00:00.08 | Primer | textures, even |
00:00.44 | ckknight | it's not necessary |
00:00.49 | ckknight | you can do it either way |
00:00.59 | ckknight | but it's easier to see where you fuck up when you don't use XML |
00:01.05 | Primer | I agree |
00:01.14 | Primer | all I need now is to find some sample code |
00:01.23 | Primer | which is how I'm learning this |
00:02.33 | Xinhuan | whats wrong with your texture? |
00:02.39 | Primer | I wish I knew |
00:02.48 | Xinhuan | what's not happening that you want? |
00:02.51 | Primer | as far as I can tell, the "frame" is simply empty |
00:02.58 | *** join/#wowace Neebler (n=BuM@adsl-64-163-110-147.dsl.chic01.pacbell.net) |
00:03.04 | Primer | I have a 300x50 green box in my UI |
00:03.08 | Xinhuan | so the frame exists, but there's no texture in it? |
00:03.40 | Xinhuan | do a /print HeadingFrameImage |
00:03.44 | Primer | ok |
00:03.46 | Xinhuan | or a /dump HeadingFrameImage |
00:03.49 | Xinhuan | and see what it says |
00:03.56 | Primer | nil |
00:04.01 | Primer | err |
00:04.03 | Primer | typo |
00:04.27 | Xinhuan | so what does /print say about that texture |
00:04.31 | Xinhuan | and what about /dump |
00:04.51 | Primer | tons of stuff |
00:05.00 | Xinhuan | so the texture exists correct? |
00:05.01 | Primer | print prints a bunch of methods and their values |
00:05.09 | Xinhuan | with the width/height anchors, etc all correct? |
00:05.12 | Xinhuan | check the values |
00:05.16 | *** join/#wowace Killmore (n=task@modemcable031.191-201-24.mc.videotron.ca) |
00:05.35 | Killmore | hi |
00:05.35 | Xinhuan | width = 300, height = 50, etc |
00:06.49 | Xinhuan | well primer? |
00:07.08 | Primer | http://sh.nu/ss42.jpg |
00:07.37 | Killmore | since 2.3.3 some guildies cant use their microphone when they are in wow, they need to alt-tab back in windows to use it.. weird :\ |
00:07.49 | Xinhuan | what does your OnLoad() do |
00:08.00 | Primer | it sets an object variable |
00:08.01 | Xinhuan | actually scratch that |
00:08.04 | Xinhuan | go to your XML |
00:08.07 | Xinhuan | and get rid of the |
00:08.08 | Xinhuan | alphaMode="ADD" |
00:08.10 | Xinhuan | and reloadui |
00:08.17 | Primer | http://sh.nu/p/23878 |
00:08.44 | Xinhuan | yep, looks ok |
00:08.47 | Xinhuan | just get rid of that alphaMode="ADD" |
00:09.05 | Primer | Hud.tga: Targa image data - RGB 600 x 50 |
00:09.05 | Primer | daniel |
00:09.08 | Primer | FYI |
00:09.13 | Primer | that's in the directory |
00:09.33 | Xinhuan | i don't actually care what the graphic is, but do get rid of that first and see if it works |
00:09.39 | Primer | no |
00:09.45 | Xinhuan | if it doesn't work, try alphaMode="BLEND" |
00:09.48 | Primer | I had already experimented with that |
00:09.49 | Primer | and that |
00:09.53 | Primer | neither work |
00:10.00 | Xinhuan | then your TGA is possibly corrupted |
00:10.07 | Primer | heh |
00:10.15 | Primer | I can remove the TGA and it's still a green box |
00:10.33 | Xinhuan | well some code of yours is making it green |
00:10.36 | Primer | I replaced the tga with a file from another addon...still a green box |
00:10.46 | Primer | no, it was green before I added that code |
00:10.56 | Xinhuan | yeah, so something else is making it green |
00:12.16 | Primer | I'm thinking it defaults to that if something is 'wrong' |
00:12.16 | Xinhuan | i suggest you restart wow fully |
00:12.25 | Xinhuan | nope it defaults to nothing |
00:12.29 | Xinhuan | if the file doesn' exist |
00:13.15 | Primer | still green |
00:13.23 | Primer | now, here's the kicker |
00:13.33 | thul | <PROTECTED> |
00:13.42 | Primer | the hud file is a tga with what appears to be the same shade of green |
00:13.46 | Primer | s/is/in/ |
00:13.53 | Primer | bah |
00:13.58 | Primer | I didn't mean that |
00:14.05 | Primer | the s/// |
00:14.08 | Xinhuan | whatever it is, i see nothing wrong with the LUA code or the XML |
00:14.08 | krka | Xinhuan: Lua is not an acronym. It is a Portuguese word that means moon. |
00:14.12 | Xinhuan | therefore the problem |
00:14.15 | Xinhuan | is with your file |
00:14.23 | Xinhuan | the graphic |
00:14.32 | Xinhuan | that, or you used the wrong blend mode |
00:15.15 | Xinhuan | blend mode should be one of these |
00:15.20 | Xinhuan | http://www.wowwiki.com/AlphaMode |
00:15.29 | Xinhuan | as it is, only "ADD" and "BLEND" is used |
00:15.51 | *** join/#wowace DARKGuy (i=DARKGuy@190.77.101.31) |
00:16.07 | Xinhuan | or the TGA only has 1 channel - green, saved in it |
00:16.13 | DARKGuy | Hey, does anybody know where can I find information about making my own minimap button for my addon? I can't seem to find any information about it |
00:16.15 | Xinhuan | rather than 4 color channels |
00:16.36 | Xinhuan | DARKGuy, i suggest against making minimap buttons |
00:16.42 | Xinhuan | most people don't want to see minimap buttons |
00:16.42 | DARKGuy | Xinhuan: why? |
00:16.44 | Primer | Xinhuan: I made a red one |
00:16.49 | Primer | and...it's still green |
00:17.06 | Xinhuan | a slash command to open your addon is good enough |
00:17.12 | Xinhuan | don't need 200 minimap buttons from 200 addons |
00:17.23 | DARKGuy | Xinhuan: well, it's easier for me to develop on, unless you know an easier GUI way to configure my addon? |
00:17.36 | Xinhuan | don't know what your addon is |
00:17.36 | Primer | I guess I need to figure out how to do this programatically then |
00:17.46 | Primer | at least that way I can get some debug |
00:17.49 | DARKGuy | Xinhuan: some chat configuration addon and I really -hate- slash commands |
00:18.04 | Xinhuan | i dunno about you primer, but your entire XML file can be reduced to about 7 lines of lua code |
00:18.40 | Primer | Xinhuan: I would love nothing more! :) |
00:18.49 | Primer | I dislike XML as much as ckknight |
00:18.52 | DARKGuy | Xinhuan: Understandable, but if I were going towards slash commands I wouldn't be asking how to make a minimap button, or how to develop an easier GUI way to configure my addon? |
00:18.56 | Primer | I just don't know where to start |
00:19.08 | ckknight | Primer: at a tutorial |
00:19.10 | Xinhuan | how is a minimap button "better GUI" if its just a button |
00:19.18 | Primer | ckknight: that's where I started |
00:19.23 | DARKGuy | Xinhuan: dropdown menu when clicking? |
00:19.32 | Primer | and then I ended up looking at someone else's addon, which used XML |
00:19.35 | Xinhuan | then just make a slash command that makes a menu appear! |
00:19.38 | Primer | but did most of what I wanted |
00:19.46 | Xinhuan | rather than click something to make it appear |
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00:19.56 | Primer | ckknight: perhaps you can point me to a tutorial that's specific to adding UI elements programatically? |
00:20.07 | Primer | if you would be so kind |
00:20.07 | ckknight | don't know one |
00:20.10 | Primer | heh |
00:20.11 | Primer | yeah |
00:20.13 | Xinhuan | <Frame name="VodkaFlyerFrame" movable="false" frameStrata="LOW" toplevel="false" parent="UIParent" hidden="false"> |
00:20.15 | Primer | that's been the hard part |
00:20.18 | Xinhuan | that line can be reduced to |
00:20.42 | Xinhuan | CreateFrame("Frame", "VodkaFlyerFrame", UIParent) |
00:20.48 | Primer | cool |
00:20.52 | Xinhuan | VodkaFlyerFrame:SetStrata("LOW") |
00:21.29 | Xinhuan | the default is false for toplevel |
00:21.32 | Xinhuan | so that isn't needed |
00:21.38 | Xinhuan | and frames are shown by default |
00:21.57 | Xinhuan | the OnLoad part, just execute your onload function right after that CreateFrame() |
00:22.09 | Primer | right |
00:22.23 | Xinhuan | as for the OnUpdate, you do VodkaFlyerFrame:SetScript("OnUpdate", HUDMainOnUpdate) |
00:22.27 | Primer | so attaching a layer...CreateLayer? |
00:22.30 | Primer | CreateFoo? |
00:22.31 | Primer | etc... |
00:22.32 | Xinhuan | correct |
00:22.36 | Primer | perfect |
00:22.38 | Xinhuan | http://www.wowwiki.com/Widget_API |
00:22.38 | Primer | thanks |
00:22.40 | Xinhuan | refer to that page |
00:22.44 | Primer | awesome |
00:22.46 | Xinhuan | its mostly self explanatory |
00:22.50 | DARKGuy | Xinhuan: do you know how hard is to remember a slash command for a specific addon when you have hundreds of them? I guess not, or maybe I don't like them, the same way I hate the terminal in Linux when we're in the 2008 and it's a stupid age to be typing commands with all the graphic stuff around - so, do you KNOW how to make something configurable GUI-wise or not? |
00:23.21 | CIA-48 | 03darchon * r59168 10BigWigs/BlackTemple/Council.lua: BigWigs: BlackTemple/Council: koKR update |
00:23.22 | Xinhuan | umm DARKGuy, much as i hate to say, creating a button is far harder than creating a slash command, i'm not going to give a tutorial |
00:23.42 | Xinhuan | you can dig around your 200 addons for any addon that adds a minimap button and copy the code |
00:24.18 | Xinhuan | but i assure you most users do not want to see minimap buttons, particularly when many use non-round ones |
00:24.20 | DARKGuy | Xinhuan: I'm a PHP/SQL/C++ programmer, I can handle creating a stupid button in XML ¬¬; I just don't know how and was asking if anybody knew some information I could read, you know, links. I'm not telling you to give me a whole tutorial in IRC :P |
00:24.35 | Xinhuan | there isn't a tutorial that i know of that i can link you |
00:24.42 | Xinhuan | you just create a standard Frame |
00:24.49 | Xinhuan | make a texture in it, give it an icon |
00:24.54 | Xinhuan | and set the OnClick |
00:24.58 | Xinhuan | to do whatever you want |
00:25.04 | Xinhuan | and parent that frame/button to the minimap |
00:25.55 | Pkekyo| | I need new headphones... they've got to be durable, and not too expensive. - with a long cord...any suggestions? |
00:25.59 | Xinhuan | then to make it worth using, you need to add code to optionally show/hide that button, and move its position |
00:26.13 | DARKGuy | I see, that works for me :D... lack of UI docs stressed me a bit =( |
00:26.15 | Xinhuan | does what i say make sense to you? |
00:26.20 | DARKGuy | Totally |
00:26.40 | Xinhuan | a button is just like any other button - it just looks round rather than square, that's all |
00:26.56 | Xinhuan | so the texture you give it, should be roundish, and transparent around the edges |
00:27.29 | Xinhuan | or check some of the FrameXML buttons and see how they do it, like the Zoom in/out buttons |
00:27.35 | Xinhuan | and copy the code |
00:29.18 | DARKGuy | yeah that's another good idea, I just haven't been able to extract the data from the MPQs, for some reason I can't download MPQView from filefront or any other site oO |
00:29.36 | Xinhuan | you can try WinMPQ |
00:29.37 | Recluse | DARKGuy: you can download the code from wow's site |
00:29.39 | Xinhuan | if that doesn't work |
00:29.46 | Xinhuan | you can download the UI Kit from the official wow website |
00:29.49 | Recluse | yep |
00:29.50 | Xinhuan | which comes with the extractor |
00:29.58 | Xinhuan | or you can use MyWarcraftStudio |
00:30.21 | DARKGuy | Is that some kind of IDE I assume? |
00:30.30 | Killmore | since 2.3.3 some guildies cant use their microphone when they are in wow, they need to alt-tab back in windows to use it.. weird :\ |
00:30.38 | Xinhuan | WinMPQ is just like WinZip or WinRar |
00:30.44 | Xinhuan | MPQ is just a "zip file format" |
00:30.45 | Xinhuan | called mpq |
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00:31.00 | Xinhuan | MyWarcraftStudio is a blizzard specific mpq browser |
00:31.26 | Xinhuan | or rather, designed specifically to view wow mpqs, since it can show blp files, and the dbc files and many other things directly |
00:31.32 | Xinhuan | kinda like WoW Model Viewer |
00:32.44 | DARKGuy | Ah, that helps a lot - I've used MPQ programs before (only MPQView back in the Diablo II time) but I only wanted to get the latest WoW-compatible version, however I guess I'll give MyWarcraftStudio a look, since I really like those features =) |
00:33.22 | DARKGuy | How do you know all this oO? by experience or have you read any online docs that maybe I haven't? |
00:37.19 | Primer | Xinhuan: ok, I know javascript and DOM pretty well...and it seems that lua is fairly similar...in that URL you showed me, I'm looking for something that'll create the "layer" node under the "frame" node...and it seems there is no method for this |
00:37.35 | Primer | do I just CreateTexture()? It expects a layer... |
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00:37.43 | Xinhuan | correct |
00:38.14 | Xinhuan | myframe.image = myframe:CreateTexture(nil, "OVERLAY") |
00:38.22 | Xinhuan | myframe.image:SetWidth(300) |
00:38.27 | Primer | excellent |
00:38.30 | Xinhuan | myframe.image:SetHeight(40) |
00:38.39 | Primer | /love |
00:38.44 | Xinhuan | the nil there means not to name the image, so it doesn't have a name |
00:38.50 | Xinhuan | and then assign the texture to .image |
00:39.19 | Xinhuan | you'll of course then need to SetTexture() and also SetPoint() |
00:40.04 | Xinhuan | for soemthing to be visible on screen, it must have at least (1 anchor point and width and height) or (2 diagonal anchor points opposite each other) |
00:41.49 | JoshBorke | hrm |
00:41.50 | JoshBorke | wtf |
00:42.44 | JoshBorke | Ace3: http://wowace.pastey.net/81089 |
00:42.45 | JoshBorke | BAH! |
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00:44.11 | CIA-48 | 03celellach * r59169 10AtlasLoot_WorldLoot/WorldEvents.en.lua: |
00:44.11 | CIA-48 | AtlasLoot_WorldLoot: |
00:44.11 | CIA-48 | - Cosmetic changes |
00:45.52 | kergoth | anyone around that's good with dogtag? |
00:47.06 | *** join/#wowace Expiation (n=Corey@unaffiliated/corey) |
00:47.27 | Stanzilla | I heard, ckknight is in the chan |
00:48.58 | CIA-48 | 03morgalm * r59170 10MorgDKP/ (5 files in 2 dirs): |
00:48.58 | CIA-48 | MorgDKP: |
00:48.59 | CIA-48 | - another fix for special char handling thanks Psylink |
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00:50.48 | kergoth | ckknight: is there a way to get a fontstring which is registered with dogtag to not show anything if the unit doesnt exist? in other words, i dont want to see 'pet' instead of hte pet's name if the pet doesnt exist using [Name] |
00:55.53 | ckknight | oh |
00:55.53 | ckknight | hrm |
00:55.54 | ckknight | why wouldn't the pet exist with [Name]? |
00:55.54 | ckknight | jw |
00:55.54 | Stanzilla | kergoth: check if you're not on config mode when you're talking about pitbull |
00:55.54 | kergoth | well, [Name] shows the unit id if the unit doesnt exist. i dont want to see anything for that font string if the unit doesnt exist. should i manually unregister and reregister when the unit changes? |
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00:55.54 | ckknight | why does it show if the unit doesn't exist? |
00:55.55 | kergoth | shrug, not my addon. apparently the fontstring sticks around regardless. not using secure frames. guess i'll just manually hide the thing |
00:56.16 | CIA-48 | 03ckknight * r59171 10LibDogTag-2.0/LibDogTag-2.0.lua: LibDogTag-2.0 - add tag [Exists], returns "True" if the unit exists, nil otherwise. |
00:56.18 | ckknight | kergoth: wait |
00:56.21 | ckknight | there |
00:56.23 | ckknight | try that ;-) |
00:56.47 | NeoTron | Pkekyo|: so did you check gravblox out at all? |
00:57.36 | Estil | I feel sorry for addon writers that deal with combat logs |
00:57.58 | NeoTron | the rewrite factor might suck |
00:58.03 | NeoTron | but the added information will be golden |
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01:01.53 | kergoth | hehe |
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01:15.33 | CIA-48 | 03xinhuan * r59172 10/branches/GatherMate/GatherMate.lua: GatherMate: Change the arguments for SendMessage() to include the name of the node being added |
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01:19.44 | Flisher | Hi, I just completed converting my slashcommang to Ace :). |
01:20.39 | Flisher | Got a question on the other side: how do I reset my frame location easily? RaidAwareness_Frame: SetPoint("CENTER", UIParent, "CENTER", 0, 0); Behave weirdly and doesn't always reset the location. |
01:22.22 | CIA-48 | 03xinhuan 07Ace3 * r59173 10Routes/ (Plugins/GatherMate.lua Routes.lua): Routes: Add callbacks to GatherMate plugin, and update the insert/delete functions in Routes to work with either localized or English arguments |
01:24.05 | kergoth | Flisher: you probably want to :ClearAllPoints() before you setpoint. a frame can have more than one point. |
01:24.12 | CIA-48 | 03xinhuan 07Ace3 * r59174 10Routes/Plugins/Cartographer.lua: Routes: Rename the callback functions |
01:25.00 | Flisher | Hum, sound interesting, will check that in 2 minutes |
01:29.33 | Xinhuan | is there a way i can tell if a user is running a Rock version or Ace2 version of Cartographer? |
01:29.44 | Flisher | Kergoth: Amazing, it work. didn't knew that I had to clear the point :) |
01:29.44 | durcyn | version query? |
01:29.58 | Xinhuan | i don't think version query is that reliable |
01:30.02 | Xinhuan | as versino numbers can change |
01:30.26 | AnduinLothar | Pernicius: you can use it. I had forgotten I had put it on the wiki (probably before i decided not to post code on the wiki due to it's using the GNU FDL). BTW usage of verbatem redistribution of wiki content under the FDL requires that the "License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies" ... i won't enforce it, but then i don't hold enforcement rights, |
01:31.39 | JoshBorke | ~lart AnduinLothar |
01:31.39 | purl | whips out a hot clue gun and makes sure that AnduinLothar is stuck to the floor |
01:31.42 | JoshBorke | hiya AL :-) |
01:31.54 | Xinhuan | [1/23 09:31:47] *purl* Someone already said that 8 seconds ago |
01:31.55 | Xinhuan | bah |
01:32.16 | Xinhuan | ~lart JoshBorke |
01:32.16 | purl | takes out a cattle prod and gives JoshBorke a good jolt |
01:32.19 | Xinhuan | that will work instead |
01:33.42 | AnduinLothar | i guess i still own copywrite on it, since I can prove original authorship. I have no idea what that means in relation to it being under the FDL on the wiki tho |
01:34.01 | Primer | Xinhuan: How do I FrameObj:SetScript("OnUpdate", an object method)? |
01:34.11 | Primer | Obj:Method() <-- doesn't work |
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01:34.23 | Xinhuan | that's because you are actually CALLING the object |
01:34.27 | Xinhuan | i mean the method |
01:34.32 | Xinhuan | and assigning the return value |
01:34.36 | Xinhuan | to setscript |
01:34.40 | Xinhuan | if you add that () |
01:34.59 | Xinhuan | :SetScript("OnUpdate", Obj.method) <--- correct |
01:35.03 | Xinhuan | :SetScript("OnUpdate", Obj.method()) <--- wrong |
01:35.22 | Xinhuan | because in the latter, Obj:Method() is evaluated and the return value is used |
01:35.27 | Primer | ok, dot notation |
01:35.29 | Primer | I was using : |
01:35.34 | Xinhuan | doesn't matter |
01:35.40 | Xinhuan | the () implies a function call |
01:35.48 | Xinhuan | that gets evaluated |
01:36.27 | Xinhuan | obj.method refers to the function, obj:method() or obj.method() both refer to the return value after the function is called |
01:37.01 | Xinhuan | you basically want to pass a function to SetScript, so you want the former code, unless your function returns a function |
01:39.17 | Primer | so how should I reference object properties when inside the handler? |
01:39.24 | Primer | this.var <-- bombing out |
01:39.37 | Xinhuan | self.var |
01:39.55 | Xinhuan | every script assigned to a frame, has a function wrapper |
01:39.56 | Neebler | !ap 2113 |
01:39.56 | ThraeBot | Neebler: Arena points from a rating of 2113 is, 2v2: 903, 3v3: 1045, 5v5: 1188 |
01:40.05 | Xinhuan | function(self, arg1, arg2, ....) |
01:40.14 | Xinhuan | so for the OnUpdate script |
01:40.25 | Xinhuan | the function assumes function(self, elapsed) end |
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01:40.55 | Xinhuan | if you use the myframe:SetScript("OnUpdate", myframe.OnUpdate) |
01:41.11 | Xinhuan | then the self parameter would evaluate correctly if you declared the function as |
01:41.17 | Xinhuan | myframe:OnUpdate(elapsed) |
01:41.27 | Xinhuan | OR as myframe.OnUpdate(self, elapsed) |
01:41.45 | Primer | sigh...I have the former |
01:42.08 | Xinhuan | the global variable "this" shouldn't be used basically |
01:42.18 | Primer | and then I have self.var? |
01:42.25 | Xinhuan | yeah |
01:42.31 | Xinhuan | like self.image |
01:42.37 | Xinhuan | if that was what your image texture was |
01:43.00 | Xinhuan | self == the frame that triggered the OnUpdate script |
01:43.01 | Primer | http://sh.nu/p/23879 |
01:43.01 | Primer | if you will indulge me, please |
01:43.31 | Primer | ok, so self is not what I think it is |
01:43.46 | Xinhuan | "self" is a hidden parameter passed in |
01:43.52 | Xinhuan | which is the triggering frame |
01:44.12 | Lightfaz | ~seen kirkburn |
01:44.15 | purl | kirkburn <i=Kirkburn@c-67-167-101-23.hsd1.il.comcast.net> was last seen on IRC in channel #wowwiki, 3d 5h 15m 12s ago, saying: ':)'. |
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01:44.22 | Xinhuan | self isn't FlightHUD, its FlightHUDFrame |
01:44.25 | Xinhuan | in your case |
01:44.31 | Xinhuan | inside the OnUpdate() |
01:44.50 | Primer | yeah |
01:45.02 | Primer | I was hoping to just have to deal with the FlightHUD object |
01:45.03 | Xinhuan | what you should do is rename the function to |
01:45.12 | Xinhuan | function FlightHUDFrame:OnUpdate(arg1) |
01:45.27 | Xinhuan | and change all the self: inside to FlightHUD:calls() |
01:45.42 | Primer | ok |
01:45.46 | Xinhuan | and only use self: if you actually want to mean the FlightHUDFrame: |
01:46.16 | Xinhuan | remember to change your setscript too |
01:46.26 | Primer | ok |
01:49.49 | Primer | now I need to figure out his hack the dude had in the xml version that detected when he was flying |
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01:54.57 | Primer | ok, I have it somewhat working |
01:55.07 | Primer | still no image, but I'm not sure I have the anchor correct |
01:55.15 | Primer | I have the heading text, but it's not updating |
01:55.30 | Primer | http://sh.nu/p/23880 |
01:55.32 | Primer | latest code |
01:56.54 | Primer | and I see why |
01:56.56 | Primer | I think |
01:56.57 | Primer | heh |
01:58.46 | CIA-48 | 03ulic * r59175 10LittleWigs/Coilfang/Kalithresh.lua: LittleWigs: added deDE engage_trigger3 from Yoshimo |
01:59.06 | Primer | I'm guessing it's dangerous to just let the OnUpdate run unchecked? |
01:59.15 | Primer | hence the whole 'elapsed' variable? |
01:59.24 | Primer | (which I found in some sample code) |
01:59.31 | kergoth | not dangerous, just a waste of resources. do you really want to perform your operation like 60 times a second? |
01:59.33 | Primer | I've omitted the elapsed checking and it's working |
01:59.44 | Primer | well, I'd like it to be more real time |
01:59.59 | Primer | perhaps not 60x |
02:00.04 | Primer | but more than once a second |
02:00.34 | kergoth | then make use of elapsed to run it a few times a second |
02:00.48 | kergoth | OnUpdate runs once per frame. |
02:00.52 | kergoth | so 60 times a second at 60 fps |
02:01.58 | Primer | and the elapsed argument is a float with enough fine grained info? |
02:05.47 | Primer | cool |
02:05.50 | Xinhuan | it is a float with some 10 digits of accuracy |
02:06.05 | Xinhuan | although i suspect its not all that accurate |
02:06.06 | Primer | yeah, I'm going to make that settable |
02:06.14 | Primer | give people enough rope to hang themselves with :) |
02:06.36 | Xinhuan | if you want to throttle updates |
02:06.40 | Xinhuan | you want something like |
02:06.47 | Xinhuan | self.elapsed = self.elapsed + elapsed |
02:06.51 | Primer | it's working for updating every quarter of a second |
02:06.54 | Xinhuan | if self.elapsed > 1 then ... |
02:06.59 | Xinhuan | self.elapsed = 0 |
02:07.06 | Xinhuan | that makes it update every 1 sec |
02:07.20 | Primer | now to make the graphic work |
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02:09.31 | Primer | http://sh.nu/p/23881 <-- latest version. Xinhuan, perhaps you can tell me why the graphic doesn't appear? |
02:10.33 | Xinhuan | lightHUD.image:SetPoint("CENTER", nil) |
02:10.37 | Xinhuan | you anchored it to nothing |
02:10.54 | Xinhuan | get rid of the nil |
02:11.03 | Xinhuan | or just /run lightHUD.image:SetPoint("CENTER") |
02:11.18 | Xinhuan | +F |
02:12.18 | Xinhuan | all the :Show() in the code is redundant btw |
02:13.15 | Gnarfoz | ergh |
02:13.22 | Gnarfoz | anyone ever heard of "Preform AV Enabler"? |
02:13.41 | Primer | ok |
02:13.46 | Gnarfoz | whoever wrote that spent way too much time on making it work only for Horde xD |
02:16.32 | Gnarfoz | Shirik seems to have had at least a look at it, from what google tells me ;D |
02:17.44 | dylanm | Shadowed unhaxxed it |
02:17.52 | Shadowed | eh? |
02:17.53 | Shadowed | oh |
02:19.14 | Gnarfoz | he did? |
02:19.25 | dylanm | Didn't you? |
02:20.01 | Gnarfoz | not publicly findable, at least from what I googled, but he seems like the guy that would do it just for kicks and not release it xD |
02:22.26 | Primer | ok, I have the flying/not flying code working too! |
02:22.35 | Primer | still no image though |
02:23.01 | Shadowed | lesse |
02:23.14 | Shadowed | http://shadowed.pastey.net/80577 |
02:24.12 | Gnarfoz | Shadowed: neat, how long ago did you do that? i.e. recent version? |
02:24.22 | Shadowed | 2-3 weeks ago |
02:24.45 | Gnarfoz | it's just unobfuscated, right? |
02:26.03 | Gnarfoz | yeah, #PVPFrameHonorIcon:GetTexture() == 40 would have to be different if it was anything else ^^ |
02:26.36 | Shadowed | correct Gnarfoz |
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02:27.03 | Gnarfoz | I was at line... ~150 or so on my own now ;D |
02:27.13 | Gnarfoz | damn that guy put some effort into it ;) |
02:28.23 | Shadowed | indeed he did |
02:28.25 | Primer | ohhh, I have an image |
02:29.51 | Gnarfoz | if ( unusedFlag == 1 ) thenunusedFlag = 2;end <-- awesome. |
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02:33.06 | Megalon | Gnarfoz: Preform AV Enable was made by torrid, http://www.torridreflections.com/wow/ |
02:33.44 | Gnarfoz | yeah, I got the name from the toc, didn't bother googling |
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02:34.28 | Kheper | sup all |
02:35.56 | Primer | hrmm, perhaps my image isn't loading because it's LRE compressed |
02:36.05 | Primer | or maybe because it's rather large |
02:36.11 | Primer | or I have the wrong path... |
02:36.15 | Primer | wish it would tell me why |
02:37.12 | CIA-48 | 03ckknight * r59176 10LibJostle-3.0/LibJostle-3.0.lua: LibJostle-3.0 - add in a provision to facilitate Jostle-2.0 compat |
02:37.54 | CIA-48 | 03ckknight * r59177 10JostleLib/Jostle-2.0/Jostle-2.0.lua: .Jostle-2.0 - add in a provision to facilitate LibJostle-3.0's compatibility layer. |
02:38.22 | JoshBorke | zomg, ckknight is working on his mods! |
02:38.34 | ckknight | Ellipsis told me a bug |
02:38.46 | ckknight | and I'm prone to listening to her |
02:38.53 | Ellipsis | yeah, my bugs get fixed first \o/ |
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02:40.33 | JoshBorke | how's the house search? |
02:43.47 | ckknight | job search. |
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02:49.36 | ulic | note to self, report bugs to Ellipsis :P |
02:50.10 | JoshBorke | woot! raidcast is coming along nicely now |
02:51.59 | ckknight | ulic: ... |
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02:55.11 | DARKGuy | Sweet, I can detonate the whole default Blizzard chat frame now, it goes poof, boom, adieu :D |
02:55.59 | Kheper | wuts the addon that lets you link gear that you dont have? |
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02:57.26 | ulic | Kheper: there are several, I use ItemDB |
02:58.24 | Kheper | cool ill look into it |
02:58.55 | KarlThePagan | wow, some recent update broke restfu |
02:59.19 | DARKGuy | Hey, anybody knows what's the name of the library or give me a clue on how do I make my addon be configurable through the default blizzard's AddOn Preferences dialog? oO |
03:00.03 | ulic | DARKGuy: none that I know of. |
03:00.50 | DARKGuy | ulic: me either, it isn't Niagara or Rock, so I'm puzzled oO |
03:01.15 | KarlThePagan | I don't think that's something that's encouraged |
03:01.55 | ulic | DARKGuy: well those provide GUI interfaces for configuation, but it doesn't use the blizzard config stuff, it's all custom. |
03:02.13 | KarlThePagan | tho... with the advanced tab in the interface, it would be cool if there were other tabs for addons there |
03:02.53 | ulic | KarlThePagan: yea it would be |
03:03.13 | DARKGuy | ulic: yeah, what puzzles me now even more is that I'm looking at SLTimex which uses both Rock and the AddOn preferences dialog, and it imports the Waterfall lib oO |
03:03.15 | ulic | you could probably hack in your own tab and put like the Rock config in there or something maybe |
03:03.33 | ulic | I don't know anything about SLTimex |
03:03.35 | KarlThePagan | that might be a more natural place for it than on the minimap |
03:03.50 | DARKGuy | yeah, that's what I'm thinking :p |
03:03.52 | ulic | for sure |
03:06.52 | ulic | except you coulnd't see your UI while using it |
03:07.56 | DARKGuy | There's something I really like about the AddOn Preferences random dialog though, it goes transparent when it loses focus, so it's really useful when you get a surprise attack for example |
03:09.02 | ulic | that's probably the RockConfig you are looking at |
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03:10.34 | DARKGuy | ulic: maybe, is that the one with the orange titlebar? |
03:11.02 | ulic | nope |
03:11.18 | ulic | maybe one of the others add the transparency thing, Rock was the first I saw use it. |
03:14.40 | DARKGuy | Maybe it is, as it isn't by any means a default blizzard one |
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03:28.18 | DARKGuy | Well... Waterfall/Rock isn't it |
03:28.22 | DARKGuy | but it does the job, and nicely. |
03:29.59 | durcyn | ~seen Cladhaire |
03:30.03 | purl | cladhaire <n=cladhair@WoWUIDev/WoWI/Featured/Dongle/cladhaire> was last seen on IRC in channel #wowi-lounge, 4h 39m 47s ago, saying: 'long day tomorrow =/'. |
03:31.14 | Kheper | hey what stats should i have to start running kara |
03:31.20 | Kheper | (warlock) |
03:35.34 | kenlyric | 70 IQ |
03:39.36 | ckknight | DARKGuy: dude, just take a screenshot |
03:47.21 | DARKGuy | ckknight: yeah, so silly of me xD... here it is http://img175.imageshack.us/img175/4558/wowscrnshot012208231554qh2.jpg |
03:47.48 | ckknight | that's LibRockConfig-1.0 |
03:49.33 | DARKGuy | ckknight: I see, I really really like it, is there any documentation on how to use it or do I just check the AddOn that uses it and start from there and downloading LibRockConfig from wowace.com? |
03:49.47 | DARKGuy | *and download |
03:50.20 | ckknight | DARKGuy: well, most Ace2 and Rock addons will show up in the menu (topleft bit) |
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03:53.27 | DARKGuy | ckknight: yes I've noticed that, I was just intrigued about the dialog and which library it was, to implement such functionality in my AddOn. Surprisingly, config stuff related to using Waterfall also appear in LibRockConfig - which is pretty cool IMO. That also means I can just keep on making the Options.lua file and it will work like I want as long as I include LibRockConfig? ^^ |
