:43.32Fiskerhaste is a bug
10:43.32jnwhiteh?
10:43.33hasteI didn't mention useparent-unit
10:43.36Fiskerbtw should i get a kinect haste ?
10:43.40jnwhitehi'm talking useOwnerUnit
10:43.41hastey
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10:43.46jnwhitehto be clear
10:46.57MegalonFisker
10:47.30Megalonwhen will virtual chronic masturbator come out for kinect?
10:47.57Repo10atlasloot-enhanced: 03Daviesh * r2979 / (26 files in 10 directories):
10:47.58RepoConverted the main data files to Windows style EOL characters, this should keep Notepad users happy :-)
10:53.17Repo10touhin (experimental): 03nebula169 * r3 / (3 files in 1 directory): fancy up the anchor some
10:53.18Repoinclude a background texture
10:53.19Repotweak the loot frame a bit
11:02.06jnwhitehhaste: I lied, that's not the issue =)
11:02.13jnwhitehtho its close :P
11:04.54Repo10wymbuffs: 03Wymsprocket * r9 Options.lua: Removed duplicate variable.
11:06.38*** join/#wowace sylvanaar_work (~sylvanaar@tut.qvssoftware.com)
11:14.10Slaymancurse needs a more alluring donation system
11:14.13Slaymanreally
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11:24.53Repo10decursive: 03Archarodim 07master * 2.5.2.2-15-gc73deef / (2 files in 1 directory): [+1 commit] - Adjustments to the 'Newer-version' detection system
11:25.34Brybry"Donate and receive nudes of Fisker"
11:27.17Kalroth!
11:27.39doom0rtmi Kalroth
11:27.50Kalrothnot enough information!
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11:35.00Slaymanshowered and cleaned one feels a whole lot better about oneself, wouldn't you agree? ;-D
11:35.31doom0rno?
11:35.31SunTsuSlayman: if you add a nice shave: yes, absolutely
11:36.28Slaymanmmh shaving, I should do that too, but my manly beard has no Chuck Norris Proportions yet so it's not urgent
11:38.51Slaymanawesome I again have one of those IP adresses steam cannot compute as german
11:39.50SlaymanMy time's up gotta go to work. l8er!
11:46.12Repo10malygosstacks: 03nebula169 * r26 / (4 files in 1 directory):
11:46.13RepoI don't remember rewriting this, but it seems like it still works >.>
11:47.13mitch0~seen kagaro
11:47.20purlkagaro is currently on #wowace. Has said a total of 1 messages. Is idling for 14h 59m 43s, last said: 'Pneumatus:  that error should be fixed now'.
11:47.21mitch0~last kagaro
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11:54.02Repo10malygosstacks: 03nebula169 041.3 * r27 : Tagging as 1.3
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12:10.45Repo10gridindicatoriconbar: 03Adirelle 07master * v1.4-beta / (3 files in 1 directory): [+1 commit] First update for Ace3 Grid.
12:10.51Repo10gridindicatoriconbar: 03Adirelle 04v1.4-beta * 98688cd /: [new tag] Tagging as 'v1.4-beta'.
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12:17.17Repo10gridindicatoriconbar: 03Adirelle 07master * v1.4-beta-1 GridIndicatorIconBar.toc: [+1 commit] TOC bump.
12:17.23Repo10gridindicatoriconbar: 03Adirelle 04v1.4-beta-1 * 77e21f1 /: [new tag] Tagging as 'v1.4-beta-1'.
12:36.32kagaromitch0:  if its quick i can talk for 5 mins befor ei leave for work
12:41.24kagaronick kagaro|work|will-check-pm-on-return
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12:50.28the-golempokes mitch0 in the eye
12:51.34mitch0meh, guess I missed you again
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13:15.51Repo10adibags: 03Adirelle 04v1.2-beta-5 * c36e55d /: [new tag] Tagging as "v1.2-beta-5".
13:16.23Repo10amc: 03arith 04v1.5.3 * r90 : Tagging as v1.5.3
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13:31.26Repo10touhin (experimental): 03nebula169 * r4 / (3 files in 1 directory): refactor a tiny bit
13:31.27Reporename texture
13:31.28Repofix tile size
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13:31.32xanax`hello
13:32.10xanax`i am looking for a simple addon that would display the name of players who target me
13:32.15xanax`does it exist ?
