IRC log for #wowace on 20080123

00:00.08Primertextures, even
00:00.44ckknightit's not necessary
00:00.49ckknightyou can do it either way
00:00.59ckknightbut it's easier to see where you fuck up when you don't use XML
00:01.05PrimerI agree
00:01.14Primerall I need now is to find some sample code
00:01.23Primerwhich is how I'm learning this
00:02.33Xinhuanwhats wrong with your texture?
00:02.39PrimerI wish I knew
00:02.48Xinhuanwhat's not happening that you want?
00:02.51Primeras far as I can tell, the "frame" is simply empty
00:02.58*** join/#wowace Neebler (n=BuM@adsl-64-163-110-147.dsl.chic01.pacbell.net)
00:03.04PrimerI have a 300x50 green box in my UI
00:03.08Xinhuanso the frame exists, but there's no texture in it?
00:03.40Xinhuando a /print HeadingFrameImage
00:03.44Primerok
00:03.46Xinhuanor a /dump HeadingFrameImage
00:03.49Xinhuanand see what it says
00:03.56Primernil
00:04.01Primererr
00:04.03Primertypo
00:04.27Xinhuanso what does /print say about that texture
00:04.31Xinhuanand what about /dump
00:04.51Primertons of stuff
00:05.00Xinhuanso the texture exists correct?
00:05.01Primerprint prints a bunch of methods and their values
00:05.09Xinhuanwith the width/height anchors, etc all correct?
00:05.12Xinhuancheck the values
00:05.16*** join/#wowace Killmore (n=task@modemcable031.191-201-24.mc.videotron.ca)
00:05.35Killmorehi
00:05.35Xinhuanwidth = 300, height = 50, etc
00:06.49Xinhuanwell primer?
00:07.08Primerhttp://sh.nu/ss42.jpg
00:07.37Killmoresince 2.3.3 some guildies cant use their microphone when they are in wow, they need to alt-tab back in windows to use it.. weird :\
00:07.49Xinhuanwhat does your OnLoad() do
00:08.00Primerit sets an object variable
00:08.01Xinhuanactually scratch that
00:08.04Xinhuango to your XML
00:08.07Xinhuanand get rid of the
00:08.08XinhuanalphaMode="ADD"
00:08.10Xinhuanand reloadui
00:08.17Primerhttp://sh.nu/p/23878
00:08.44Xinhuanyep, looks ok
00:08.47Xinhuanjust get rid of that alphaMode="ADD"
00:09.05PrimerHud.tga: Targa image data - RGB 600 x 50
00:09.05Primerdaniel
00:09.08PrimerFYI
00:09.13Primerthat's in the directory
00:09.33Xinhuani don't actually care what the graphic is, but do get rid of that first and see if it works
00:09.39Primerno
00:09.45Xinhuanif it doesn't work, try alphaMode="BLEND"
00:09.48PrimerI had already experimented with that
00:09.49Primerand that
00:09.53Primerneither work
00:10.00Xinhuanthen your TGA is possibly corrupted
00:10.07Primerheh
00:10.15PrimerI can remove the TGA and it's still a green box
00:10.33Xinhuanwell some code of yours is making it green
00:10.36PrimerI replaced the tga with a file from another addon...still a green box
00:10.46Primerno, it was green before I added that code
00:10.56Xinhuanyeah, so something else is making it green
00:12.16PrimerI'm thinking it defaults to that if something is 'wrong'
00:12.16Xinhuani suggest you restart wow fully
00:12.25Xinhuannope it defaults to nothing
00:12.29Xinhuanif the file doesn' exist
00:13.15Primerstill green
00:13.23Primernow, here's the kicker
00:13.33thul<PROTECTED>
00:13.42Primerthe hud file is a tga with what appears to be the same shade of green
00:13.46Primers/is/in/
00:13.53Primerbah
00:13.58PrimerI didn't mean that
00:14.05Primerthe s///
00:14.08Xinhuanwhatever it is, i see nothing wrong with the LUA code or the XML
00:14.08krkaXinhuan: Lua is not an acronym. It is a Portuguese word that means moon.
00:14.12Xinhuantherefore the problem
00:14.15Xinhuanis with your file
00:14.23Xinhuanthe graphic
00:14.32Xinhuanthat, or you used the wrong blend mode
00:15.15Xinhuanblend mode should be one of these
00:15.20Xinhuanhttp://www.wowwiki.com/AlphaMode
00:15.29Xinhuanas it is, only "ADD" and "BLEND" is used
00:15.51*** join/#wowace DARKGuy (i=DARKGuy@190.77.101.31)
00:16.07Xinhuanor the TGA only has 1 channel - green, saved in it
00:16.13DARKGuyHey, does anybody know where can I find information about making my own minimap button for my addon? I can't seem to find any information about it
00:16.15Xinhuanrather than 4 color channels
00:16.36XinhuanDARKGuy, i suggest against making minimap buttons
00:16.42Xinhuanmost people don't want to see minimap buttons
00:16.42DARKGuyXinhuan: why?
00:16.44PrimerXinhuan: I made a red one
00:16.49Primerand...it's still green
00:17.06Xinhuana slash command to open your addon is good enough
00:17.12Xinhuandon't need 200 minimap buttons from 200 addons
00:17.23DARKGuyXinhuan: well, it's easier for me to develop on, unless you know an easier GUI way to configure my addon?