03:54.21 | break19 | god I hate stupid people... just readin a forum post.. like 4 posts after the author of WUU stated he accidentally broke the changelog viewer, some moron posts "a bug, changelogs wont show" |
03:54.56 | ckknight | the way RockConfig works is that it has its own options format, which is basically an improved AceOptions format. There's a compat layer to support Ace2 (AceConsole-2.0, Dewdrop-2.0, Waterfall) config, so it gleams those settings automatically |
03:55.13 | break19 | gleams? oo shiny.. *ducks* |
03:56.03 | DARKGuy | Sweet, that's some pretty clever design >:D *likes* |
03:57.08 | ckknight | so if you wanted to, you could make your addon register with LibRockConfig-1.0 manually |
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04:22.28 | CIA-48 | 03joshborke 07Ace3 * r59178 10RaidCast/ (4 files): RaidCast: misc stuff to make it work well |
04:23.12 | Tain | What the hell is Ace3? Didn't Ace2 add enough useless, bloated nonsense? |
04:23.25 | Fisker- | your mother |
04:23.45 | JoshBorke | tain: wtf tain |
04:23.47 | JoshBorke | gtfo |
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04:24.51 | NightHawkTheSane | Tain: now with 50% more useless bloated idiots who generalize software they havn't seen! |
04:25.09 | JoshBorke | gah tain |
04:25.12 | JoshBorke | where you been? |
04:25.15 | JoshBorke | ~tain |
04:25.16 | purl | i heard tain is a 1 man hooker factory |
04:25.26 | Tain | I've been... elsewhere. |
04:25.39 | JoshBorke | did you go to jail like malreth? |
04:25.54 | JoshBorke | anyway, Ace3 is what Ace2 was supposed to be |
04:26.13 | Tain | But... that ruins my baseless generalization. |
04:26.36 | Wobwork | yep |
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04:30.29 | JoshBorke | tain: i helped with part of it |
04:32.50 | JoshBorke | tain: so you can generalize that |
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04:36.50 | Tain | Well hell, I can gladly generalize, "JoshBorke was involved" to be a good thing. |
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04:37.08 | chiper | so, say I have three addons that all use the same x-embed, and that embed gets updated, do I have to update all those addons as well? |
04:37.12 | Primer | Anyone know how to reference a custom file for use with SetTexture? |
04:37.20 | Primer | I have it in my addon's directory |
04:37.21 | chiper | if I just update one, will it's new lib trickle over to the others? |
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04:38.58 | Xinhuan | chiper, it depends on what updater you are using |
04:39.05 | chiper | I'm not using an updater |
04:39.08 | Xinhuan | and whether you chose to install them embedded or not |
04:39.10 | chiper | I prefer to do it manually |
04:39.16 | chiper | using files.wowace |
04:39.17 | JoshBorke | tain: that was not the direction i was expecting... |
04:39.30 | Xinhuan | updating one copy of the library is sufficient |
04:39.39 | chiper | ok, thank you |
04:39.41 | Xinhuan | the latest copy will stay in memory |
04:39.46 | Xinhuan | HOWEVER |
04:40.18 | Xinhuan | programming logic errors may cause some function closures not to get GCed and you have higher memory usage if you were to upgrade libs |
04:40.25 | Xinhuan | its not really an issue |
04:40.29 | Xinhuan | generally |
04:40.35 | chiper | would be nice if files.wowace listed why something was marked as updated. took me a little while that LibJostle was the real update |
04:40.45 | chiper | *while to figure out |
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04:41.04 | Xinhuan | also if you installed 3 copies of the same library embedded in 3 addons, then you're loading that lib 3x |
04:41.09 | Primer | myObj:SetTexture("\\Interface\\AddOns\\FlightHUD\\Hud.tga") <-- still doesn't work |
04:41.13 | Xinhuan | although 2x gets thrown away |
04:41.15 | Primer | I can omit the .tga |
04:41.19 | Xinhuan | so loading timeis increased |
04:41.23 | chiper | hrm |
04:41.45 | Xinhuan | use a different tga primer |
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04:42.00 | Xinhuan | use one from a different addon that you know works |
04:42.09 | chiper | I'm wary of externalizing all my libraries, it's already pretty hard to manage my addons screen :P |
04:42.12 | Xinhuan | change the path |
04:42.41 | Xinhuan | myObj:SetTexture("\\Interface\\AddOns\\someothermod\\someother.tga") |
04:43.57 | Xinhuan | for the most part, the only reasons i know of why a texture doesn't display correctly is if the file is corrupted, or if the blendmode is wrong |
04:44.34 | Nargiddley | take off the extension |
04:44.37 | Xinhuan | if you have say cartographer_mining installed, try pointing the path to one of the tgas in that addon |
04:45.28 | Xinhuan | also, did i mention that all textures used in wow must have a widthxheight, where width and height must be multiples of powers of 2? |
04:45.50 | Xinhuan | some arbitrary size like 60x30 won't work |
04:46.04 | Xinhuan | it must be something like 64x64 or 256x128 |
04:46.30 | Xinhuan | i think the minimum allowed size is also 16x16 |
04:46.59 | chiper | oh, huh, patch day |
04:47.44 | Xinhuan | i'm referring to the actual pixel x pixel size of the graphic file here, not the ingame texture size |
04:47.51 | Primer | FlightHUD.image:SetTexture("\\Interface\\AddOns\\DBM_API\Textures\\PerlStatusBarDesign.tga" |
04:47.54 | Primer | ) |
04:48.00 | Primer | doesn't work... |
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04:48.09 | Primer | I've yet to see any image work |
04:48.20 | Xinhuan | your wow is fucked up then |
04:48.44 | Primer | heh, this is anothor box I'm on |
04:48.44 | Xinhuan | are you sure your image size is multiples of 2? |
04:48.57 | Primer | the image I made is tga, 600x50 |
04:48.59 | Xinhuan | or rather, powers of 2 |
04:49.07 | Xinhuan | well neither 600 or 50 is a power of 2 |
04:49.21 | Primer | well, I wish I had known that before... |
04:49.21 | Xinhuan | scroll up about 15 lines |
04:49.33 | Xinhuan | i thought this was common knowledge :p |
04:49.35 | Primer | hehe |
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04:51.58 | Xinhuan | if a default UI frame needed a size of say something like 600x600 (like the bank frame), just an example here |
04:52.07 | Xinhuan | it would divide the texture into 4parts |
04:52.18 | Xinhuan | the 512x512 part, and the other 3 fragments |
04:52.36 | Xinhuan | in sizes like 128x512, 512x128, and 128x128 |
04:52.41 | Zhinjio | Furthermore, the largest image size you can have is 512x512. |
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04:53.15 | Xinhuan | and i think the smallest is 16x16, although i haven't any proof on this one |
04:53.20 | Zhinjio | so yeah, you'll need to split it up. |
04:53.31 | Zhinjio | I think thats correct, Xinhuan |
04:53.44 | Xinhuan | so because 512+128 gives something like 720 |
04:53.48 | Zhinjio | the smallest I've ever made was 32x32, though... so I can't say for certain either. |
04:53.57 | Xinhuan | generally the part it doesn't want to be used gets SetTexCoord() off |
04:54.19 | Zhinjio | or made transparent, yeah |
04:54.26 | Xinhuan | SetTexCoord is very powerful and allows you to apply and affine transformation on a texture |
04:54.28 | Zhinjio | better to use SetTexCoord though |
04:54.30 | Xinhuan | any* |
04:54.46 | Xinhuan | including rotation, shearing, flipping, translation |
04:54.56 | Xinhuan | and stuff a bit more complicated than that |
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04:55.44 | Trell_ | is there not a ZA addon for BigWigs? I was sure I'd seen one a while ago |
04:56.03 | Xinhuan | it comes with the default bigwigs package Trell_ |
04:56.13 | Xinhuan | you don't have to download it separately |
04:56.31 | Trell_ | thats what I've got |
04:56.34 | Trell_ | all up to date etc |
04:56.45 | Trell_ | but was in ZA tonight, and there was no addon selectable |
04:56.53 | Xinhuan | how did you install it |
04:57.04 | Trell_ | mmm i installed it months and months ago |
04:57.10 | Trell_ | i just keep everything up to date with WAU |
04:57.20 | Trell_ | delete and reinstall bigwigs? |
04:57.34 | Xinhuan | when i said how did you install it |
04:57.44 | Primer | so much trial and error... |
04:57.54 | Xinhuan | i meant did you install it with an updater, direct download, you unzipped yourself, did you disembed libraries, did you disembed modules? |
04:58.03 | Trell_ | ah, WAU |
04:58.08 | Trell_ | auto libraries |
04:58.25 | Xinhuan | WAU has options as well, did you disembed libraries and/or modules? (4 combinations) |
04:58.48 | Trell_ | automatic dependecy download |
04:58.51 | Primer | ok! I got an image! |
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04:58.55 | Trell_ | ticked |
04:58.59 | Primer | but it's not MY image |
04:59.03 | Trell_ | default mode with externals, unticked |
04:59.13 | Trell_ | HOWEVER, this was ages ago so things may have changed since then |
04:59.28 | Trell_ | been afwow for a couple months :P |
04:59.31 | Xinhuan | alright, select Bigwigs, choose uninstall |
04:59.32 | Trell_ | but it sucked me back in :( |
04:59.33 | Xinhuan | after that |
04:59.36 | Xinhuan | select bigwigs again |
04:59.43 | Xinhuan | and select install selected addon |
04:59.51 | Trell_ | rightyo |
05:00.35 | Xinhuan | when you install, it should tell you something like.. installing bigwigs |
05:00.36 | Trell_ | not that I can test it for another 4 hours, annoyingly |
05:00.40 | Xinhuan | --> adding dependency XYZ |
05:00.44 | Xinhuan | and download those as well |
05:01.23 | Trell_ | yeah had all those already, it just updated them apparently |
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05:01.46 | Xinhuan | you can enable bigwigs without being in bigwigs, if you really care |
05:01.50 | Xinhuan | i mean in za |
05:01.55 | Xinhuan | ingame |
05:02.03 | Trell_ | yeah I know that |
05:02.12 | Trell_ | cant login yet tho |
05:02.32 | Trell_ | patch day, with the hundreds of wonderful changes >_< |
05:03.27 | Xinhuan | Primer |
05:03.40 | Xinhuan | this thread could be helpful to you: http://www.wowace.com/forums/index.php?topic=10684.0 |
05:07.23 | Xinhuan | :SetTexCoord(), is used to flip the textures on the guild tabard ;p |
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05:10.21 | xyu | wow. |
05:10.54 | xyu | I can't seem to survive fel rage as a mage |
05:11.19 | Xinhuan | 1. did you cast Ice Armor? |
05:11.23 | xyu | yes |
05:11.31 | Xinhuan | 2. did you turn your back against the boss |
05:11.32 | xyu | should i put on a few stam pieces? |
05:11.37 | xyu | no |
05:11.50 | xyu | i should face away from him? |
05:11.50 | Xinhuan | then, your healers are a bit too slow |
05:11.55 | Xinhuan | nah you shouldn't |
05:11.58 | xyu | oh lol |
05:12.08 | Xinhuan | putting on more hp doesn't really help |
05:12.12 | Xinhuan | you already have 40k |
05:12.15 | xyu | i have 9k hp buffed. |
05:12.16 | xyu | ok |
05:12.20 | Xinhuan | changing that to 41k won't help |
05:12.36 | Xinhuan | mages are the weakest link on this boss basically |
05:12.47 | Xinhuan | priests can spam heal themselves for 3x healing |
05:12.48 | xyu | i think so too. the other classes were fine, we were doing good |
05:12.49 | *** join/#wowace cogwheel (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net) |
05:12.50 | xyu | last attempt of the night |
05:12.51 | Xinhuan | and locks can drain tank |
05:12.54 | xyu | and i die qq |
05:13.16 | Xinhuan | pvp gear may help, as they have higher armor values |
05:13.28 | Xinhuan | you'll take less damage wearing gladiator gear |
05:13.39 | Xinhuan | (and of course do less damage, but hey, its an aggro sensitive fight anyway) |
05:14.07 | xyu | 2 crushes followed by a 12k arcing smash :( |
05:14.25 | Xinhuan | gonna have to say 2 crushes in a row is pure luck |
05:15.03 | Xinhuan | chance of rolling 5 "100s" in a row is 0.01^5 == 1 in 10 million |
05:15.09 | Xinhuan | but hey, there are 10 mil wow subscribers |
05:15.13 | Xinhuan | you could be that lucky person |
05:15.27 | xyu | cheer! |
05:15.58 | Xinhuan | ppl would be like.. wtf rollhack, but its just random luck |
05:16.48 | xyu | oh well, very do-able fight. we'll get him monday. :D |
05:16.57 | xyu | 33% on first 2nd try |
05:17.35 | *** join/#wowace TNSe (n=evil@cm-84.212.153.5.getinternet.no) |
05:21.39 | *** join/#wowace KarlKFI (n=AnduinLo@ip72-211-199-75.oc.oc.cox.net) |
05:22.46 | *** part/#wowace TecnoBrat (i=tecnobra@tecnobrat.com) |
05:24.12 | *** join/#wowace TecnoBrat (i=tecnobra@tecnobrat.com) |
05:26.40 | Arrowmaster | wow it really doesnt look like its 12:30am outside |
05:27.00 | Arrowmaster | ground is covered in snow and its a full moon, looks way to bright for 12:30am |
05:27.37 | CIA-48 | 03wanthony * r59179 10FuBar_AlarmClockFu/ (. AlarmClockFu.lua Changelog.txt FuBar_AlarmClockFu.toc): |
05:27.37 | CIA-48 | FuBar_AlarmClockFu: Initial Commit |
05:27.37 | CIA-48 | - A simple alarm clock plugin for FuBar |
05:31.54 | *** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de) |
05:37.04 | Zhinjio | sweet ... guild got lurker down tonight. Second try. |
05:37.20 | *** join/#wowace Lukian (n=wizard@203.171.70.21) |
05:39.54 | Paene | Kael to stage 4 again |
05:40.06 | Paene | stupid people keep dieing during stage 3 |
05:41.33 | Tinyboom | what the hell, eu servers up already O.o |
05:42.32 | Paene | ? |
05:42.38 | Paene | they were down? |
05:45.22 | Tinyboom | maintenance said down until 11, and still do... |
05:46.11 | CIA-48 | 03xinhuan 07Ace3 * r59180 10Routes/Plugins/Cartographer.lua: Routes: Add dummy function callbacks for now |
05:48.14 | CIA-48 | 03wanthony * r59181 10FuBar_AlarmClockFu/: |
05:48.14 | CIA-48 | FuBar_AlarmClockFu: |
05:48.14 | CIA-48 | - Updated externals |
05:49.23 | CIA-48 | 03xinhuan 07Ace3 * r59182 10Routes/Plugins/Cartographer.lua: Routes: Bring out embed code so it doesn't occur twice |
05:54.12 | *** join/#wowace wanthony (n=Anthony@c-71-233-245-240.hsd1.ma.comcast.net) |
05:55.53 | CIA-48 | 03xinhuan 07Ace3 * r59183 10Routes/Plugins/Cartographer.lua: Routes: Fill in the dummy functions, will test tomorrow |
05:59.39 | *** join/#wowace Health (n=thecooki@c-e11ae655.132-1-64736c12.cust.bredbandsbolaget.se) |
06:10.14 | *** join/#wowace Adirelle (n=Guillaum@195.167.228.58) |
06:17.40 | *** join/#wowace Aurica (n=silowyi_@24-155-117-69.dyn.grandenetworks.net) |
06:31.48 | Primer | getting closer |
06:32.06 | Primer | I have my image "loading" |
06:32.15 | Primer | but it's...not right |
06:34.05 | Primer | from what I can tell, there's no difference between files from other addons and mine |
06:34.17 | Primer | at least, according to ImageMagick's "identify" command |
06:34.21 | *** join/#wowace masanbol (n=masanbol@c-98-198-102-241.hsd1.tx.comcast.net) |
06:35.15 | Primer | I wonder if I could simply draw all this with some sort of drawing primitives |
06:38.31 | Grum | wth realm is already up |
06:38.34 | Grum | wtg blizzard :) |
06:38.52 | Grum | Primer: there is no such thing as drawing primitives however |
06:38.57 | Gngsk | it's a trap |
06:40.49 | *** join/#wowace Civrock (n=Civrock@24-182-79-054.dhcp.hckr.nc.charter.com) |
06:41.32 | Primer | Grum: guess I'm back to hacking this image then |
06:41.48 | Grum | what are you doing btw Primer? |
06:41.53 | Primer | A flight hud |
06:42.10 | Primer | I want to make an image scroll left and right as you rotate your flyer left and right |
06:42.20 | Primer | I already have text showing the heading in degrees |
06:42.50 | Primer | but I wanted to take it a step further and actually draw a fighter jet-like HUD that scrolled |
06:43.00 | Grum | i bet someone already made something |
06:43.07 | Primer | I've never found one |
06:43.10 | Primer | just a lot of talk |
06:43.11 | Grum | look for a 'compass' mod |
06:43.19 | *** join/#wowace Orionshock (n=chatzill@ip68-96-52-105.ph.ph.cox.net) |
06:43.32 | Grum | somthing that turns your minimap into a 'where am i on the compass' |
06:43.36 | Orionshock | Nargiddley: ping |
06:44.24 | Grum | btw you know about the restrictions the wow-client has right Primer? |
06:44.36 | Primer | I've yet to run into any |
06:44.37 | Grum | concerning, you can only get 'position' and 'bearing' |
06:44.51 | Primer | all I need is bearing |
06:44.54 | Primer | for now |
06:45.01 | Primer | I'd love to add true pitch |
06:45.07 | ckknight | Primer: Check Cartographer_Notes |
06:45.07 | Grum | well you cant know if you are going up or down for example |
06:45.11 | Primer | but I've been told that's not possible |
06:45.30 | Grum | you can know your absolute pitch however |
06:45.53 | Primer | ckknight: I've followed your advice and coded the frame entirely in lua |
06:45.53 | *** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub) |
06:45.53 | *** mode/#wowace [+v Tekkub] by ChanServ |
06:46.09 | Primer | I think my tga file isn't proper though |
06:46.18 | Primer | because it just shows as a block of color |
06:46.34 | Primer | it's using the color that's in the file...if I change the color, the block changes color accordingly |
06:47.16 | Grum | there is a wonkiness going on with alpha channels |
06:47.31 | Grum | i have had better luck making them with Gimp than with any other img-editing program |
06:47.59 | Primer | I've been using gimp |
06:48.11 | Primer | I'm in Linux...ssh'd to my windows box editing the file :) |
06:48.18 | Primer | the lua file |
06:48.22 | Primer | then /rl |
06:50.47 | Grum | ssh to your windows box .. errr |
06:51.00 | Grum | you know you can just run wow on your linux box right? ;D |
06:51.04 | Primer | yes |
06:51.36 | Primer | I can't get the mouse bindings working in the same manner though |
06:51.58 | Primer | I'm sooo close... |
06:52.33 | Primer | Grum: perhaps I could persuade you to make me a 512x32 tga with some green hash marks in it? |
06:52.39 | Primer | just to test |
06:52.46 | Primer | transparent bg |
06:53.01 | Primer | since you claim you're capable of producing valid tga files |
06:53.38 | Primer | it need not be pretty...just proper |
06:53.58 | Grum | lol i dont claim it |
06:54.06 | Grum | i needed to make an icon for RoutesFu |
06:54.16 | Grum | and that simple thing took me a day |
06:54.27 | Primer | ahh |
06:55.30 | Grum | the icon itself was a piss, the 'transparancy overlay' wasnt |
06:56.57 | Orionshock | Nargiddley: im getting a weird error message from AceGUI -- http://ace.pastey.net/81113 |
06:57.04 | Grum | this is what i found for an iconmask (tga alpha channel) in an existing alphad icon: http://grum.nl/images/iconmask.png .. but it should have been http://grum.nl/images/iconmask_shouldbe.png |
06:57.25 | Primer | You happen to know how to do justifyH in lua? |
06:57.32 | Primer | can't seem to find any lua examples, only XML |
06:57.46 | Grum | Orionshock: you have no height or possibly spelled wrong? or possibly a string? |
06:57.53 | Tem|AFK | FontInstance:SetJustifyH("RIGHT") |
06:57.57 | Primer | thanks |
06:57.59 | Tem|AFK | FontInstance:SetJustifyH("LEFT") |
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06:58.02 | Tem|AFK | FontInstance:SetJustifyH("CENTER") |
06:58.06 | Tem|AFK | FontInstance:SetJustifyH("MIDDLE") |
06:58.27 | Orionshock | Grum: no it's a obscure logic error with that perticular line |
06:58.51 | Orionshock | <PROTECTED> |
07:00.25 | Grum | what did you do? |
07:01.44 | *** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de) |
07:04.10 | Orionshock | modified it... but .. still isn't solving my problem... |
07:06.25 | thul | hmm |
07:07.15 | Primer | Grum: so going back to pitch. Do you have any code that gets this or do you simply know it's doable? |
07:07.23 | *** join/#wowace darchon_ (n=darchon@222.112.27.125) |
07:07.38 | Grum | math tells me it is doable |
07:08.08 | Grum | what you do: figure out the maxspeed of a character (mount-type, buffs (paladin), trinket (riding crops)) |
07:08.16 | *** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de) |
07:08.17 | Kerafyrm | i know math, math isn't trustworthy... :P |
07:08.29 | Grum | that will give you a certain 'yards per second' you can fly |
07:08.46 | Primer | err |
07:08.51 | Primer | I don't see how that gives me pitch |
07:08.57 | Grum | if you fly perfectly horizontal, you will fly that yards per second |
07:09.06 | Grum | if you fly at a pitch, you will fly less |
07:09.11 | Primer | that's pretty ghetto |
07:09.46 | Shirik | it's not ghetto |
07:09.47 | Shirik | it's calclus |
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07:09.55 | *** mode/#wowace [+v Tekkub] by ChanServ |
07:09.56 | Shirik | And if you know your math, I'll gladly show you the formulas |
07:09.58 | Grum | basic pythagoras will then tell you what your 'up' component will be .. or just take the sin from measured_speed/max_speed |
07:10.06 | Shirik | But if you don't know calculus it will likely scare you away |
07:10.10 | Grum | for the pitch angle |
07:10.17 | Primer | yeah, but you'd need a pretty decent sample before you got an accurate number |
07:10.21 | Shirik | Do you want to see it? I wrote this up a year ago |
07:10.31 | Shirik | Primer: Is 40 samples a second enough? |
07:10.32 | Grum | the only downside is you can not tell if you are going up or down :( |
07:10.35 | Shirik | I think it is |
07:10.38 | Shirik | Grum: Sure you can :) |
07:10.42 | Primer | I took calculus in college...20 years ago :) |
07:10.42 | CIA-48 | 03wanthony * r59184 10FuBar_AlarmClockFu/ (AlarmClockFu.lua Changelog.txt): |
07:10.42 | CIA-48 | FuBar_AlarmClockFu: |
07:10.42 | CIA-48 | - Removed my Changelog.txt |
07:10.42 | CIA-48 | - Added a countdown feature |
07:10.45 | Grum | nope you want Shirik |
07:10.50 | Primer | Shirik: please |
07:10.52 | Grum | you can only do that with 'guessing' |
07:10.52 | Shirik | Sure you will, it just takes fuzzy logic |
07:10.56 | Shirik | well yeah |
07:11.02 | Shirik | but you can still tell; in my tests it was rather accurate |
07:11.09 | Grum | please share code :) |
07:11.21 | Primer | I wonder if the alphamode isn't set properly in this image |
07:11.45 | Grum | made sure it is a 8bit per channel? |
07:11.58 | Shirik | Code I don't have atm |
07:12.12 | *** join/#wowace shingo2 (n=shingo@p5B057BA0.dip.t-dialin.net) |
07:12.16 | Primer | I meant the image object in lua |
07:12.27 | Primer | I'm looking the method |
07:12.32 | Primer | SetAlphaMode? :) |
07:12.38 | Grum | i think it has no such thing? but i'm not sure |
07:12.45 | Grum | let me check Routes.lua |
07:12.48 | Primer | the XML has it |
07:13.13 | Shirik | damn, I wrote these posts a year ago |
07:13.16 | Shirik | I can't believe it was that long ago |
07:13.21 | Grum | one year ago? nice :P |
07:13.29 | Primer | SetBlendMode |
07:13.31 | Grum | Primer: well try it if the xml has it ;D |
07:13.48 | Shirik | scary thing is that people were able to guess the school I go to just based on my posts |
07:13.57 | *** join/#wowace ND (n=Miranda@h062040167062.gun.cm.kabsi.at) |
07:14.43 | Shirik | s = standard speed (full unbuffed run speed) |
07:14.43 | Shirik | v = dr/dt |
07:14.43 | Shirik | m = mount factor (2.8 for epic flying, 1.0 for epic land, 0.6 for non-epic mounts) |
07:14.43 | Shirik | a = angle of attack |
07:14.50 | Shirik | a = arccos([(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s]) |
07:15.22 | Shirik | sin(a) = ( dz/dt ) / [(m+1)s] |
07:15.23 | Shirik | sin(arccos([(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s])) = (dz/dt) / [(m+1)s] |
07:15.24 | CIA-48 | 03grum 07Ace3 * r59185 10Routes/ (5 files in 3 dirs): |
07:15.24 | CIA-48 | Routes: |
07:15.24 | CIA-48 | - Added some vim-config lines to the files which had it missing |
07:15.25 | CIA-48 | - Updated AutoShow:SetupAutoShow not to bother with disabling of GUIparts. It has been done automaticly by the group container. |
07:15.25 | Shirik | recall that sin(arccos(n)) = sqrt(1-n^2) |
07:15.27 | Shirik | sqrt(1-[(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s]^2) = dz/dt / [(m+1)s] |
07:15.28 | Shirik | [(m+1)s] * sqrt(1-[(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s]) = dz/dt |
07:16.31 | *** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub) |
07:16.31 | *** mode/#wowace [+v Tekkub] by ChanServ |
07:17.54 | ramoz | oh hello big warlock nerf |
07:17.59 | Shirik | good |
07:18.01 | Shirik | they deserve it |
07:18.08 | ramoz | Drain Life and Drain Mana now share a 5 sec cooldown. |
07:18.18 | CIA-48 | 03javek * r59186 10Bidder/ (3 files in 2 dirs): |
07:18.18 | CIA-48 | Bidder: |
07:18.18 | CIA-48 | -Replaced up/down buttons on dkp browser with a scrollbar |
07:18.19 | CIA-48 | -Added text about the right-click feature as people might otherwise not find it |
07:18.22 | *** join/#wowace Pkekyo|wrk (i=d5a1f552@gateway/web/ajax/mibbit.com/x-151fc1e4fe3b8364) |
07:18.25 | ramoz | This is shit, it's cause of the stupid SL/SL build. |
07:18.51 | Grum | -> afk work |
07:19.01 | Civrock | ramoz: Where did you read that? |
07:19.02 | Shirik | Rule #4 of the internet: If something is extremely effective, it's cheap. |
07:19.28 | Shirik | s/internet/online gaming/ |
07:19.38 | *** join/#wowace Pkekyo|wrk (i=d5a1f552@gateway/web/ajax/mibbit.com/x-041df67be1be29d6) |
07:20.22 | ramoz | Civrock: leaked patchnotes on 2.4 |
07:20.28 | ramoz | dunno if its real |
07:20.30 | Civrock | Where? |
07:20.30 | ramoz | seems good enough |
07:20.34 | ramoz | wor |
07:20.39 | ramoz | oh, aimed shot nerfed |
07:21.05 | Primer | sigh, I'm about ready to give up |
07:21.08 | *** join/#wowace Elkano (i=Elkano@WoWUIDev/WoWAce/Elkano) |
07:21.21 | Pkekyo|wrk | g'morning all |
07:21.22 | Primer | I'd just like to see ONE image properly places in the UI at this point |
07:21.24 | Primer | any image |
07:21.30 | Primer | s/places/placed/ |
07:22.50 | CIA-48 | 03javek * r59187 10Bidder_BossAuction/Bidder_BossAuction.toc: |
07:22.50 | CIA-48 | Bidder_BossAuction: |
07:22.50 | CIA-48 | -Updated Interface to 20300 |
07:22.50 | CIA-48 | -Tagged version 1.3 |
07:23.29 | CIA-48 | 03javek * r59188 10DKPmon_BossAuction/DKPmon_BossAuction.toc: |
07:23.29 | CIA-48 | DKPmon_BossAuction: |
07:23.29 | CIA-48 | -Updated Interface to 20300 |
07:23.29 | CIA-48 | -Tagged version 1.3 |
07:23.51 | *** join/#wowace bigzero_ (n=vinaur@c-76-16-127-49.hsd1.il.comcast.net) |
07:24.08 | CIA-48 | 03nevcairiel 07Ace3 * r59189 10Mapster/Mapster.toc: Mapster: empty test commit |
07:24.18 | *** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
07:24.40 | Orionshock | ... i hate but i love AceGUI... |
07:24.42 | CIA-48 | 03nevcairiel 07Ace3 * r59190 10Mapster/Mapster.toc: Mapster: and remove that space again |
07:24.43 | Orionshock | -.- |
07:25.22 | CIA-48 | 03javek * r59191 10GnomeCruncher/ (. GnomeCruncher.toc): |
07:25.22 | CIA-48 | GnomeCruncher: |
07:25.23 | CIA-48 | -Updated Interface to 20300 |
07:25.47 | nevcairiel | i like the name of that addon, but i dont think a addon can crunch gnomes for me :( |
07:27.08 | CIA-48 | 03javek * r59192 10CrushChance/ (. CrushChance.toc): |
07:27.08 | CIA-48 | CrushChance: |
07:27.08 | CIA-48 | -Updated Interface to 20300 |
07:35.31 | Tinyboom | nevcairiel: have to find us first, gnomes are hard to spot you know :åp |
07:35.33 | Tinyboom | :p |
07:35.45 | nevcairiel | nameplates are ftw |
07:35.51 | *** join/#wowace Expiation (n=Corey@cable-216-167-230-227.dyn.personainc.net) |
07:36.04 | Tinyboom | haha |
07:37.46 | nevcairiel | what did blizzard do today |
07:37.51 | Tinyboom | btw: first time ever the eu servers are up before the maintenance is done according to realm status, shouldn't be up in at least 2,5 hours:D |
07:37.52 | nevcairiel | servers back 2.5 hours early? |
07:38.00 | nevcairiel | heh |
07:38.21 | nevcairiel | and that with a patch! |
07:38.26 | Tinyboom | they where up at least as early as 06.30, cause that's when i got up for work:p |
07:38.41 | Tinyboom | aye, ragnarok inc O.o |
07:39.23 | thul | hehe |
07:39.32 | thul | blizzard makes money today |
07:39.32 | thul | good |
07:44.11 | *** join/#wowace kebinusan (n=kebinusa@24-231-250-52.dhcp.aldl.mi.charter.com) |
07:49.09 | Jaxon | Anyone use Lightheaded? Tekkub's page says it'll create TomTom coordinates but I'm not seeing that option. |
07:49.25 | Pkekyo|wrk | fucksake! |
07:49.30 | Tekkub | LH != TT |
07:49.31 | Pkekyo|wrk | bloody teacher keeps waking me up :< |
07:49.36 | Tekkub | and there is no option it just does |
07:49.38 | Jaxon | Oh man |
07:49.39 | Tinyboom | lol Pkekyo| :p |
07:49.49 | Jaxon | I mixed up Lightheaded with TourGuide. I know it is late. |
07:50.01 | *** join/#wowace Tupsi (n=Miranda@217.7.101.202) |
07:50.12 | Tinyboom | Pkekyo|wrk: get a better hiding spot:p |
07:50.27 | Pkekyo|wrk | I'm not hiding, just sleeping on my desk |
07:51.00 | Jaxon | Tekkub: well, it just isn't :( Oh well, just would be nice when I'm feeling mindless. |
07:51.16 | Tinyboom | Pkekyo|wrk: get bigger books to hide behind:p |
07:51.45 | Tekkub | debugstack or it didn't happen |
07:52.27 | Jaxon | Unfortunately Bugsack doesn't have any errors listed for me. |
07:52.45 | Pkekyo|wrk | Tinyboom: don't have books on this subject |
07:53.02 | Pkekyo|wrk | also, I'm behind my laptop monitor :P |
07:57.21 | Tinyboom | Pkekyo|wrk: hehe, at least you don't have 142 bloody dell laptops with vista to configure..... :/ |
07:57.30 | thul | mirroring? :-P |
07:57.38 | thul | or even better, networked mirroring? :-P |
07:58.56 | *** join/#wowace kd3|hate`net (n=kd3@host-12-173-142-252.nctv.com) |
08:00.06 | Pkekyo|wrk | Tinyboom: no, but my schools retarded sysadmin does :p |
08:00.16 | dre^ | can anybody recommend a small / simple mod that registers events and does simple stuff that I might use as a template? (I'm a noob) |
08:00.32 | Tinyboom | already done, setting up users/domain..... cause the one making the image where a slacker and cba to fix it..... |
08:01.26 | Tinyboom | working overtime due to others mistakes and getin paid 50-100% extra ftw:p |
08:01.44 | *** join/#wowace torgo (n=torgo@cpe-70-112-206-37.austin.res.rr.com) |
08:01.48 | Kivin | dre^: Any and every mod is usually going to register events. could you be more specific? |
08:02.02 | *** join/#wowace tedr0ck (n=tedrock@d235-159-75.home1.cgocable.net) |
08:02.03 | dre^ | all I want to do is self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") and do a simple action when that event fires, but so far I can't even seem to uh... get anything to load. like I tried to ChatFrame1:AddMessage in an OnInitialize function, but that's not working, heh |
08:02.31 | Kivin | Might want to rewind and go back to the tutorial |
08:02.36 | dre^ | yeah, like whichi one? |
08:02.41 | dre^ | the only one I've found describes the toc, that's it |
08:03.10 | dre^ | ~tutorials? |
08:03.25 | Kivin | Honestly, dunno. There should be something linked right off wowace.com |
08:03.54 | dre^ | ok there's stuff here :) |
08:04.28 | dre^ | thanks |
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08:07.04 | Pkekyo|wrk | meh! |
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08:15.52 | dre^ | this seems silly, but following the tutorial, when I try to print a simple console message, instead of getting "foo" I get "foo: nil" |
08:16.10 | dre^ | (in the OnEnable function) |
08:16.17 | dre^ | http://wowace.com/wiki/WelcomeHome_-_Your_first_Ace2_Addon |
08:17.01 | Kivin | pastey me the onenable function you're using |
08:17.23 | dre^ | literally just: self.Print("CastDing Loaded.") |
08:17.43 | Kivin | self:Print("CastDing Loaded.") |
08:17.55 | dre^ | yes |
08:17.56 | Kivin | the : pushes 'self' onto the stack ahead of "CastDing Loaded" |
08:18.00 | Kivin | instead of . |