13:34.35the-golemnot that i'm aware of. nor do i think it's possible.
13:34.45xanax`:-/
13:35.52nebula169could wave your hand around and see people's target if your tooltip addon show it, lol
13:43.19Mirrormnhrm
13:44.09Mirrormncouldn't you try to make a cache of the names of people around you based on combat log messages or other events and then constantly scan their targets by name?
13:44.32Mirrormnno probably not
13:44.37xanax`http://forums.worldofwarcraft.com/thread.html?topicId=5463899713&sid=1
13:44.45xanax`it seems some addons feature it
13:44.50nebula169can't check UnitName.."target" or anything
13:44.55xanax`but there's no standalone addon to do it
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13:45.12nebula169only mouseovertarget or raid/party tokens
13:46.00Mirrormnyar, nebula, that's what I realized
13:46.10Mirrormnthere is no "UnitTarget" function
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13:46.18nebula169can't even get the target of spell casts until they've hit ;[
13:52.33evlshocking
13:52.51evlhttp://wowprogramming.com/docs/events/UNIT_TARGET is one thing you can check
13:53.28Repo10inline-aura: 03Adirelle 07master * v1.5-beta-16 / (4 files in 1 directory): [+3 commits]
13:53.29Repoc47aa5c: Locales updated.
13:53.30Repo3078659: Added an "invert highlight option".
13:53.34Repoafccba4: Defaults: updated class specific "group (de)buffs" handling with regard to the recent "self buffs" changes.
13:53.39Repo10inline-aura: 03Adirelle 04v1.5-beta-16 * 5839a91 /: [new tag] Tagging as v1.5-beta-16.
13:54.20Adirelle|workI really should make a release and go on with v1.6...
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14:01.24Slaymanwhat's cracking? any educated guesses on the release of 4.0.3/Shattering patch?
14:01.58nebula169which, 4.0.3 or the shattering
14:02.09Megaloni mean by guessing you mean like reading that 40px headling on mmo-champion that says this week?
14:02.12Megalonderp
14:02.16nebula169:p
14:02.49nebula1694.0.3a prolly hit on the 30th
14:03.29Slayman"the shattering" is what I mean
14:04.22Repo10prat-3-0: 03sylvanaar * r739 .hgtags: Added tag 3.4.12 for changeset f3399a628ecc
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14:06.32Megalonshattering shmattering!
14:06.55Repo10prat-3-0: 03sylvanaar * r740 Prat-3.0.toc: oops forgot to credit the creator of the new chatcopy icons
14:08.54sylvanaar_workwhere are all my changes hrm
14:09.10mitch0hg ate it
14:11.03sylvanaar_workthe packager just didnt build a few zips looks like
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14:14.18nebula169it remembers the last time you asked it to "just build a few zips"
14:15.29mitch0yeah, I wouldn't be surprised if there were some "if author == sylvanaar then return end" snippets in there (adapt for actual language used for the packager implementation)
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14:15.44sylvanaar_workyeah
14:15.51sylvanaar_worki believe it
14:17.06sylvanaar_workif user = sylvanaar then build(getAllZips())
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14:49.50Repo10adibags: 03Adirelle 07master * v1.2-beta-5-2-g736f46a / (2 files in 2 directories): [+2 commits]
14:49.51Repo736f46a: New items: properly flag an brand new item in bags even if a copy of that item is already equipped.
14:49.52Repo8b42f4b: Allow use GetDistinctItemIDs for item sets so we don't get lost by unique IDs in item links.