00:17.36Xinhuandon't know what your addon is
00:17.36PrimerI guess I need to figure out how to do this programatically then
00:17.46Primerat least that way I can get some debug
00:17.49DARKGuyXinhuan: some chat configuration addon and I really -hate- slash commands
00:18.04Xinhuani dunno about you primer, but your entire XML file can be reduced to about 7 lines of lua code
00:18.40PrimerXinhuan: I would love nothing more! :)
00:18.49PrimerI dislike XML as much as ckknight
00:18.52DARKGuyXinhuan: Understandable, but if I were going towards slash commands I wouldn't be asking how to make a minimap button, or how to develop an easier GUI way to configure my addon?
00:18.56PrimerI just don't know where to start
00:19.08ckknightPrimer: at a tutorial
00:19.10Xinhuanhow is a minimap button "better GUI" if its just a button
00:19.18Primerckknight: that's where I started
00:19.23DARKGuyXinhuan: dropdown menu when clicking?
00:19.32Primerand then I ended up looking at someone else's addon, which used XML
00:19.35Xinhuanthen just make a slash command that makes a menu appear!
00:19.38Primerbut did most of what I wanted
00:19.46Xinhuanrather than click something to make it appear
00:19.48*** join/#wowace xyu (i=WinNT@c-71-205-176-243.hsd1.mi.comcast.net)
00:19.56Primerckknight: perhaps you can point me to a tutorial that's specific to adding UI elements programatically?
00:20.07Primerif you would be so kind
00:20.07ckknightdon't know one
00:20.10Primerheh
00:20.11Primeryeah
00:20.13Xinhuan<Frame name="VodkaFlyerFrame" movable="false" frameStrata="LOW" toplevel="false" parent="UIParent" hidden="false">
00:20.15Primerthat's been the hard part
00:20.18Xinhuanthat line can be reduced to
00:20.42XinhuanCreateFrame("Frame", "VodkaFlyerFrame", UIParent)
00:20.48Primercool
00:20.52XinhuanVodkaFlyerFrame:SetStrata("LOW")
00:21.29Xinhuanthe default is false for toplevel
00:21.32Xinhuanso that isn't needed
00:21.38Xinhuanand frames are shown by default
00:21.57Xinhuanthe OnLoad part, just execute your onload function right after that CreateFrame()
00:22.09Primerright
00:22.23Xinhuanas for the OnUpdate, you do VodkaFlyerFrame:SetScript("OnUpdate", HUDMainOnUpdate)
00:22.27Primerso attaching a layer...CreateLayer?
00:22.30PrimerCreateFoo?
00:22.31Primeretc...
00:22.32Xinhuancorrect
00:22.36Primerperfect
00:22.38Xinhuanhttp://www.wowwiki.com/Widget_API
00:22.38Primerthanks
00:22.40Xinhuanrefer to that page
00:22.44Primerawesome
00:22.46Xinhuanits mostly self explanatory
00:22.50DARKGuyXinhuan: do you know how hard is to remember a slash command for a specific addon when you have hundreds of them? I guess not, or maybe I don't like them, the same way I hate the terminal in Linux when we're in the 2008 and it's a stupid age to be typing commands with all the graphic stuff around - so, do you KNOW how to make something configurable GUI-wise or not?
00:23.21CIA-4803darchon * r59168 10BigWigs/BlackTemple/Council.lua: BigWigs: BlackTemple/Council: koKR update
00:23.22Xinhuanumm DARKGuy, much as i hate to say, creating a button is far harder than creating a slash command, i'm not going to give a tutorial
00:23.42Xinhuanyou can dig around your 200 addons for any addon that adds a minimap button and copy the code
00:24.18Xinhuanbut i assure you most users do not want to see minimap buttons, particularly when many use non-round ones
00:24.20DARKGuyXinhuan: I'm a PHP/SQL/C++ programmer, I can handle creating a stupid button in XML ¬¬; I just don't know how and was asking if anybody knew some information I could read, you know, links. I'm not telling you to give me a whole tutorial in IRC :P
00:24.35Xinhuanthere isn't a tutorial that i know of that i can link you
00:24.42Xinhuanyou just create a standard Frame
00:24.49Xinhuanmake a texture in it, give it an icon
00:24.54Xinhuanand set the OnClick
00:24.58Xinhuanto do whatever you want
00:25.04Xinhuanand parent that frame/button to the minimap
00:25.55Pkekyo|I need new headphones... they've got to be durable, and not too expensive. - with a long cord...any suggestions?
00:25.59Xinhuanthen to make it worth using, you need to add code to optionally show/hide that button, and move its position
00:26.13DARKGuyI see, that works for me :D... lack of UI docs stressed me a bit =(
00:26.15Xinhuandoes what i say make sense to you?
00:26.20DARKGuyTotally
00:26.40Xinhuana button is just like any other button - it just looks round rather than square, that's all
00:26.56Xinhuanso the texture you give it, should be roundish, and transparent around the edges
00:27.29Xinhuanor check some of the FrameXML buttons and see how they do it, like the Zoom in/out buttons
00:27.35Xinhuanand copy the code
00:29.18DARKGuyyeah that's another good idea, I just haven't been able to extract the data from the MPQs, for some reason I can't download MPQView from filefront or any other site oO
00:29.36Xinhuanyou can try WinMPQ
00:29.37RecluseDARKGuy: you can download the code from wow's site
00:29.39Xinhuanif that doesn't work
00:29.46Xinhuanyou can download the UI Kit from the official wow website
00:29.49Recluseyep
00:29.50Xinhuanwhich comes with the extractor
00:29.58Xinhuanor you can use MyWarcraftStudio
00:30.21DARKGuyIs that some kind of IDE I assume?