08:18.13 | dre^ | oh wow, I uh... can't see I guess |
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08:18.19 | dre^ | or too much python :) |
08:18.21 | Kivin | A careful distinction |
08:18.54 | Kivin | In Lua, usually any time a function is shared by (possibly) many objects, the first parameter to the function is a pointer to the object that called it |
08:18.58 | Pkekyo|wrk | I fucking hate this guy |
08:19.06 | Pkekyo|wrk | fifth time he's woken me up now |
08:19.16 | Kivin | The : symbol causes the caller to get pushed onto the stack ahead of the arg list |
08:19.17 | dre^ | yeah I'm somewhat aware of basic OO semantics... guess I jsut didn't notice that, heh |
08:20.04 | CIA-48 | 03kaelten 07Ace3 * r59193 10OneVault3/ (OneCore.lua OneVault.lua): |
08:20.05 | CIA-48 | OneVault3: |
08:20.05 | CIA-48 | -SEarching front end, mostly there. |
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08:32.24 | CIA-48 | 03ckknight * r59194 10FuBar_LocationFu/ (LocationFu.lua embeds.xml libs/): |
08:32.24 | CIA-48 | FuBar_LocationFu - use LibJostle-3.0 instead of Jostle-2.0 |
08:32.24 | CIA-48 | P.S. plz don't break kthx. |
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08:39.24 | daved | anyone have any experience with tablet-2.0? i have a few questions.. |
08:39.37 | vhaarr | just ask |
08:39.54 | daved | im trying to create a detached tablet.. i register it, but when i call open, nothing appears |
08:40.01 | daved | is there a good way to approach debugging this? |
08:40.17 | Kivin | don't suppose fontstrings can have highlight textures set to them, or would i have to create a button with a fontstring |
08:40.19 | vhaarr | first thing you should do is look at some examples of detached tablets |
08:40.23 | daved | i have |
08:40.31 | vhaarr | daved: BigWigs_HealbotAssist for example |
08:40.38 | daved | im going off of the BulkMail2 addon |
08:40.52 | daved | which uses a detached table for its configuration, very similar to what im trying to do |
08:41.11 | Arrowmaster | or BigWigs/BigWigs_Extras/Version.lua (i think thats the path) |
08:41.19 | vhaarr | it's not |
08:41.27 | vhaarr | BigWigs/Extras/Version.lua is the path |
08:41.34 | Arrowmaster | bah |
08:41.34 | daved | as far as i can tell im pushing all of the right buttons, but nothing is appearing.. is there any way to get tablet-2.0 to spit out some info on what i might be doing wrong? |
08:41.46 | Arrowmaster | like i ever have Extras actually inside the bigwigs folder |
08:42.15 | vhaarr | daved: pastey the code then |
08:42.18 | vhaarr | Arrowmaster: like anyone cares |
08:43.21 | daved | http://ace.pastey.net/81116 |
08:43.24 | vhaarr | daved: I've no idea what bm2 does, but when I deal with detached tablets like that, I never use :Open |
08:43.31 | daved | RecipeEdit is called when i want to bring up the tablet |
08:43.35 | vhaarr | daved: I use Refresh and Detach |
08:44.21 | vhaarr | daved: you know that your FillRecipeEditTable function doesn't exist when you register the tablet? |
08:44.34 | vhaarr | it's declared local below the :Register.. function |
08:44.52 | daved | new one to me that order matters.. woops :) |
08:45.10 | vhaarr | well if it's not DECLARED then how can it EXIST? |
08:45.12 | Arrowmaster | i take full credit for making that same mistake on prat one |
08:45.13 | Arrowmaster | once |
08:45.28 | vhaarr | daved: anyway use :Detach, not :Open |
08:45.36 | vhaarr | daved: and then :Refresh when the content should update |
08:45.42 | daved | so refresh and detach got me a blank box, i assume that moving that funciton up will give me some juicy innards |
08:46.05 | daved | hmm.. still blank |
08:46.48 | daved | i guess it needs to be before OnEnable |
08:46.55 | daved | file becoming less pretty :( |
08:47.33 | vhaarr | you guess wrong |
08:48.28 | daved | i guess so, because it's still just a tiny empty square |
08:48.31 | vhaarr | daved: read BigWigs_HealbotAssist and BigWigs\Extras\Version code as well, it's not complicated |
08:50.17 | Arrowmaster | the version code is really small |
08:51.23 | Arrowmaster | trust me it didnt take me long to debug BigWigs\Extras\Version when i found a major bug in it, and then discover that i was the one that broke it in the first place |
08:52.20 | daved | a-ha.. table != tablet |
08:53.30 | vhaarr | Arrowmaster: you're making it sound like you had checked in a bug to the version plugin, but I'm guessing you had made some local changes |
08:53.59 | daved | thanks very much guys.. my toy plugin has a UI! |
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08:56.23 | potemkin | which ace2 lib lets you make your own slash commands |
08:56.41 | Arrowmaster | fucking hell, has ms still not fixed XBL, keep getting damn errors on the marketplace |
08:57.43 | Kivin | potemkin: Console |
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09:15.58 | Arrowmaster | great now im a little paranoid, on XBL marketplace the entire videos section of new arivals is full of anime |
09:16.02 | Pkekyo|wrk | going to bed at 10am? ohlols |
09:16.27 | exor|zzz | 2am here : |
09:16.31 | Pkekyo|wrk | Arrowmaster: animefags are everywhere...you should know this by now |
09:16.33 | Arrowmaster | makes me wonder if its because animes are the only videos ive looked at descriptsions of on xbl |
09:16.39 | Pkekyo|wrk | 2am? even more of a pussy then :p |
09:16.54 | daved | vhaarr: another quick quesiton.. it seems like bigwigs version query is using tablet:Attach to "close" the tablet.. when i call attach, the tablet does not disappear.. however, the second time i call it, it returns an error |
09:16.59 | daved | so it looks like it's getting called |
09:17.02 | daved | just not going away |
09:17.54 | vhaarr | how do you call it? |
09:18.46 | daved | http://ace.pastey.net/81117 |
09:19.54 | vhaarr | then I have no idea, it works for me |
09:19.59 | vhaarr | just read my code again |
09:20.01 | daved | ignore the 'hasCheck' line, it's leftover from repeat tries of that |
09:20.19 | CIA-48 | 03ckknight * r59195 10FuBar_LocationFu/ (11 files in 2 dirs): FuBar_LocationFu - update to Rock libs, hopefully this doesn't screw the pooch (which is legal in some parts of Nevada). |
09:20.29 | vhaarr | both my tablets work fine, so just inspect the code further |
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09:22.53 | daved | the only difference i can make out is that your dewdrop handler include dewdrop:Close() but i cant see that being necessary if im not closing using a context menu |
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09:24.09 | CIA-48 | 03nargiddley 07Beta * r59196 10Ace3/AceGUI-3.0/AceGUI-3.0.lua: Ace3 - AceGUI: fix AceGUI-3.0.lua:389: attempt to perform arithmetic on field 'height' (a nil value) |
09:27.22 | daved | interesting, moving back to :Open and :Close fixed it for me |
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09:29.35 | CIA-48 | 03cwdg * r59197 10AnchorsAway/ (AnchorsAway-1.0/AnchorsAway-1.0.lua AnchorsAway.toc): AnchorsAway: update zhCN local |
09:29.50 | CIA-48 | 03kurax * r59198 10BigWigs/Karazhan/ (Attumen.lua Curator.lua): BigWigs: Karazhan: zhCN update |
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09:34.37 | Pkekyo|wrk | booooeeeeerd :< |
09:34.40 | Pkekyo|wrk | ancient norse sucks |
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09:38.59 | Sole | hello everyone |
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09:41.26 | dre^ | hello :) |
09:41.36 | daved | vhaarr: all done and it works great, thanks again for the pointers :) |
09:41.42 | vhaarr | np |
09:41.53 | dre^ | are there any events that fire when one of your spells gets pushback? |
09:43.00 | dre^ | if not, I suppose it would only be possible to tell programatically that pushback has occured by comparing expected cast time to actual cast time... |
09:44.02 | dre^ | hmm, I see that SPELLCAST_DELAYED was removed in 2.0 |
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09:44.56 | dre^ | guess that was being exploited somehow... |
09:45.32 | Laric | anybody got an idea on how I should add a button on item tooltips? |
09:45.57 | dre^ | that sounds like a bad idea to me :) |
09:46.14 | dre^ | you move your mouse to click the button... and the tooltip disappears! |
09:46.27 | dre^ | hard to click what's not there |
09:46.47 | dre^ | actually I think you should totally do it. see how many people give it an honest try. |
09:47.04 | dre^ | release it on April 1 :) |
09:47.04 | Laric | the click to item tooltips that stays until you close them |
09:47.13 | dre^ | oh those kind |
09:47.28 | Laric | for a dkp interface |
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09:47.31 | Jaxon | Laric: I wouldn't add it to the tooltip, I would anchor it outside of the tooltip. |
09:47.50 | elusif | i installed the patch and logged into wow and my auctioneer database is gone |
09:47.54 | elusif | it's only 6 days old |
09:48.04 | elusif | i haven't shut wow down yet is there anything i can do to save it? |
09:48.14 | dre^ | you might be able to like... get the tooltip position / size, and then just draw your own frame next to it |
09:48.21 | Laric | jaxon so I make a frame with the button in it and anchor it to the gametooltip? |
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09:48.48 | Laric | or whatever the clickup itemlink frame is called |
09:49.08 | Jaxon | Yeah, that way you can anchor it to the upper right, inside, outside, left, right, above, below, etc. Otherwise you are getting into positioning it inside the tooltip where you've got to deal with everything that adds lines to that thing |
09:49.28 | Laric | will give it a shot |
09:49.59 | Laric | you dont happen to know the name of the clickup itemlinks? the kinda permanent ones that you have to close manually? |
09:50.12 | Jaxon | Not a clue. |
09:50.19 | Nargiddley | ItemRefTooltip |
09:50.23 | Laric | thanks |
09:50.24 | Nargiddley | or something close |
09:51.20 | Laric | unrelated question. Mapster is that an Ace3 cartographer or? |
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09:55.19 | nevcairiel | Laric: kind of. Mapster is supposed to be very simple and only offer the most basic features. Stuff like gathering or map notes or other advanced features will have to be installed seperately. On a side note, there is GatherMate, a Ace3 gathering addon :) |
09:55.43 | elusif | did anyone else lose their mod settings with the patch or was it just everyone on my realm? |
09:55.45 | Laric | I have that one |
09:56.07 | Laric | but for pure map based things mapster is gonna be the replacement then? |
09:56.11 | nevcairiel | yea |
09:56.15 | Laric | ok |
09:56.35 | nevcairiel | it shows coordinates, allows you to resize the map, removes the fog of war |
09:56.39 | nevcairiel | adds some eye candy |
09:56.42 | nevcairiel | nothing fancy |
09:57.01 | Laric | elusif did your realm change spelling? :) |
09:57.25 | elusif | ? |
09:57.51 | Laric | I didnt loose anything with this patch so I wondered if they somehow renamed your realm |
09:58.03 | elusif | ? |
09:58.07 | elusif | i'm on outland |
09:58.16 | elusif | everyone i've spoken to has lost all their settings |
09:59.12 | elusif | from now on i back them up every day |
09:59.25 | elusif | i was going to do it every week since the last install but that was only 6 days ago :( |
09:59.32 | elusif | my auctioneer databse is priceless :( |
09:59.46 | nevcairiel | if the db is only 6 days old, its not priceless |
10:00.06 | elusif | yes it is |
10:00.16 | elusif | it means i've to wait another 5 days before i can start trading |
10:00.26 | elusif | i could have made 1000s in that time |
10:00.46 | nevcairiel | 1000 silver? good lord! |
10:00.51 | elusif | kek |
10:01.02 | elusif | 1000g! |
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10:01.36 | nevcairiel | just compare current prices and use that as a baseline |
10:01.54 | elusif | yuck. |
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10:13.25 | Pkekyo|wrk | STOP BEING SO BLOODY FUCKING PREGNANT |
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10:13.44 | nevcairiel | what now? |
10:13.58 | Kivin | erm? |
10:14.12 | Pkekyo|wrk | uhm |
10:14.15 | Pkekyo|wrk | wrong chan? |
10:14.26 | Kivin | *blink* |
10:14.26 | nevcairiel | no excuse |
10:14.33 | Kivin | ooook |
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10:16.01 | *** mode/#wowace [+o MoonWolf] by ChanServ |
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10:17.41 | Ellipsis | wait wait wait, Pkekyo| is pregnant? |
10:18.01 | Kivin | *shrug* it's a mystery |
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10:18.27 | nevcairiel | that doesnt sound like he talks about himself tho |
10:18.39 | Pkekyo|wrk | meh, keep getting DCed :< |
10:18.43 | Kivin | holy crap, the anchors are screwed up on UIDropDownMenu are screwed |
10:18.54 | Kivin | -are screwed |
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10:19.08 | Kivin | i anchor it to TOPRIGHT-TOPRIGHT 0, 0 and it ends up like 30px away from where it's supposed to be |
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10:21.42 | Pkekyo|wrk | so, what did the new patch screw up? |
10:24.35 | Grum | now its pregnant |
10:24.53 | Grum | new patch stealthnrefed SL/SL locks .. bwbhahahaha |
10:24.59 | Ellipsis | ? |
10:25.18 | Grum | (someone screamed this morning that Drain Life/Mana now share one 5s cooldown |
10:25.33 | Industrial | 5s?? |
10:25.33 | Ellipsis | they WHAT? |
10:25.46 | Industrial | lolwhat thats.. why? 5 seconds? |
10:25.47 | Kivin | bwahahahah |
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10:25.51 | nevcairiel | i played my lock today already |
10:25.54 | nevcairiel | Drain Life has no cooldown |
10:26.03 | Industrial | they should do that for priests too then :p |
10:26.09 | Industrial | Grum: PEBCAK! |
10:26.36 | Grum | nevcairiel: i dont know it, i am not a lock |
10:26.43 | Grum | i just got amused by someone screaming and whining |
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10:29.57 | nevcairiel | just tested again, no cooldown |
10:30.09 | Ellipsis | someone fails then |
10:30.24 | Ellipsis | and tyvm for scaring me, Grum :( |
10:30.36 | dre^ | did you know there are different regen rates for in / out of combat? |
10:30.45 | Pkekyo|wrk | what did the patch screw up? |
10:31.05 | Grum | dre^: yes ofc? |
10:31.16 | dre^ | I don't know what ofc means |
10:31.22 | Grum | even 2 different ones in combat, inside and outside FSR |
10:31.31 | dre^ | right, I only ever heard of fsr |
10:31.57 | Grum | incombat outside fsr should be equal to out combat |
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10:32.44 | dre^ | (if also outside fsr when out of combat?) |
10:33.08 | dre^ | that would imply that HP regen is all that's affected by combat |
10:34.32 | dre^ | huh yeah. 8 HP / 5 in combat and 21 out of combat |
10:35.00 | Kivin | that 8HP must come from a buff or item, because spirit doesn't give hp5 in combat |
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10:36.34 | MoonWolf | Kivin, not by itself but druids priests and mages get a talent that gives 30% of spirit as mp/5 |
10:36.46 | MoonWolf | oh |
10:36.47 | MoonWolf | wait |
10:36.47 | MoonWolf | hp |
10:36.48 | MoonWolf | nevermind |
10:37.08 | dre^ | hmm let's see |
10:37.48 | dre^ | all I have that's at all related is unrelenting storm |
10:37.55 | dre^ | and that's just for mana afaik |
10:38.15 | dre^ | so says the tooltip, anyway |
10:38.20 | dre^ | no regen items equipped |
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10:40.13 | dre^ | or maybe RegenFu is just being ambiguous |
10:40.30 | dre^ | when I mouse over it, it does indeed say 0 HP regen in last fight |
10:40.47 | dre^ | but it was also showing 8 for the whole fight, presumably because that was the last update of HP regen |
10:41.10 | dre^ | now let's try again with vitality boots on... |
10:41.52 | dre^ | heh ya, now it's floating between 1 / 2 while in combat. and that must be ever 2 seconds, not every 5 |
10:42.05 | dre^ | cause vitality is 4 MP5 / HP5 |
10:43.17 | Fin | I thought it was 6 |
10:43.43 | Kivin | nope, four |
10:43.54 | Fin | oh, fair enough |
10:44.07 | Fin | I got that wrong with the + to all stats enchant as well |
10:44.09 | Fin | odd |
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10:49.29 | Wobin | http://www.youtube.com/watch?v=yLS35kyYlOU |
10:49.30 | Wobin | win |
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10:51.40 | CIA-48 | 03kivin * r59199 10KivinSpamGuard/ (main.lua ui.lua): |
10:51.41 | CIA-48 | KivinSpamGuard: (from dev r16) |
10:51.41 | CIA-48 | - Much GUI optimizations; Fixed glitch which caused check buttons to apply the wrong value. |
10:52.40 | Roath | anyone know where i can read what to look for when i want to move the default blizzard actionbars? (i want the two optional actionbars that are at the bottom to be on top of eachother instead) |
10:53.03 | Kivin | ~framexml |
10:53.03 | purl | Get the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdn.wowinterface.com |
10:53.20 | Kivin | Their sourcecode is in there |
10:53.32 | Kivin | Alternatively, hover your mouse over the frame you want to move and type: |
10:53.32 | Roath | aah, ok, thanks |
10:53.42 | Roath | the frame command, right |
10:53.48 | Kivin | ./run GetMouseFocus():GetName() |
10:53.53 | Kivin | into the console |
10:54.20 | Kivin | figure out it's name, then :ClearAllPoints() and :SetPoint() it where you want it. |
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11:08.37 | CIA-48 | 03xinhuan 07Ace3 * r59200 10Routes/Plugins/Cartographer.lua: Routes: Fix argument list in callback function |
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11:15.34 | CIA-48 | 03hegarol * r59201 10AtlasLoot/Constants/constants.de.lua: |
11:15.34 | CIA-48 | AtlasLoot: |
11:15.34 | CIA-48 | - German update |
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11:53.52 | thul | SADCOW |
11:53.57 | thul | MOO |
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11:59.23 | Maytrix | sup all |
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12:00.02 | Maytrix | anyone know why SetUIPanel is returning nil since the patch? |
12:00.59 | thul | BITCH BE COOL |
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12:36.08 | harldephin | http://www.nytimes.com/2008/01/23/movies/23ledger.html?hp |
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12:41.37 | Kalroth | old! |
12:41.43 | CIA-48 | 03anxarces * r59202 10ProfessionsBook/ (6 files): |
12:41.43 | CIA-48 | ProfessionsBook: |
12:41.43 | CIA-48 | -Reverted to the scanning engine of PB 2.0.x. This should solve some of the latest issues (e.g. PB not scanning, etc.). However, after a new patch or a cleared cache you will experience the scanning lag again. |
12:41.43 | CIA-48 | -Included a list of recipe name exceptions (provided by Blackdove from BookOfCrafts). Reipces should be color coded now correctly, even if the name in the AH and ProfessionsBook are different. |
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12:48.17 | Daemona | ckknight broke locationFU |
12:48.17 | Daemona | QQ |
12:48.36 | Daemona | it doesnt show the zone name anymore on fubar, but still its clickable and has a tooltip |
12:49.14 | JoshBorke | then use a previous version |
12:49.46 | Daemona | he screwed the pooch! |
12:51.05 | cncfanatics | hi all |
12:51.31 | Stan_ | he forgot to update the embeds, too |
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12:57.40 | CIA-48 | 03kurax * r59203 10FuBar_LocationFu/FuBar_LocationFu.toc: FuBar_LocationFu: Removed a dupe zhCN locale file reference in TOC that cause a Rock error |
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13:04.58 | kenlyric | poor gabe http://www.penny-arcade.com/images/2008/20080123.jpg |
13:05.15 | Roath | im trying to check if a player has the shadowform spell, what function should i use, im searching thru the API but cant really find what im looking for |
13:05.49 | Kivin | Roath: Unless there's an API specifically for querying stances, you'll have to walk through the entire spellbook |
13:05.58 | Grum | or better, check talents |
13:06.10 | Kivin | yeah, that might be more prudent |
13:06.10 | Roath | how about PlayerHasSpells? its not documentet thou |
13:06.14 | kenlyric | yeah, talents is the easiest way right now. |
13:06.27 | Roath | so just check if they have the shadowform talent? |
13:06.28 | kenlyric | if you want to see if they have the spell, or if they are in shadowform now? |
13:06.45 | kenlyric | errr *do you want... |
13:07.05 | Roath | nvm, i figured it out >.< |
13:07.06 | Roath | thanks alot |
13:07.09 | kenlyric | victory! |
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13:07.27 | *** mode/#wowace [+v Tekkub] by ChanServ |
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13:11.44 | cncfanatics | anyone who does Ace3 here ? |
13:11.45 | cncfanatics | got a bug |
13:11.49 | cncfanatics | and its anoying the hell out of me :p |
13:12.15 | mort | how on earth can people reach lvl70 and have no idea how to enter an instance in cot |
13:12.56 | cncfanatics | ~seen nevcairiel |
13:12.58 | purl | nevcairiel is currently on #wowi-lounge #wowace. Has said a total of 70 messages. Is idling for 1h 24m 52s, last said: ':)'. |
13:13.08 | kenlyric | mort: there's not much reason to venture there until 70. |
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13:13.13 | Roath | what function do i use to check if a player has a certain talent, or is there no function for it? |
13:13.23 | mort | he is 70 |
13:13.41 | mort | and you can do durnholde with 66 |
13:13.43 | kenlyric | mort>how on earth can people reach lvl70 and have no idea how to enter an instance in cot |
13:13.48 | kenlyric | that's the question I answered |
13:13.52 | kenlyric | you can |
13:13.55 | kenlyric | most people don't |
13:14.38 | kenlyric | most people see they need to go to BM and then are in a party and can't zone in and the rest of the party says "you have to fucking go to durnholde first, noob" |
13:15.41 | SunTsu | kenlyric: Most of the time followed by a "Can you do durnholde with me, then?" |
13:15.47 | kenlyric | right. |
13:16.00 | kenlyric | I know I never went to CoT until I needed it for my kara quest. |
13:16.08 | SunTsu | If you do those guys normally are too worn off to do morass afterwards |
13:16.09 | kenlyric | but I was with a group going for both instances. |
13:16.48 | kenlyric | durnholde really needs a couple of quests to lure you there at 66-67. |
13:17.43 | cncfanatics | http://www.pastebin.ca/869679 someone fix that bug please ? even with SetModuleEnabledState everything is enabled by default |
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13:21.02 | Arrowmaster | durnholde has quests at 66-67 |
13:21.09 | Arrowmaster | you just need to goto cot to get it |
13:21.33 | kenlyric | it's like i'm typing in another language. |
13:21.41 | kenlyric | "to lure you there" |
13:21.48 | Arrowmaster | shal we add an npc in shatt with a quest saying "goto cot noob" |
13:22.19 | SunTsu | Arrowmaster: something like that would be great |
13:22.49 | SunTsu | There are enaoug other "goto"-Quests to get you to places |
13:22.50 | kenlyric | or possibly integrate into the outlands quest line, like the other 14 or so five mans. |
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13:24.55 | Roath | anyone know a function to check if player has a certain talent? (in this case its shadowform, but i intend to use it on other classes and talents) |
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13:29.07 | elusif | is there any easy way to know which gloves are best for my rogue? |
13:29.17 | elusif | i know agi>str+sta |
13:29.34 | elusif | but i'm comparing gloves that have 10 agi + 10 str against gloves that increase my crit strike by 14 |
13:30.41 | SunTsu | elusif: ratingbuster could be of help there |
13:31.00 | Grum | elusif: lvl~36 right? |
13:31.18 | Grum | take the 14crit if you have enough sta (get pants with the ~90g +30sta/10agi) |
13:31.35 | cncfanatics | how does one color text in the chat again ? |
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13:32.25 | Grum | c|rrggbbaa| orso? O.o |
13:33.00 | nevcairiel | cncfanatics: what bug then? |
13:33.35 | cncfanatics | http://www.pastebin.ca/869679 still starts with modules enabled by default |
13:33.51 | elusif | i will look up ratingbuster |
13:33.59 | elusif | i am level 36 yup but i'm aiming for 39 bgs |
13:34.20 | elusif | i like to get the best gear every 10 levels and do bgs for a week |
13:34.49 | elusif | grum: you mean pants with clefthide? |
13:34.54 | elusif | i'm not twinking it like |
13:35.10 | Grum | so? |
13:35.16 | elusif | i'm not spending 90g |
13:35.17 | Grum | i got a pants with that at lvl5 O.o |
13:35.22 | elusif | on leg armour to wear for ten levels |
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13:35.30 | Grum | still got that one with lvl47 now ;D |
13:35.44 | Grum | just missing 4 agi and still win ~12sta |
13:35.45 | elusif | can you lay it out for me like this |
13:35.51 | Grum | not such a bad investment ;) |
13:36.02 | elusif | ap > crit strike < agi > str + sta |
13:36.11 | cncfanatics | nevcairiel: am I doing something wrong again or is it really Ace ? |
13:36.13 | elusif | ap > crit strike > agi > str + sta even |
13:36.22 | elusif | i just need to know what trumphs what |
13:36.30 | Grum | depends on how easily you kill stuff atm |
13:36.37 | elusif | easily enough |
13:36.41 | elusif | all the stuff at my levels |
13:36.50 | elusif | and i'm able to kill people levels higher than me in pvp |
13:37.04 | elusif | people like 5 levles higher when i was 34 |
13:37.05 | nevcairiel | cncfanatics: i'll take a look |
13:37.07 | elusif | if i get them alone |
13:37.07 | CIA-48 | 03oojoo * r59204 10AuldLangSyne/ (15 files in 7 dirs): AuldLangSyne: deDe update |
13:37.20 | Grum | if loved the sta, so i were sta => agi > atp > crit > str |
13:37.42 | elusif | and then i need to know |
13:37.48 | elusif | how much agi is = to one atp? |
13:37.50 | elusif | etc |
13:37.52 | Grum | 2 |
13:37.54 | elusif | it's so complicated |
13:38.02 | Grum | 1 agi = 2 ap, 1 str = 1 ap |
13:38.03 | elusif | and atp = 2 crit? |
13:38.08 | Grum | no |
13:38.29 | Grum | X agi = 1% crit (14 agi i think @ lvl 60) |
13:39.05 | elusif | k ty |
13:39.07 | Grum | # Warriors, hunters and rogues gain 1 ranged attack power for each point of agility. (was 2; changed to 1 in patch 2.0.1) |
13:39.13 | Grum | just wowwiki it :P |
13:39.18 | elusif | :) |
13:39.39 | Megalon | warriors and rogues also got 2? always thought hunters where the only :> |
13:40.21 | Megalon | only getting 1 RAP per agi destroyed the warrior class!!11 :< |
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13:45.21 | kenlyric | we can't bust heads like we use to. |
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13:55.31 | Xinhuan | A kindergarten teacher asked, "What is the shape of the earth ?" |
13:55.32 | Xinhuan | One little girl spoke up: "According to my Daddy -- terrible!" |
13:57.11 | si-m1 | hfhf |
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14:37.58 | pb_ee1 | Heya |
14:38.31 | Ozguli | trying again |
14:38.54 | Ozguli | is there a slash command to hide simpleminimap window? Afaik it's only possible to set a hotkey for it |
14:39.40 | Adys | o/ pb |
14:41.57 | pb_ee1 | omg you answered on #Wowace oO |
14:45.39 | Adys | I am everywhere :P |
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14:52.37 | Mezir|SemiAFK | sup |
14:52.49 | Mezir|SemiAFK | so, id like too get you opinions |
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14:53.24 | Mezir|SemiAFK | im bulding my new ui right now and can't decide what to do when im in a normal party, should i use grid or not? |
14:53.28 | Mezir|SemiAFK | o.o im not quite sure |
14:53.41 | kenlyric | yes |
14:54.20 | Mezir|SemiAFK | but the thins is that i wouldn see the pets for example :/ i always used to buff them |
14:54.24 | kenlyric | if you use grid in raids, you should use it in parties. No reason to have two different interfaces. |
14:54.30 | kenlyric | grid has pets now |
14:54.41 | Mezir|SemiAFK | o_O w00t |
14:55.08 | Mezir|SemiAFK | hm i though the same thing, why bother and use party and grid |
14:55.13 | Mezir|SemiAFK | if grid is enough |
14:55.31 | kenlyric | I used to use grid and then my unitframe pet frames. |
14:56.34 | Mezir|SemiAFK | and anotehr thing i just have no idea how i should set the buttons up (just a sec im gonna post a pic) |
14:57.20 | kenlyric | http://fish.wowace.com/changelog/WowAce/trunk/Grid?cs=58645 |
14:57.49 | kenlyric | greatest moment in grid history. |
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15:02.07 | Mezir|SemiAFK | k heres the pic |
15:02.09 | Mezir|SemiAFK | http://img3.imagebanana.com/img/2skqr619/zjkz.JPG |
15:02.34 | Mezir|SemiAFK | i just have no idea.... (Still very empty ^^ im working from the lower to upper part |
15:06.50 | *** join/#wowace Josh_Borke (n=jk275@WoWUIDev/WoWInterface/LegoBlock/joshborke) |
15:08.06 | Mezir|SemiAFK | you could post pics of your interfaces. maybe ill get an idea from that =/ |
15:08.57 | kenlyric | http://media.abels.us/games/wow/UI_2007-11-23_kenlyric.jpg |
15:09.15 | Josh_Borke | morning |
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15:11.16 | mort | my ui: http://img178.imageshack.us/img178/8678/wowscrnshot012308161141uv2.jpg |
15:14.15 | haste | Mezir|SemiAFK: I bet the UI thread would be a great place to start |
15:15.07 | Paradox | anyone use LocationFu? |
15:15.10 | RaydenU | yes |
15:15.22 | Paradox | you updated it recently? mine seems to not be working |
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15:17.59 | RaydenU | i don't think i have |
15:18.05 | RaydenU | haven't noticed any problems though |
15:18.38 | Kazie | Hey guys.. |
15:18.40 | Kazie | I was wondering.. |
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15:18.56 | Kazie | If you are running a LOT of addons.. is it possible that they will maybe slow/delay each other? |
15:21.17 | Josh_Borke | they won't delay each other, no |
15:21.23 | Josh_Borke | they will slow down your computer |
15:21.31 | kebinusan | I wish the grid config wasnt so convoluted |
15:22.10 | kebinusan | well, just annoys me having to set something active in two different places to get it to display rather than in one place |
15:22.36 | kenlyric | yeah, that's fun. |
15:22.45 | kenlyric | go seven menus deep to turn it on. |
15:22.49 | kebinusan | yeah |
15:22.58 | kenlyric | then another seven menus deept to dispaly it |
15:23.08 | kebinusan | seems like you should go debuff -> enable -> display options for debuff |
15:23.13 | kebinusan | or at least ahve that as an option |
15:23.40 | kebinusan | But with the raid debuff module I dont have to deal with it as much, so *shrugs* |
15:26.00 | Pkekyo| | g'morning all |
15:28.36 | Oojoo | hi |
15:30.56 | Osstia | ~seen thul |
15:30.59 | purl | thul is currently on #wowace. Has said a total of 34 messages. Is idling for 3h 30m, last said: 'BITCH BE COOL'. |
15:31.55 | SunTsu | .o0( I hope he turned off caps by now ) |
15:31.57 | *** join/#wowace Polarina (n=Polarina@unaffiliated/polarina) |
15:32.31 | Osstia | I hope the bitch cooled off |
15:32.59 | Kivin | lol he only said that one thing then never said a peep afterwards |
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15:33.37 | Kalroth | He was talking to himself :) |