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15:15.40Repo10big-wigs: 03Maat * r7601 Bastion/Halfus.lua: remove whirlwind, add furious roar, add berserk
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15:38.13Repo10atlasloot-enhanced: 03Dynaletik * r2980 / (2 files in 2 directories): - fixed a red colour bug for atlas integration
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16:01.54Slaymandang the work for today is about done and I have 3,5h more to stay here
16:04.54mitch0code some addon
16:08.20SlaymanI'm going to continue my self education in programming with lua for wow, I'm at chapter 6 i think. But it's hard for someone like me. Thankfully I have 2 AddOn Ideas in mind I'm trying to realize at some point in the future
16:09.53syerenInception.720p.BluRay.x264-CROSSBOW
16:10.11Slaymanseen the movie already, quite good actually
16:10.28syerenGreat movie.
16:11.04Slaymandebatable, but definitely worth the BluRay
16:11.12Fiskerabout time syeren
16:11.23syerenLeaked 4 minutes ago.
16:11.29syerenDownloading at 79MB/s
16:11.30syeren\o/
16:11.37SunTsusyeren: I found it quite OK, really don't know what the fuzz is all about
16:11.39Fiskerreported for piracy
16:11.49syerenNot on my machine ;)
16:11.55syerenI wish I could download that fast :(
16:20.08RepoNew addon: http://www.wowace.com/addons/makemods/. MakeMods. Contiki (Manager/Author). Approved by Ackis.
16:20.13RepoNew addon: http://www.wowace.com/addons/touhin/. Touhin. nebula169 (Manager/Author). Experimental. Approved by Ackis.
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16:25.20SunTsu@describe touhin
16:25.22RepoSunTsu: http://www.wowace.com/addons/touhin/. Touhin. Visual loot monitor
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16:39.41SlaymanBaldurs Gate 2 complete Edition at good old games, consider me intrigued
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17:02.04Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.3.1-6-g76af63b modules/range.lua: [+1 commit] Fix up spell ids for range detection in the range fader.
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17:14.54Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.3.1-7-gbef96f9 modules (3 files in 1 directory): [+1 commit] Use UNIT_CONNECTION to detect connect/disconnect events.
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17:39.42durcynyou're intrigued.
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17:48.04Repo10shadowed-unit-frames: 03Nevcairiel 07master * v3.3.1-8-g35cc473 modules/range.lua: [+1 commit] Use UNIT_CONNECTION in range checker as well (not useful to poll range on offline people)
17:48.21ShadowedAh so UNIT_CONNECTION does work I guess?
17:49.02nevcairielyeah, kinda. You know this delay you get when you log off, and your char still stands around for quite some time .. it only fires when it vanishes
17:49.51Shadowedoh, that's not too surprising
17:50.07nevcairieli figured that made people claim it doesnt work
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17:54.07sbuWTF pacific standard time
17:54.16sbuwhats wrong with blizzard :o
17:54.20nevcairiel?
17:54.27nevcairielblizzard hq is in PST
17:54.27sbuPlayers will not be able to access Cataclysm expansion content prior to 12 a.m. PST, regardless of how they upgrade or what time zone they're located in.
17:54.36nevcairielsbu: its different for the EU
17:54.42nevcairielwe have 0:00 CET
17:54.51sbuhm thats okay then
17:54.55sbuso no -2h russia time?
17:54.58nevcairielno
17:55.02sbuokay
17:55.21Pneumatusdoesnt appear to be, unlike LK launch when we realised everything had gone live at like 9pm UK
17:55.38nevcairielyeah, but they really didnt specify anything back then
17:55.43nevcairielnow they said it explicitly
17:55.46Pneumatusyeh
17:56.11nevcairiel"The default UI Scale has been altered so it will be set at a 1:1 pixel/texel ratio. This will result in a smaller UI appearance for higher resolution monitors."
17:56.17nevcairielthey finally made it official ^
17:56.28jnwhiteh:P
17:56.33Shadowedisn't that good
17:56.36nevcairielit is
17:56.42nevcairielbut its been in 4.0.1 already
17:56.48nevcairielat least, i think it was
17:56.53jnwhitehit wasn't in mine
17:57.04Pneumatuswtb Quartz options to anchor bars to bars so it doesnt take an hour to reposition all my bars :<
17:57.08nevcairielmaybe i'm thinking about the beta then
17:57.18Pneumatusyeh, they changed it on the beta
17:57.25Pneumatuseither the most recent build, or the one before
17:57.35nevcairielui scale changes should not alter the position of your bars
17:57.46Pneumatusmy bars all moved on beta :<
17:58.00Pneumatusi had to shove them all up+right
17:58.20nevcairielmaybe quartz still uses broken anchoring, i dont remember if i fixed it when i ported it to ace3
17:58.54Pneumatusif they anchor to TOPLEFT or something, an increase in pixels for UI scale would put them in the wrong place, wouldnt it?