00:30.30Killmoresince 2.3.3 some guildies cant use their microphone when they are in wow, they need to alt-tab back in windows to use it.. weird :\
00:30.38XinhuanWinMPQ is just like WinZip or WinRar
00:30.44XinhuanMPQ is just a "zip file format"
00:30.45Xinhuancalled mpq
00:30.55*** join/#wowace mesh04 (n=root@p548F9A6E.dip0.t-ipconnect.de)
00:31.00XinhuanMyWarcraftStudio is a blizzard specific mpq browser
00:31.26Xinhuanor rather, designed specifically to view wow mpqs, since it can show blp files, and the dbc files and many other things directly
00:31.32Xinhuankinda like WoW Model Viewer
00:32.44DARKGuyAh, that helps a lot - I've used MPQ programs before (only MPQView back in the Diablo II time) but I only wanted to get the latest WoW-compatible version, however I guess I'll give MyWarcraftStudio a look, since I really like those features =)
00:33.22DARKGuyHow do you know all this oO? by experience or have you read any online docs that maybe I haven't?
00:37.19PrimerXinhuan: ok, I know javascript and DOM pretty well...and it seems that lua is fairly similar...in that URL you showed me, I'm looking for something that'll create the "layer" node under the "frame" node...and it seems there is no method for this
00:37.35Primerdo I just CreateTexture()? It expects a layer...
00:37.41*** join/#wowace kaugummi (n=kaugummi@2002:4e2f:9603:1:0:0:0:0)
00:37.43Xinhuancorrect
00:38.14Xinhuanmyframe.image = myframe:CreateTexture(nil, "OVERLAY")
00:38.22Xinhuanmyframe.image:SetWidth(300)
00:38.27Primerexcellent
00:38.30Xinhuanmyframe.image:SetHeight(40)
00:38.39Primer/love
00:38.44Xinhuanthe nil there means not to name the image, so it doesn't have a name
00:38.50Xinhuanand then assign the texture to .image
00:39.19Xinhuanyou'll of course then need to SetTexture() and also SetPoint()
00:40.04Xinhuanfor soemthing to be visible on screen, it must have at least (1 anchor point and width and height) or (2 diagonal anchor points opposite each other)
00:41.49JoshBorkehrm
00:41.50JoshBorkewtf
00:42.44JoshBorkeAce3: http://wowace.pastey.net/81089
00:42.45JoshBorkeBAH!
00:43.37*** join/#wowace Tem (n=tardmrr@WoWUIDev/WoWI/Dongle/Tem)
00:43.37*** mode/#wowace [+o Tem] by ChanServ
00:44.11CIA-4803celellach * r59169 10AtlasLoot_WorldLoot/WorldEvents.en.lua:
00:44.11CIA-48AtlasLoot_WorldLoot:
00:44.11CIA-48- Cosmetic changes
00:45.52kergothanyone around that's good with dogtag?
00:47.06*** join/#wowace Expiation (n=Corey@unaffiliated/corey)
00:47.27StanzillaI heard, ckknight is in the chan
00:48.58CIA-4803morgalm * r59170 10MorgDKP/ (5 files in 2 dirs):
00:48.58CIA-48MorgDKP:
00:48.59CIA-48- another fix for special char handling thanks Psylink
00:50.21*** join/#wowace spathi (n=spathi@c-67-162-1-247.hsd1.il.comcast.net)
00:50.48kergothckknight: is there a way to get a fontstring which is registered with dogtag to not show anything if the unit doesnt exist?  in other words, i dont want to see 'pet' instead of hte pet's name if the pet doesnt exist using [Name]
00:55.53ckknightoh
00:55.53ckknighthrm
00:55.54ckknightwhy wouldn't the pet exist with [Name]?
00:55.54ckknightjw
00:55.54Stanzillakergoth: check if you're not on config mode when you're talking about pitbull
00:55.54kergothwell, [Name] shows the unit id if the unit doesnt exist.  i dont want to see anything for that font string if the unit doesnt exist.  should i manually unregister and reregister when the unit changes?
00:55.54*** join/#wowace ringleron (n=Administ@216.116.110.62)
00:55.54ckknightwhy does it show if the unit doesn't exist?
00:55.55kergothshrug, not my addon.  apparently the fontstring sticks around regardless.  not using secure frames.  guess i'll just manually hide the thing
00:56.16CIA-4803ckknight * r59171 10LibDogTag-2.0/LibDogTag-2.0.lua: LibDogTag-2.0 - add tag [Exists], returns "True" if the unit exists, nil otherwise.
00:56.18ckknightkergoth: wait
00:56.21ckknightthere
00:56.23ckknighttry that ;-)
00:56.47NeoTronPkekyo|: so did you check gravblox out at all?