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15:34.00 | Kivin | 5x20 Nightmare Vine, 4x Fel Lotus, 5x Primal Shadow, 2x Primal Life, 3x20 Felweed, 1x20 Terocone, 1x20 Dreaming Glory. Not bad for 90 minutes of herb farming |
15:34.12 | Kivin | I could definitely get used to this 280% mount |
15:34.17 | CIA-48 | 03jerry 07Ace3 * r59205 10Grid/Grid/: Grid: (create Ace3 branch) |
15:34.37 | Polarina | I wonder if there is a difference between the FrameXML code on the enGB and the enUS client. |
15:34.51 | Osstia | not bad Kivin, engineer? |
15:34.55 | Grum | kivin: you dont get primal shadow with herb-farming ;D |
15:35.16 | Osstia | You do if you are on my priest. Mote clouds FTW |
15:35.47 | CIA-48 | 03ckknight * r59206 10FuBar_LocationFu/FuBar_LocationFu.toc: FuBar_LocationFu - fix X-Embeds because updaters like WAU are dum. |
15:35.50 | kebinusan | yeah mote clouds are awesome |
15:35.53 | Polarina | Grum: There was a mob he/she killed that drops Primal Shadows; and that mob was about to eat the herb! |
15:36.08 | *** join/#wowace Paradox_ (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
15:36.27 | *** join/#wowace Kalman| (n=delay@dhcp21.public.dc.umich.edu) |
15:36.33 | *** join/#wowace Vegeta]BT[ (n=Vegeta-G@xdsler072.osnanet.de) |
15:36.46 | kebinusan | somehow over the last year my addon memory usage has managed to double... I really should do something about that |
15:38.28 | *** join/#wowace KivinSan (n=Kivin@bas1-kingston08-1167888616.dsl.bell.ca) |
15:38.36 | KivinSan | eww... computer just started making some really awful noises, then shut itself off |
15:38.38 | *** join/#wowace Paradox_ (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
15:38.54 | CIA-48 | 03jerry 07Ace3 * r59207 10Grid/Grid/ (30 files in 4 dirs): |
15:38.54 | CIA-48 | Grid: (Ace3 branch) |
15:38.54 | CIA-48 | _ Remove all locales, statuses, externals (except UTF-8). Clean slate. |
15:38.54 | CIA-48 | _ Remove reference to RosterLib (WIP). |
15:38.55 | CIA-48 | _ Remove Ace2 references, update to Ace3 where applicable (WIP). |
15:39.23 | mesh04 | has anybody found a 2.3.3 patch mirror for macs? |
15:39.35 | Grum | did you check wowwiki for patchmirrors? |
15:39.56 | Osstia | mesh04: no, but I might have the patch on my laptop |
15:40.33 | mesh04 | yes... I'm in Europe though and there is no enGB yet :/ |
15:42.18 | nevcairiel | http://azeroth.mmo-champion.com/download/WoW-2.3.2.7741-to-2.3.3.7799-enGB-patch.exe ? |
15:42.46 | mesh04 | I need the mac one :( |
15:42.51 | nevcairiel | oh |
15:42.53 | nevcairiel | screw you then |
15:42.57 | nevcairiel | use the downloader |
15:43.03 | ckknight | ~literal emulate ckknight |
15:43.04 | purl | "emulate ckknight" is "<reply> (nah, then there's no point, I do this mostly for the power trip|if I do it just for myself, there's no one to gloat to|You know why? Because you touch yourself at night|I lounge on my bed, pantsless, and code addons)" |
15:43.10 | *** join/#wowace ]piggles[ (n=piggles@cpc2-seve12-0-0-cust419.popl.cable.ntl.com) |
15:43.26 | ckknight | lulz |
15:43.41 | Stan_ | lol |
15:43.59 | mesh04 | it's giving me the "can't connect to tracker" since last patch |
15:44.38 | CIA-48 | 03jerry 07Ace3 * r59208 10Grid/Grid/GridCore.lua: |
15:44.38 | CIA-48 | Grid: (Ace3 branch) |
15:44.38 | CIA-48 | _ Add :Debug() |
15:46.08 | Osstia | mesh04: iirc, youc an disable the p2p even on the mac downloader can't you? |
15:46.34 | ckknight | btw, not wearing any pants currently |
15:46.41 | ckknight | so y'all know |
15:46.57 | ckknight | I feel it's important to be open and honest about these things |
15:47.07 | Osstia | but, are you wearing underwears? |
15:47.12 | Osstia | thats the real question |
15:47.14 | ckknight | yea |
15:47.17 | CIA-48 | 03nevcairiel 07Ace3 * r59209 10Mapster/Coords.lua: Mapster: Coords: add a check to avoid a error in the OnUpdate (which really should not have happend in the first place, but who knows) |
15:47.30 | Grum | ckknight: is Ellipsis wearing the pants? |
15:47.35 | ckknight | otherwise I think Ellipsis would get nervous |
15:47.47 | Osstia | I used to play Battlefield 1942 in the nude. It was rather liberating |
15:47.47 | mesh04 | osstia: true but the direct download is striking too |
15:47.48 | ckknight | actually, yes, now she is, she's wearing jeans |
15:47.56 | Grum | hawt jeans? |
15:48.07 | ckknight | they seem to fit her nicely |
15:50.17 | *** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk) |
15:50.26 | *** join/#wowace zac (n=zac@node85.wireless7.outside.ucf.edu) |
15:50.36 | *** join/#wowace mesh04_ (n=root@p548F9B5A.dip0.t-ipconnect.de) |
15:50.53 | Osstia | Does ellipsis get called dude and bro a lot in game? |
15:51.12 | Ellipsis | ...sometimes |
15:51.19 | Ellipsis | more referred to as "he" than anything |
15:51.28 | Osstia | one of my best friends is a female, and plays wow with me daily. and it cracks me up how often she gets called dude |
15:51.38 | Osstia | not that anyone would know. but it still makes me chuckle |
15:52.03 | Osstia | Ellipsis: sorry, didn't know you were around, or I would have addressed the question to you |
15:52.10 | ag` | you can use the expression "dude" not to refer to someone as their sex |
15:52.17 | ulic | is her character male or female? I usually try to call people whatever based on their character, at least until I know otherwise. |
15:52.19 | ag` | but more like "dude", look what I found |
15:52.39 | Osstia | ag`: I can't use dude with a female. it just feels weird |
15:52.49 | Ellipsis | my characters are female |
15:52.55 | ag` | I bet lots of people do |
15:52.57 | ckknight | mine too |
15:53.06 | Ellipsis | and that's why I get called he! |
15:53.08 | Osstia | and yes, all of hers are female. but many of mine are as well |
15:53.22 | ckknight | it's okay, Osstia |
15:53.24 | ckknight | we're still men. |
15:53.33 | Osstia | except my troll, and I kick myself every day for rollinghis ugly ass |
15:54.43 | Osstia | I am lobbying to get blizzard to allow trolls to stand up straight |
15:54.44 | Ellipsis | I find that guys playing female characters are far more likely to assume I'm male |
15:54.49 | Lukian | Xinhuan, how about a priority slider for foreground optimisation? (like auctioneer has) |
15:55.00 | Xinhuan | slider? |
15:55.09 | Xinhuan | won't really work |
15:55.20 | Xinhuan | this isn't windows, with multi-threading technology |
15:55.24 | Xinhuan | its lua, its single threaded! |
15:55.37 | *** join/#wowace DARKGuy (n=DARKGuy@201.211.45.36) |
15:55.58 | ag` | well trolls always were bend over in warcraft I think |
15:55.59 | Lukian | hehe true, the auctioneer one seems to work nicely though, the default 20 causes horrid lag (routes just locks the UI), a setting of "12" is nice |
15:56.04 | ag` | but they're too goofy in wow still |
15:57.25 | Grum | we should make a Ace3 Auctioneer |
15:57.50 | Lukian | that'd be sexy? :p |
15:58.29 | nevcairiel | there is a warning that foreground locks your ui for a few secs ;) |
15:58.33 | Grum | well that is the only mod that has never been aced in any way |
15:58.44 | Lukian | nevcairiel, well 60 seconds isn't exactly a few |
15:59.03 | Grum | then dont make: either a stupidly long route or have a stupidly slow pc |
15:59.12 | Lukian | hehe |
15:59.19 | Grum | not kidding |
15:59.20 | nevcairiel | use background then |
15:59.22 | Grum | you can use background |
15:59.23 | Lukian | but that's why i ran it foreground XD |
15:59.27 | thul | hey ho |
15:59.28 | Grum | that is what it is for |
15:59.32 | Lukian | yeah true |
15:59.33 | thul | I'm back in norway |
15:59.34 | thul | :-D |
15:59.37 | Grum | it even has a disclaimed that it *WILL* lock your UI |
15:59.44 | *** join/#wowace mesh04_ (n=root@p548F9B5A.dip0.t-ipconnect.de) |
15:59.46 | Grum | *disclaimer |
15:59.59 | Lukian | How easy is it to implement a priority option though? |
16:00.57 | Grum | Lukian: why? |
16:01.02 | Grum | you have background |
16:01.03 | Grum | use that |
16:01.03 | *** join/#wowace _Merl__ (n=chatzill@49.80-202-243.nextgentel.com) |
16:01.14 | ckknight | Ellipsis: already, this is how you treat me? |
16:01.22 | Grum | we are doing zillions of calculations, it is not like you can just 'pause' it |
16:01.23 | CIA-48 | 03funkydude 07Ace3 * r59210 10Mapster/Coords.lua: Mapster: Coords: tweaks |
16:01.30 | Lukian | Just gives the user more control over how fast they want the route created as a trade off to how much UI lag they want |
16:01.35 | Grum | you cant go out of context and 'wait' |
16:01.36 | Osstia | if I fall asleep can I get licked? |
16:01.51 | Grum | Lukian: we did: full-stop-lag or nearly no lag |
16:01.53 | ckknight | I has pix of teh licking |
16:01.55 | ckknight | beat that |
16:01.56 | *** join/#wowace shingo2 (n=shingo@p5B056513.dip.t-dialin.net) |
16:01.58 | *** join/#wowace dylanm (n=dylanm@141.213.222.157) |
16:02.18 | Grum | ckknight: you know this pics have to be face-lick |
16:02.25 | ckknight | aw |
16:02.31 | ckknight | I only have a hand-lick |
16:02.48 | thul | hmm |
16:02.51 | thul | I'm beat |
16:02.52 | thul | :-( |
16:02.52 | thul | :-P |
16:02.55 | ckknight | well, I'll do it eventually |
16:02.59 | Ellipsis | O.O |
16:03.25 | Pkekyo| | moo! |
16:03.26 | thul | hmm |
16:03.40 | Osstia | my fingers are cold |
16:03.49 | Grum | Lukian: there is no way to 'lag it out' |
16:04.07 | thul | m00 |
16:04.10 | thul | the internet is for porn |
16:04.18 | Grum | it has to do one set of calculations at a time and that will just fully hold your box if you do it in the foreground |
16:04.45 | *** join/#wowace robotusch (n=robotusc@50A2DA32.flatrate.dk) |
16:04.52 | Grum | in the background it will fill up your 'rest of the cpu' but that will make it slightly jerky as well |
16:04.52 | CIA-48 | 03funkydude 07Ace3 * r59211 10Mapster/Coords.lua: Mapster: Coords: we need that, doh |
16:05.28 | thul | I love Dream Theater so much |
16:05.39 | Funkeh` | ~seen nymbia |
16:05.43 | purl | nymbia <n=nymbia@71-218-153-2.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 10h 8m 11s ago, saying: 'any single '|' will probably cause that error, actually'. |
16:06.18 | thul | ~seen jesus |
16:06.19 | purl | jesus <n=jesus@85.137.48.156.dyn.user.ono.com> was last seen on IRC in channel #kde, 42d 7h 34m 49s ago, saying: 'alguien de españa?'. |
16:06.25 | CIA-48 | 03Tristan * r59212 10FuBar_WindFuryFu/FuBar_WindFuryFu.toc: |
16:06.25 | CIA-48 | FuBar_WindFuryFu: |
16:06.25 | CIA-48 | - Bumped Interface |
16:06.25 | CIA-48 | - Added support for AddonLoader a LoadManager |
16:06.41 | *** join/#wowace Recluse (n=recluseD@adsl-71-145-177-19.dsl.austtx.sbcglobal.net) |
16:06.43 | thul | ~seen ergo |
16:06.44 | purl | ergo <~ergo@siedliszcze.pl> was last seen on IRC in channel #, 1064d 1h 25m 13s ago, saying: 'HELLOW'. |
16:06.45 | thul | :-D |
16:06.47 | thul | hmm |
16:06.48 | thul | wrong ergo |
16:06.49 | thul | :-( |
16:07.05 | Chompers | has anyone ever used darwinbots? |
16:07.06 | CIA-48 | 03nevcairiel 07Ace3 * r59213 10Mapster/Coords.lua: Mapster: move :Refresh to OnInit, that should be early enough and apply soem safety measures |
16:07.32 | *** join/#wowace Roath (n=chatzill@88-212-102-168.vl20-fyn.dhcp.clearwire.dk) |
16:08.06 | Chompers | i had my little plan thing growing, i made its dna mutate a little more often the BAM it mutates into this virus like thing thats replicated a million times and is now eating everything |
16:08.12 | Chompers | *little plant |
16:08.44 | thul | making dna mutate more often is simple. |
16:08.53 | thul | what do you think we have microwaves and uranium 235 for? :-P |
16:09.12 | Chompers | i really didnt expect it to do this |
16:09.18 | Roath | anyone got time to help me with what is proberly a noob LUA problem |
16:09.18 | krka | Roath: Lua is not an acronym. It is a Portuguese word that means moon. |
16:09.20 | Chompers | it just ate everything...a plant :/ |
16:09.55 | thul | natural selection |
16:09.56 | thul | with high pressure |
16:10.03 | thul | and high mutation rate |
16:10.04 | thul | that is the answer to humanities problems. |
16:10.54 | KivinSan | ~asktoask |
16:10.54 | purl | This is IRC. Don't ask to ask a question. Just ask your question and if someone's around, they'll be glad to help. |
16:11.03 | Xinhuan | so |
16:11.07 | Xinhuan | for you Routes users |
16:11.09 | Xinhuan | http://pachome2.pacific.net.sg/~xinhuan/wow/temp.PNG |
16:11.21 | Xinhuan | what do you think if i added code to make the line NOT go into the tracking circle? |
16:11.27 | SunTsu | Roath: How should anyone in the whole world know if there is something one can help you with if you don't say what it is you need help with |
16:11.41 | Kivin | Xinhuan: That's pretty darned cool - as long as it doesn't add a shitload of overhead |
16:11.54 | Xinhuan | http://pastey.net/81128 <-- the overhead |
16:11.55 | Roath | well, i asked the question several times earlier today with no answer, so i figured people didn't have time |
16:11.56 | Xinhuan | for that math |
16:12.11 | Xinhuan | i.e about 5 more lines and a bunch of additions and a sqrt |
16:12.20 | SunTsu | Roath: You just didn't ask anything meaningful |
16:12.33 | Xinhuan | so on a typical minimap only about 3 to 8 lines are drawn on screen |
16:12.38 | Osstia | Xinhuan: thats nice looking |
16:12.44 | Roath | anyway, how come i can move with MultiBarButtomLeft but not with MultiBarButtomRight using the same LUA codes (:ClearAllPoints(); and :SetPoint();) |
16:13.12 | Roath | i want to move MultiBarButtomRight on top of MultiBarButtomLeft |
16:13.20 | Kivin | are you trying to say Bottom or Button? |
16:13.22 | Roath | but it wont let me, i dont even get any errors |
16:13.24 | Xinhuan | because MultiBarButtomRight is the wrong name |
16:13.35 | Roath | >.< |
16:13.37 | Roath | slap me |
16:13.42 | Roath | please, big time |
16:13.49 | Xinhuan | MultiBarButtomRight |
16:13.50 | Kivin | And you definitely should be getting errors |
16:14.02 | Kivin | Butt_n_Right |
16:14.07 | Kivin | Butto_n_Right* |
16:14.13 | Kivin | you've got an M in there |
16:14.13 | Xinhuan | MultiBarB04utt04omRight |
16:14.20 | Kivin | lawlz |
16:14.22 | Xinhuan | hmm i highlighted the wrong bits |
16:14.23 | Xinhuan | LOL |
16:14.29 | Osstia | haha |
16:14.33 | Xinhuan | MultiBarButt04omRight |
16:14.35 | Xinhuan | there |
16:14.52 | Kivin | Roath: Might want to check that you don't have !swatter or something swallowing up your error messages |
16:14.53 | Josh_Borke | Xinhuan: no color please |
16:15.05 | Xinhuan | actually i was right |
16:15.08 | Xinhuan | its Bottom |
16:15.10 | Xinhuan | but Buttom |
16:15.12 | Roath | i use buggrabber and bugsack and check them each time |
16:15.13 | Xinhuan | not* |
16:15.19 | Roath | yeah, fixed it, now it works |
16:15.26 | Roath | i deserve to be slapped >.< |
16:15.33 | Kivin | Your eyes often see what they want to see |
16:15.40 | Kivin | Not what's really there |
16:16.00 | Kivin | Hell, I spent 50 minutes staring at ten lines of code the other night and never realized I was forgetting to pass an argument |
16:16.04 | SunTsu | ~lart Roath |
16:16.04 | purl | overclocks Roath until Roath burns out |
16:16.13 | Kivin | wtf is a lart anyways |
16:16.47 | thul | ~execute billgats |
16:16.49 | thul | :-( |
16:16.50 | thul | i fail |
16:16.50 | Osstia | http://catb.org/esr/jargon/html/L/LART.html |
16:16.52 | thul | ~fail thul |
16:16.53 | purl | thul: Fail. |
16:17.03 | SunTsu | Kivin: Luser Attitude Readjustment tool |
16:17.09 | SunTsu | s/tool/Tool/ |
16:18.39 | thul | http://ulrikft.smugmug.com/photos/245295333-L.jpg <- 130 km/t without lights on an egyptian highway |
16:18.42 | thul | I'm glad to be alive |
16:18.54 | Kivin | km/t? |
16:19.12 | Stan_ | t=h |
16:19.50 | *** join/#wowace Pernicius (i=chatzill@78.52.131.245) |
16:19.54 | Kivin | I do 130km/h on unlit highways on a regular basis |
16:20.33 | thul | well, me too |
16:20.38 | thul | but not without the headlights on |
16:20.39 | *** join/#wowace faCe| (n=face@pD955FA0A.dip.t-dialin.net) |
16:20.40 | thul | that was the point :-P |
16:20.42 | Kivin | =\ |
16:20.47 | Kivin | why wouldn't you have them on |
16:21.05 | thul | .. |
16:21.08 | thul | i was in a taxi :-P |
16:21.33 | *** join/#wowace Kalman| (n=delay@dhcp21.public.dc.umich.edu) |
16:22.28 | Osstia | km/h seems so much fster than mp/h |
16:22.34 | Osstia | i should convert |
16:23.02 | ulic | just need to convert your brain, you vehicle probably already has km/h |
16:23.09 | Osstia | it does |
16:23.17 | Osstia | I just meant in conversation |
16:23.27 | Osstia | it *sounds* faster |
16:24.03 | thul | hehe |
16:24.18 | thul | 130 km/h = 80.778255 mph |
16:24.19 | thul | hmm |
16:24.25 | thul | i wonder how many pyhton-interfaces google got now |
16:24.31 | *** join/#wowace mjc_ (n=mjc@72-17-187-154.ftl.fdn.com) |
16:24.33 | Recluse | too many decimal places to remmeber that and multiply in your head |
16:24.45 | Osstia | see what i mean. I go 85 mph every day to work. But I would feel much cooler saying I was going 130! |
16:25.26 | thul | or, modules. |
16:25.26 | thul | the point was total darkness :-( |
16:25.26 | thul | you evil people :-( |
16:25.32 | CIA-48 | 03pernicius 07pernicius * r59214 10AtlasOfAzeroth/AtlasOfAzeroth/ (AtlasOfAzeroth.toc modUI.lua): AtlasOfAzeroth: some bugfixes |
16:25.46 | Osstia | How was the trip BTW thul? |
16:26.29 | *** join/#wowace I_D (n=me@d54C3F8D1.access.telenet.be) |
16:26.34 | thul | Osstia: it was great :-) had a few fights with the gf, but that is impossible not to have when living on top of each other for two weeks:P weather was great for two weeks, got to see a lot of egypt! and got lots of nice pictures :-) |
16:27.29 | Osstia | good to hear. Thats a trip I would love to make soe day |
16:27.32 | Osstia | some |
16:28.07 | thul | mhm, I should write a book about how to bargain though:P our guidebook was far too conservative with it's "get it down 30-40 max 50%"-estimate |
16:30.43 | *** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
16:32.08 | thul | http://www.apple.com/downloads/dashboard/status/istatnano.html < so sexy |
16:32.23 | *** join/#wowace Gandharva (n=Miranda@dslb-084-057-049-039.pools.arcor-ip.net) |
16:32.49 | *** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
16:33.48 | Roath | hmm, for some reason it wont let me move with the stancebar |
16:34.09 | CIA-48 | 03damjau * r59215 10Whats/ (5 files): |
16:34.09 | CIA-48 | Whats : |
16:34.09 | CIA-48 | - add field static drop item(Alterac Mountains, Arathi Highlands, Ashenvale, |
16:34.09 | CIA-48 | Azshara, Badlands, Blade's Edge Mountains, Blasted Lands, Bloodmyst Isle, |
16:34.09 | CIA-48 | Burning Steppes, Darkshore, Deadwind Pass, Desolace, Dun Morogh, Dustwallow |
16:34.09 | CIA-48 | Marsh, Duskwood, Eastern Plaguelands complete) |
16:34.11 | CIA-48 | - fix item data bug |
16:35.09 | *** join/#wowace hugo (i=hugo@hugo.scnet.cz) |
16:35.17 | CIA-48 | 03kurax * r59216 10FuBar_GroupFu/GroupFuLocal-zhCN.lua: FuBar_GroupFu: zhCN update |
16:35.44 | Roath | does anyone know why this: ShapeshiftBarFrame:ClearAllPoints(); ShapeshiftBarFrame:SetPoint("BOTTOM", "MultiBarBottomRight", "TOP", 0, 5); |
16:35.46 | Roath | wont work? |
16:35.52 | Roath | ofcourse its on two lines |
16:36.24 | *** join/#wowace neenee (n=neenee@a62-251-64-42.adsl.xs4all.nl) |
16:36.40 | CIA-48 | 03rabbit * r59217 10SimpleChatMods/playernames.lua: SimpleChatMods: Fix playernames properly. |
16:36.48 | bigzero_ | won't work in a sense that it doesn't relocate or in a sense that it doesn't even show up? |
16:37.04 | Roath | doesn't relocate, and i dont get any errors |
16:38.43 | nevcairiel | vhaarr: how am i supposed to use the config.lua in SCM now? specific timestamps, the format is set in :Enable() and i cant overwrite it from my poor config.lua anymore =P |
16:39.45 | vhaarr | nevcairiel: oh |
16:40.53 | vhaarr | nevcairiel: that just prefixes "|cff" to the configurable settings? |
16:41.00 | *** join/#wowace theoddone33 (n=jimbob@pool-71-109-96-211.lsanca.dsl-w.verizon.net) |
16:41.03 | nevcairiel | yeah |
16:41.11 | nevcairiel | but its a file upvalue, cant change it afterwards |
16:41.45 | vhaarr | nevcairiel: you're free to edit scm as you please, provided you keep the defaults like they are now |
16:42.15 | Roath | bigzero_: have any idea? |
16:42.28 | vhaarr | whatever you need it sounds like an easy fix |
16:44.35 | *** join/#wowace lasseb (i=lasseb@colargol.tihlde.org) |
16:45.12 | CIA-48 | 03nevcairiel * r59218 10SimpleChatMods/ (config.lua timestamps.lua): SimpleChatMods: add a function to the timestamps module to update the format, can be used in config/myconfig.lua after the format has been adjusted |
16:48.20 | *** join/#wowace Shirik|AFK (n=skullsho@2002:44cc:9fc2:0:0:0:44cc:9fc2) |
16:51.34 | bigzero | Roath: not on my druid atm, so nope |
16:51.53 | Roath | :S |
16:54.01 | Roath | how come it wont let me use this:RegisterEvent("RAID_ROSTER_UPDATE"); ? :S |
16:54.14 | [Ammo] | Roath: you're using a string on your MultiBarBottomRight |
16:54.15 | *** join/#wowace charon (n=thomas@84-75-159-66.dclient.hispeed.ch) |
16:54.29 | [Ammo] | you should use either _G["MultiBarBottomRight"] or MultiBarBottomRight |
16:54.42 | Roath | ok, thanks |
16:54.43 | [Ammo] | Roath: that depends on the type of 'this' |
16:54.55 | Roath | this as in this addon |
16:55.13 | nevcairiel | actually [Ammo], setpoint works with frame names too |
16:55.17 | [Ammo] | oh |
16:55.17 | [Ammo] | meh |
16:55.19 | charon | morning |
16:55.20 | [Ammo] | then I dunno |
16:56.04 | Roath | even with SetPoint("BOTTOM", MultiBarBottomRight, "TOP", 0, 500); it doesn't move (still using the clearallpoints) |
16:56.35 | charon | newbie question of sorts: i installed LoggerHead, but now the embedded Tourist-2.0 complains that BabbleZone-2.2 is required, in a WoW error box, so it seems the whole thing is loaded even before bugsack/buggrabber... what am i doing wrong? |
16:56.56 | [Ammo] | Roath: it's probably a managed frame that snaps back |
16:57.20 | nevcairiel | havent heard of a frame that snaps back o.O |
16:57.30 | Roath | yeah, it moves when MultiBarBottomLeft is toggled on or off |
16:57.31 | [Ammo] | the durabilityframe for instance |
16:57.33 | [Ammo] | you can move it |
16:57.35 | [Ammo] | and then it snaps back :p |
16:57.42 | nevcairiel | but you see the movement |
16:57.46 | Roath | any idea how to prevent it? |
16:57.50 | nevcairiel | and some event toggles it |
16:57.55 | [Ammo] | with durabilityframe I didn't see movement every time |
16:58.12 | [Ammo] | not to mention fucking jostlelib messing with your frame positions |
16:58.24 | [Ammo] | without a way to tell it not to |
16:58.27 | nevcairiel | am i glad that i could get rid of jostle now |
16:58.34 | [Ammo] | yarrr |
16:58.38 | *** join/#wowace Stanzilla (n=Stanzill@84.153.106.133) |
16:58.41 | [Ammo] | ole fubar now has optional jostle :) |
16:58.54 | Roath | how do i force it to go where i want it instead of it moving back to its original position? |
16:59.05 | [Ammo] | try it with a scratch addon |
16:59.11 | [Ammo] | without any other addons |
16:59.18 | [Ammo] | if it still snaps back then shrug |
16:59.18 | Roath | i am :P |
16:59.21 | *** join/#wowace Mezir|SemiAFK (n=smbdy@i3ED6EA7F.versanet.de) |
16:59.21 | [Ammo] | dig in the blizzard code |
16:59.26 | Roath | ok |
16:59.33 | Mezir|SemiAFK | gotta question |
16:59.44 | Mezir|SemiAFK | is there a way to jump while shift is pressed? |
17:00.16 | Roath | whats the adress to that site where i can see the blizz code again? |
17:00.24 | [Ammo] | shift is a modifier key, so that can't be done I guess |
17:00.26 | [dRaCo] | ~framexml |
17:00.27 | purl | Get the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdn.wowinterface.com |
17:00.31 | charon | no LoggerHead users around? :( |
17:00.33 | kovi | unbind shift + space |
17:00.33 | nevcairiel | http://wdnaddons.com/ |
17:00.48 | [dRaCo] | bind shift + space to jump? |
17:00.57 | bigzero | Roath, it's probably updateing the anchor in the onUpdate event handler. It definitelly is in the onShow |
17:01.00 | kovi | its used to bring up bg score frame |
17:01.24 | vithos | and you can rebind that function |
17:01.41 | vithos | i bind scoreboard to ctrl+shift+space |
17:03.01 | nevcairiel | purl, no, framexml is <reply>Get the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdnaddons.com/ |
17:03.01 | purl | nevcairiel: okay |
17:03.05 | nevcairiel | ~framexml |
17:03.05 | purl | Get the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdnaddons.com/ |
17:03.24 | Roath | found out how to move it |
17:04.42 | Fisker- | you can just unbind shift+jump |
17:05.30 | bigzero | Roath, editing values in UIPARENT_MANAGED_FRAME_POSITIONS? |
17:05.52 | *** join/#wowace sag_ich_nicht (i=bitch2k@85-127-137-111.dynamic.adsl-line.inode.at) |
17:05.54 | sag_ich_nicht | hmm |
17:05.58 | sag_ich_nicht | ~lart ckknight |
17:05.58 | purl | whips out a shotgun, trudges over to ckknight, and goes postal |
17:06.13 | sag_ich_nicht | what did you break in locationfu. it's showing up empty in my fubar now >.> |
17:06.22 | ckknight | ur mom |
17:06.26 | ckknight | lulz |
17:07.05 | charon | i get a bunch of errors relating to the libs in locationfu, too |
17:07.19 | charon | FuBar_LocationFu\libs\LibRock-1.0\lib.xml:1: unexpected symbol near '<' |
17:07.29 | Josh_Borke | cknnight fixed the embeds, no? |
17:07.57 | *** join/#wowace Shirik|zZz (n=skullsho@2002:44cc:9fc2:0:0:0:44cc:9fc2) |
17:08.40 | sag_ich_nicht | no errors. |
17:08.48 | sag_ich_nicht | just not displaying/working properly. |
17:08.51 | sag_ich_nicht | lemme enable contracts |
17:11.26 | thul | hmm |
17:11.33 | thul | long time since I've seen sag_ich_nicht |
17:11.47 | sag_ich_nicht | you're not looking properly then. |
17:12.04 | thul | well, I've been in egypt without internets for 2 weeks |
17:13.52 | CIA-48 | 03kurax * r59219 10FreeRefills/ (FreeRefills-zhCN.lua FreeRefills.toc): FreeRefills: Added zhCN localization |
17:14.08 | *** part/#wowace stavmar (n=stavmar@cpe-67-9-165-7.austin.res.rr.com) |
17:14.14 | sag_ich_nicht | which reminds me there is some error either in the rock documentation or in the rock implementation ckknight, i think it was related to AddEventListener and accepting a function, ask Xinhuan about it, if he remembers it |
17:15.07 | *** join/#wowace Uhuru (n=grut@AAnnecy-157-1-56-51.w86-219.abo.wanadoo.fr) |
17:15.33 | Xinhuan | ? |
17:15.43 | Uhuru | Hi, fubar_locationFu don't work since last update, nothing appear |
17:16.05 | Stanzilla | hrhr |
17:16.29 | sag_ich_nicht | anyway, ckknight locationfu isn't throwing any errors with contracts enabled, but still, it's space in the fubar is empty(tooltip works, so it's not something in the detectioncode) :P |
17:16.29 | Xinhuan | Uhuru, you are correct ~_~ |
17:16.39 | Uhuru | no it works |
17:16.51 | EvilGrin | where do I report WowAceUpdater bugs? |
17:16.59 | [dRaCo] | #wau |
17:17.01 | Uhuru | juste the option to enable the display are now disabled by defaults |
17:17.01 | sag_ich_nicht | #wau |
17:17.17 | sag_ich_nicht | wait |
17:17.20 | sag_ich_nicht | oh god damn it ckknight |
17:17.55 | Roath | i figured out how to attach it, now i just need to make it update correctly since it hides with MultiBarBottomRight if hidden :P |
17:18.01 | Ellipsis | it's ok, it's not his fault |
17:18.05 | Ellipsis | I made him break it :( |
17:18.15 | thul | hmm:P |
17:18.15 | sag_ich_nicht | what was wrong with it anyway |
17:18.20 | ckknight | sag_ich_nicht: right-click, show text |
17:18.22 | Uhuru | but locationFu now gives me 11 libraries errors |
17:18.24 | sag_ich_nicht | yes i found it already |
17:18.40 | sag_ich_nicht | you shouldn't have change the default of that setting >.> |
17:18.43 | ckknight | Uhuru: did you fully restart WoW? |
17:18.44 | sag_ich_nicht | *changed |
17:18.50 | Uhuru | ckknight yes |
17:18.50 | ckknight | sag_ich_nicht: it shouldn't've |
17:18.52 | ckknight | *shrug* |
17:19.05 | sag_ich_nicht | ckknight: well it did :P |
17:19.05 | Xinhuan | i know why locationfu broke |
17:19.12 | Arrowmaster | me too |
17:19.20 | Arrowmaster | ckknight never tests before commiting |
17:19.22 | Ellipsis | it's because of fail |
17:19.24 | Ellipsis | pure fail. |
17:19.25 | Ellipsis | actually he did |
17:19.27 | ckknight | yes I did, Arrowmaster |
17:19.35 | sag_ich_nicht | it isn't broken. it just has the default setting changed for no apparent reason. >.> |
17:19.39 | Xinhuan | ck, libFubarPlugin-3.0 has "nil" and "nil" as the Showtext and showicon defaults |
17:19.45 | Uhuru | argh i'm dead cause of repop^^ |
17:19.46 | Xinhuan | you can't set them |
17:19.48 | Arrowmaster | then what was with all the "pls work" stuff in the commits |
17:19.58 | Xinhuan | so on first loadup, they are nil and nil and nothing shows up in the plugin |
17:20.04 | Ellipsis | Arrowmaster: he kept breaking things and hoped one of those tries it would stay fixed? |
17:20.08 | ckknight | Arrowmaster: if I missed something |
17:20.16 | Xinhuan | you have to toggle them in some manner to change the values to true/false rather than nil |
17:20.20 | Uhuru | do you want the errors in a txt filte ? |
17:20.23 | Xinhuan | then they will work |
17:21.50 | sag_ich_nicht | Uhuru SHUT UP AND RESTART YOUR WOW THANK YOU VERY MUCH |
17:21.52 | Ellipsis | Uhuru: no, he found the issue |
17:21.54 | sag_ich_nicht | god damn it |
17:21.55 | sag_ich_nicht | lern2read |
17:22.15 | Uhuru | sag_ich_nicht fuck you asshole ? |
17:22.19 | sag_ich_nicht | no. |
17:22.22 | CIA-48 | 03ckknight * r59220 10FuBar_LocationFu/embeds.xml: FuBar_LocationFu - Include for xml files, not Script. |
17:22.35 | sag_ich_nicht | lern2WAU |
17:22.36 | sag_ich_nicht | >.> |
17:22.48 | Primer_ | JWU > WAU |
17:22.58 | sag_ich_nicht | it's not erroring for me, thus: you are failing at WAU. |
17:22.59 | ShoppingKivin | Uhuru: Don't bother letting sag_ich_nicht bait you. He treats everyone like shit. It's nothing personal. |
17:23.00 | sag_ich_nicht | :> |
17:23.29 | sag_ich_nicht | i am blind to reason AND believe! |
17:23.39 | ckknight | belief? |
17:23.45 | sag_ich_nicht | no, believe. the verb. |
17:23.48 | sag_ich_nicht | that was intentional. |
17:23.54 | Stanzilla | ckknight: libFubarPlugin-3.0 has "nil" and "nil" as the Showtext and showicon defaults <- fail |
17:23.56 | sag_ich_nicht | if you get why, i will send you a cookie. |
17:24.27 | sag_ich_nicht | (hint: it has something to do with sarcasm and religious fanatics) |
17:24.41 | Ellipsis | sag_ich_nicht |
17:24.45 | Ellipsis | why are you so fail? |
17:24.50 | Xinhuan | ya, nil and nil defaults for those 2 settings means that on first installation, the plugin is 1 pixel x 10 pixels high |
17:24.54 | Uhuru | http://pastey.net/81132 -> closetgnome error |
17:24.56 | sag_ich_nicht | Ellipsis no, look |
17:25.00 | Xinhuan | and it'll appears as though its not installed |
17:25.06 | Xinhuan | it only took me 1 hour to figure that out! |
17:25.22 | thul | hmm |
17:25.24 | thul | harsh words :-( |
17:25.37 | Ellipsis | sag_ich_nicht: you use disembedded libs, correct? |
17:25.53 | thul | people are so angry |
17:25.57 | thul | get laid people. |
17:25.58 | thul | it helps |
17:26.03 | thul | trust me |
17:26.06 | thul | :-P |
17:26.07 | sag_ich_nicht | yell the sentence i wrote. once with the verb, once with the noun. it sounds the same, but the meaning is completely different |
17:26.10 | sag_ich_nicht | :> |
17:26.12 | ckknight | thul: no u |
17:26.26 | thul | I get laid more than often enough, I get sore :-( |
17:26.34 | Ellipsis | ... |