17:59.11*** join/#wowace PProvost (~PProvost@209.99.13.115)
17:59.39nevcairielany fixed anchor is bad
17:59.44Pneumatusthe sliders look like they anchor to CENTER though
17:59.47nevcairielbartender should do fine with ui scale changes
18:00.01nevcairielbars of course get smaller/bigger, but they should not move
18:00.09*** join/#wowace Daegalus (~daegalus@dsl081-057-092.sfo1.dsl.speakeasy.net)
18:01.17Pneumatusactually though, nevcairiel, it could be because i've got 2 monitors
18:01.25*** join/#wowace oscarucb (~oscarucb@d60-65-254-150.col.wideopenwest.com)
18:02.11Repo10broker_healbot: 03oscarucb 041.4 * r17 : Tagging as 1.4
18:02.14nevcairielhow does that matter?
18:02.21nevcairielunless you use some whacky ugly spanning mode
18:03.09harlsomething's hiding some of my tooltips, but only as long as i'm in a dungeon oO
18:03.14Pneumatusno, the X slider covers -2560 to 2560 though, when a single screen is actually only 1920 wide
18:03.32nevcairielin quartz? i think thats intended
18:03.56Pneumatuslet me compare beta to live, as i know i had to change them on beta anyway
18:05.53Pneumatusmeh, i dunno, beta did something weird with ui scale anyway
18:06.00*** join/#wowace profalbert (~profalber@80-121-35-234.adsl.highway.telekom.at)
18:07.34*** join/#wowace Daegalus (~daegalus@dsl081-057-092.sfo1.dsl.speakeasy.net)
18:11.05jnwhitehDoes anyone know (roughly) when paypal disbursements for curse go out?
18:11.18Shadowedjnwhiteh start of month typically
18:11.31ShadowedI usually had mine within the first 4-5 days of am month
18:11.56jnwhitehhrm
18:12.05jnwhitehanyone willing give me a loan of some points
18:12.06*** part/#wowace profalbert (~profalber@80-121-35-234.adsl.highway.telekom.at)
18:12.19jnwhitehI'd like to put in an order for $500 to help go towards my laptop
18:12.29jnwhitehbut won't have enough points until the start of the month
18:12.35jnwhitehif not, i'll cope =)
18:12.37sylvanaar_workcant you buy it from amazon?
18:12.50sylvanaar_workyou can in the us at least
18:12.50jnwhitehnot with the apple education discount
18:12.53sylvanaar_workoh
18:13.45Shadowedsure jnwhiteh, how much do you need
18:14.10jnwhiteh2300 points would let me put in the order now
18:14.18jnwhitehand i'd be able to pay it back at the start of the month
18:14.22Shadowedjnwhite on wowace?
18:14.30*** join/#wowace Goht (~Gooht@p57B2E53B.dip.t-dialin.net)
18:14.31jnwhitehcladhaire, actually
18:14.40Shadoweddone
18:15.01Shadowedno rush, I won't have enough points to hit 10k for another month or so anyway
18:15.09jnwhitehthank you
18:15.12Shadowednp
18:15.14*** join/#wowace Daegalus (~daegalus@dsl081-057-092.sfo1.dsl.speakeasy.net)
18:15.51jnwhitehI'll get back in touch with you once I've got the points to give back.
18:16.13Shadowedas I said, no rush :p
18:16.48*** join/#wowace Kalroth (kalroth@d40aa785.rev.stofanet.dk)
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18:20.40*** join/#wowace profalbert1 (~profalber@80-121-16-67.adsl.highway.telekom.at)
18:54.29syerenShadowed, coming back to addon development?!?!
18:55.09Shadowedgod no
18:55.09syerennevcairiel, is there anyway to turn off 'borders' in BT4?