00:57.36EstilI feel sorry for addon writers that deal with combat logs
00:57.58NeoTronthe rewrite factor might suck
00:58.03NeoTronbut the added information will be golden
00:58.13*** part/#wowace ringleron (n=Administ@216.116.110.62)
01:01.19*** join/#wowace mesh04 (n=root@p548F9A6E.dip0.t-ipconnect.de)
01:01.23*** join/#wowace ringleron (n=Administ@216.116.110.62)
01:01.53kergothhehe
01:07.17*** part/#wowace ringleron (n=Administ@216.116.110.62)
01:11.44*** join/#wowace Wobwork (n=Wobin@203-206-178-228.perm.iinet.net.au)
01:11.44*** mode/#wowace [+v Wobwork] by ChanServ
01:15.33CIA-4803xinhuan * r59172 10/branches/GatherMate/GatherMate.lua: GatherMate: Change the arguments for SendMessage() to include the name of the node being added
01:19.15*** join/#wowace Flisher (n=flisher@modemcable180.39-37-24.mc.videotron.ca)
01:19.44FlisherHi, I just completed converting my slashcommang to Ace :).
01:20.39FlisherGot a question on the other side: how do I reset my frame location easily? RaidAwareness_Frame: SetPoint("CENTER", UIParent, "CENTER", 0, 0); Behave weirdly and doesn't always reset the location.
01:22.22CIA-4803xinhuan 07Ace3 * r59173 10Routes/ (Plugins/GatherMate.lua Routes.lua): Routes: Add callbacks to GatherMate plugin, and update the insert/delete functions in Routes to work with either localized or English arguments
01:24.05kergothFlisher: you probably want to :ClearAllPoints() before you setpoint.  a frame can have more than one point.
01:24.12CIA-4803xinhuan 07Ace3 * r59174 10Routes/Plugins/Cartographer.lua: Routes: Rename the callback functions
01:25.00FlisherHum, sound interesting, will check that in 2 minutes
01:29.33Xinhuanis there a way i can tell if a user is running a Rock version or Ace2 version of Cartographer?
01:29.44FlisherKergoth: Amazing, it work.  didn't knew that I had to clear the point :)
01:29.44durcynversion query?
01:29.58Xinhuani don't think version query is that reliable
01:30.02Xinhuanas versino numbers can change
01:30.26AnduinLotharPernicius: you can use it. I had forgotten I had put it on the wiki (probably before i decided not to post code on the wiki due to it's using the GNU FDL).  BTW usage of verbatem redistribution of wiki content under the FDL requires that the "License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies"  ... i won't enforce it, but then i don't hold enforcement rights,
01:31.39JoshBorke~lart AnduinLothar
01:31.39purlwhips out a hot clue gun and makes sure that AnduinLothar is stuck to the floor
01:31.42JoshBorkehiya AL :-)
01:31.54Xinhuan[1/23 09:31:47] *purl* Someone already said that 8 seconds ago
01:31.55Xinhuanbah
01:32.16Xinhuan~lart JoshBorke
01:32.16purltakes out a cattle prod and gives JoshBorke a good jolt
01:32.19Xinhuanthat will work instead
01:33.42AnduinLothari guess i still own copywrite on it, since I can prove original authorship.  I have no idea what that means in relation to it being under the FDL on the wiki tho
01:34.01PrimerXinhuan: How do I FrameObj:SetScript("OnUpdate", an object method)?
01:34.11PrimerObj:Method() <-- doesn't work
01:34.12*** part/#wowace CrazyBenny_ (n=s_m@212.11.123.10)
01:34.23Xinhuanthat's because you are actually CALLING the object
01:34.27Xinhuani mean the method
01:34.32Xinhuanand assigning the return value
01:34.36Xinhuanto setscript
01:34.40Xinhuanif you add that ()
01:34.59Xinhuan:SetScript("OnUpdate", Obj.method) <--- correct
01:35.03Xinhuan:SetScript("OnUpdate", Obj.method()) <--- wrong
01:35.22Xinhuanbecause in the latter, Obj:Method() is evaluated and the return value is used
01:35.27Primerok, dot notation
01:35.29PrimerI was using :
01:35.34Xinhuandoesn't matter
01:35.40Xinhuanthe () implies a function call
01:35.48Xinhuanthat gets evaluated
01:36.27Xinhuanobj.method refers to the function, obj:method() or obj.method() both refer to the return value after the function is called
01:37.01Xinhuanyou basically want to pass a function to SetScript, so you want the former code, unless your function returns a function
01:39.17Primerso how should I reference object properties when inside the handler?
01:39.24Primerthis.var <-- bombing out
01:39.37Xinhuanself.var
01:39.55Xinhuanevery script assigned to a frame, has a function wrapper
01:39.56Neebler!ap 2113
01:39.56ThraeBotNeebler: Arena points from a rating of 2113 is, 2v2: 903, 3v3: 1045, 5v5: 1188
01:40.05Xinhuanfunction(self, arg1, arg2, ....)
01:40.14Xinhuanso for the OnUpdate script
01:40.25Xinhuanthe function assumes function(self, elapsed) end
01:40.27*** join/#wowace kd3 (n=kd3@host-12-173-142-252.nctv.com)
01:40.55Xinhuanif you use the myframe:SetScript("OnUpdate", myframe.OnUpdate)
01:41.11Xinhuanthen the self parameter would evaluate correctly if you declared the function as
01:41.17Xinhuanmyframe:OnUpdate(elapsed)
01:41.27XinhuanOR as myframe.OnUpdate(self, elapsed)
01:41.45Primersigh...I have the former
01:42.08Xinhuanthe global variable "this" shouldn't be used basically
01:42.18Primerand then I have self.var?