17:26.38 | sag_ich_nicht | Ellipsis: duh, thus no errors, i know his error is coming from using embedded ones and the xml being different thus the commit just now |
17:26.43 | ckknight | the spirit is willing, but the flesh is spongy and bruised |
17:26.48 | thul | yeah :-( |
17:26.54 | Ellipsis | then why did you blame him for the error you weren't getting? :P |
17:27.10 | thul | sag_ich_nicht needs to get laid |
17:27.11 | *** join/#wowace dJe781 (n=dje781@ves78-1-89-85-60-113.dsl.club-internet.fr) |
17:27.11 | thul | that is it |
17:27.12 | thul | move on |
17:27.18 | Ellipsis | he does |
17:27.23 | *** join/#wowace Guardix (i=martin_j@87.59.120.228) |
17:27.26 | Ellipsis | I'd do it, but y'know, ckknight has dibs |
17:27.33 | Roath | how do i make a function only fire on certain events? :S (yeah, im a noob, i know) |
17:27.34 | thul | well, I'm male. |
17:27.35 | thul | so.. |
17:27.45 | ckknight | woohoo, dibs! |
17:28.30 | thul | hmm |
17:28.33 | Uhuru | obladi oblada |
17:28.34 | *** join/#wowace echos_ (n=gmarshal@99.166.17.114) |
17:28.40 | thul | I think I'm not very well equipped to being in a long term relationship |
17:28.43 | thul | I'm too self centered |
17:28.45 | sag_ich_nicht | [18:27] <Ellipsis> I'd do it, but y'know, ckknight has dibs <--troll :> |
17:30.39 | Uhuru | one minute of silence for the carlos death |
17:30.43 | Guardix | Roath: local frame = CreateFrame("Frame"); frame:SetScript("OnEvent", func); frame:RegisterEvent("Your_Event"); function func(event) > if event == "Your_Event" then... |
17:30.45 | thul | carlos? |
17:30.55 | thul | btw, why is hugo chavez _so_ fucking stupid? |
17:31.24 | Uhuru | thul http://www.youtube.com/watch?v=EJpXAUXE4Ck |
17:31.24 | ckknight | sag_ich_nicht: how is she a troll? |
17:32.05 | Roath | thanks, but wouldn't that be a bigass line (the one with the if sentence) if i have to check on alot of events? |
17:32.12 | thul | mkey Uhuru |
17:32.14 | thul | weird |
17:32.23 | thul | mmmkey |
17:32.25 | thul | i prefer dream theater |
17:32.31 | Ellipsis | sag_ich_nicht: you like trolls |
17:32.31 | CIA-48 | 03ckknight * r59221 10LibFuBarPlugin-3.0/LibFuBarPlugin-3.0.lua: LibFuBarPlugin-3.0 - should show text and icon by default. |
17:32.32 | Uhuru | very good french artist ^^ |
17:32.33 | Ellipsis | you ARE a troll |
17:32.40 | ckknight | fixt |
17:32.53 | *** join/#wowace ShenDK (n=shen@85.235.225.70) |
17:33.20 | sag_ich_nicht | [18:32] <Ellipsis> sag_ich_nicht: you like trolls <--true |
17:33.28 | sag_ich_nicht | [18:31] <@ckknight> sag_ich_nicht: how is she a troll? <--kek |
17:33.49 | ckknight | but her skin is so soft |
17:33.52 | ckknight | far from troll-like |
17:33.55 | Fisker- | i am legend |
17:34.03 | Guardix | Roath: take a look at this: http://guardix.pastey.net/81134 , thats what i use :) |
17:34.04 | ckknight | ur mom's legend |
17:34.11 | Fisker- | :( |
17:34.36 | Fisker- | i don't like you |
17:34.42 | ckknight | Uhuru: not funny |
17:35.08 | sag_ich_nicht | [18:33] <@ckknight> far from troll-like <--you're playing alliance, right? |
17:35.17 | ckknight | draenei |
17:35.27 | CIA-48 | 03xinhuan 07Ace3 * r59222 10Routes/Routes.lua: Routes: Routes on the minimap will now shorten itself by 5 pixels so it doesn't draw into/over/on/under the tracking circle (of GatherMate or Cartographer_Notes) or the tracking blip |
17:36.31 | sag_ich_nicht | ckknight: trolls have pretty smooth skin actually, it's all the sweat i guess |
17:36.31 | Polarina | Guardix: What happens if the gray item has no sell value? Error. What happens if the gray item is broken (No durability)? Error. |
17:36.39 | CIA-48 | 03xinhuan * r59223 10Cartographer_Routes/Core.lua: Cartographer_Routes: Routes on the minimap will now shorten itself by 5 pixels so it doesn't draw into/over/on/under the tracking circle (of GatherMate or Cartographer_Notes) or the tracking blip |
17:36.43 | sag_ich_nicht | but i'd prefer a female draenei :> |
17:36.52 | Ellipsis | sag_ich_nicht: your mom has smooth skin |
17:37.01 | Guardix | Polarina true, im kinda new at lua :) |
17:37.14 | Polarina | Guardix: Tekkub made that exact same mistake. |
17:37.17 | sag_ich_nicht | Ellipsis: nope, but nice try |
17:37.24 | Josh_Borke | Polarina: who cares? :-P |
17:37.25 | Ellipsis | pfft |
17:37.30 | Ellipsis | obviously I meant on the inside |
17:37.33 | Ellipsis | oh snap |
17:37.39 | sag_ich_nicht | o rly! |
17:38.24 | Guardix | Polarina it's for own use, so i dont really mind the errors =) thx otherwise |
17:38.37 | Polarina | Guardix: :) |
17:39.18 | Guardix | as long as it isn't a big red box error that pops up on the screen |
17:40.27 | Roath | http://guardix.pastey.net/81135-2s8s <- am i doing that right? got alot more events to check |
17:40.54 | Josh_Borke | roath: no, what is up with the function func(event) > if jazz? |
17:40.57 | Josh_Borke | ~pil |
17:40.57 | purl | Programming in Lua, a book written by the authors of the Lua programming language. The first edition is available free online at http://www.lua.org/pil and covers Lua 5.0. The second edition is available in print from most online bookstores, and covers Lua 5.1. |
17:41.21 | Josh_Borke | and you want true/false not TRUE/FALSE |
17:41.28 | Kivin | take out the '>' and bump the if statement down to the line below function func(event) |
17:41.28 | Roath | just using what guardix suggested, im new to coding LUA, so not very good at it |
17:41.29 | krka | Roath: Lua is not an acronym. It is a Portuguese word that means moon. |
17:41.42 | Josh_Borke | roath: read pil |
17:41.47 | Roath | ? |
17:41.52 | Roath | pil? |
17:41.52 | Josh_Borke | ~pil |
17:41.53 | purl | Programming in Lua, a book written by the authors of the Lua programming language. The first edition is available free online at http://www.lua.org/pil and covers Lua 5.0. The second edition is available in print from most online bookstores, and covers Lua 5.1. |
17:42.46 | Guardix | i might take a look at that too :D |
17:43.00 | daved | <PROTECTED> |
17:43.16 | Kivin | a few weeks |
17:43.26 | Polarina | daved:Less that one century is what I can guarantee you. |
17:43.26 | daved | k |
17:44.08 | daved | i'm getting tired of having to email my mod to all of my testers :P |
17:44.27 | Roath | after removing the > and moving the if sentence down it nolonger works |
17:44.29 | Kivin | use googlecode? |
17:44.51 | daved | will gcode auto-create zip files etc? |
17:44.55 | Kivin | no |
17:44.57 | Josh_Borke | daved: no |
17:45.00 | Kivin | just an svn |
17:45.03 | daved | most of my testers arent tech-savvy enough for svn |
17:45.34 | Polarina | daved: That's why mailing lists exists... |
17:46.21 | Josh_Borke | roath: http://guardix.pastey.net/81137 |
17:46.38 | Polarina | daved: Using a revision control system for distribution isn't a great idea. |
17:47.02 | Guardix | MultiBarBottomRight:Show() == FALSE cant be used? it'll be MultiBarBottomRight:IsShown()? |
17:47.16 | Kivin | first, stop upper casing FALSE, this isn't C |
17:47.20 | daved | Polarina: doesn't wowace use a revision control system for distribution? :) |
17:47.28 | Kivin | and :Show() probably doesn't return anything, so there's no point in testing it with == |
17:47.29 | ckknight | me and Ellipsis are bored, someone tell us what to do |
17:47.31 | *** mode/#wowace [+v Shirik|zZz] by ChanServ |
17:47.39 | Josh_Borke | ckknight: work on bugs |
17:47.39 | Polarina | daved: You can also add the email addresses of your testers to your address book and then send a updated version in few clicks. |
17:47.41 | Primer | What sort of debug can I get from SetTexture()? |
17:47.50 | Primer | I can't for the life of me figure out what's wrong |
17:48.05 | Bruners | ckknight: tell me how to make a new trigger in parrot for when feign death is resisted :) |
17:48.07 | ckknight | Josh_Borke: hard to do in a cuddling position |
17:48.16 | Josh_Borke | ckknight: consider it an epic challenge |
17:48.27 | Polarina | daved: How one does it or other doesn't imply that it's a good idea or not. |
17:48.42 | Guardix | Raoth: http://guardix.pastey.net/81139 |
17:48.42 | Kivin | ckknight: Make LibParser not execute my game for critical damage when i summon/unsummon a pet |
17:48.54 | Guardix | Roath* |
17:49.01 | Polarina | daved: In the last century it was a "good" idea to store the year using two numbers. In fact, it wasn't. |
17:49.07 | daved | Polarina: i missed irc |
17:49.14 | bigzero | roath: you could just mess around with the following blizz tabe on load http://guardix.pastey.net/81140 |
17:49.31 | bigzero | might cause taint though |
17:49.31 | ckknight | execute? |
17:49.44 | Primer | everything always comes up as a big green box |
17:49.45 | Stanzilla | I think he means critical error |
17:49.53 | Guardix | he's new to lua, so it'll be a difficult place to start |
17:49.58 | Kivin | LibParser deadlocks the game for a short period when a pet appears/dissapears |
17:50.01 | Silowyi | http://xkcd.com/374/ |
17:50.24 | Xinhuan | primer, did you make your texture size powers of 2? |
17:50.53 | Xinhuan | i told you yesterday if they aren't powers of 2, they don't get loaded correctly |
17:51.05 | kergoth | Silowyi: hahah |
17:51.19 | Polarina | Xinhuan: Depends on the graphic card. |
17:51.28 | Xinhuan | its a wow limitation Polarina |
17:51.31 | Xinhuan | meaning a 600x50 graphic won't work, but a 512x64 will |
17:51.40 | Primer | Xinhuan: at this point I'm testing with existing addon textures and a very very simple XML file |
17:51.45 | Polarina | Xinhuan: Because WoW doesn't enable the extension to do so. :) |
17:51.46 | Primer | but yes, I did |
17:52.29 | *** join/#wowace Wogroipl (n=Wogroipl@s5591207c.adsl.wanadoo.nl) |
17:52.32 | Guardix | 2 4 8 16 32 64 128 256 512 1024 |
17:52.36 | Guardix | and so on |
17:52.36 | Primer | http://sh.nu/p/23884 |
17:53.15 | *** join/#wowace cladhaire (n=cladhair@WoWUIDev/WoWI/Featured/Dongle/cladhaire) |
17:53.15 | *** mode/#wowace [+v cladhaire] by ChanServ |
17:53.16 | Xinhuan | <AbsDimension x="64" y="64"/> <--- its not this size that matters |
17:53.20 | Primer | there's the XML file. In the toc, I'm simply referencing that. The lua file goes something like: function TesticlesOnLoad () local foo = 1 end |
17:53.21 | Josh_Borke | i don't believe testicles is a valid texture... |
17:53.24 | Xinhuan | its the actual graphic size when you load it in a graphic editor |
17:53.26 | Xinhuan | that matter |
17:53.36 | Primer | Josh_Borke: I pulled that from another mod |
17:53.47 | Primer | it's actually GatherOrb.tga from Gatherer |
17:54.08 | Josh_Borke | don't need double \\ in XML |
17:54.09 | Xinhuan | when in XML, there shouldn't be \\ |
17:54.49 | Josh_Borke | http://www.wowinterface.com/downloads/info4152-FaraFrames.html |
17:54.54 | Primer | is there no way to add verbosity? |
17:54.56 | Josh_Borke | is an EXCELLENT mod when learning XML/lua |
17:55.01 | Josh_Borke | Primer: FrameXML.log |
17:55.08 | Shirik | <!CDATA[[ |
17:55.23 | Primer | but that's only written when I exit? |
17:55.34 | Josh_Borke | Primer: no, it's written during login |
17:56.12 | Primer | 1/23 09:54:38.231 Texture TesticlesFrameImage: Unable to load texture file Interface\AddOns\Testicles\Testicles |
17:56.44 | Xinhuan | maybe its your operating system ;) |
17:57.07 | Roath | http://guardix.pastey.net/81143 <- it still doesn't change where the petbar is attached, it hides when i hide the right actionbar, it doesn't update and reattach itself to the left actionbar |
17:57.13 | Kivin | you need an extension if it isn't a .blp or whatever |
17:57.29 | Roath | anyone know what even is fired when an actionbar is toggled? |
17:57.36 | Primer | so /rl doesn't suffice, I have to logout and back in |
17:58.13 | Josh_Borke | if the file doesn't exist at wow start it won't work |
17:58.48 | Primer | I meant the log |
17:58.50 | *** join/#wowace khangg (n=khangg@dhcp-0-17-9a-33-6d-f5.cpe.quickclic.net) |
17:58.54 | Primer | I was tail -f int it |
17:58.55 | Primer | ing |
17:58.57 | Primer | it |
17:59.07 | Primer | guess I should have -F |
18:00.20 | *** join/#wowace cc-work (n=cc-work@204.153.88.3) |
18:00.22 | Guardix | Roath: this is what might cause it http://wdnaddons.com/0337799/FrameXML/UIParent.lua |
18:00.30 | *** join/#wowace YourMomsHero (n=cirish@74.202.196.195) |
18:00.36 | Guardix | you'll have to hook UIParent_ManageFramePositions |
18:01.16 | Primer | let me try to find a texture that I know is being used |
18:01.36 | Kivin | Btw, What table do I add my frame pointer to in order to have the frame hidden on Escape keypress? |
18:01.48 | Roath | hook? how? |
18:01.49 | Primer | ../Cartographer_Treasure/Artwork/Crate.tga: Targa image data - RGB - RLE 32 x 32 |
18:01.54 | Primer | trying that... |
18:03.06 | Xinhuan | are you just cut and pasting the file |
18:03.14 | Xinhuan | or actually opening it up, and saving it as a new file |
18:03.17 | Primer | OMG, it's there! |
18:03.21 | Primer | finally! |
18:03.23 | Guardix | Roath: http://wowwiki.com/HOWTO:_Hook_a_Function |
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18:03.37 | *** mode/#wowace [+o Kaelten] by ChanServ |
18:03.54 | Roath | i dont have any problem anchoring them, its just that they dont update when i change actionbars, for examble, i've set it to attach to the right actionbar if its shown, otherwise its attached to the left if its shown else its attached to the main actionbar, when i hide the right actionbar, the petbar hides aswell instead of attaching itself to the left actionbar |
18:04.57 | *** join/#wowace Srosh (n=Srosh@c222194.adsl.hansenet.de) |
18:05.09 | Primer | heheh that's funny, there's this crate, right in the middle of my screen :) |
18:05.36 | Guardix | Roath: i know, but UIParent_ManageFramePositions() updates the frames's locations |
18:05.53 | Guardix | so therefore you will have to hook it |
18:06.11 | Roath | so i want to hook it is so that my function is used when it updates, right? |
18:06.59 | Guardix | actually you'll make your own version of the function and makes it run instead |
18:07.16 | Guardix | i might be wrong :p |
18:07.45 | Roath | cant i just use AceHooks? |
18:07.51 | Kivin | Xinhuan: Is there a way to make _Progressions/_Herbalism not show nodes on the worldmap? |
18:08.47 | Guardix | Roath: try this http://guardix.pastey.net/81145 |
18:08.48 | Kivin | Oh, it's _Notes that shows the icons |
18:09.12 | Grum | Kivin: ... |
18:09.23 | Kivin | Grum: ...? |
18:09.33 | *** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
18:09.50 | Primer | ok, progress |
18:10.00 | *** join/#wowace ChiLLabiS (i=WinNT@host-83-166-31-165.serva.net) |
18:10.25 | *** part/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no) |
18:10.30 | Roath | Guardix: that only moves with the art behind the petbar, the problem with the petbar hiding with the right actionbar is still there |
18:10.51 | Roath | ... how do i hide the petbar art anyway? its ugly >.< |
18:10.52 | *** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net) |
18:11.03 | *** join/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no) |
18:11.03 | Xinhuan | kivin, dunno |
18:11.14 | Kivin | Xinhuan: I just made the _Notes icons 50% size and that solved the issue |
18:11.18 | *** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
18:11.32 | Kivin | Gas node icons are polluting my map |
18:11.33 | Guardix | Roath: if you use ace or something do /print PetActionBarFrame:GetRegions(), or GetChildren() |
18:11.52 | Guardix | dunno if it's a region or a frame |
18:12.46 | Guardix | if the names return nil, use local a,b,c,d,e = PetActionBarFrame:GetRegions(); a:Hide() |
18:13.13 | Kivin | Blizzard names everything |
18:13.15 | Roath | got it to work now, had some old code left which was making the petbar stay on the right actionbar |
18:13.17 | Roath | works now |
18:13.24 | Roath | thanks alot Guardix |
18:13.32 | Guardix | :) |
18:13.53 | Guardix | np :) |
18:14.10 | CIA-48 | 03ckknight * r59224 10LibRockConfig-1.0/LibRockConfig-1.0.lua: |
18:14.10 | CIA-48 | LibRockConfig-1.0 - add option to hide in combat. |
18:14.10 | CIA-48 | fixes ROCK-112 |
18:14.47 | Josh_Borke | ckknight: way to step up to the challenge of bug fixing in a cuddle position! |
18:15.06 | ckknight | yea, can't use my right hand, though |
18:15.07 | Ellipsis | it was simple once I pointed out he could use his touchpad instead of the mouse! |
18:15.10 | ckknight | fondling |
18:15.50 | Josh_Borke | tmi |
18:16.23 | Ellipsis | don't lie, you like knowing all the juicy details |
18:16.27 | Ellipsis | oh wtf :( |
18:16.30 | *** join/#wowace Josh_Borke (n=jk275@WoWUIDev/WoWInterface/LegoBlock/joshborke) |
18:16.36 | ckknight | sorry, wrong hole |
18:16.45 | Xinhuan | /chuckle |
18:16.49 | Xinhuan | when did you arrive over ckknight |
18:16.54 | ckknight | Monday |
18:17.30 | Xinhuan | spending 2 weeks? |
18:17.55 | *** join/#wowace jy (n=jy@2a01:5d8:52f2:7d08:0:0:0:2) |
18:18.27 | Xinhuan | ... flew over a horde town |
18:18.30 | Xinhuan | T_T |
18:18.35 | Kivin | lol |
18:18.44 | Ellipsis | wait wait wait |
18:18.48 | Ellipsis | Xinhuan is capable of fail? |
18:18.51 | Ellipsis | why was I not informed? |
18:18.54 | Josh_Borke | he does it every day |
18:19.05 | Kivin | Retribution for all the times i've flown over allerian stronghold |
18:19.21 | Xinhuan | well |
18:19.21 | Kivin | Fracking place has to be just in the way of stonebreaker and blackwind |
18:19.22 | Roath | odd, now my wow crashes whenever i do a /console reloadui |
18:19.23 | Xinhuan | i fell |
18:19.25 | Xinhuan | and i used iceblock |
18:19.30 | Xinhuan | then i novaed and ran away and invis |
18:20.36 | *** join/#wowace CrazyBenny (n=s_m@212.11.123.10) |
18:20.41 | Roath | Guardix: any idea if that code makes wow crash on /console reloadui? because it doesn't crash if i dont use it :S |
18:21.05 | Kivin | Needs moar -nil imo |
18:21.18 | Guardix | how crash? |
18:21.32 | Xinhuan | well, trying to resolve -nil will crash lua (and wow) :) |
18:21.40 | Roath | complete wow crash, the error reporting tool comes up and all |
18:21.50 | Xinhuan | possibly a corrupted file |
18:22.12 | Roath | it only does it if i use the code Guardix gave me |
18:22.14 | Osstia | it *sounds* faster -- |
18:22.16 | Osstia | ` |
18:22.21 | Xinhuan | then don't use his code :D |
18:22.22 | Guardix | im cursed ;D |
18:22.32 | Guardix | i might have made a mistake it seems |
18:22.41 | Guardix | but i use something similar myself :O |
18:22.45 | Roath | well, it works :P it just crashes on loading screen |
18:22.46 | Josh_Borke | link the code? |
18:22.53 | Xinhuan | wow may crash if you have a circular frame reference |
18:22.57 | Guardix | http://guardix.pastey.net/81145 |
18:22.57 | Roath | hang on, will paste the new code |
18:23.08 | Xinhuan | for eg, A's parent is B, and B's parent is C and C's parent is somehow set to A |
18:23.10 | *** join/#wowace shingo2 (n=shingo@p5B056513.dip.t-dialin.net) |
18:23.10 | Xinhuan | that will crash it |
18:23.16 | Roath | http://guardix.pastey.net/81148 |
18:23.17 | Josh_Borke | that's bad, mmkay? |
18:23.21 | Xinhuan | its one of those obscure bugs ;d |
18:23.25 | Josh_Borke | you didn't properly hook the function |
18:24.16 | Guardix | local orig_foo = foo;function foo(a1, ...); return orig_foo(a1, ...);end, then? |
18:24.27 | Guardix | is that the only way? |
18:24.41 | Xinhuan | btw you can't hook UIParent_ManageFramePositions, it is required by blizzard code to be secure |
18:24.47 | Xinhuan | you can only secure hook it |
18:24.49 | Mezir|SemiAFK | can somebody pls help me with a macro? |
18:24.55 | Josh_Borke | ~asktoask |
18:24.56 | purl | This is IRC. Don't ask to ask a question. Just ask your question and if someone's around, they'll be glad to help. |
18:25.00 | Roath | how do i secure hook it then? |
18:25.02 | Xinhuan | also, you must not attempt to move those frames in combat |
18:25.05 | Xinhuan | or you will error |
18:25.16 | Ozguli | is there any addon that could... |
18:25.19 | Xinhuan | those frames you tried to setpoint are all protected frames |
18:25.20 | Guardix | Xinhuan, i somehow can :O |
18:25.23 | Josh_Borke | or something http://guardix.pastey.net/81149 |
18:25.30 | Ozguli | estimate how long I can spam some spell before running out of mana? |
18:25.39 | Mezir|SemiAFK | its supposed to consume water food, but (As i dont want it to display the error message) i want it to use mana cookies and there are non THAN it shall use food+water |
18:25.42 | Xinhuan | means you aren't in combat |
18:25.46 | Xinhuan | if you can |
18:25.47 | Guardix | http://guardix.pastey.net/81151 this works for me |
18:25.57 | Mezir|SemiAFK | *if |
18:26.12 | Xinhuan | yeah the durability frame and stuff aren't protected |
18:26.14 | Guardix | it moves the frames in the function without returning to theirs original positions |
18:26.15 | Xinhuan | you can move them |
18:26.20 | Mezir|SemiAFK | atm it looks like this: |
18:26.26 | Xinhuan | but ACTION BARS and buttons CANNOT be moved in combat |
18:26.29 | Xinhuan | don't bother trying |
18:26.50 | Mezir|SemiAFK | can't paste -.- |
18:26.56 | Josh_Borke | Mezir|SemiAFK: use pastey.net |
18:27.14 | Guardix | ye, i know that |
18:27.26 | Primer | hrmm, if something expects an int, can I pass a float? |
18:27.30 | Guardix | ./slap self :O |
18:27.37 | Josh_Borke | Primer: ~pil |
18:27.39 | Kivin | Primer: all numbers in Lua are doubles |
18:27.43 | Josh_Borke | Primer: lua doesn't have strict types |
18:27.55 | Primer | ok, just making sure |
18:28.12 | Roath | so because i cant move them in combat is making my wow crash on loading screens? O.o |
18:28.16 | Kivin | You have to manually strip off the decimal places if you want a pseudo-integer |
18:28.23 | *** join/#wowace m4rku5 (n=markus@cl-2320.ham-01.de.sixxs.net) |
18:28.55 | Ellipsis | ~seen Toadkiller |
18:28.57 | purl | toadkiller <n=dnester@adsl-75-30-187-11.dsl.pltn13.sbcglobal.net> was last seen on IRC in channel #wowace, 47d 16h 6m 38s ago, saying: 'no it needs to swallow a bear which swallowed a man'. |
18:28.57 | Guardix | is there an other way to find out if a function is secured than testing a normal hook first and then a securehook? |
18:29.03 | *** join/#wowace krka_ (n=krka@c83-250-42-60.bredband.comhem.se) |
18:30.10 | Roath | the petbar doesn't move at all if i wrap the entire function inside securehook() |
18:30.54 | *** part/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no) |
18:30.57 | Guardix | you cant move the buttons |
18:31.19 | Guardix | ShapeshiftButton1:SetPoint("BOTTOMLEFT", PetActionBarFrame, "TOPLEFT", 5, 5) |
18:31.31 | Guardix | as Xinhuan said you cant move buttons in combat |
18:32.03 | Xinhuan | you cannot move a protected frame, or any of its parents, when in combat |
18:32.06 | Primer | ok, so now I'm to the point where I'm trying to move the image within my frame. Seems I'm to use SetTexCoord() for that |
18:32.09 | Xinhuan | simple as that |
18:32.20 | CIA-48 | 03kurax * r59225 10SmartQueue/ (Locale-zhCN.lua SmartQueue.toc): SmartQueue: Added zhCN localization |
18:32.28 | Xinhuan | primer |
18:32.30 | Xinhuan | read this link |
18:32.30 | Primer | or not |
18:32.37 | Xinhuan | http://www.wowace.com/forums/index.php?topic=10684.0 |
18:33.04 | kebinusan | http://www.lawforkids.org/toons/view_toon.cfm?id=5 heh |
18:33.30 | Primer | Xinhuan: this is where I'm confused. It seems that SetTexCoord only moves the "viewport", except I want to move the texture within the fame |
18:33.45 | Xinhuan | then you :SetPoint() the texture |
18:33.51 | *** join/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no) |
18:33.56 | Xinhuan | simple? |
18:33.56 | Primer | ahhh |
18:34.02 | Primer | yes |
18:34.08 | Primer | Xinhuan: thanks for all the hand-holding btw |
18:34.12 | Primer | I really appreciate it |
18:34.16 | Xinhuan | a frame/texture etc can have more than 1 anchor point |
18:34.22 | Xinhuan | so you may need to :ClearAllPoints() |
18:34.27 | Xinhuan | before you set a new anchor point |
18:34.32 | Primer | ok |
18:35.03 | Xinhuan | :SetPoint("point", frame, "relativepoint", xoffset, yoffset) |
18:35.12 | Kivin | What's the name of the table I add my frame to so it gets hidden on Escape key-presses? |
18:35.23 | Xinhuan | :SetPoint("point", xoffset, yoffset) <-- assumes frame to be the texture's parent, and "relativepoint" == "point" |
18:35.23 | Roath | Xinhuan: i know that, i will make a check so its move if no in combat, but since i am not in combat when im testing it, how come my wow crashes when i do a reloadui? |
18:35.44 | Xinhuan | :SetPoint("point") <-- assumes frame to be the texture's parent, and "relativepoint" == "point" AND x and y offsets to be both 0 |
18:35.49 | Xinhuan | i don't know roath |
18:35.50 | Josh_Borke | Xinhuan: hey! thanks for that write-up on set texture coordinates |
18:35.54 | Josh_Borke | Xinhuan: it all clicks now! |
18:36.12 | Xinhuan | no code should be allowed to crash wow, you can report your case to UI forums to slouken or technical supoprt forums |
18:36.26 | Xinhuan | and they will handle it |
18:36.48 | Xinhuan | Josh_Borke, no problem! the wowiki description is just terrible |
18:36.48 | *** join/#wowace jy (n=jy@2a01:5d8:52f2:7d08:0:0:0:2) |
18:36.56 | Xinhuan | although mathematically correct (and useless) |
18:37.01 | Josh_Borke | aye |
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18:37.09 | Josh_Borke | copy your description to the wowwiki entry :-P |
18:37.28 | Roath | http://guardix.pastey.net/81156 it is hooking it securely now, still wow crashes :( |
18:38.04 | Pkekyo| | g'morning all |
18:38.30 | Xinhuan | yeah, its probably some wow silliness |
18:38.43 | Guardix | Roath: does it still crash with http://guardix.pastey.net/81157 ? |
18:39.06 | Guardix | still wasnt the right word :p |
18:39.06 | mort | /o t Thick Netherscale Breastplate |
18:39.10 | Guardix | does it crash with* |
18:39.10 | mort | fc |
18:39.23 | Pkekyo| | why is it so that NO addons calculate rested xp the same way? |
18:39.28 | Roath | checking |
18:39.33 | Xinhuan | Pkekyo|, i explained this a while back :D |
18:39.54 | Xinhuan | do you want to hear it again? |
18:39.54 | Roath | yes, still crashes |
18:40.00 | Pkekyo| | two of my addons are fully rested at 100%, another one at 150% and a third one at 200%, if memory serves |
18:40.05 | Pkekyo| | Xinhuan: yes, I wasn't here for that :) |
18:40.17 | Kivin | Pkekyo|: KivinConsoleXP Reports 150% with full rested |
18:40.18 | Xinhuan | ok. rested bonus is capped at "30 bubbles" by wow's definition |
18:40.25 | Roath | http://guardix.pastey.net/81158 <- only moves them if not in combat (should be right) |
18:40.36 | Xinhuan | 1 bubble is the section of bar on your xp bar |
18:40.52 | Xinhuan | and 20 bubbles consists of 1 level |
18:40.58 | Guardix | Roath true |
18:40.59 | *** join/#wowace Livid` (n=blah@82-38-198-78.cable.ubr04.shef.blueyonder.co.uk) |
18:41.10 | Xinhuan | what this means is that if your rested bonus spills over to the next level |
18:41.20 | Xinhuan | your next level's bubbles is worth more experience points |
18:41.33 | Pkekyo| | Kivin: I'm not using that though :) |
18:41.46 | Kivin | Pkekyo|: I'm aware. Just saying... |
18:41.49 | Pkekyo| | oh |
18:41.53 | Xinhuan | so some addons use the "current level's bubble value" to calculate |
18:41.59 | Xinhuan | some addons use the next level's bubble value |
18:42.04 | Xinhuan | and some don't even use that |
18:42.08 | Kivin | I use GetRestedXPExhaustion() or something |
18:42.20 | Xinhuan | yes that just returns an integer |
18:42.20 | Pkekyo| | oh |
18:42.31 | Kivin | And work that against the amount of XP in my current level |
18:42.39 | Pkekyo| | so...what addons are correct? :p |
18:42.50 | Xinhuan | all the addons are correct |
18:42.59 | Xinhuan | they just use different base bubble values |
18:43.02 | Pkekyo| | oh |
18:43.19 | Xinhuan | on top of that patch 2.3 changed the amount of xp needed to lvl from lvl 30-60 |
18:43.19 | Kivin | return math.round( (player.GetXPExhaustion() / player.MaxXP()) * 100 ) |
18:43.27 | Xinhuan | so, some addons aren't even updated |
18:43.36 | Xinhuan | to the new exp-per/lvl |
18:43.40 | Pkekyo| | meknows, Xinhuan...that's the only reason I was able to get a second char past lvl 40 :p |
18:43.50 | Xinhuan | where 5% of that is the bubble value of that lvl |
18:44.11 | Xinhuan | every 8 hours earns you 1 bubble of rested, 30 bubbles is the cap (10 days) |
18:44.39 | Xinhuan | when not in an inn, rested accumulates 4x as slowly (32 hours per bubble) |
18:44.48 | CIA-48 | 03jerry * r59226 10Talented_Data/Talented_Data.toc: Talented_Data: update to 2.3.3 |
18:45.06 | Xinhuan | since one level has 20 bubbles, its "common" to say rested is capped at 150% of the current lvl |
18:45.14 | Xinhuan | which isn't quite true, since next lvl's bubble is worth more |
18:45.28 | Xinhuan | your rested could be enough to even spill across 2 lvls |
18:45.46 | Roath | odd, now that i use InCombatLockdown() to check, the petbar wont move >.< |
18:46.06 | m4rku5 | so Xinhuan say you are at 0XP of your current level and are max-rested and you dont do quests - only kill mobs - on lvl up how many % of the next level do you have |
18:46.27 | Roath | http://guardix.pastey.net/81160 |
18:46.56 | Xinhuan | i can't tell you that |
18:46.59 | m4rku5 | ;P |
18:47.01 | Xinhuan | without knowing the exact bubble values |
18:47.06 | m4rku5 | so it should be more then 50.0% ? |
18:47.09 | Xinhuan | yes |
18:47.09 | m4rku5 | or less |
18:47.10 | m4rku5 | ok |
18:47.11 | Xinhuan | more |
18:47.12 | Osstia | less |
18:47.16 | Osstia | isn't it? |
18:47.35 | Xinhuan | because every mob you kill, 100% of the exp is normal exp, you gain another 100% from rested |
18:47.51 | Xinhuan | so the rested gets shifted to the right |
18:47.59 | Osstia | ahh, that makes sense |
18:48.13 | Kivin | that's why GetRestedXPExhaustion returns twice your actual rested xp points |
18:48.31 | m4rku5 | so 150% rested when you start at 0XP will do for 3 levels ? |
18:48.39 | m4rku5 | because for doing one level you only use up 50% ? |
18:48.40 | Kivin | not quite |
18:48.42 | Xinhuan | yes |
18:48.45 | Xinhuan | well not quite |
18:48.50 | Xinhuan | because bubble values are different |
18:48.55 | Xinhuan | but its about tere |
18:49.08 | Kivin | At Lv 20.00000 with 150% rested, you have enough rested for 20-21 three times |
18:49.13 | Guardix | Roath: try to parent the frames to UIParent |
18:49.16 | Kivin | but 21-22 and 22-23 cost more than 20-21 |
18:49.20 | m4rku5 | so after level up you will see a slightly lesser % value ? |
18:49.45 | Xinhuan | yes, because if the addon divides by your current lvl's bubble base, it'll be dividing by a larger number |
18:49.52 | m4rku5 | kk :) |
18:50.02 | Osstia | I hate cleaning up after people. 28GB of shit, absolute shit on a citrix server... |
18:50.03 | Guardix | Roath i dont even think SetParent() is necessary |
18:50.24 | Kivin | eww citrix |
18:50.28 | Osstia | yes, ewww |
18:50.45 | Kivin | I had to use my terminal through a citrix proxy at a call center for a spell |
18:50.52 | Kivin | Was the laggiest peice of garbage |
18:50.56 | Osstia | yep |
18:51.06 | Osstia | I have ~235 users in India that use it |
18:51.16 | Osstia | and about 1500 here stateside |
18:51.20 | Kivin | India, oh lordy |
18:51.36 | m4rku5 | meh nx > ciritx / windows-tss |
18:51.37 | Kivin | You're an admin for some company, then? |
18:51.44 | Osstia | yeah |
18:51.56 | Osstia | Jack of all trades/Maste of none |
18:52.04 | Josh_Borke | my firefox isn't acid2 compliant :-( |