18:55.17syeren:(
18:55.30*** join/#wowace Terra (top@c-67-184-11-148.hsd1.il.comcast.net)
18:55.30syerenYou're like at ckknight level of God for addons :<
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19:01.10*** join/#wowace Killmore (~task@dsl-216-221-33-6.aei.ca)
19:02.47sylvanaar_worki still miss SSPVP
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19:03.24nevcairielsyeren: what border
19:04.33Humbedoohyou mean the button grid?
19:05.00*** join/#wowace mangeg (~sfg@c83-255-144-210.bredband.comhem.se)
19:11.44syerennevcairiel, I'm not really sure to be honest ;p
19:12.04syerenIn ButtonFacade you used to be able to remove the horrible 'equipped' coloring from buttons and so on.
19:12.08nevcairielThe border is a lie, there is no border
19:12.23syerenThen it got changed and now you can't, so SBF added an option to not include 'the border'.
19:12.41syerenAnd it seemed to work for SBF frames, but I can't seem to work out how to remove it on BT buttons :<
19:12.44nevcairieloh that
19:12.53nevcairielyeah there is no option for that
19:13.16syerenOki :(
19:15.01nevcairielI could probably add one though
19:15.24nevcairielit would cost you 2 cookies
19:16.55Slayman4chan: it makes my day! the dudes over there are completely bonkers I love 'em
19:17.59Repo10questitem: 03Pericles 04Tags * r47 : Tagging as Tags
19:18.10Repo10questitem: 03Pericles 04tags * r48 : Tagging as tags
19:19.59*** join/#wowace Terra (top@c-67-184-11-148.hsd1.il.comcast.net)
19:20.22quiescenso.o
19:22.28SlaymanBurger King or McDo for dinner?
19:23.12*** join/#wowace Xalem (~xalem@82.245.3.64)
19:23.27MegalonWIENER SCHNITZEL WITH SAURKRAUTS
19:23.32quiescenspizza
19:25.10SlaymanMegalon: Schnitzel is not the best partner for Sauerkraut, Sauerkraut is perfect with mashed potatoes and Bratwurst :D
19:25.25Megalonmeat
19:25.30nevcairielseriously, schnitzel goes with frys
19:25.32Megalonmeat is a good partner for everything
19:25.47Megalonbröselteppich mit hitlerbananen
19:25.48Megalon!
19:26.54Stanzillawth is that Megalon
19:27.17Repo10libactionbutton-1-0: 03Nevcairiel 07master * 0.6-3-ge399ef1 LibActionButton-1.0.lua: [+1 commit] Added the ability to hide the inner-button-border, used for the "equipped" state.
19:27.24Primerjawohl
19:27.54SlaymanStanzilla: he's just uttering what little german he speaks, me thinks
19:27.54*** join/#wowace Terra (top@c-67-184-11-148.hsd1.il.comcast.net)
19:27.57Stanzillawhy does borderlands not have a minimap? :(
19:28.16StanzillaSlayman: nah, he's austrian
19:28.22Megalonbröselteppich is a wiener schnitzel
19:28.46Megalonand hitlerbananen are french fries
19:28.49Slaymanand since when can austrian ppl speak german? not even bavarians can speak it, let alone austrians
19:28.58Stanzillahey i'm bavarian :(
19:28.59AckisParnic: did you participate in the chili cookoff? :P
19:29.22nevcairielStanzilla: i'm sorry
19:29.36Stanzillanevcairiel: :p
19:29.36SlaymanStanzilla: CASE IN POINT! I'm out for now bbl
19:29.39Megalonme too stanzilla
19:29.44Megalonyou are half-german
19:29.45Stanzillaorly
19:29.56Megaloni meant the i'm sorry part :P
19:30.23FiskerAckis
19:30.25Fiskeri once killed a guy
19:30.39Pneumatuskagaro|work|will: 1x HeadCount2-1.0\RaidTracker.lua:1004: attempt to call method 'isPresent' (a nil value)
19:30.44Fiskerhttp://www.youtube.com/watch?v=7QrnwoO1-8A Ackis
19:30.51nevcairielsyeren: i build you an option, that will be 2 cookies please!