01:42.25Xinhuanyeah
01:42.31Xinhuanlike self.image
01:42.37Xinhuanif that was what your image texture was
01:43.00Xinhuanself == the frame that triggered the OnUpdate script
01:43.01Primerhttp://sh.nu/p/23879
01:43.01Primerif you will indulge me, please
01:43.31Primerok, so self is not what I think it is
01:43.46Xinhuan"self" is a hidden parameter passed in
01:43.52Xinhuanwhich is the triggering frame
01:44.12Lightfaz~seen kirkburn
01:44.15purlkirkburn <i=Kirkburn@c-67-167-101-23.hsd1.il.comcast.net> was last seen on IRC in channel #wowwiki, 3d 5h 15m 12s ago, saying: ':)'.
01:44.20*** join/#wowace dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net)
01:44.22Xinhuanself isn't FlightHUD, its FlightHUDFrame
01:44.25Xinhuanin your case
01:44.31Xinhuaninside the OnUpdate()
01:44.50Primeryeah
01:45.02PrimerI was hoping to just have to deal with the FlightHUD object
01:45.03Xinhuanwhat you should do is rename the function to
01:45.12Xinhuanfunction FlightHUDFrame:OnUpdate(arg1)
01:45.27Xinhuanand change all the self: inside to FlightHUD:calls()
01:45.42Primerok
01:45.46Xinhuanand only use self: if you actually want to mean the FlightHUDFrame:
01:46.16Xinhuanremember to change your setscript too
01:46.26Primerok
01:49.49Primernow I need to figure out his hack the dude had in the xml version that detected when he was flying
01:51.19*** join/#wowace kenlyric (n=chatzill@c-68-54-218-192.hsd1.in.comcast.net)
01:52.51*** join/#wowace Kerafyrm (i=tigr@ip70-181-127-246.oc.oc.cox.net)
01:54.57Primerok, I have it somewhat working
01:55.07Primerstill no image, but I'm not sure I have the anchor correct
01:55.15PrimerI have the heading text, but it's not updating
01:55.30Primerhttp://sh.nu/p/23880
01:55.32Primerlatest code
01:56.54Primerand I see why
01:56.56PrimerI think
01:56.57Primerheh
01:58.46CIA-4803ulic * r59175 10LittleWigs/Coilfang/Kalithresh.lua: LittleWigs: added deDE engage_trigger3 from Yoshimo
01:59.06PrimerI'm guessing it's dangerous to just let the OnUpdate run unchecked?
01:59.15Primerhence the whole 'elapsed' variable?
01:59.24Primer(which I found in some sample code)
01:59.31kergothnot dangerous, just a waste of resources.  do you really want to perform your operation like 60 times a second?
01:59.33PrimerI've omitted the elapsed checking and it's working
01:59.44Primerwell, I'd like it to be more real time
01:59.59Primerperhaps not 60x
02:00.04Primerbut more than once a second
02:00.34kergoththen make use of elapsed to run it a few times a second
02:00.48kergothOnUpdate runs once per frame.
02:00.52kergothso 60 times a second at 60 fps
02:01.58Primerand the elapsed argument is a float with enough fine grained info?
02:05.47Primercool
02:05.50Xinhuanit is a float with some 10 digits of accuracy
02:06.05Xinhuanalthough i suspect its not all that accurate
02:06.06Primeryeah, I'm going to make that settable
02:06.14Primergive people enough rope to hang themselves with :)
02:06.36Xinhuanif you want to throttle updates
02:06.40Xinhuanyou want something like
02:06.47Xinhuanself.elapsed = self.elapsed + elapsed
02:06.51Primerit's working for updating every quarter of a second
02:06.54Xinhuanif self.elapsed > 1 then ...
02:06.59Xinhuanself.elapsed = 0
02:07.06Xinhuanthat makes it update every 1 sec
02:07.20Primernow to make the graphic work
02:07.33*** join/#wowace jy_ (n=jy@2a01:5d8:52f2:7d08:0:0:0:2)
02:09.31Primerhttp://sh.nu/p/23881 <-- latest version. Xinhuan, perhaps you can tell me why the graphic doesn't appear?
02:10.33XinhuanlightHUD.image:SetPoint("CENTER", nil)
02:10.37Xinhuanyou anchored it to nothing
02:10.54Xinhuanget rid of the nil
02:11.03Xinhuanor just /run lightHUD.image:SetPoint("CENTER")
02:11.18Xinhuan+F
02:12.18Xinhuanall the :Show() in the code is redundant btw
02:13.15Gnarfozergh
02:13.22Gnarfozanyone ever heard of "Preform AV Enabler"?
02:13.41Primerok
02:13.46Gnarfozwhoever wrote that spent way too much time on making it work only for Horde xD
02:16.32GnarfozShirik seems to have had at least a look at it, from what google tells me ;D
02:17.44dylanmShadowed unhaxxed it
02:17.52Shadowedeh?
02:17.53Shadowedoh
02:19.14Gnarfozhe did?
02:19.25dylanmDidn't you?
02:20.01Gnarfoznot publicly findable, at least from what I googled, but he seems like the guy that would do it just for kicks and not release it xD
02:22.26Primerok, I have the flying/not flying code working too!