18:52.11 | Primer | hehe I have the image movine |
18:52.15 | Primer | moving |
18:52.39 | Guardix | Roath: http://guardix.pastey.net/81163 |
18:53.43 | NivFreak | gdi |
18:53.48 | NivFreak | armory is retarded |
18:53.58 | Kivin | yes, yes it is |
18:54.18 | Osstia | yeah niv, I don't think many would argue with you |
18:54.58 | NeoTron | I wonder if the 4 piece bonus of lock T6 is better than the combined "betterness" of pick and choose pieces (kaz' leggings, illidan headpiece, archi or even vashj robes etc) |
18:55.16 | NeoTron | I think it probably is |
18:56.06 | Uhuru | Osstia pr0n is not shit ^^ |
18:56.14 | Osstia | haha |
18:56.14 | Roath | Guardix: yeah, that works, but i still need to figure out how to proberly test if the player is in combat or not, the InCombatLockdown() might work, but i dont know what it returns if player is in combat |
18:56.28 | Osstia | if it were pr0n, I might not have complained |
18:56.42 | Osstia | I would have at least been amused sorting through it and deleting |
18:56.59 | Osstia | I backed up over 400GB of Gay pr0n to a backup tape here once |
18:56.59 | Guardix | Roath try to use it in combat |
18:57.09 | Guardix | to see if it still crashes |
18:57.12 | Roath | ok |
18:57.24 | Uhuru | Gay pr0n :/ |
18:57.30 | Osstia | yeah |
18:57.37 | Guardix | otherwise try to set all the frames's parent to UIParent, im not sure if they all are so by default |
18:57.51 | Osstia | My boss is gay, and brought in a "friend's' computer for me to work on. and asked me to back it up |
18:58.11 | Osstia | it had ~500GB of data, so I dumped it on an iSCSI share for a weekend while I worked on the machine |
18:58.24 | Osstia | but I forgot about it and it hit a weekely backup tape |
18:58.43 | Osstia | so somewhere in our tapes at our storage vault is 400GB of Gay pr0n |
18:58.52 | m4rku5 | LOL ;D |
18:59.07 | Guardix | :< |
18:59.23 | Roath | need to find something to attack >.< |
18:59.32 | Guardix | ;P |
18:59.34 | Josh_Borke | roath: go to a lowby area |
18:59.40 | Josh_Borke | and just stand on something weak |
18:59.40 | Mezir|SemiAFK | how do i tell a macro: Use X Only if theres no Y |
18:59.45 | Osstia | go fist boars outside Org |
18:59.46 | Josh_Borke | Mezir|SemiAFK: you can't |
18:59.50 | Mezir|SemiAFK | dang -.- |
18:59.54 | Roath | im on my hunter alt, need to run out of orgrimmar... damn these short legs |
19:00.12 | Mezir|SemiAFK | is there at least a way to delete the error message? |
19:00.19 | Osstia | go go cheetah |
19:00.26 | Josh_Borke | no, get an addon to eat teh error messages |
19:01.32 | Roath | Guardix: it doesn't crash or anything, but then again the frames were placed where they should before combat |
19:02.41 | Guardix | what about this: http://guardix.pastey.net/81164 ? |
19:03.26 | *** join/#wowace Paradox_ (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com) |
19:03.45 | Roath | thats the old code? |
19:04.20 | Roath | my code is different now, will post it |
19:04.34 | Roath | http://guardix.pastey.net/81165 |
19:06.50 | CIA-48 | 03trasher * r59227 10AtlasLoot/Constants/constants.fr.lua: |
19:06.50 | CIA-48 | AtlasLoot: |
19:06.50 | CIA-48 | - frFR update |
19:07.35 | Roath | nevermind guardix, it all works now :) will work on the incombat check tomorrow |
19:07.41 | Roath | need to raid now :P |
19:07.44 | Roath | thanks alot |
19:07.46 | Guardix | ok then :p |
19:07.49 | Guardix | np |
19:08.22 | Roath | just one last thing i forgot, what was the command you suggested to get the texture name for the petbar? |
19:09.06 | Roath | seems like i accidentally removed the code that hid the textures :P |
19:09.06 | Guardix | local a,b,c,d,e (depends how many regions) = PetActionBar:GetRegions(); a:Hide() |
19:09.15 | *** join/#wowace KarlThePagan (n=andross@216.229.170.65) |
19:09.15 | *** mode/#wowace [+v KarlThePagan] by ChanServ |
19:09.22 | Guardix | if it isn't a |
19:09.24 | Guardix | try with b |
19:09.29 | Guardix | and so on :) |
19:09.45 | Roath | i think think it was that, you gave me a code i could use in the chat ingame |
19:09.50 | Guardix | and if there are more than 5 regions just change it to a,b,c,d,e,f |
19:10.09 | CIA-48 | 03kurax * r59228 10AckisRecipeList/Locals/ARLLocals-zhCN.lua: AckisRecipeList: zhCN update |
19:10.22 | Roath | and i think it was GetFrame or something you used, which worked for me |
19:10.35 | Guardix | ./script local a,b,c,d,e = PetActionBarFrame:GetRegions(); a:Hide() |
19:10.49 | Guardix | GetChildren() |
19:11.07 | Guardix | the texture might be called PetActionBarFrameTexture |
19:11.11 | Guardix | thats my guess :p |
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19:12.28 | Roath | still not the one you gave me, it printed the names of the xml frame (i think, not sure) which had the name of all the textures it used |
19:12.34 | Gnarfoz | what's the difference between these two patterns?: ^([^%s]+) ([^%s]+) and ^(%S+) (%S+) |
19:12.55 | Guardix | ah |
19:13.01 | Guardix | ./print it is |
19:13.07 | Roath | aah |
19:13.11 | Guardix | ./print PetActionBarFrame:GetChildren() |
19:13.26 | Guardix | or regions |
19:13.38 | Roath | got it |
19:13.58 | *** join/#wowace MentalPower|Gone (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower) |
19:13.58 | *** mode/#wowace [+v MentalPower|Gone] by ChanServ |
19:16.27 | *** join/#wowace Paene (n=Jim@24-236-181-169.dhcp.mrqt.mi.charter.com) |
19:16.35 | *** join/#wowace LLuNaH (i=ircap@eu85-86-39-174.clientes.euskaltel.es) |
19:16.42 | LLuNaH | 06hola |
19:17.31 | Paene | hi |
19:17.51 | LLuNaH | 06hola Paene ke tal? |
19:18.10 | Primer | don't people get banned for using colors? |
19:18.16 | kadrahil | and not speaking english.. |
19:18.42 | LLuNaH | 06I don`t speak english |
19:18.50 | LLuNaH | 06spanish |
19:18.59 | *** join/#wowace Adirelle (n=Guillaum@195.167.228.58) |
19:19.11 | rubik | yeah.. everyone knows spanish is purple. duh++ |
19:19.17 | Primer | sà |
19:19.31 | *** join/#wowace Gngsk (n=Gngsk@c-69-138-213-251.hsd1.md.comcast.net) |
19:19.31 | LLuNaH | 06ok |
19:19.37 | *** join/#wowace Livid`` (i=blah@82-38-198-78.cable.ubr04.shef.blueyonder.co.uk) |
19:19.39 | kergoth | LLuNaH: stop using color. |
19:19.50 | LLuNaH | 06no se quitarlo |
19:20.02 | Primer | L2IRC |
19:20.29 | Kivin | |
19:20.29 | Kivin | Hablando con los colores, por favor, dejar de |
19:20.53 | *** mode/#wowace [+b *!*i=ircap@*.clientes.euskaltel.es] by kergoth |
19:20.53 | *** kick/#wowace [LLuNaH!n=kergoth@neutrino.joshua-colp.com] by kergoth (Adios.) |
19:21.03 | Gngsk | lulz |
19:21.08 | Primer | jeje |
19:22.27 | rubik | lol.. "Adios." <-- so great |
19:23.01 | Lukian | rofl! A hunter has his pet named after a dps warrior! I wonder what the effects on their damage meters is XD |
19:23.06 | nevcairiel | most of the people using colors on irc dont even notice |
19:23.17 | nevcairiel | he probably was no bad person |
19:23.20 | *** join/#wowace lolinternet (i=bitch2k@85-127-194-201.dynamic.adsl-line.inode.at) |
19:23.28 | Kivin | the ban seems a bit harsh |
19:23.31 | rubik | yeah.. until those of us with text terminals tell them |
19:25.36 | *** join/#wowace Azurewrath (n=Azurewra@83.243.116.62.static.cablesurf.de) |
19:26.21 | CIA-48 | 03gnarfoz * r59229 10BigWigs/SC/Vashj.lua: |
19:26.21 | CIA-48 | BigWigs: SC/Vashj (de_DE): |
19:26.21 | CIA-48 | - update engage_trigger 1, 2; please contribute deDE for 3 and 4! |
19:26.22 | CIA-48 | - add phase3_trigger |
19:26.22 | CIA-48 | - enable "static charge on you" warning |
19:26.22 | CIA-48 | - add core paralyze pattern and message |
19:26.24 | CIA-48 | - fixed spelling mistakes & converted escape codes |
19:27.26 | kergoth | nevcairiel: color, and an inability to speak the language we speak in here, is cause enough. it's a temporary ban, anyhow. i'll revert it in a bit |
19:27.49 | Gnarfoz | german guys killing Vashj: please pick up Transcriptor and gather the missing two triggers! |
19:28.42 | Xinhuan | most germans don't even run deDE client ;d |
19:28.52 | dead | primer |
19:28.55 | dead | you're goofy |
19:29.02 | Primer | Does anyone know what the secret is to making "proper" tga files in gimp? |
19:29.07 | Primer | dead: how so? |
19:29.18 | dead | what does him using color have anything to do with "L2IRC" |
19:29.20 | dead | :) |
19:29.28 | Xinhuan | primer theres no secret |
19:29.35 | Xinhuan | you make them like any other graphic |
19:29.41 | Primer | he wrote that he didn't know how to disable colors (Yes, I can read Español) |
19:29.54 | Xinhuan | other than the fact that thee width and height must be a power of 2, and between 16-512 |
19:29.55 | Primer | Xinhuan: 1/23 11:16:30.025 Texture TesticlesFrameImage: Unable to load texture file Interface\AddOns\Testicles\Testicles |
19:30.04 | Primer | 1024x64 |
19:30.15 | NeoTron | Primer: an addon with BALLS? |
19:30.15 | Xinhuan | yes i'm fairly sure 1024 > 512 |
19:30.25 | Primer | heh |
19:30.30 | Xinhuan | and this is the 4th time we've said that the max size is 512x512 |
19:30.42 | Primer | Xinhuan: sorry |
19:30.46 | Paene | How does a debuff timer track what mob the debuff is on when 2 mobs have the same name? For example, if I scorch a Troll Berserker and then scorch a different Troll Berserker? |
19:30.52 | Primer | I've been sleeping very little since I became addicted |
19:30.55 | NeoTron | it's annoying it has to be of a specific size. I mean l2scale! |
19:31.00 | Xinhuan | other than that, you're recommended to save your tga file with RLE (run length encoding) enabled |
19:31.09 | Xinhuan | so that its compressed |
19:31.51 | Gnarfoz | <Xinhuan> most germans don't even run deDE client ;d <-- make that "most german end-game raiders" and it would indeed be quite true. I'm not running deDE either, but more than half of my raid is, and they keep bitching at how DBM's bossmods work better for them |
19:32.01 | Gnarfoz | (no wonder, Tandanu is a german dude ^^) |
19:32.18 | Xinhuan | download DBM and get the triggers ;d |
19:32.22 | Gnarfoz | actually |
19:32.28 | Gnarfoz | wtf didn't I think of that >_> |
19:32.45 | Gnarfoz | ~praise Xinhuan |
19:32.46 | purl | All hail Xinhuan! |
19:32.52 | Gnarfoz | ~botsnack |
19:32.52 | purl | Gnarfoz: thanks |
19:34.11 | Gnarfoz | Xinhuan: haha, DBM is missing trigger1 ^^ |
19:34.20 | Xinhuan | rofl |
19:34.27 | Xinhuan | well phase 1 doesn't need a trigger |
19:34.31 | Xinhuan | so maybe its intentional |
19:34.32 | Gnarfoz | actually, no, my editor's highlighting just sucks |
19:34.40 | Gnarfoz | it's missing all of them |
19:35.15 | Primer | WOOT! it loaded |
19:35.43 | Gnarfoz | Xinhuan: BigWigs_VashjFFA relies on BigWigs properly detecting phases, which is how I found out deDE was incomplete... the guy who usually has raid leader runs deDE |
19:36.36 | Xinhuan | i would rather detect the start of phase 2 to switch to FFA |
19:36.37 | Xinhuan | makes sense? |
19:36.56 | Gnarfoz | either is good |
19:37.31 | Gnarfoz | as long as it turns on ML again in phase 3. I could probably change _VashjFFA accordingly because there is only one phase 2 and 3 trigger |
19:37.58 | Gnarfoz | I should probably get more sleep regularly, my brain *could* probably actually work in that logical way of yours :P |
19:38.08 | *** join/#wowace Azurewrath (n=Azurewra@83.243.116.62.static.cablesurf.de) |
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19:39.21 | NeoTron | speaking of boss addons and such |
19:39.25 | NeoTron | or rather raid addons |
19:39.37 | cncfanatics | hello peeps |
19:39.40 | NeoTron | Any idea how hard it would be to make the /rainvite command in oRA2 limit by rank? |
19:39.46 | *** join/#wowace Tem (n=tardmrr@WoWUIDev/WoWI/Dongle/Tem) |
19:39.46 | *** mode/#wowace [+o Tem] by ChanServ |
19:39.54 | *** join/#wowace Zariel (i=zairle@host81-154-33-238.range81-154.btcentralplus.com) |
19:39.54 | NeoTron | I don't want to send invites to non-raiders (of which we have quite a significant number) |
19:40.33 | Gnarfoz | NeoTron: probably just another loop and "if then else"? |
19:40.45 | Paene | NeoTron: it would be rather simple most likely |
19:40.48 | NeoTron | I haven't looked at the code |
19:40.52 | NeoTron | but I can't imagine it'd be too hard |
19:40.58 | NeoTron | and I was considering trying to make a patch |
19:41.17 | Paene | just change the part where it checks level to check guild rank instead |
19:41.41 | Paene | or to have both, make an option for it and a quick if then else |
19:41.53 | Silowyi | ok anyone in here speak Italian? |
19:41.59 | NeoTron | ooh right |
19:42.03 | Silowyi | What does this mean: "non sono riuscita a spezzare la mia maledizione XD" |
19:42.13 | Silowyi | "They have not managed to break my...?" |
19:42.16 | NeoTron | limiting by both level / rank is not strictly necessary for sure |
19:42.40 | Primer | Xinhuan: where's what I have so far: http://sh.nu/ss43.jpg |
19:42.52 | Primer | of course, that's just a test graphic |
19:43.05 | Xinhuan | looks neat |
19:43.21 | Silowyi | ah |
19:43.21 | Primer | I'll probably end up having to make several graphics to get the 0-360 and all cardinal points |
19:43.29 | Xinhuan | yes, indeed you do |
19:43.36 | Paene | Silowyi: Curse/Doom/Malediction |
19:43.43 | Paene | just googled maledizione |
19:43.45 | Paene | and got that |
19:43.50 | Xinhuan | alternatively, make a small graphic |
19:43.54 | Silowyi | hmm |
19:43.58 | Silowyi | we were playing a game of Go |
19:44.01 | Silowyi | that he lost horribly |
19:44.01 | Xinhuan | and make your texture in game have a large width/height |
19:44.05 | Xinhuan | so it scales up |
19:44.21 | Primer | Xinhuan: ahh indeed |
19:44.25 | Silowyi | so I'm going to go with "that didn't manage to correct my misplay." |
19:44.46 | Silowyi | or "that didn't manage to save me from doom." |
19:44.51 | Silowyi | I like the second one better :D |
19:44.59 | Primer | Xinhuan: I wonder how DPI will affect the accuracy |
19:45.06 | *** join/#wowace Diao (i=vschiu@adsl-75-62-180-15.dsl.pltn13.sbcglobal.net) |
19:45.09 | Xinhuan | not that much |
19:45.13 | Primer | like, it Works For Meâ„¢, but on your box, it's off |
19:45.26 | Xinhuan | wow's scaling up uses some bilinear dithering or some shit that's pretty good |
19:45.48 | [Liquidor] | Who wrote CIA? |
19:45.59 | Primer | I think all I'll need is some sort of index for every 10 degrees |
19:47.44 | Silowyi | paene: wtb that, but for vertical alignment :P |
19:47.53 | Silowyi | err not paen |
19:48.03 | Silowyi | Primer: wtb that, but for vertical alignment :P |
19:48.05 | *** join/#wowace Roath (n=chatzill@88-212-102-168.vl20-fyn.dhcp.clearwire.dk) |
19:48.21 | Roath | hello again :) |
19:48.23 | Primer | Silowyi: I want to add pitch |
19:48.40 | Silowyi | Primer: don't think there's an API for it... however... |
19:48.46 | Primer | but it seems one can't obtain it without some serious math, and one has to be moving to get it |
19:48.57 | Primer | to derive it |
19:49.00 | Silowyi | Primer: yup... arc-tangent... |
19:49.02 | Josh_Borke | Primer: correct |
19:49.05 | Primer | based on several factors |
19:49.18 | Josh_Borke | Primer: basically calculate your movement speed |
19:49.19 | Primer | surely the engine knows the pitch |
19:49.23 | Roath | Anyone know how to make the borders around the stancebar dissapear (the ones that are left if you have already hidden the texture) |
19:49.29 | Josh_Borke | Primer: the UI knows nothing about the 3d world |
19:49.36 | Primer | I wonder why the API doesn't export it |
19:49.41 | Silowyi | Primer: the engine has to know the pitch, because otherwise pitchlimit wouldn't work :) |
19:49.41 | Primer | Josh_Borke: it knows bearing |
19:50.09 | Lukian | A friend pointed out something interesting to me today |
19:50.11 | Josh_Borke | Primer: that's correct, it knows about bearing for spell casting information and it knows about health-bars above player heads |
19:50.20 | Lukian | remember when you could estimate a hordes level based on their gear? |
19:50.32 | phyber | 1949.03 Assessment (standby): Fight data has been reset |
19:50.33 | Lukian | You can just query their talentspec now and add up the points to do the same thing. |
19:50.38 | Josh_Borke | it also knows about distances when using a targetting reticle |
19:50.44 | Silowyi | Lukian: considering you can currently inspect the talents of enemy players... yeah :) |
19:50.56 | Lukian | by hordes, I mean opposite faction XD |
19:53.13 | Josh_Borke | anyone have a good recommendation for a system for showing and hiding castbars? |
19:55.13 | kadrahil | Josh_Borke: bartender3 has an autohide feature |
19:55.26 | kadrahil | much similar to windows' taskbar's autohide where you mouse over it and it shows |
19:55.40 | Josh_Borke | ... |
19:55.42 | Josh_Borke | that's um, great? |
19:56.07 | kadrahil | Josh_Borke: what do you mean :( |
19:56.16 | kadrahil | OH castbars, not action bars |
19:56.27 | Josh_Borke | ~fail kadrahil |
19:56.28 | purl | kadrahil: Fail. |
19:56.29 | kadrahil | ignore everythingi just said then |
19:56.38 | kadrahil | and help me think of three ways i can talk about to secure a computer |
19:56.45 | kadrahil | 1) network 2) physical 3) ???? |
19:56.55 | kadrahil | data? hrm |
19:57.03 | Josh_Borke | software |
19:57.17 | Ironhand | I have a small issue... I use Pitbull for my player & target frame display, and Grid for party display, even in 5 mans... what ways do I have of finding out who is current party leader, other than asking the other members? |
19:57.32 | xyu | hmm i wonder if something is wrong w/ my firefox or java or something. Whenever i have Wowhead open while WoW is going , my frames drop consdirably. qq |
19:57.39 | kadrahil | Josh_Borke: as in spyware, virus scans, etc? |
19:57.49 | kadrahil | because i'm going to include firewalls in network security |
19:57.57 | Josh_Borke | kadrahil: as in proper user configuration, anti-virus, proper permissions on files |
19:58.17 | Josh_Borke | locking accounts on too many bad passwords, using strong passwords |
19:59.17 | Roath | odd, for some reason when MultiBarBottomRight is not shown, it adds like an extra border around the button on the shapeshiftbar |
19:59.28 | kadrahil | so i guess physical security should just include actual physical security issues |
19:59.37 | kadrahil | like locked doors, closed circuit TV, or something |
19:59.39 | Josh_Borke | yes |
19:59.58 | kadrahil | Josh_Borke: and did i mention that i'm levelling an alliance priest on Korgath |
20:00.03 | Josh_Borke | yes |
20:00.06 | kadrahil | ok :) |
20:00.17 | kadrahil | back to preparing this |
20:01.34 | KarlThePagan | kadrahil: border firewall, nids, software firewall, strong encryption, 2-factor authentication, passphrase not password, antivirus, anti-spyware, filesystem permissions, correect privilege escallation (Vista with UAC is an ok start, Linux with logged sudo is better), USB attachment protection - physical: case lock, faraday cage computer and all upstream equipment, anti-snooping glare privacy screen, physical mouse & keyboard, physical anchor for co |
20:01.34 | KarlThePagan | mputer & screen |
20:01.37 | KarlThePagan | wow that's a lot |
20:01.38 | KarlThePagan | haha |
20:01.50 | kadrahil | Wall of text crits you for 9100. |
20:01.52 | kadrahil | You die. |
20:02.15 | kadrahil | KarlThePagan: this is a speech class, i don't have to get that detailed with it :) |
20:02.17 | KarlThePagan | oh... I forgot host IDS, but most of the host ids sucks |
20:02.29 | CIA-48 | 03kurax * r59230 10Threat-1.0/Threat-1.0/NPCModules/TempestKeep/TheEye/Solarian.lua: |
20:02.29 | CIA-48 | Threat-1.0: |
20:02.29 | CIA-48 | - zhCN update for Solarian module |
20:02.44 | kadrahil | i'm just going to cover teh basics of firewalling, network encryption and good wireless security.. |
20:03.07 | KarlThePagan | imo good passwords are one of the more essential links in a good security chain |
20:03.16 | kadrahil | yes |
20:03.22 | kadrahil | that would be included in software |
20:03.27 | Gnarfoz | hrm |
20:04.33 | KarlThePagan | p.s. gruul hits harder than wall of text O.o |
20:04.38 | Gnarfoz | if X and Y or Z then <-- is this ambiguous? i.e.: could it be interpreted as both "if x then check for Y or Z" or "if X and Y do stuff or check for Z if not X and Y"? |
20:04.50 | kadrahil | p.p.s. illidan hits harder than gruul ;o |
20:04.53 | KarlThePagan | haha |
20:05.02 | kergoth | x and y or z == (x and y) or z |
20:05.13 | kadrahil | illidan also has 5.6 million hp |
20:05.23 | Xinhuan | if X and Y or Z then <-- is standard lua construct |
20:05.34 | kadrahil | gruul only has 3.4 mil |
20:05.41 | Xinhuan | basically, is X is true, use the Y value, else use the Z value |
20:05.42 | KarlThePagan | the and/or rules are really elegant for lua... I like them |
20:06.02 | Xinhuan | warning: this is only valid if Y is not a boolean |
20:06.44 | Gnarfoz | so... I'd have to re-check for X if I actually wanted to check X & Y or X & Z (or nest it deeper) |
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20:07.03 | *** mode/#wowace [+v cladhaire] by ChanServ |
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20:07.56 | Xinhuan | depends |
20:08.07 | Xinhuan | if X and (Y or Z) then |
20:08.11 | Gnarfoz | since it's just one line: if self.db.profile.enabled and msg == LBW["engage_message"] or msg == LBW["phase2_message"] then |
20:08.24 | Xinhuan | is what you just said |
20:09.50 | Gnarfoz | so I guess I'm not breaking it by adding that "or phase 2 message", then *phew* |
20:10.04 | Zariel | can you do if msg == (something or something) ? |
20:10.27 | Xinhuan | yes |
20:10.34 | Gnarfoz | I probably could - and solve the entire riddle on the way ^^ |
20:10.43 | NeoTron | Antiarc: so fun with threat - on Supremus, our MT was doing -2000 TPS |
20:10.47 | Gnarfoz | s/on the way/in the process/ |
20:10.56 | NeoTron | it seems the TPS data doesn't accurately account for threat resets anymore |
20:11.01 | NeoTron | same problem On Illidan too |
20:11.44 | NightHawkAtWork | Gnarfoz: .. i dont think you want msg == (a or b), though.. |
20:11.55 | Gnarfoz | NightHawkAtWork: I don't? :< |
20:12.12 | NightHawkAtWork | well, (a or b) would evaluate first, and return a true/false, which would then be compared to msg, i believe? |
20:12.31 | Gnarfoz | hm |
20:12.35 | NightHawkAtWork | that is, msg == a or msg == b is not the same as msg == (a or b) |
20:13.09 | Josh_Borke | ~lart Xinhuan |
20:13.09 | purl | calls Xinhuan on the phone ... the lights are on but nobody's home |
20:13.19 | CIA-48 | 03xinhuan 07Ace3 * r59231 10Routes/ (Locales/Locale-enUS.lua Routes.lua): Routes: Implement callbacks to allow plugin modules to automatically update routes when the plugin module detects node addition/deletions |
20:13.21 | Xinhuan | it depends on whether the values are boolean or not |
20:13.30 | NightHawkAtWork | well, yeah |
20:13.32 | Gnarfoz | I'll just nest it deeper, my mind is crumbling at these logic problems by now ;> |
20:14.04 | CIA-48 | 03kurax * r59232 10Threat-1.0/Threat-1.0/NPCModules/ (2 files in 2 dirs): |
20:14.04 | CIA-48 | Threat-1.0: |
20:14.04 | CIA-48 | - zhCN update for Attumen and Blackheart modules |
20:14.07 | NightHawkAtWork | i mean, i guess if you're dealing with purely boolean values, that works, but if you're dealing with actual comparisons of non-boolean values, then no |
20:14.09 | Xinhuan | because (somethingA or somethingB) will return somethingB if somethingA is a boolean, or it will return a boolean if neither are booleans |
20:15.09 | Josh_Borke | lua> print((1 or false)) |
20:15.10 | lua_bot | Josh_Borke: 1 |
20:15.29 | Josh_Borke | lua> f = function() return (1 or nil) end; print(f()) |
20:15.29 | lua_bot | Josh_Borke: 1 |
20:15.37 | Josh_Borke | looks like it returns A |
20:15.43 | Xinhuan | print(1 or false) |
20:15.45 | NeoTron | Antiarc: also for phase 2 illidan, it seems some pppl don't reset (typically healers, druids for example) |
20:15.46 | Xinhuan | lua> print(1 or false) |
20:15.46 | lua_bot | Xinhuan: 1 |
20:16.02 | Xinhuan | lua> a = 1 or false print(a) |
20:16.02 | lua_bot | Xinhuan: 1 |
20:16.30 | Josh_Borke | lua only returns a boolean of A OR B are booleans |
20:16.41 | Xinhuan | well, what i said is still correct ;d |
20:16.46 | Josh_Borke | s/of/if/ |
20:16.52 | Josh_Borke | technically it's not ;-P |
20:17.07 | Josh_Borke | lua> type((1 or 2)) |
20:17.08 | lua_bot | Josh_Borke: number, |
20:17.17 | Josh_Borke | lua> type((1 or 2) == type(true)) |
20:17.17 | lua_bot | Josh_Borke: boolean, |
20:17.20 | Xinhuan | "will return somethingB if somethingA is a boolean" <-- is correct! |
20:17.23 | CIA-48 | 03gnarfoz * r59233 10BigWigs_VashjFFA/BigWigs_VashjFFA.lua: BigWigs_VashjFFA: also try changing to FFA on phase 2 start to compensate for incomplete Vashj boss module locales. |
20:17.24 | Josh_Borke | lua> print((1 or 2) == type(true)) |
20:17.24 | lua_bot | Josh_Borke: false |
20:17.34 | Josh_Borke | or it will return a boolean if neither are booleans <-- is WRONG! |
20:17.44 | Xinhuan | drat |
20:17.48 | nevcairiel | you are confusing me |
20:17.50 | Xinhuan | ~lart Josh_Borke |
20:17.50 | purl | takes Josh_Borke to the vet for a "special" visit |
20:17.54 | Josh_Borke | ~lart Xinhuan |
20:17.54 | purl | stamps Xinhuan on the forehead with the official Troll marker |
20:18.04 | nevcairiel | lua and/or is a funny thing anyway |
20:18.11 | Josh_Borke | no it's not, it's easy |
20:18.21 | NightHawkAtWork | its not that funny.. |
20:18.27 | nevcairiel | combination of logical and/or and the a ? b : c operator :P |
20:19.16 | Josh_Borke | there is no a ? b : c operator :-P |
20:19.31 | nevcairiel | "a and b or c" |
20:19.39 | nevcairiel | is a ? b : c |
20:19.43 | nevcairiel | in C |
20:20.54 | NightHawkAtWork | eh, "a and b or c" is really just a hack to emulate ternary operators :P |
20:20.56 | Gnarfoz | I'm going to try and save my sanity by not continuing reading for now ;D someone ~lart me if I actually broke it (I'll check as soon as Vashj is on the menu again this ID, anyway) |
20:22.37 | Gnarfoz | Error During Download: System.Net.WebException: Unable to connect to the remote server :<< files.* down? |
20:22.37 | Josh_Borke | isn't that "if a then do b, otherwise do c? |
20:22.37 | Gnarfoz | hmm, works in Firefox :| |
20:23.00 | CIA-48 | 03funkydude * r59234 10BigWigs/TheEye/Kaelthas.lua: BigWigs: TheEye/Kaelthas: deDE update by yoshimo |
20:23.11 | Josh_Borke | lua> print((1 and nil) or false) |
20:23.11 | lua_bot | Josh_Borke: false |
20:23.18 | kergoth | "a and b or c" is only the same as "a ? b : c" if b is never false or nil |
20:23.19 | Josh_Borke | lua> print(1 and nil or false) |
20:23.19 | lua_bot | Josh_Borke: false |
20:23.31 | NightHawkAtWork | kergoth: exactly |
20:23.31 | Josh_Borke | like that? hehe |
20:23.58 | *** join/#wowace Azurewrath (i=Azurewra@83.243.116.62.static.cablesurf.de) |
20:24.21 | NightHawkAtWork | like i said, it's a hack. :P |
20:24.26 | NightHawkAtWork | close, but.. not quite ;) |
20:26.58 | Gnarfoz | Xinhuan: oh, neat latest change on Carto_Routes |
20:27.19 | ShenDK | Is there a way to make tedEditBoxes |
20:27.23 | Xinhuan | its not that neat when you turn off carto |
20:27.28 | Xinhuan | and your lines have gaps in them |
20:27.29 | Xinhuan | on the map |
20:27.56 | ShenDK | is there a way to make text in Editboxes show the start of the string by default instead of the end of it? |
20:28.01 | Gnarfoz | it's Carto_Routes, wouldn't the lines disappear if I disabled cartographer altogether? |
20:28.21 | Xinhuan | well disable _Notes i mean |
20:28.28 | Gnarfoz | ah |
20:28.28 | Xinhuan | or the various _mining modules |
20:28.42 | Gnarfoz | doesn't _Routes depend on them? |
20:28.46 | Xinhuan | no |
20:28.53 | Xinhuan | only for route creation |
20:28.55 | Gnarfoz | just for creating the routes, I guess |
20:29.34 | Gnarfoz | should/could probably toggle shortening based on status of those |
20:32.13 | vithos | <PROTECTED> |
20:38.07 | *** join/#wowace mjc_ (n=mjc@72-17-187-154.ftl.fdn.com) |
20:38.52 | ShenDK | is there a way to make text in Editboxes show the start of the string by default instead of the end of it? |
20:39.40 | *** join/#wowace Shyva (n=n0time@c51470e48.cable.wanadoo.nl) |
20:39.43 | ulic | how does it behave in the blizzard UI? Say the MotD for example. If you have permission to look at that. |
20:40.37 | ShenDK | ulic: same behavior |
20:40.38 | Xinhuan | Gnarfoz: http://pachome2.pacific.net.sg/~xinhuan/wow/temp.PNG |
20:43.06 | CIA-48 | 03xinhuan 07Ace3 * r59235 10Routes/ (Locales/Locale-enUS.lua Routes.lua): Routes: Add an option to toggle the line gaps on minimap drawing |
20:43.53 | Osstia | Xinhuan: is the time it takes to create the lines a lot longer with the gaps? |
20:44.21 | NeoTron | http://www.taurenchef.com/ lol |
20:44.30 | ulic | ShenDK: that would lead me to believe it's not possible then. |
20:44.34 | Xinhuan | no, its only about 4 additions, 2 multiplications, 1 squareroot, and 2 IFs longer |
20:44.39 | Xinhuan | per point |
20:44.54 | Xinhuan | and in that screenshot, there's only about 10 points on the minimap |
20:45.27 | Xinhuan | the IFs are only to check if the endpoint to shorten is inside the minimap or not |
20:46.17 | *** join/#wowace ringleron (n=Administ@216.116.110.62) |
20:46.37 | ShenDK | ulic: that's what i thought :( thought i has missed something |
20:47.40 | ringleron | Xinhuan: I'm reading the GatherMate and Routes threads in www.wowace.com. I'd like to try them out. I have Cartographer_<PROF> installed, what is the quickest way to get started? |
20:49.08 | Josh_Borke | ringleron: install GatherMate and Routes |
20:49.33 | Xinhuan | install GatherMate --- this has no data |
20:49.37 | Xinhuan | to get data, you have 2 options |
20:49.46 | Xinhuan | option 1: install GatherMateData |
20:49.53 | Xinhuan | option 2: install GatherMate_CartImport |
20:50.04 | Xinhuan | or install both and import from both (and merge data) |
20:50.21 | Xinhuan | after importing, you can disable cart_<profs> and cart_professions |
20:50.29 | Xinhuan | and you can use Routes |
20:50.43 | ringleron | Excellent. Thanks. |
20:50.57 | Xinhuan | Routes is standalone, so you can also use Routes with Cart and/or GatherMate |
20:51.11 | Xinhuan | it'll properly draw node data from either or both |
20:51.19 | ringleron | I tried your Cart_Routes and I liked it a lot. |
20:51.38 | NivFreak | I like routes |
20:51.43 | NivFreak | I use it for mining routes |
20:51.50 | ringleron | Same here. |
20:52.06 | NivFreak | route + data == awesome sauce |
20:52.32 | ringleron | Do I have to disable GatherMate_Data after the import? |
20:52.32 | Sais | It'd be nice if you could add nodes other than mining/herb to it. Just user-waypoints, for example. |
20:52.42 | Sais | (to routes, that is) |
20:52.59 | Josh_Borke | you can, you jsut have to write a waypoints module |
20:53.30 | Sais | Ah |
20:53.30 | NeoTron | Xinhuan: and the immediate benefit is less memory usage? |
20:53.53 | Josh_Borke | there is none |
20:53.56 | Josh_Borke | it's just another mod |
20:54.05 | NeoTron | from what I understood, Gathermate used less memory |
20:54.21 | *** join/#wowace [Liquidor] (n=denras19@fw-tk-1.ruc.dk) |
20:54.38 | NeoTron | more efficient storage or something |
20:55.25 | red-i3 | can anyone suggest a decent lua editor for osx? |
20:55.40 | Sais | XEmacs? |
20:55.46 | NeoTron | was about to say that :P |
20:55.49 | Osstia | vim |
20:55.54 | Osstia | thats all I use |
20:56.06 | Josh_Borke | they are different, Gathermate is Ace3, cartographer is Rock |