19:30.53Repo10bartender4: 03Nevcairiel 07master * 4.4.13-6-g2883a56 / (5 files in 3 directories): [+3 commits]
19:30.54Repo2883a56: removed a file thats nolonger there from babel fish.
19:30.55Repo0df66f2: Added an option to hide the "Equipped" border inside the button.
19:30.56Repoa60dcf0: GC the config generation code after its been used.
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19:36.01Repo10libbabble-boss-3-0: 03Nevcairiel * r315 LibBabble-Boss-3.0.lua:
19:36.02RepoAutomated LibBabble re-generation from the localization system
19:36.09Repo10libbabble-faction-3-0: 03Nevcairiel * r124 LibBabble-Faction-3.0.lua:
19:36.10RepoAutomated LibBabble re-generation from the localization system
19:36.16Repo10libbabble-race-3-0: 03Nevcairiel * r30 LibBabble-Race-3.0.lua:
19:36.21RepoAutomated LibBabble re-generation from the localization system
19:36.41Repo10libbabble-zone-3-0: 03Nevcairiel * r294 LibBabble-Zone-3.0.lua:
19:36.42RepoAutomated LibBabble re-generation from the localization system
19:36.42Fiskerwhy can't you stop me Ackis ?
19:36.48Repo10libbabble-boss-3-0: 03Nevcairiel 044.0-release6 * r316 : Weekly Tag - #6
19:36.52Repo10libbabble-faction-3-0: 03Nevcairiel 044.0-release6 * r125 : Weekly Tag - #6
19:36.54Repo10libbabble-race-3-0: 03Nevcairiel 044.0-release6 * r31 : Weekly Tag - #6
19:36.56Repo10libbabble-zone-3-0: 03Nevcairiel 044.0-release6 * r295 : Weekly Tag - #6
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19:52.28groktarguy at work tripped over his headphones, unplugging them
19:52.38groktarlaptob starting blasting some justin bieber
19:53.11Primeris he now killing himself?
19:53.31groktari'm sure he'll want to by the end of the day
19:56.09*** join/#wowace Slayman (~dejhap08@port-4527.pppoe.wtnet.de)
20:05.28Megalonat least he is into girls
20:05.40Megalonthat's better than being gay as berlusconi said
20:05.51Repo10libactionbutton-1-0: 03Nevcairiel 07master * 0.6-4-g9130c79 LibActionButton-1.0.lua: [+1 commit] Add a config option to overwrite the name of the binding for the button.
20:06.34Repo10bartender4: 03Nevcairiel 07master * 4.4.13-7-g2f970dc ActionBar.lua: [+1 commit] Map buttons on bar1 back to the ACTIONBUTTON[1-12] bindings.
20:06.52Stanzillayay for that, nevcairiel
20:07.18*** part/#wowace profalbert1 (~profalber@80-121-16-67.adsl.highway.telekom.at)
20:07.50Nivhehe
20:08.03Nivdoes that mean I get to rebind? :)
20:08.16nevcairielit wont magically rebind though, when you changed it, you need to change it back. But you dont need to, the prevous bindings still work fine
20:08.30nevcairieltoo much need in that sentence
20:08.48nevcairielyou can change it back, and it will still work fine, or keep it like it is now
20:08.52nevcairielno rebinding required
20:08.54Nivk
20:09.19nevcairielif you put your bindings directly on bartender bars, it just won't work without bartender, until you bind it again =P
20:09.35nevcairiel(this all only applys to bar1, there is no sane way to map the other bars properly)
20:10.03nevcairielit also never did that :D
20:10.17Megalonthat's a lot of bars you are mapping during the week nev
20:10.29nevcairielgotta keep busy
20:10.35nevcairielthe beer wont drink itself
20:10.43Megalonhow are your AA visits going
20:10.59nevcairielpsh, those losers? too afraid to drink a beer!