02:22.35Primerstill no image though
02:23.01Shadowedlesse
02:23.14Shadowedhttp://shadowed.pastey.net/80577
02:24.12GnarfozShadowed: neat, how long ago did you do that? i.e. recent version?
02:24.22Shadowed2-3 weeks ago
02:24.45Gnarfozit's just unobfuscated, right?
02:26.03Gnarfozyeah, #PVPFrameHonorIcon:GetTexture() == 40 would have to be different if it was anything else ^^
02:26.36Shadowedcorrect Gnarfoz
02:26.38*** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net)
02:27.00*** join/#wowace Adirelle (n=Guillaum@195.167.228.58)
02:27.03GnarfozI was at line... ~150 or so on my own now ;D
02:27.13Gnarfozdamn that guy put some effort into it ;)
02:28.23Shadowedindeed he did
02:28.25Primerohhh, I have an image
02:29.51Gnarfozif ( unusedFlag == 1 ) thenunusedFlag = 2;end <-- awesome.
02:31.55*** join/#wowace kenlyric (n=chatzill@c-68-54-218-192.hsd1.in.comcast.net)
02:33.06MegalonGnarfoz: Preform AV Enable was made by torrid, http://www.torridreflections.com/wow/
02:33.44Gnarfozyeah, I got the name from the toc, didn't bother googling
02:34.15*** join/#wowace Kheper (n=Gerry@buru414.resnet.neu.edu)
02:34.28Khepersup all
02:35.56Primerhrmm, perhaps my image isn't loading because it's LRE compressed
02:36.05Primeror maybe because it's rather large
02:36.11Primeror I have the wrong path...
02:36.15Primerwish it would tell me why
02:37.12CIA-4803ckknight * r59176 10LibJostle-3.0/LibJostle-3.0.lua: LibJostle-3.0 - add in a provision to facilitate Jostle-2.0 compat
02:37.54CIA-4803ckknight * r59177 10JostleLib/Jostle-2.0/Jostle-2.0.lua: .Jostle-2.0 - add in a provision to facilitate LibJostle-3.0's compatibility layer.
02:38.22JoshBorkezomg, ckknight is working on his mods!
02:38.34ckknightEllipsis told me a bug
02:38.46ckknightand I'm prone to listening to her
02:38.53Ellipsisyeah, my bugs get fixed first \o/
02:39.31*** join/#wowace Kirkburn (i=Kirkburn@c-67-167-101-23.hsd1.il.comcast.net)
02:40.20*** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net)
02:40.33JoshBorkehow's the house search?
02:43.47ckknightjob search.
02:49.33*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
02:49.36ulicnote to self, report bugs to Ellipsis :P
02:50.10JoshBorkewoot!  raidcast is coming along nicely now
02:51.59ckknightulic: ...
02:54.49*** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net)
02:55.11DARKGuySweet, I can detonate the whole default Blizzard chat frame now, it goes poof, boom, adieu :D
02:55.59Kheperwuts the addon that lets you link gear that you dont have?
02:56.13*** join/#wowace [SW]Dodg1 (n=Dodge@p5B00A903.dip0.t-ipconnect.de)
02:57.26ulicKheper: there are several, I use ItemDB
02:58.24Khepercool ill look into it
02:58.55KarlThePaganwow, some recent update broke restfu
02:59.19DARKGuyHey, anybody knows what's the name of the library or give me a clue on how do I make my addon be configurable through the default blizzard's AddOn Preferences dialog? oO
03:00.03ulicDARKGuy: none that I know of.
03:00.50DARKGuyulic: me either, it isn't Niagara or Rock, so I'm puzzled oO
03:01.15KarlThePaganI don't think that's something that's encouraged
03:01.55ulicDARKGuy: well those provide GUI interfaces for configuation, but it doesn't use the blizzard config stuff, it's all custom.
03:02.13KarlThePagantho... with the advanced tab in the interface, it would be cool if there were other tabs for addons there
03:02.53ulicKarlThePagan: yea it would be
03:03.13DARKGuyulic: yeah, what puzzles me now even more is that I'm looking at SLTimex which uses both Rock and the AddOn preferences dialog, and it imports the Waterfall lib oO
03:03.15ulicyou could probably hack in your own tab and put like the Rock config in there or something maybe
03:03.33ulicI don't know anything about SLTimex
03:03.35KarlThePaganthat might be a more natural place for it than on the minimap
03:03.50DARKGuyyeah, that's what I'm thinking :p
03:03.52ulicfor sure
03:06.52ulicexcept you coulnd't see your UI while using it
03:07.56DARKGuyThere's something I really like about the AddOn Preferences random dialog though, it goes transparent when it loses focus, so it's really useful when you get a surprise attack for example
03:09.02ulicthat's probably the RockConfig you are looking at
03:09.14*** join/#wowace AnduinLothar (n=AnduinLo@WoWUIDev/Cosmos/AnduinLothar)
03:09.14*** mode/#wowace [+v AnduinLothar] by ChanServ
03:09.24*** join/#wowace Lopen (n=Lopen@c-68-62-27-3.hsd1.mi.comcast.net)
03:10.34DARKGuyulic: maybe, is that the one with the orange titlebar?
03:11.02ulicnope
03:11.18ulicmaybe one of the others add the transparency thing, Rock was the first I saw use it.
03:14.40DARKGuyMaybe it is, as it isn't by any means a default blizzard one
03:24.14*** join/#wowace Estil (n=lucretiu@c-24-22-66-58.hsd1.or.comcast.net)
03:28.18DARKGuyWell... Waterfall/Rock isn't it
03:28.22DARKGuybut it does the job, and nicely.