20:56.08 | Sais | The only thing I miss in lua-mode is correct recognition of multiline comments |
20:56.17 | Josh_Borke | gathermate is not a replacement for cartographer |
20:56.17 | NeoTron | Answer to "decent editor for language X on platform Y" is always "emacs" or "xemacs" |
20:56.33 | red-i3 | hmm thx ill try it |
20:56.34 | NeoTron | Josh_Borke: I know what gathermate is |
20:56.52 | Josh_Borke | well then you know you're comparing apples to oranges =P |
20:56.59 | NeoTron | what I wonder is if there's any immediate benefit of using it (faster, more cpu efficient, more memory efficient etC) outside of the underlaying libraries |
20:57.05 | Xinhuan | NeoTron: yes, less memory usage and less cpu usage |
20:57.16 | Josh_Borke | because you lose features =P |
20:57.22 | Xinhuan | everything drawn on carto_<profs> uses _notes |
20:57.23 | NeoTron | Cart_<mining> and Cart_<Herbs> is very much the same apple as gathermate :P |
20:57.29 | Xinhuan | which is a pretty heavy backend |
20:58.13 | NeoTron | I am of course assuming that gathermate plays nice with cartographer w/o gathering modules |
21:00.14 | RaydenU | hello |
21:00.21 | RaydenU | i have a question, sort of a poll |
21:00.32 | RaydenU | what do you think of the horde and the alliance from a moral standpoint? |
21:00.57 | Josh_Borke | they are both evil and should be wipe off the world |
21:01.11 | Sais | They are computer entities locked in a virtual struggle. Where do morals come into it? ;D |
21:01.22 | Sais | s/computer/virtual/ |
21:02.04 | RaydenU | http://terranova.blogs.com/terra_nova/2005/12/the_horde_is_ev.html |
21:02.17 | NeoTron | from a lore perspective the most evil races are humans and forsaken, followed closely bu trolls |
21:02.19 | RaydenU | Ed Castranova writes on Terra Nova that the Horde is inherently evil and thus by picking an "evil" character that itself is an evil act |
21:02.28 | RaydenU | so we should be worried about people who play undead warlocks |
21:02.33 | NeoTron | or perhaps forsaken followed by humans followed by trolls |
21:02.38 | RaydenU | because they are cannibals and summon demons |
21:02.48 | CIA-48 | 03xinhuan * r59236 10Cartographer_Routes/ (5 files): Cartographer_Routes: Add an option to toggle the line gaps on minimap drawing |
21:02.49 | CIA-48 | 03xinhuan 07Ace3 * r59237 10Routes/Routes.lua: Routes: Rename a variable |
21:03.04 | RaydenU | forsaken just want to wipe out anyone who doesn't like them |
21:03.08 | RaydenU | so that's pretty evil |
21:03.24 | kenlyric | RaydenU: well, anyone living |
21:03.25 | Sais | I do know someone whose sister expressed a concern about him playing a warlock because of the inherent association with evil. |
21:03.29 | RaydenU | and historically the trolls have done all sorts of evil things, but the horde trolls don't do cannibalism anymore |
21:03.33 | NeoTron | RaydenU: not just "doesn't like them" but they want to make everyone, allies included, nto new forsaken |
21:03.35 | kenlyric | I'm fairly sure the New Plague doesn't discriminate. |
21:03.49 | RaydenU | so that "seems" pretty evil |
21:03.59 | RaydenU | but the night elves have commited several huge atrocities |
21:04.05 | RaydenU | and it's not like the humans are very tolerant |
21:04.17 | NeoTron | humans though, have had part of orc torture, orc concentration camps, attempts to commit genocide |
21:04.26 | Osstia | but Taurens are fun loving cows. how can they be evil. |
21:04.38 | kenlyric | well, the undead don't want to murder everyone, they just want to make them undead. |
21:04.43 | RaydenU | his post is filled with innacuracies "horde don't have children" and his arguments seem pretty weak, but i'm supposed to write my midterm on it |
21:04.45 | kenlyric | Osstia: tree hugging hippies |
21:04.45 | Sais | moo! |
21:04.47 | NeoTron | night elves have been addicted to magic to the degree that they almost lead to the doom of the world multiple times and are the reason the demons came in the first place |
21:04.49 | Osstia | my tauren shaman is justlooking for a good time |
21:04.56 | Josh_Borke | RaydenU: seriously? |
21:05.07 | RaydenU | taurens seem to be the least evil of all races |
21:05.07 | RaydenU | Josh_Borke that's half my mid term |
21:05.07 | kenlyric | RaydenU: write about how his argument is weak. |
21:05.11 | kenlyric | since, uh, horde have children |
21:05.29 | RaydenU | but i'm not supposed to write on whether horde are evil, but whether or not playing an evil character says anything about the player |
21:05.39 | Osstia | RaydenU: this article in particular? or any article of your choice? |
21:05.42 | NeoTron | least evil I'd say are tauren and gnomes, followed by dwarves and orcs (when not influenced by demons) |
21:05.46 | kenlyric | right. |
21:05.48 | RaydenU | this article |
21:05.52 | kenlyric | just argue that they're all evil |
21:05.57 | RaydenU | gnomes nuked their home town :P |
21:06.02 | Sais | There's certainly a lot of the "restorative power of nature" ideas in the Tauren's missions. |
21:06.06 | Sais | quests* |
21:06.08 | NivFreak | I guess I should report a bug on it some day, but I can never disable herb notes on my cartographer map |
21:06.12 | NivFreak | they disappear for a few seconds |
21:06.14 | NivFreak | then show back up |
21:06.14 | NeoTron | \gnomes are just careless in their pursuit of techology :P |
21:06.22 | NivFreak | I end up just disabling the addon |
21:06.24 | RaydenU | he argues that orcs carry a history of being evil from other fantasy (tolkien on) that blizzard can't change just by saying they are noble |
21:06.35 | RaydenU | and then argues about how orcs are all about war and conflict and power |
21:06.41 | RaydenU | not sure those are really evil, but whatever |
21:06.45 | NeoTron | who is that crackpot anyway? |
21:06.51 | Osstia | Can you run cartographer with the minimap at full size? instead of in a smaller frame? |
21:06.52 | Sais | Niv: I had that problem. Then I wiped all my settings and started afresh (for other reasons)...seems to be fine now |
21:06.54 | kenlyric | exactly. |
21:06.58 | kenlyric | orc are like Klingons |
21:06.59 | RaydenU | pretty big name in the world of MMO research |
21:07.12 | NeoTron | I mean there's a mmo research field? :P |
21:07.21 | RaydenU | http://mypage.iu.edu/~castro/ |
21:07.25 | RaydenU | as far as sociology goes |
21:07.27 | RaydenU | lots |
21:07.41 | RaydenU | daedelus project? |
21:07.42 | NeoTron | but orcs really were NOT all about war, conflict and power until they were demonically influenced to be so |
21:07.42 | Osstia | although I think Tauren females have a closer sex appeal to Klingon women that orcs do |
21:07.55 | NeoTron | they lived peacefully with the draenei for a long time |
21:07.57 | Osstia | write a paper on that |
21:08.04 | RaydenU | NeoTron i think you can argue they are naturally disposed to violence to some degree |
21:08.07 | kenlyric | I would say for *actual* evil in current WoW, you have humans, Belfs, undead. |
21:08.08 | NeoTron | in a very near-to-nature sort of shamanistic way |
21:08.20 | RaydenU | yeah |
21:08.27 | RaydenU | i don't look at orcs and immediately see evil |
21:08.36 | NeoTron | they are physically built for battle |
21:08.38 | RaydenU | they are very different than us, but they are noble in their own way |
21:08.49 | NeoTron | one could argue that there is a reason for that but I don't think the wow lore says why |
21:08.53 | RaydenU | you guys read Eragon? |
21:08.59 | NeoTron | yes |
21:09.02 | RaydenU | and how about the 2nd book |
21:09.04 | RaydenU | Eldest |
21:09.06 | NeoTron | yes |
21:09.12 | RaydenU | remember when he goes inside the Krull's mind? |
21:09.16 | RaydenU | looks through his memories? |
21:09.29 | NeoTron | yeah |
21:09.37 | RaydenU | he sees that yes, they are violent and fighting all the time, but not inherently evil |
21:09.40 | RaydenU | it's just their culture |
21:10.18 | NeoTron | indeed |
21:10.22 | RaydenU | but this is slightly off topic :) |
21:10.24 | kenlyric | belfs are clearly the most evil. |
21:10.25 | NeoTron | forsaken however are imho pure evil |
21:10.30 | kenlyric | they kill kittens in their starting zone |
21:10.31 | RaydenU | lol |
21:10.35 | NeoTron | kenlyric: lol |
21:10.47 | NeoTron | liking cats I can see |
21:10.52 | NeoTron | but having the killable.. oh my :P |
21:10.53 | RaydenU | for the purposes of this paper i feel i must assume he is making a valid argument |
21:11.06 | kenlyric | foresaken are understandably xenophobic. |
21:11.13 | kenlyric | considering everyone wants to kill them. |
21:11.14 | RaydenU | for the real question is "Does choosing an evil character an evil choice?" |
21:11.25 | kenlyric | RaydenU: that's a very dumb assignment then. |
21:11.35 | RaydenU | the class is about online identity |
21:11.38 | NeoTron | kenlyric: they aren't just zenophobic. they want to obliterate all life |
21:11.41 | kenlyric | ok, so the answer is "No" |
21:12.06 | RaydenU | expand to 1500 words :P |
21:12.14 | NeoTron | I think you can clearly see certain kind of personalities drawn to certain classes |
21:12.14 | Osstia | RaydenU: I would say no |
21:12.18 | kenlyric | that's your job |
21:12.24 | NeoTron | as well as races |
21:12.29 | RaydenU | i could write some bullshit but there is all sorts of writing on this that i read so i should reference some of it |
21:12.37 | NeoTron | but.. not because of good or evil but because of other aspects |
21:12.45 | RaydenU | stuff about gender bending in roleplaying |
21:12.57 | RaydenU | does a man roleplaying a female mean he wants to be a woman? of course not |
21:13.01 | kenlyric | make a case about how everyone who chooses gnome is pedo. |
21:13.02 | RaydenU | and people do it for all different reasons |
21:13.05 | Osstia | I think its more interesting to look into who chooses the pretty/ugly races |
21:13.25 | kenlyric | I chose female because male human was so godawful ugly |
21:13.33 | RaydenU | Osstia that's getting more to the point of the paper |
21:13.45 | Osstia | I chose a troll male because he was tall and skinny like me |
21:13.47 | Kivin | Heh I have a male tauren and a female blood elf :p Exact opposites, pretty much |
21:14.00 | Osstia | then kicked myself 3 months later when raiding and realized I was a moron |
21:14.03 | kenlyric | I don't think your choice of an "evil" or "ugly" race has much to do with your personality. |
21:14.05 | RaydenU | i have those 3 :P |
21:14.12 | kenlyric | however,t he choice of a "good" or "pretty" race does. |
21:14.14 | NeoTron | kenlyric: I choosed humans, over gnome, for my warlock due to the reputation bonus (I rerolled right before BC basically). I choose female because I find human males about the least interesting choice to pick |
21:14.21 | NeoTron | human females aren't much better though |
21:14.31 | kenlyric | human males are gay but not gay enough for BE comedy. |
21:14.31 | RaydenU | kenlyric explain |
21:14.49 | RaydenU | <kenlyric> however,t he choice of a "good" or "pretty" race does. |
21:14.57 | NivFreak | Osstia: I like trolls |
21:15.01 | NivFreak | even though I don't have one |
21:15.10 | RaydenU | trolls are awesome |
21:15.12 | Osstia | I have 2 70s and a 63 that are trolls |
21:15.14 | NeoTron | trolls are my favorite horde class |
21:15.15 | RaydenU | best mount in the game |
21:15.18 | Kivin | I don't like trolls for the same reason I don't really like my tauren: armor doesn't fit on them right |
21:15.22 | NivFreak | most of my toons are undead |
21:15.27 | Osstia | but a troll priest got the racial shaft since day 1 |
21:15.28 | NivFreak | best racials imo |
21:15.35 | RaydenU | yeah but taurens have HUGE weapons |
21:15.41 | RaydenU | yeah troll racials are sucky |
21:15.48 | RaydenU | Osstia my main is a troll spriest |
21:15.52 | kenlyric | RaydenU: most people I know aren't concerned about the question. But those that are tend to lean towards wanting to roll a "good" race to reflect their goodness. |
21:15.55 | NeoTron | I can absolutely not stand playing forsaken because they are just wrong (walk wrong, swim wrong, have spine sticking out, ragged clothes - always - etc) |
21:15.59 | Osstia | I am a disc/holy troll priest raiden |
21:16.17 | NivFreak | I have an undead priest/mage/warrior/warlock |
21:16.17 | NivFreak | hehe |
21:16.21 | Osstia | who can't seem to master tab complete :) |
21:16.55 | RaydenU | kenlyric one thing he argues is that people might be excused for picking an evil race to "explore the nature of evil" or for roleplaying |
21:17.04 | Osstia | I have a good mix. I have 10 players above lvl 30 that I play, and 10 mules/banks |
21:17.07 | NivFreak | or because their racials are better |
21:17.09 | RaydenU | "But when the avatar is a considered an expression of self, in a social environment, then deliberately choosing a wicked character is itself a (modestly) wicked act." |
21:17.15 | kenlyric | I can find interesting combinations to bring together race/class/gender |
21:17.23 | NivFreak | I can't stand the BE area |
21:17.25 | RaydenU | BE have to be female |
21:17.28 | NivFreak | or thier voices |
21:17.32 | RaydenU | the city or the zone? |
21:17.34 | RaydenU | silvermoon blows |
21:17.36 | Osstia | I loved the BE area. much prefered the flow |
21:17.37 | NivFreak | all of it |
21:17.38 | kenlyric | sorry, BE have to be male |
21:17.40 | NivFreak | but the city especially |
21:17.40 | kenlyric | for the humor factor |
21:17.46 | *** join/#wowace Wraanger (n=Valle@vpn-106.su29.ru) |
21:17.52 | Osstia | I like 1 aspect of silvermoon. a mailbox every 8.6 yeards is nice |
21:17.52 | NivFreak | it's certainly easier to do 5-20 in the BE area |
21:18.00 | Keias | There's no such thing as a BE Male |
21:18.04 | Keias | It's like Night Elves |
21:18.06 | RaydenU | no |
21:18.06 | kenlyric | http://www.wowarmory.com/character-sheet.xml?r=Kargath&n=Prettiest STILL THE PRETTIEST |
21:18.12 | Keias | THere's just ones with breasts and ones with flater chests |
21:18.16 | RaydenU | there's no such thing as a masculine BE |
21:18.31 | kenlyric | human males aren't very masculine, either. |
21:18.36 | kenlyric | have you seen the way they stand? |
21:18.38 | Keias | Don't kid yourself, they're still packing vaginas |
21:18.45 | Keias | I've seen under their underpants! |
21:18.57 | Osstia | dirrty |
21:19.07 | RaydenU | man, it's hard to keep you guys focused on players and not the races :) |
21:19.38 | RaydenU | any of you consider the morality of a class before choosing it? |
21:19.44 | RaydenU | or when playing |
21:19.53 | NeoTron | RaydenU: no |
21:19.58 | RaydenU | are you more of a jerk when you play a rogue than when you play a priest? |
21:20.00 | Kivin | No, pure aesthetics |
21:20.03 | Osstia | RaydenU: no |
21:20.06 | Ellipsis | RaydenU, are you an RP nerd? |
21:20.09 | kenlyric | no, but I'm also not retarded and trying to make money writing about MMOs |
21:20.11 | RaydenU | either because of what blizzard has said or the social expectations of th class? |
21:20.21 | RaydenU | Ellipsis i tried a little roleplaying maybe 10 years ago and haven't done much since |
21:20.29 | Sais | RaydenU: As a player, I've tried Horde and Alliance, Male and Female. I never chose a particular combination for any social reasons that I'm aware of :D I just wanted to play the game as different avatars |
21:20.35 | Ellipsis | then why the heck are you on about morality |
21:20.43 | Ellipsis | it's a GAME. we play it for FUN. |
21:20.44 | NeoTron | the choice of class/race is part aestetics, part unconsious (i.e preference of play) |
21:20.49 | Osstia | If I had to choose I would choose horde cause they look meaner, and the alliance are pansy asses |
21:20.50 | RaydenU | http://terranova.blogs.com/terra_nova/2005/12/the_horde_is_ev.html <-- have to write a midterm on that question |
21:20.51 | Ellipsis | do we care if our characters are good or evil? not really |
21:20.58 | kenlyric | 2005? |
21:21.01 | kenlyric | fuck that old shit. |
21:21.02 | Osstia | but i could care less about the lore behind it |
21:21.06 | kenlyric | go spit in your teacher's face |
21:21.11 | RaydenU | "when the avatar is a considered an expression of self, in a social environment, then deliberately choosing a wicked character is itself a (modestly) wicked act." |
21:21.23 | kenlyric | tell him a human priest and blood elf hunter said it was OK to do so. |
21:21.37 | RaydenU | ok here is another angle |
21:21.48 | RaydenU | one reason we play games is to do things that we can't do in the real world |
21:22.01 | Pkekyo| | STOP BEING SO BLOODY PREGNANT |
21:22.05 | RaydenU | we play shooters because we want to experience "war" on some level but don't want the risk |
21:22.15 | RaydenU | we play racing games because we want to drive cars fast but we can't afford it |
21:22.20 | *** join/#wowace nuoHep (i=nuoHep@89.222.156.36) |
21:22.28 | Osstia | we do? |
21:22.33 | Osstia | or you do? |
21:22.35 | RaydenU | for a lot of people i would guess they play fantasy games because they think it would be fun to cast spells |
21:22.37 | RaydenU | i dunno |
21:22.42 | Pkekyo| | RaydenU: I play games because I'm fucking bored |
21:22.43 | RaydenU | do you all disagree with this? |
21:22.51 | kenlyric | RaydenU: so playing a shooter makes you wicked because secretly, you want to shoot people |
21:22.56 | RaydenU | kenlyric i didn't say that |
21:23.02 | Sais | Not entirely. But it's a very narrow viewpoint. |
21:23.03 | kenlyric | yes, but that article does. |
21:23.07 | RaydenU | there is a suspension of belief when we play a game |
21:23.14 | kenlyric | since if you play a warlock you're obviously evil and want to summon demons. |
21:23.15 | *** part/#wowace Lopen (n=Lopen@c-68-62-27-3.hsd1.mi.comcast.net) |
21:23.24 | Ellipsis | zomg, I has a evil ^-^ |
21:23.48 | RaydenU | maybe you aren't evil, but you're tired of social and moral constraints and want to do something 'bad" |
21:23.49 | kenlyric | call it a natural extension of his argument into the absurd. |
21:23.54 | RaydenU | there is excitement in taking risks and breaking rules |
21:23.59 | RaydenU | is there not? |
21:24.24 | RaydenU | maybe some people play "evil" characters for that reason |
21:24.30 | kenlyric | the only evil thing you do in WoW is where you kill that puppy in hillsbrad. |
21:24.33 | Primer | I play an evil person on IRC |
21:24.37 | kenlyric | it's just a fucking puppy |
21:24.42 | Primer | but IRL, I'm a pussy |
21:25.05 | RaydenU | i think a better argument would be that gankers are evil |
21:25.13 | Osstia | ^^ |
21:25.18 | Josh_Borke | kenlyric: what about killing the mobs in scarlett crusade? |
21:25.22 | RaydenU | although it seems like the author of the post would argue that alliance gankers are just killing evil and thus good |
21:25.32 | kenlyric | Josh_Borke: those guys are pretty evil |
21:25.35 | kenlyric | it's OK to kill them. |
21:25.35 | RaydenU | i forget why the scarlet crusade exist |
21:25.41 | RaydenU | lawl |
21:26.10 | RaydenU | we all agree tauren are not evil? |
21:26.24 | kenlyric | I can't think of anything evil they do. |
21:26.29 | kenlyric | they kill dwarves |
21:26.34 | RaydenU | is it evil to kill one if you are alliance |
21:26.39 | kenlyric | but the dwarves started it, i think. |
21:26.43 | Osstia | Yes, tauren are cute cuddly cows. And their women are hot |
21:26.47 | RaydenU | killing dwarves = good |
21:26.53 | kenlyric | you don't kill them. |
21:26.56 | *** join/#wowace Adys (n=Adys@unaffiliated/adys) |
21:26.56 | kenlyric | spirit healers |
21:27.05 | kenlyric | gets you off the hook for pvp :") |
21:27.06 | durcyn | they could be duergar, you never know. |
21:27.10 | RaydenU | heh |
21:27.32 | RaydenU | then you get into actions that affect other people and are completel unrelated |
21:27.37 | Pkekyo| | 22:26RaydenUwe all agree tauren are not evil? <--- if you can milk it, it can't be evil! |
21:27.40 | RaydenU | is it evil to kill quest givers or flightpoint npc's? |
21:27.54 | RaydenU | Pkekyo| i'll see if i can quote you on that in my paper :D |
21:27.59 | Pkekyo| | OsstiaYes, tauren are cute cuddly cows. And their women are hot <--- fucking pervert |
21:28.03 | Pkekyo| | RaydenU: you do that :) |
21:28.10 | Pkekyo| | and ofc, geif linkagepinkage if you do so |
21:28.19 | RaydenU | huh? |
21:28.33 | Osstia | one thing I also think is interested, is do you act different in game than you would in real life. For example, are you a total asshole to people in game, yet nice in real life? Would you steal from someone in game if you could, but would never consider it in real life? |
21:28.37 | Pkekyo| | well, linkagepinkage either way, I wanna read it :) |
21:28.57 | CIA-48 | 03shen * r59238 10PoliteWhisper/ (4 files): PoliteWhisper Extended: UI tweaks and localization changes. |
21:29.05 | RaydenU | Osstia yeah |
21:29.09 | Sais | Osstia: To complete the Rogue quests you have to, no? ;) |
21:29.12 | RaydenU | i think it depends on the person |
21:29.37 | Osstia | Sais: I would see stealing more as taking mats for an enchant and hearthing. or something in that vein |
21:29.37 | RaydenU | some people are so "good" it hurts but put them in a fantasy setting and they play the most evil characters |
21:29.47 | RaydenU | others are good and couldn't stand the thought of playing something evil |
21:30.04 | ShenDK | or they are evil and compensate by playing good ;) |
21:30.09 | RaydenU | personally i'm not interested in the more explicity evil acts |
21:30.22 | Osstia | myself, I am pretty much the same person I am in game that I am in real life. I know others that if you met them in real life you would be blown away they are the same person you met in gmae. |
21:30.23 | RaydenU | i could play a warlock, but i'd rather avoid all the demonic ritual specifics |
21:30.31 | Sais | Putting yourself in someone-else's shoes to experience it? |
21:30.52 | RaydenU | some people are better than others at seperating themselves when they roleplay |
21:31.38 | Pkekyo| | RaydenU: so...according to this theory of yours...why do I play as a tauren warrior? :P |
21:31.49 | RaydenU | i have a theory? |
21:31.57 | kenlyric | it must be bunnies |
21:31.59 | Pkekyo| | well, whatever theory you're on about |
21:32.20 | RaydenU | according to Castranova some part of you is evil for choosing an evil race |
21:32.26 | RaydenU | or choosing to ally with evil races |
21:32.37 | *** join/#wowace Wobin (n=wobin@203-158-45-232.dyn.iinet.net.au) |
21:32.37 | *** mode/#wowace [+v Wobin] by ChanServ |
21:32.45 | Ellipsis | but tauren are all like, cool with nature and stuff |
21:32.52 | RaydenU | but they ally with the undead |
21:33.01 | Ellipsis | undead are evil? |
21:33.01 | RaydenU | so it's complicated |
21:33.04 | Osstia | RaydenU: but based on that, are you just plain evil for playing wow? since we established that both factions have evil races? |
21:33.12 | kenlyric | well |
21:33.17 | RaydenU | sure |
21:33.33 | RaydenU | Ellipsis i think we decided that wanting to force undeadness on everything living was pretty evil |
21:33.39 | Pkekyo| | not only are you a nolifing nerd, but an evil one too? |
21:34.07 | RaydenU | Pkekyo| it sort of goes back to the old days of DnD is evil and anyone who plays it is a demon worshipper |
21:34.11 | Pkekyo| | - if you play wow, that is |
21:34.20 | Ellipsis | I must be really really evil |
21:34.34 | Ellipsis | and to think I picked warlock for the pets |
21:34.51 | Osstia | the pet? or the succubus? |
21:34.57 | Ellipsis | if only I'd known what I was getting myself into... |
21:35.02 | RaydenU | now i want to play wow :P |
21:35.11 | Ellipsis | I wanted to play a pet class because it sounded challenging and fun :P |
21:35.12 | Sais | Go, play! ;) |
21:35.22 | Ellipsis | and I like playing casters, so lock > hunter |
21:35.25 | kenlyric | you can spend years discussing if tolkien's orcs are evil, and he pretty clearly made them unequivocally evil. so wow races with their many facets are only harder. |
21:35.31 | *** part/#wowace ringleron (n=Administ@216.116.110.62) |
21:35.50 | RaydenU | kenlyric one of this guy's arguments is that historically orcs are evil and nothing blizzard says can change that |
21:35.51 | RaydenU | which is complete bs |
21:36.05 | RaydenU | of course simply stating it means nothing, you have to back it up with actions |
21:36.06 | kenlyric | RaydenU: I use the Klingon example to counter that one. |
21:36.14 | Pkekyo| | well, imo it boils down to the respective races' general agenda |
21:36.27 | kenlyric | in TOS: unquestionably evil. in TNG: not so much. |
21:36.37 | RaydenU | but isn't it being racist to say that every orc is a bloodthirsty savage who lives for war? |
21:36.45 | RaydenU | there are no orcs who appreciate art? |
21:36.47 | Pkekyo| | well, yes |
21:36.54 | durcyn | some orcs even pick flowers, sup widdat? |
21:36.56 | kenlyric | RaydenU: Tolkien's Orcs? no. |
21:37.01 | Pkekyo| | rofl durcyn :p |
21:37.08 | RaydenU | sure tolkien's orcs |
21:37.13 | RaydenU | he was pretty clear about that |
21:37.14 | kenlyric | but he failed pretty badly in making them consistent with his internal cosmology. |
21:37.24 | Pkekyo| | well, my orc rogue certainly enjoys Ska music :p |
21:37.48 | kenlyric | Purely evil orcs don't work in a world with souls and free will :) |
21:38.24 | RaydenU | murlocs are evil |
21:38.36 | kenlyric | really? |
21:38.47 | RaydenU | in my experience yes |
21:39.00 | RaydenU | anything that makes a noise like "mrmgrmmrmrmr" is evil |
21:39.08 | kenlyric | their fiercely territorial. |
21:39.14 | kenlyric | *they're |
21:39.24 | Pkekyo| | territorial != evil |
21:39.58 | Pkekyo| | wtf, blood is coming out from my eyes |
21:40.02 | Ellipsis | murlocs are evil because of the sounds they make? |
21:40.07 | RaydenU | :P |
21:40.23 | Ozguli | nah murlocks are ok |
21:40.30 | Ozguli | except that they're flesh eating monsters |
21:40.31 | Pkekyo| | murlocs are cute and cuddley |
21:40.32 | kenlyric | that reminds me I need to signup with my tolkien list on my new address |
21:40.35 | Pkekyo| | cuddly*, even |
21:40.44 | RaydenU | and bitey |
21:40.57 | NeoTron | and makes one good soup |
21:41.20 | NeoTron | speaking of evil - let's kill a sentient humanoid race and make soup from their eyes |
21:41.34 | kenlyric | more human evil |
21:41.41 | RaydenU | horde are often confused |
21:41.53 | kenlyric | I call this one bitey |
21:42.02 | RaydenU | "The evil humans are invading our territory, we must defend our honor and our land! Push them back!." |
21:42.20 | RaydenU | next quest: "See those furbolgs over there? We want their land. Go kill them all." |
21:42.41 | Pkekyo| | :p |
21:42.46 | Ellipsis | sigh |
21:42.51 | Ellipsis | yuo guys take this way too seriously :P |
21:42.57 | durcyn | RaydenU: you've been reading a certain webcomic, eh. |
21:43.04 | RaydenU | Ellipsis i have a paper to write on it! |
21:43.12 | RaydenU | durcyn is that what it's from? i've forgotten |
21:43.16 | RaydenU | which one? |
21:43.49 | *** join/#wowace jy (n=jy@2a01:5d8:52f2:7d08:0:0:0:2) |
21:44.15 | durcyn | RaydenU: Dark Legacy |
21:47.13 | RaydenU | what is the difference between block and parry? |
21:48.04 | NightHawkAtWork | ... |
21:48.13 | NightHawkAtWork | one's a block, one's a parry |
21:48.20 | RaydenU | what do they do? |
21:48.32 | NightHawkAtWork | block reduces the damage taken from the attack by your block value |
21:48.45 | NightHawkAtWork | parry negates the attack, and reduces the time until your next auto attack |
21:49.01 | RaydenU | wikipedia describes parry as a block in fencing |
21:49.03 | RaydenU | :P |
21:49.18 | RaydenU | oh block isn't 100% dmg mitigation? |
21:49.34 | NightHawkAtWork | outside the context of wow, parry and block are most often synonymous |
21:49.34 | RaydenU | ah |
21:49.36 | RaydenU | so parry is superior |
21:49.39 | Kivin | block is almost negligible mitigation at 70 raid |
21:49.55 | Sais | parry is active, block can be passive. |
21:50.13 | Kivin | block is the cheapest avoidance stat |
21:50.16 | Kivin | parry is the most expensive |
21:52.21 | NivFreak | block is a good stat for pally tanks though |
21:52.39 | NivFreak | it's cheap, so it helps them become uncrushable faster, and it produces good threat |
21:52.43 | Kivin | block gives you the most bang for your buck in regards to crush protection. parry gives you the least |
21:53.09 | Kivin | dodge gives the best damage mitigation per itemization budget |
21:53.17 | Osstia | Any recommendations on a lightweight damage meter? |
21:53.28 | Kivin | Does such a thing exist? |
21:53.43 | Kivin | I use recap. It is a memory hog if i don't clear it regularly, but it doesn't use a noticable amount of CPU |
21:54.38 | RaydenU | i can't find this dark legacy comic :( |
21:55.19 | Ozguli | www.darklegacycomic.com |
21:55.26 | RaydenU | no the specific one |
21:55.28 | Pkekyo| | basicly, an attack you block can't be a crushing blow :p |
21:55.34 | Ozguli | not that |
21:55.39 | neenee | wow. jwowupdater really updates a lot. |
21:56.03 | Ozguli | www.darklegacycomics.com |
21:56.12 | RaydenU | i know that site |
21:56.25 | RaydenU | just can't find the comic i'm looking for |
21:56.38 | Josh_Borke | ~lart Xinhuan |
21:56.38 | purl | does a little 'dpkg -P Xinhuan' action |
21:59.21 | Xinhuan | ~dict lart |
21:59.36 | Xinhuan | wtf? |
21:59.56 | Xinhuan | ~dict 2 lart |
22:00.09 | Xinhuan | that's more like it |
22:04.37 | CIA-48 | 03kagaro 07Locales * r59239 10GatherMate/GatherMate-deDE.lua: GatherMate: Updated german translations, credit to Borlox for the missing ones |
22:06.37 | Wobin | RaydenU: Which comic? |
22:07.07 | RaydenU | the one where the horde defend their land against evil humans and then have a quest where they wipe out an indigenous people to take their land |
22:07.37 | [Liquidor] | . |
22:07.44 | Primer | · |
22:08.42 | Wobin | hm, I don't recall that one =\ |
22:15.52 | *** join/#wowace [SW]Dodg1 (n=Dodge@p5B008D13.dip0.t-ipconnect.de) |
22:15.57 | *** join/#wowace dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net) |
22:16.54 | NeoTron | I want illidan to drop the caster trinket again so I can stop trying to maintain a DKP lead over every other caster in the guild |
22:19.38 | *** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net) |
22:19.55 | *** join/#wowace aestil (n=holycall@cpe-72-129-96-142.socal.res.rr.com) |
22:21.13 | aestil | anyone know if the PS3 can play .264 encodes? |
22:22.40 | FtH|Daemona | !google PS3 h.264 |
22:23.50 | Josh_Borke | ~google PS3 h.264 |
22:26.00 | *** join/#wowace zac (n=zac@179.59.121.70.cfl.res.rr.com) |
22:26.22 | Primer | Xinhuan: so, just a quick recap. As far as displaying this graphic, I'll have to 1) Scale it so that I can use a 512xY graphic for my entire range, 2) SetPoint it so that the part I want is in the dead center, 2) "occlude" what I don't want to show with SetTexCoord (this is what creates the "viewport" I've been trying to do)? |
22:26.43 | Xinhuan | yep |
22:26.48 | CIA-48 | 03starinnia * r59240 10MobileVault/ (Core.lua Locales/Locale-enUS.lua Menu.lua MobileVault.toc): |
22:26.48 | CIA-48 | MobileVault: |
22:26.48 | CIA-48 | -Fix to GuildCheck function, joining a guild in the same session as quitting a guild will no longer bork the scan functions |
22:26.48 | CIA-48 | -Added support to the tooltips to allow multiple guild bank databases to add their item counts |
22:26.48 | CIA-48 | -Font color for the tooltip counts is not selectable |
22:27.06 | aestil | it does. |
22:27.08 | Primer | Xinhuan: The only thing I haven't read up on is the scaling |