20:11.14Repo10atlasloot-enhanced: 03Celellach * r2981 / (3 files in 3 directories): - Blacksmithing Cata added
20:11.15Repo- Added Cata mounts and pets to main tables (still some reordering left to do)
20:11.20Megalonseems like you don't have a problem with alcohol
20:11.24Megalononly without
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20:21.31Repo10atlasloot-enhanced: 03Hegarol * r2982 / (7 files in 6 directories): AB, AV converted
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20:25.50Shefkijnwhiteh: Ohh what was the bug?
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21:04.57*** join/#wowace orionshock (~orionshoc@ip98-165-149-69.ph.ph.cox.net)
21:05.29orionshockhas anyone been having problems with CC3 ?
21:06.59ulicyes, login failures
21:07.03ulicyesterday at least.
21:07.23hastenp: Tapage & Meander - [Etched in Salt] Oceanographic (5:42|flac)
21:07.26hasteoh hi wrong key
21:07.33hasteand channel, double combo!
21:10.20orionshockulic, do u know off hand what ver of .net v4 uses ?
21:19.07*** join/#wowace mono|strigoy (~postid08@89.112.4.92)
21:21.53*** join/#wowace Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk)
21:28.16ulicorionshock: nope, cause I can't get it to run in linux/wine :) so I think that means 4
21:30.02syerennevcairiel, thanks :D
21:31.46pompyorionshock: 3.5 sp1
21:31.56Slaymanmy ISP informed me there was going to be no internets from 8pm today to 6am tomorrow
21:32.00Slaymanliar!
21:32.44groktarnibbles on Slayman's router
21:33.10Slaymanbad Groktar! let go of the router you bad boy
21:33.13*** join/#wowace profalbert (~profalber@80-121-16-67.adsl.highway.telekom.at)
21:33.29groktarslobber
21:33.54Slaymanthrows a tennis ball above groktar
21:33.57Slaymanfetch boy
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21:35.18groktarscampers
21:35.27groktartries to pick up both the ball and router
21:36.07Repo10wymbuffs: 03Wymsprocket * r10 DebuffCategories.lua: Removed another unnecessary log.
21:38.42Repo10mob-spells: 03Maat * r85 MobSpells.lua: yeah, lets not spam for now
21:39.01nevcairielfor now? Lets not spam ever!
21:39.22Caleb|:=(
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21:41.35sztanpetis pb4-s rune bar broken or is it just me?
21:42.40Slaymanphase 4 is going live? plot thickens
21:43.07nevcairielgoing? its already!
21:43.52nevcairielits the last phase though, unless they added something new that wasnt on the beta
21:44.08Nivis deathwing leveling zones yet?
21:44.17sztanpetnaw
21:44.21nevcairieloh right thats comign too
21:44.23Nivthen it's not the last phase :)
21:44.34SlaymanWell I was at work until 2 hours ago at which time I was watching "UP" while eating, before that (yesterday) there was no phase 4 going live
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21:48.41Slaymanman I'm all excited about the improved WoW :D
21:48.55Slaymanit'll be more of the same in the long run though!
21:48.56sztanpetarent we all
21:48.59sztanpetfor a month
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21:52.38ShefkiI'm not excitted, I'm ambivalent about anyting Blizzard does now.
21:52.52Shefki"We're going to nerf fun."  "Meh"
21:53.25Shefki"We're implementing everything you've ever asked for."  "Meh"
21:54.03Shefki"We're going to ship you your presale stuff we told you we'd ship nearly a month ago."  "Meh"
21:54.35SlaymanHOT DAMN cairne is swinging the totem pole like he's in a strip club awesome!!!
21:56.13*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
21:58.02groktarvp of software dev has a user id of 0
21:58.10Slaymanwhile wearing hotpants of leather, I love that cow dude
21:58.11groktarcauses some amazing problems
21:58.12groktarhehehe
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22:06.46Slaymaneven if I repeat myself, Hunter is one of the most fun classes in WoW imo
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22:09.00Adirellecan't get it, the sound seems reversed (left-right speaking) on the login page but is fine in-game...
22:16.13Slayman5G for a nightmaretear craft? fuck you!