03:29.59durcyn~seen Cladhaire
03:30.03purlcladhaire <n=cladhair@WoWUIDev/WoWI/Featured/Dongle/cladhaire> was last seen on IRC in channel #wowi-lounge, 4h 39m 47s ago, saying: 'long day tomorrow =/'.
03:31.14Kheperhey what stats should i have to start running kara
03:31.20Kheper(warlock)
03:35.34kenlyric70 IQ
03:39.36ckknightDARKGuy: dude, just take a screenshot
03:47.21DARKGuyckknight: yeah, so silly of me xD... here it is http://img175.imageshack.us/img175/4558/wowscrnshot012208231554qh2.jpg
03:47.48ckknightthat's LibRockConfig-1.0
03:49.33DARKGuyckknight: I see, I really really like it, is there any documentation on how to use it or do I just check the AddOn that uses it and start from there and downloading LibRockConfig from wowace.com?
03:49.47DARKGuy*and download
03:50.20ckknightDARKGuy: well, most Ace2 and Rock addons will show up in the menu (topleft bit)
03:50.26*** join/#wowace ven_ (n=ven@i59F57EA6.versanet.de)
03:53.27DARKGuyckknight: yes I've noticed that, I was just intrigued about the dialog and which library it was, to implement such functionality in my AddOn. Surprisingly, config stuff related to using Waterfall also appear in LibRockConfig - which is pretty cool IMO. That also means I can just keep on making the Options.lua file and it will work like I want as long as I include LibRockConfig? ^^
03:54.21break19god I hate stupid people... just readin a forum post.. like 4 posts after the author of WUU stated he accidentally broke the changelog viewer, some moron posts "a bug, changelogs wont show"
03:54.56ckknightthe way RockConfig works is that it has its own options format, which is basically an improved AceOptions format. There's a compat layer to support Ace2 (AceConsole-2.0, Dewdrop-2.0, Waterfall) config, so it gleams those settings automatically
03:55.13break19gleams? oo shiny.. *ducks*
03:56.03DARKGuySweet, that's some pretty clever design >:D *likes*
03:57.08ckknightso if you wanted to, you could make your addon register with LibRockConfig-1.0 manually
04:03.19*** join/#wowace Thelyna (n=burp@122-57-250-176.jetstream.xtra.co.nz)
04:10.41*** join/#wowace RaydenU (n=bozartmp@bozarth1.rit.edu)
04:14.37*** join/#wowace Rayden (i=bozartmp@129.21.20.132)
04:17.41*** join/#wowace sb_ (n=sb@dslb-084-056-176-202.pools.arcor-ip.net)
04:22.28CIA-4803joshborke 07Ace3 * r59178 10RaidCast/ (4 files): RaidCast: misc stuff to make it work well
04:23.12TainWhat the hell is Ace3?  Didn't Ace2 add enough useless, bloated nonsense?
04:23.25Fisker-your mother
04:23.45JoshBorketain:  wtf tain
04:23.47JoshBorkegtfo
04:24.27*** join/#wowace Phorbie (n=Phorbie@68-185-67-121.dhcp.trlk.ca.charter.com)
04:24.51NightHawkTheSaneTain: now with 50% more useless bloated idiots who generalize software they havn't seen!
04:25.09JoshBorkegah tain
04:25.12JoshBorkewhere you been?
04:25.15JoshBorke~tain
04:25.16purli heard tain is a 1 man hooker factory
04:25.26TainI've been... elsewhere.
04:25.39JoshBorkedid you go to jail like malreth?
04:25.54JoshBorkeanyway, Ace3 is what Ace2 was supposed to be
04:26.13TainBut... that ruins my baseless generalization.
04:26.36Wobworkyep
04:28.28*** join/#wowace theoddone33 (n=jimbob@pool-71-109-96-211.lsanca.dsl-w.verizon.net)
04:30.29*** join/#wowace MentalPower|Gone (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower)
04:30.29*** mode/#wowace [+v MentalPower|Gone] by ChanServ
04:30.29JoshBorketain:  i helped with part of it
04:32.50JoshBorketain:  so you can generalize that
04:33.07*** join/#wowace deadlock (n=deadlock@12-214-50-87.client.mchsi.com)
04:36.50TainWell hell, I can gladly generalize, "JoshBorke was involved" to be a good thing.
04:37.01*** join/#wowace deadlock (n=deadlock@12-214-50-87.client.mchsi.com)
04:37.04*** join/#wowace Drool (n=drool@87-194-188-170.bethere.co.uk)
04:37.08chiperso, say I have three addons that all use the same x-embed, and that embed gets updated, do I have to update all those addons as well?
04:37.12PrimerAnyone know how to reference a custom file for use with SetTexture?
04:37.20PrimerI have it in my addon's directory
04:37.21chiperif I just update one, will it's new lib trickle over to the others?
04:38.57*** join/#wowace deadlock (n=deadlock@12-214-50-87.client.mchsi.com)
04:38.58Xinhuanchiper, it depends on what updater you are using
04:39.05chiperI'm not using an updater
04:39.08Xinhuanand whether you chose to install them embedded or not
04:39.10chiperI prefer to do it manually
04:39.16chiperusing files.wowace
04:39.17JoshBorketain:  that was not the direction i was expecting...