22:27.14 | aestil | why is the PS3 such a freaking fantastic media player? |
22:27.15 | Primer | does some other method do that? |
22:27.25 | Xinhuan | remember the wiki page i linked you? |
22:27.25 | aestil | my new TV fails at 1080i film based signals appraently. : / |
22:27.29 | Xinhuan | bookmark it |
22:27.32 | Primer | Xinhuan: yes, I've been reading it |
22:27.34 | Primer | I have! :) |
22:27.41 | FtH|Daemona | Its a Sony aestil ;) |
22:27.46 | FtH|Daemona | (c) Sony |
22:27.49 | Primer | ok, so SetTexCoord does both the scaling and the occlusion |
22:27.55 | Xinhuan | yep |
22:28.03 | Xinhuan | unless you mean the texture object itself |
22:28.13 | Xinhuan | which has a scale like any other button/frame |
22:28.32 | Xinhuan | but you can scale it anyway, just by changing the width/height |
22:28.36 | Xinhuan | and the contents will scale accordingly |
22:28.39 | Primer | I'm working on making a 512x64 graphic for the cardinal points and hash marks |
22:28.47 | aestil | FtH|Daemona: yes, it is, in every other catergory its great. are HD DVR type boxes which output at 1080i film based? They aren't right? What exactly would qualify as 1080i film? An HD DVD signal? |
22:28.54 | Primer | I plan to start at 1024x64 and then using gimp to scale that down |
22:29.04 | Primer | then I'll stretch it back in wow |
22:29.09 | CIA-48 | 03ackis * r59241 10AckisRecipeList/ (AckisRecipeList.lua RecipeDB/ARL-Enchant.lua): |
22:29.09 | CIA-48 | AckisRecipeList: |
22:29.09 | CIA-48 | - Changed Greater Int back to 255 |
22:29.15 | Primer | unless you think having more than one graphic would be easier |
22:29.35 | Primer | ultimately I'll have to use more than one graphic for the wrapping anyhow |
22:29.59 | Primer | but with my current plan, that'd just be another instance of the same graphic |
22:31.10 | Primer | perhaps I'm not making sense? |
22:31.26 | Primer | I wish I could visually describe what I'm trying to convey |
22:32.21 | Primer | I actually can...I have a java drawing applet on my web server :) |
22:32.36 | Primer | but it's tedious to use |
22:32.37 | thul | I'm so worn out now |
22:33.54 | charon | has anyone else experienced slowdowns when panning the camera, with wine and the opengl renderer? |
22:34.06 | charon | FPS are quite fine but drop by a factor of 3-4 while panning |
22:34.18 | Wobin | charon: I've had it completely freeze up |
22:34.19 | charon | sometimes it even gets stuck at 1-2fps as a result |
22:34.23 | Wobin | although that may have to do with sound |
22:36.56 | Gnarfoz | aestil: 1080i is 1920x1080, interlaced |
22:37.08 | aestil | Gnarfoz: i'm aware. |
22:37.14 | Gnarfoz | you asked. :p |
22:37.21 | *** join/#wowace [SW]Dodg1 (n=Dodge@p5B00BCE6.dip0.t-ipconnect.de) |
22:37.57 | aestil | Gnarfoz: i have a tv which can't deinterlace 1080i film content. I'm pretty sure this is only like watching a HD DVD movie, because I don't think that a HD DVR box outputing a 1080i signal would quailify as film. |
22:38.00 | aestil | but I coudl be wrong. |
22:38.13 | Gnarfoz | ? what is "film" in this |
22:38.26 | NivFreak | film is 24fps |
22:38.31 | Gnarfoz | you wish |
22:38.33 | NivFreak | ;) |
22:38.55 | CIA-48 | 03grum 07Ace3 * r59242 10Routes/Plugins/Gatherer.lua: Routes: Gatherer plugin - not functional yet. |
22:38.57 | aestil | film based content is 24fps. |
22:39.11 | Gnarfoz | if only they mastered the media that way, it would be, yes |
22:39.13 | aestil | but i've seen last years version of this television displaying 1080i content |
22:39.24 | aestil | gnarfoz, all my BD's are master at 24fps ;) |
22:39.29 | Gnarfoz | ahahaha what |
22:40.15 | aestil | anyways, at a glance, i can tell the difference between 720p and 1080i, like NBC vs. Fox. and I have to assume the TV was displaying the 1080i signal correctly. |
22:40.18 | Gnarfoz | they must be quite new then, there aren't even that many set-top players that can properly play back 24fps content :< |
22:40.37 | aestil | all BD players? all PS3's, my TV... |
22:40.50 | Gnarfoz | PS3 had to be patched for it, for starters |
22:40.55 | Gnarfoz | your TV is not a player |
22:40.57 | aestil | almost no BD's that I know of are mastered in anything other than 24fps. |
22:41.07 | Gnarfoz | err right |
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22:42.40 | Gnarfoz | most of the stuff I've seen is 23.972 IVTC'd |
22:43.34 | aestil | what stuff are you referring to? movies are stored at 24hz on BD, and I'm almost positive on HDDVD as well. |
22:44.12 | KarlThePagan | I'm convinced that I'm not going to upgrade my tv until I buy up to a 120hz motion-correcting model |
22:44.25 | aestil | KarlThePagan: yeppers, just got one of those. |
22:44.33 | KarlThePagan | which? sony or ? |
22:44.37 | aestil | KarlThePagan: i have to say, i'm likely to leave the feature off in general though. |
22:44.46 | aestil | KDS 60A3000 |
22:44.52 | Gnarfoz | Blu-Ray and HDDVD movies |
22:44.54 | KarlThePagan | does it do bad things to low-rez signals? |
22:45.05 | aestil | no, it makes film look more like video. |
22:45.19 | aestil | its hard to explain, but when you see it, its not always a good thing. |
22:45.23 | KarlThePagan | ah |
22:45.49 | Gnarfoz | the epitome of video mangling ;D but also the major drama point in home theater forums, I guess |
22:46.10 | aestil | its not a bad feature, just changes stuff. |
22:46.54 | KarlThePagan | I saw transformeres blue-ray on one of those models |
22:47.08 | KarlThePagan | I think I know what you mean about video... makes more stuff look like a documentary |
22:47.13 | Gnarfoz | camcorder look |
22:47.24 | KarlThePagan | everything's shaky cam! kekeke |
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22:47.41 | aestil | uh, transformers was never released on BD ;) |
22:47.47 | Gnarfoz | lol. |
22:47.49 | Gnarfoz | yes it was |
22:47.52 | KarlThePagan | well whichever |
22:47.57 | aestil | the cartoon? |
22:48.06 | Gnarfoz | the live action movie? |
22:48.06 | KarlThePagan | ... the recent film |
22:48.12 | aestil | maybe the cartoon, the feature film directed by bay, was never released on BD. |
22:48.17 | Gnarfoz | lol |
22:48.20 | KarlThePagan | k must have been hddvd |
22:48.24 | aestil | *nods* |
22:48.35 | KarlThePagan | it was at a circuit city and i wasn't really paying attention |
22:48.42 | KarlThePagan | the whole format war is laughable to me |
22:48.48 | aestil | its about over now. |
22:48.58 | aestil | warner being BD exlcusive basically crushed HDDVD. |
22:49.13 | Gnarfoz | sadly, again, the worse format wins =D |
22:49.21 | aestil | :rollseyes: |
22:49.44 | aestil | i'd love an explanation as to why its an inferior format. |
22:50.04 | aestil | mentioing PiP or web connectivity will make me laugh, so please, have another reason. |
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22:50.34 | KarlThePagan | BD winning means I'll have permanent perpetual employment opportunities as a java developer |
22:51.02 | KarlThePagan | but as I said... the whole format war was a joke for me ;) |
22:51.11 | Gnarfoz | sure, if you just discount anything you like, why argue ;D |
22:51.22 | Zariel | im waiting for ul;tra high def |
22:52.44 | KarlThePagan | Gnarfoz, I believe he challenged you to give him a real reason relating to the content that HD was inferior |
22:52.57 | Zariel | how can you string search and return repeats of it? like i want to return all the repeats of [%d+%s-%w+]+ |
22:53.14 | KarlThePagan | do it in a loop Zariel |
22:53.48 | aestil | KarlThePagan: yes, because I do not believe that PiP or web connectivity really have anything to do with the actual HDDVD format vs BD format. |
22:54.00 | Gnarfoz | the content? I'd say the content is what the BD guys are trying to turn into as much money as possible. by the same stupid means DVD tried. Region lockouts, optional bonus features that cost more, etc. |
22:54.00 | Zariel | I like blue more than red |
22:54.27 | aestil | uh, no, HDDVD was trying to inlcuded optional bonus featuers that most ignore and cost more. |
22:54.36 | aestil | the PiP functionality being the most obvious. |
22:54.50 | aestil | watching harry potter with other people aroudn the world at the same time being another. |
22:54.55 | Jaxon | I remember, quite some time ago now, a mod that made Demon Trainer's interface similar to class trainer interfaces, so it was easier to sort/buy but the name escapes me. |
22:55.04 | Gnarfoz | right... turn it that way to fit your point -.- |
22:55.27 | aestil | what 'optional' features does BD have that cost more that you are referrring ot? |
22:55.27 | Gnarfoz | can't have BD "format", if you're referring to the picture quality itself or whatever without their marketing as well |
22:55.36 | Gnarfoz | hello |
22:55.44 | Gnarfoz | a basic players costs less than a "bonus" player |
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22:55.51 | Gnarfoz | hence, the bonus features cost more. |
22:56.05 | aestil | what are you talking about? |
22:56.43 | Gnarfoz | ? about not all players being able to play all of the content that may be on a disc |
22:57.00 | aestil | PQ is about the same arcross both formats. whats interesting is that people involved in the trasncoding to the media using AVC / VC - 1 are saying that the increased bitrates of BD don't make for better encodes, but for faster and easier encodes, because less time needs to be spent to produce the same result. |
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22:57.18 | aestil | the first DVD's weren't able to output a DTS stream either. |
22:57.22 | aestil | or play divx |
22:57.24 | aestil | or mp3s. |
22:57.28 | aestil | or do hardly anything else. |
22:57.35 | Gnarfoz | I wasn't talking about PQ in the first place |
22:57.43 | aestil | and they were laughably bad at transitioning to the second layer of a dual layer disc. |
22:58.05 | aestil | so, yeah, for early adopters, they spent alot of money to be at the 'front' of techonlogy when it came out. |
22:58.13 | aestil | of course any smart purchaser would have just got a ps3. |
22:58.19 | Zariel | indeed |
22:58.20 | aestil | which will basically do everything. |
22:58.21 | Gnarfoz | clearly. |
22:58.26 | KarlThePagan | that's what the salesguys tell you |
22:58.29 | Zariel | AND is upgradable |
22:58.46 | KarlThePagan | and it doesn't take 20 minutes to load the menus ;) |
22:58.48 | aestil | by this years christmas season, the standalone players will be 'comparable' w/respects to actaully playing a BD movie. |
22:58.59 | Gnarfoz | great |
22:59.01 | aestil | but getting a ps3 also gets you a media player. |
22:59.24 | aestil | i see no way that HDDVD was 'superior' |
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22:59.56 | aestil | the extra space of BD content, as well as the mandated 1080p output for all players > than anythign that is claimed to be 'superior' by HDDVD fans. |
23:00.02 | Gnarfoz | wtf, multi-monitor keeps confusing me, ctrl+w was meant for firefox, not xchat :< |
23:00.03 | NeoTron | from wht I've heard BD is in fact the superior of two somewhat flawed formats |
23:00.17 | aestil | in addition, those things that HDDVD claims are supierior, are quickly becoming availble for BD, so that point is moot. |
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23:00.59 | Pkekyo| | ~time |
23:00.59 | purl | 2008.01.23 23:00:59 GMT, or the fourth dimension |
23:01.06 | Zariel | http://en.wikipedia.org/wiki/Ultra_high_def |
23:01.06 | Zariel | :) |
23:01.08 | thul | purl purl |
23:01.09 | purl | ACTION purrs. |
23:01.29 | NeoTron | plus the benefit of the PS3 supporting DB while xbox doesn't support hddvd can't be dismissed (for a consumer, having one entertainment box > two) |
23:01.35 | Gnarfoz | discounting points as moot, just because time goes by - could just as well say 'Well, BD is crap, UHD will be there some time in the future as well' |
23:01.52 | NeoTron | the real future is digital delivery :P |
23:02.04 | NeoTron | physical media is becoming increasingly irrelevant |
23:02.14 | Gnarfoz | the real future is the studios still owning the stuff displayed on your screen, while the movie is running |
23:02.34 | aestil | Gnarfoz: WTF, UHD? |
23:02.35 | Gnarfoz | yay for DRM et al. |
23:02.36 | aestil | Gnarfoz: really? |
23:03.00 | aestil | Gnarfoz: thats not the real future. FUD. |
23:03.03 | Gnarfoz | aestil: see above, Zariel keeps linking it. :P |
23:03.17 | Zariel | d; |
23:03.19 | Gnarfoz | oh, right, UHD is already occupied, UHDV it is |
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23:03.21 | NivFreak | did anyone see the fake 2.4 patch notes |
23:03.21 | aestil | yeah, no. |
23:03.23 | NivFreak | pretty good |
23:03.29 | NivFreak | http://boards.worldofraids.com/topic-10369-1.html |
23:04.02 | *** part/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz) |
23:04.03 | thul | bah |
23:04.07 | thul | usb overdrive won't steer my mouse |
23:04.08 | *** join/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz) |
23:04.08 | thul | :-( |
23:04.13 | Gnarfoz | argh, again |
23:04.16 | aestil | that resolution is great, and yet, we won't see anything like that in anywhere except specialized and expensive movie theaters for a very very long time. |
23:04.18 | Gnarfoz | ~slap multi-monitor |
23:04.18 | purl | ACTION slaps multi-monitor, keep your grubby fingers to yourself! |
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23:04.30 | *** mode/#wowace [+o Kaelten] by ChanServ |
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23:04.47 | Zariel | Yeah indeed, whats the point when houses wont be big enough to fit the screens ;/ |
23:04.50 | NeoTron | I don't get why people sit down and make fake patch notes |
23:05.12 | Gnarfoz | analogue film copies shown at cinemas today look worse than a retail BD or HDDVD ;x |
23:05.18 | NivFreak | those actually had me going for 15 seconds or so |
23:05.30 | aestil | the studio's aren't even doing 4k masters across the board for their transferes of film -> digital, but you suggest we wait until TV's, neccesary media, and airwave bandwidth are ready for x2 the resolution of 4k? |
23:05.36 | NeoTron | they aren't entirely unbelievable like the one that had "Mountmanship" as a racial skill |
23:05.43 | Gnarfoz | airwave? wtf xD |
23:05.45 | aestil | Gnarfoz: agreed. i have a hard time going to the movies now. |
23:06.24 | NeoTron | they often ship digital movies with harddrives or other physical media rather than transmit, do they not? |
23:06.26 | NivFreak | NeoTron: yea, but the warrior ones are obvious |
23:06.34 | NivFreak | they didn't even know some of the original CD times |
23:06.41 | NivFreak | and there's some clear giveaways |
23:06.48 | NivFreak | - Rend now generates additional threat. |
23:06.54 | NeoTron | they addressed, somewhat, fireDPS scaling for locks |
23:06.59 | NivFreak | - Cyclone now has a 15 sec cooldown. |
23:07.03 | NivFreak | lol |
23:07.05 | Gnarfoz | digital movies, I don't even care, but there aren't really many digital projection cinemas around that can project at a good res (at least over here in .de) |
23:07.12 | NeoTron | although to fully address that improved SB needs to affect incinerate too :P |
23:07.22 | aestil | the video was compressed to 180-600mbps. |
23:07.24 | aestil | lol. |
23:07.37 | aestil | yeah, decades away from something like this even being feasible. |
23:07.51 | aestil | the 'next' generation of interenet won't even come close to approaching those kinds of speeds. |
23:08.19 | CIA-48 | 03funkydude * r59244 10BigWigs/ (Karazhan/Terestian.lua Outland/Magtheridon.lua): BigWigs: deDE updates by yoshimo |
23:08.47 | aestil | We should all be happy that one format will be the clear winner, and that adoption rates will go up now. |
23:08.47 | Osstia | I like the fade adds +dodge! |
23:09.10 | aestil | already NPD is saying that sales of HDDVD units have plummeted and BD SAL's have increased. |
23:09.19 | NeoTron | except there's a flipside - heavy rebating on hdtv devices (since they are "losing") can turn the winner around |
23:09.20 | Gnarfoz | 600mbps is not *that* fast... sure, today that is in the magnitude that backbone links use, but you never know. but certainly, the 'next' generation still won't be that fast, yet :D |
23:09.28 | NeoTron | but unlikely I'd say |
23:09.36 | NivFreak | I really wanted HD-DVD to win |
23:09.42 | NivFreak | sad that I'll have to buy a PS3 now |
23:09.43 | aestil | hddvd can't win now. |
23:09.53 | aestil | they have only paramount and universal releasing movies. |
23:10.08 | aestil | the retailer presure alone is likely to cause that to change soon. |
23:10.08 | NivFreak | yea, hd-dvd is done |
23:10.12 | NivFreak | as much as I dislike that |
23:10.26 | Gnarfoz | so? paramount does star trek! all nerds should go out (oxymoron?) and buy trek movies on hddvd |
23:10.30 | Gnarfoz | ;D |
23:10.30 | aestil | i have always prefered BD, but if hddvd would have won, i would have jumped on that. |
23:10.45 | NivFreak | I have a kid |
23:10.48 | aestil | toshiba really got what they deserved. |
23:10.48 | NivFreak | hd-dvd is more durable |
23:10.58 | NivFreak | :) |
23:10.59 | aestil | NivFreak: wrong. bd's are almost indistructable. |
23:11.05 | NivFreak | uh huh |
23:11.12 | NivFreak | hand one to my 15 mo old |
23:11.17 | Primer | I was just hoping whatever format was back my MS lost |
23:11.17 | aestil | ok. |
23:11.21 | Primer | seems I got my wish |
23:11.24 | Gnarfoz | they're the ones with obligatory hard coating |
23:11.27 | Primer | backed, even |
23:11.54 | aestil | http://www.youtube.com/watch?v=o5jEbZt6AIQ |
23:11.55 | Arrowmaster | hd-dvd isnt more durable, bd is hardcoated |
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23:12.11 | aestil | bd is seriously like.... no normal 'abuse' will damage the disk |
23:12.23 | aestil | whereas HDDVD is basically DVD durability. |
23:12.26 | NivFreak | I dislike MS as well |
23:12.27 | Arrowmaster | which is great compared to normal cds and dvds |
23:12.28 | NivFreak | but I dislike Sony more |
23:12.39 | Arrowmaster | cds and dvds are too fragile |
23:13.06 | Arrowmaster | bd is better than hd-dvd in every single spec |
23:13.19 | Gnarfoz | lol @ that video |
23:13.23 | NivFreak | there's .1mm of material (aside from hard coating, which any format can do) on blu ray |
23:13.27 | NivFreak | and .6mm on hd-dvd |
23:13.28 | NivFreak | iirc |
23:13.39 | Gnarfoz | a ball-point pen doesn't even leave a scratch on a cd, how would it damage a hard-coated blu-ray ;D |
23:13.53 | aestil | but the steel wool. |
23:13.56 | Gnarfoz | yeah |
23:14.01 | Gnarfoz | whyever they chose that order |
23:14.06 | Gnarfoz | is all I'm saying |
23:14.07 | aestil | and NivFreak that hardcoating is all that matters. |
23:14.14 | aestil | hddvd's don't have it. |
23:14.19 | Gnarfoz | they can |
23:14.23 | NivFreak | aestil: hard coating existed on dvds too |
23:14.24 | Gnarfoz | it's just not mandatory |
23:14.31 | aestil | lets put it this way, all BD's have it. |
23:14.35 | NivFreak | so far |
23:14.35 | NivFreak | :P |
23:14.41 | aestil | wow. |
23:14.43 | aestil | ok. |
23:14.50 | NivFreak | wait until they are cutting costs |
23:14.53 | Arrowmaster | how many dvds and cds have you ever seen that were hardcoated |
23:14.56 | NivFreak | it should start soon |
23:15.00 | NivFreak | since people are selling BDs at $15 |
23:15.18 | Gnarfoz | Arrowmaster: loads of em, since I could just go into a store and buy hardcoated DVD-Rs and CD-Rs |
23:15.36 | Gnarfoz | well, they're blank, but... ;D |
23:16.07 | aestil | NivFreak: good luck waiting for disc's that aren't hard coated. |
23:16.14 | Gnarfoz | it's probably not the same quality as can be reached on a BD |
23:16.16 | NivFreak | I'm not waiting for them |
23:16.21 | NivFreak | I much prefer them |
23:16.25 | NivFreak | I fear when they start coming out :P |
23:16.32 | aestil | NivFreak: they won't, don't fear. |
23:16.44 | NivFreak | it's really a pointless argument at this point |
23:16.45 | aestil | even the recordable discs come with it. |
23:16.45 | NivFreak | BD has won |
23:17.04 | NivFreak | and now I need to find a PS3 for a non-stupid price |
23:17.13 | NivFreak | I wonder if I can trade a Wii for one |
23:17.14 | NivFreak | haha |
23:17.23 | Gnarfoz | or get a BD player, not a gaming system + kitchen sink ;D |
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23:17.34 | aestil | 399 is a steal for what you get from a ps3 imo. |
23:17.42 | NivFreak | I won't play games on it |
23:17.45 | aestil | wireless |
23:17.46 | NivFreak | I play wow |
23:17.46 | NivFreak | :P |
23:17.47 | aestil | media center. |
23:17.53 | NivFreak | I have a media center already |
23:17.54 | Gnarfoz | GAH focus @ mulit monitor really is a bitch if several apps have the same hotkeys |
23:17.55 | aestil | NivFreak: i don't play games on it either. |
23:18.20 | NivFreak | as far as I know, the only 2.0 spec player is the PS3 |
23:18.21 | KarlThePagan | aestil my problem with that youtube is that they're applying damage to the laquer'd side not the data side... |
23:18.35 | aestil | the laquer'd? |
23:18.39 | NivFreak | paint |
23:18.42 | NivFreak | the label |
23:18.46 | aestil | no, they aren't. |
23:18.48 | KarlThePagan | no the bottom |
23:18.51 | Gnarfoz | ps3 is a gaming device that can also act as a media center. this is not something I'm going to buy if I want a media center or just a simple player :| |
23:18.53 | NivFreak | oh |
23:18.54 | KarlThePagan | the bottom is where the laquer goes |
23:19.02 | KarlThePagan | the top is actually the data & label together usually |
23:19.05 | NivFreak | Gnarfoz: find me another 2.0 spec BD player |
23:19.17 | aestil | the bottom is where the data is closer to the outside. |
23:19.21 | KarlThePagan | that's why you don't use a ballpoint on the label of a cdr... it tears away the physical data layer |
23:19.38 | KarlThePagan | aestil, try it and see |
23:19.39 | NivFreak | I think that has more to do with the reflective backing |
23:19.40 | buu | aestil: No it isn't.. |
23:19.41 | NivFreak | not the data layer |
23:19.43 | aestil | which is why they hardcoat it. |
23:19.50 | Gnarfoz | NivFreak: well? if none exists, I would (I'm not actually buying anything anyhow) wait to get one that is not something else |
23:19.54 | buu | aestil: Yes, and the hardcoat means that the data is now closer to the top. |
23:19.56 | KarlThePagan | on a CDR the data layer is right next to the label |
23:19.58 | Arrowmaster | cdr's have the data layer in the middle not on top like pressed cds |
23:20.10 | KarlThePagan | depends on the cdr arrow ;) |
23:20.58 | Gnarfoz | I most certainly have destroyed CD-Rs by tearing the label before :| |
23:21.29 | aestil | regardless, BD's are safer to use than HDDVD's overall, unless you are very careful with disc's, which i typically havn't been in my life. |
23:21.40 | Arrowmaster | ive turned many aol cds into clear plastic frisbies |
23:22.09 | Arrowmaster | all my optical discs are spotless |
23:22.39 | aestil | in which case there is no advantage to either format on that particular issue. |
23:22.50 | Arrowmaster | yes there is |
23:22.51 | aestil | techincally, HDDVD still has the 'advantage' of web connectivity. |
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23:22.59 | Arrowmaster | preventing retards from fucking up my discs |
23:23.13 | aestil | which is huge, cause i've always wanted to buy ringtowns for a movie for my phone right from my computer. |
23:23.41 | Arrowmaster | lol like they would include free stuff like that |
23:23.42 | aestil | Arrowmaster: :) preachign to the choir here, but i can't believe how many people don't view that as an advantage. |
23:24.12 | Gnarfoz | heh, I wonder how many people would have bought the ringtone from Crank right through that, had they watched it at home on a HDDVD, rather than at the cinema |
23:24.38 | Arrowmaster | i cant even remember the ringtone from crank |
23:24.44 | Arrowmaster | altough i think it was good |
23:24.45 | NivFreak | aestil: afaik the 2.0 BD spec has net connectivity required |
23:24.54 | aestil | NivFreak: yes. |
23:25.00 | Gnarfoz | ahahaha @ fake patch notes |
23:25.02 | Gnarfoz | - Preparation once again resets the cooldowns of all your Rogue abilities. <-- |
23:25.02 | aestil | it does. its just such a pointless thing overall. |
23:25.03 | NivFreak | but once again, only the PS3 |
23:25.04 | Arrowmaster | well im off to class |
23:25.05 | Gnarfoz | it never did! :D |
23:25.27 | aestil | NivFreak: no, lots of annouced players, just none out quite yet. even the ps3 is not yet 2.0. its just been promised as a future firmware update. |
23:25.35 | KarlThePagan | niv / aes - yea I'm kinda suprised that BD doesn't have net connectivity... since its menus are all Java SE powered |
23:25.51 | NivFreak | aestil: let me refrase, the PS3 is the only shipping hardware that will be 2.0 compliant |
23:25.57 | aestil | NivFreak: true that. |
23:25.59 | NeoTron | why would you want your HD movie player to connect to the internet? |
23:26.07 | NeoTron | so they can check copy protection on the fly? |
23:26.10 | aestil | NivFreak: but i wouldn't worry about that. 1.1 is probably important. |
23:26.17 | Gnarfoz | give me zombie bots on PS3 and all BD players, now. xD |
23:26.18 | aestil | but 2.0 is seriously a useless feature. |
23:26.24 | NivFreak | NeoTron: so you don't have to take your player into a reseller to put the new firmware on it? |
23:26.32 | NivFreak | when they disable your playback on newer discs |
23:26.41 | NivFreak | ;) |
23:26.52 | aestil | NivFreak: or.... you can d/l firmware and update your player via CD-R like everyone else? |
23:27.15 | NivFreak | lies! :) |
23:27.16 | aestil | my friend has a samsung BDP-1000 [basically the first ever player] and we've updated his firmware 3 times now i think. |
23:27.44 | NeoTron | average consumers wouldn't know to do that, nor would they be able to figure out how |
23:28.00 | aestil | besides buying useless things, or stuff like 'communitiy watching' of movies so you can text message each other on the tv while watching a movie [i'm confused why this is good] the web connectivity thing is pointless. |
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23:28.08 | aestil | NeoTron: i disagree. |
23:28.17 | NeoTron | aestil: I know "average consumers" |
23:28.23 | aestil | although, it certainly isn't as easy as the ps3. |
23:28.42 | aestil | turn on, connect to intarweb, 'ps3 wants to update itself, ok?' .... 'ok' |
23:28.43 | NeoTron | "average consumers" try to connect a fax machine to the modem port of a computer, expecting it will work using it's network.. |
23:28.44 | KarlThePagan | it's probably easy enough to have a stack of firmware discs at bestbuy |
23:28.46 | aestil | 3 minutes later its done. |
23:29.02 | KarlThePagan | so they bring their BD player into the geek squad and they charge $10 to update it |
23:29.20 | thul | i hate logitech so much right now |
23:29.24 | NeoTron | my point is, why would the average consumer even think about "updating the firmware of my BD player"? |
23:29.48 | Gnarfoz | they don't |
23:29.50 | NeoTron | my sister-in-law and her family, and my mother-in-law, would never think about that |
23:30.02 | daved | anyone know if there's an addon to bigwigs to give bg timers like dbm has? |
23:30.13 | Gnarfoz | no |
23:30.15 | NeoTron | online connectivity with auto-updating is the only way to ensure that it does happen |
23:30.15 | Gnarfoz | it's a boss mod |
23:30.23 | Gnarfoz | get Capping for BG stuff, daved |
23:30.25 | NeoTron | and then only when ppl know enough to set the networking up |
23:31.16 | aestil | looking at the history of the formats, while toshiba was trying to stuff 720p on a DVD9, sony went off and came up with an actual product that could be called Hi Def, and then toshiba didn't like that, due to the loss in royalties, so they basically strong armed their way through the DVD forum to get the 'blessing' and name for HDDVD. |
23:31.37 | aestil | they then RUSHED to market, using easier to impliment techolgy, since it was based on the previous generation. |
23:31.38 | NeoTron | Gnarfoz: not entirely dumb to make a BG addon that uses bigwigs - would lead to less duplication of code :P |
23:31.59 | aestil | and as a result, the BDA launched the first discs and pushed the first players out faster than they would normally have done so. |
23:32.13 | Gnarfoz | NeoTron: err right. duplication of code: prevented by using CandyBar lib -.- |
23:32.15 | Funkeh` | NeoTron, there isn't code to duplicate |
23:32.16 | aestil | which led to the first BD players and discs being not as full featured as they will be. |
23:32.26 | aestil | *shrugs* even after all that HDDVD lost. |
23:32.29 | NeoTron | Gnarfoz: got a point I suppose :) |
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23:40.27 | KarlThePagan | http://digg.com/odd_stuff/ANON_release_Scientology_secret_DOX |
23:40.29 | KarlThePagan | hilarious |
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23:42.12 | CIA-48 | 03trasher * r59245 10AtlasLoot/TableRegister/loottables.fr.lua: |
23:42.12 | CIA-48 | AtlasLoot: |
23:42.12 | CIA-48 | - frFR big update (sorry if error :/) |
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23:43.58 | thul | 4k backstab crits ftw:p |
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23:44.38 | CIA-48 | 03rabbit * r59246 10SimpleBossWhisperer/SimpleBossWhisperer.lua: SimpleBossWhisperer: Only send new status updates to people that whisper you every 10% of the boss HP. And never send status messages to your current target. |
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23:48.29 | CIA-48 | 03greltok * r59247 10GridStatusReadyCheck/ (4 files): GridStatusReadyCheck: Initial checkin. |
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23:54.52 | Lightfaz | ~seen kirkburn |
23:54.56 | purl | kirkburn is currently on #wowi-lounge (21h 15m 25s) #wowhead (21h 15m 25s) #wowace (21h 15m 25s) #wowwiki (21h 15m 25s). Has said a total of 95 messages. Is idling for 14s, last said: 'Hey, I can talk gibberish too'. |
23:55.03 | Kirkburn | O_o |
23:55.06 | Lightfaz | Aye |
23:55.12 | Lightfaz | Youre the dev of ClearFont2 right? |
23:55.17 | Kirkburn | yeah |
23:55.22 | Lightfaz | Been lookin for ya |
23:55.23 | Lightfaz | http://forums.norganna.org/discussion/6143/auctioneer-tooltip-font-doublesized/#Item_0 |
23:55.29 | Lightfaz | If you wouldnt mind tellin me what to do :) |
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23:56.34 | potemkin | does $parent refer to the 'closest' frame in xml |
23:56.42 | potemkin | or the top one |
23:56.58 | Kirkburn | If you really want to fix it, you need to edit Design.lua ... I think if you look for the line with GameTooltipTextSmall you'll be able to remove the bit that says BOLD |
23:57.26 | Pkekyo| | I'm off - g'nite all |
23:57.39 | Lightfaz | Just delete the word bold? |
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23:58.16 | *** join/#wowace ven (n=ven@i59F57EA6.versanet.de) |
23:58.22 | Lightfaz | GameTooltipTextSmall:SetFont(BOLD_TEXT_FONT, 12 * scale) |
23:58.26 | *** join/#wowace ven_ (n=ven@i59F57EA6.versanet.de) |
23:58.36 | Lightfaz | becomes GameTooltipTextSmall:SetFont(NORMAL_TEXT_FONT, 12 * scale) |
23:58.36 | Lightfaz | ? |
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23:59.13 | khangg | two epic boe drops in one day :) |
23:59.45 | Lightfaz | grats.. ive never got one |
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