22:16.30*** join/#wowace Aeyan (~pancake@cpe-024-163-016-179.triad.res.rr.com)
22:20.13Slaymananyone done theorycrafting for lvl 80 BM hunter and mastery? I don't think it's a bad stat considering the dmg my pet does with 8mastery
22:21.10selckinit mathers not
22:21.56Slaymansrsly not? *sadface*
22:22.10sbumaybe Caleb| knows :o
22:23.08Caleb|havent bothered with any theorycrafting for 80, 85 is so close, not worth the time
22:23.31Slaymanon 85 then, what are your findings good sir?
22:24.34Caleb|I think the bigges problem is they seam to be having a problem balancing kill command, so till they fix the numbers BM is not really viable
22:24.49Caleb|currently SV is the strongest on the beta servers
22:24.59Slaymandamn
22:27.36SlaymanCaleb|: what's the stat priority? Hit, Agi, haste, crit, mastery? or hit, haste, agi, mastery?
22:28.01*** part/#wowace CrazyBenny_ (s_m@a02-0602c.kn.vutbr.cz)
22:28.43Caleb|I'd say hit agi haste mastery crit but then again no theorycrafting done
22:29.09Slaymanneed to check EJ Forums then
22:30.17Caleb|yet again I don't think its worth bothing with it much till the numbers are not final and even then, for quite a while your gear is gonna be based on whats higher ilevel not on what stat the new item has :D
22:33.13Slaymanbut given you aquire 359 in due time, reforging and gemming properly may be the key to more dps
22:35.12Slaymanthere was a very decent thread on maintankadin about their priority which surprised me in some points, I don't want to run around like a total failure once the time is upon us you know?
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23:12.05Repo10reaction: 03flickerstreak * r199 / (12 files in 5 directories): Added tag 1.1 Beta 2 for changeset 9945a783d8b2  (Message trimmed by 3 lines)
23:12.07RepoRemoved bad generated tag
23:12.07RepoNote to self: do not use "tag repository" from wowace, it tags changeset 00000 for hg repos?
23:12.08RepoAdded tag 1.1 Beta 1 for changeset 2c05008464e5
23:12.10RepoFix totem bar flyout scale
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23:36.23Repo10utopia: 03Zeksie * r221 / (5 files in 3 directories):
23:36.24RepoFixed spells being missed if the same class has two solutions for it (such as Gore and Tendon Rip from hunter pets).
23:36.25RepoAllow multiple pet types.
23:36.26RepoCustom frame no longer displays blank slots for spells that are no longer present in the game, they're instead removed from config.
23:37.17Repo10utopia: 03Zeksie * r222 Libs (4 files in 2 directories): Add hard-embed for LDB
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23:52.21Repo10head-count-2: 03kagaro 07master * d192a18 RaidTracker.lua: [+1 commit] Fixed function name
23:55.15*** join/#wowace cubed (~cubed@153.90.77.201)
23:55.28cubedHow does GetPoint() with no arguments work?
23:55.49jnwhiteh!api GetPoint
23:55.49lua_botRegion:GetPoint: Returns information about one of the region's anchor points (http://wowprogramming.com/docs/widgets/Region/GetPoint)
23:56.07jnwhitehcubed: returns the first? returns all of the points?
23:56.09jnwhitehtest it and see =)
23:56.18cubedya, only talks about using an index argument there
23:56.26jnwhitehso test it out and see
23:56.39jnwhitehand edit the API docs if you get good information =)
23:57.37cubed;)
23:57.42Shefkijnwhiteh: What was the bug?
23:58.12jnwhitehin short, clique was setting the mouseover attribute on frames
23:58.16jnwhitehte answer is much longer than that
23:58.21jnwhitehbut that's the essence.
23:58.28jnwhitehthe unit was resolving to "playerpetpet"
23:58.55jnwhitehbecause "mouseover" was resolving to "playerpet" and then SecureActionButton_GetModifiedUnit() was seeing unitsuffix and tacking it on
23:59.13ShefkiAhhh
23:59.15jnwhitehthat was the the critical part I was missing.
23:59.22jnwhitehso really that function needs an exclusion for 'mouseover'
23:59.33jnwhitehsince 'mouseover' will always resolve correctly, it seems.

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