04:39.30Xinhuanupdating one copy of the library is sufficient
04:39.39chiperok, thank you
04:39.41Xinhuanthe latest copy will stay in memory
04:39.46XinhuanHOWEVER
04:40.18Xinhuanprogramming logic errors may cause some function closures not to get GCed and you have higher memory usage if you were to upgrade libs
04:40.25Xinhuanits not really an issue
04:40.29Xinhuangenerally
04:40.35chiperwould be nice if files.wowace listed why something was marked as updated.  took me a little while that LibJostle was the real update
04:40.45chiper*while to figure out
04:40.56*** join/#wowace mort (n=mort@azureus/mort)
04:41.04Xinhuanalso if you installed 3 copies of the same library embedded in 3 addons, then you're loading that lib 3x
04:41.09PrimermyObj:SetTexture("\\Interface\\AddOns\\FlightHUD\\Hud.tga")  <-- still doesn't work
04:41.13Xinhuanalthough 2x gets thrown away
04:41.15PrimerI can omit the .tga
04:41.19Xinhuanso loading timeis increased
04:41.23chiperhrm
04:41.45Xinhuanuse a different tga primer
04:41.52*** join/#wowace deadlock (n=deadlock@12-214-50-87.client.mchsi.com)
04:42.00Xinhuanuse one from a different addon that you know works
04:42.09chiperI'm wary of externalizing all my libraries, it's already pretty hard to manage my addons screen :P
04:42.12Xinhuanchange the path
04:42.41XinhuanmyObj:SetTexture("\\Interface\\AddOns\\someothermod\\someother.tga")
04:43.57Xinhuanfor the most part, the only reasons i know of why a texture doesn't display correctly is if the file is corrupted, or if the blendmode is wrong
04:44.34Nargiddleytake off the extension
04:44.37Xinhuanif you have say cartographer_mining installed, try pointing the path to one of the tgas in that addon
04:45.28Xinhuanalso, did i mention that all textures used in wow must have a widthxheight, where width and height must be multiples of powers of 2?
04:45.50Xinhuansome arbitrary size like 60x30 won't work
04:46.04Xinhuanit must be something like 64x64 or 256x128
04:46.30Xinhuani think the minimum allowed size is also 16x16
04:46.59chiperoh, huh, patch day
04:47.44Xinhuani'm referring to the actual pixel x pixel size of the graphic file here, not the ingame texture size
04:47.51PrimerFlightHUD.image:SetTexture("\\Interface\\AddOns\\DBM_API\Textures\\PerlStatusBarDesign.tga"
04:47.54Primer)
04:48.00Primerdoesn't work...
04:48.04*** join/#wowace deadlock (n=deadlock@12-214-50-87.client.mchsi.com)
04:48.09PrimerI've yet to see any image work
04:48.20Xinhuanyour wow is fucked up then
04:48.44Primerheh, this is anothor box I'm on
04:48.44Xinhuanare you sure your image size is multiples of 2?
04:48.57Primerthe image I made is tga, 600x50
04:48.59Xinhuanor rather, powers of 2
04:49.07Xinhuanwell neither 600 or 50 is a power of 2
04:49.21Primerwell, I wish I had known that before...
04:49.21Xinhuanscroll up about 15 lines
04:49.33Xinhuani thought this was common knowledge :p
04:49.35Primerhehe
04:50.18*** join/#wowace piggles (n=piggles@cpc2-seve12-0-0-cust419.popl.cable.ntl.com)
04:51.58Xinhuanif a default UI frame needed a size of say something like 600x600 (like the bank frame), just an example here
04:52.07Xinhuanit would divide the texture into 4parts
04:52.18Xinhuanthe 512x512 part, and the other 3 fragments
04:52.36Xinhuanin sizes like 128x512, 512x128, and 128x128
04:52.41ZhinjioFurthermore, the largest image size you can have is 512x512.
04:53.00*** join/#wowace Hey-WTF (n=burp@122-57-247-48.jetstream.xtra.co.nz)
04:53.15Xinhuanand i think the smallest is 16x16, although i haven't any proof on this one
04:53.20Zhinjioso yeah, you'll need to split it up.
04:53.31ZhinjioI think thats correct, Xinhuan
04:53.44Xinhuanso because 512+128 gives something like 720
04:53.48Zhinjiothe smallest I've ever made was 32x32, though... so I can't say for certain either.
04:53.57Xinhuangenerally the part it doesn't want to be used gets SetTexCoord() off
04:54.19Zhinjioor made transparent, yeah
04:54.26XinhuanSetTexCoord is very powerful and allows you to apply and affine transformation on a texture
04:54.28Zhinjiobetter to use SetTexCoord though
04:54.30Xinhuanany*
04:54.46Xinhuanincluding rotation, shearing, flipping, translation
04:54.56Xinhuanand stuff a bit more complicated than that
04:55.11*** join/#wowace Trell_ (i=GuNOT@4.Red-83-37-181.dynamicIP.rima-tde.net)
04:55.44Trell_is there not a ZA addon for BigWigs?  I was sure I'd seen one a while ago
04:56.03Xinhuanit comes with the default bigwigs package Trell_
04:56.13Xinhuanyou don't have to download it separately
04:56.31Trell_thats what I've got
04:56.34Trell_all up to date etc
04:56.45Trell_but was in ZA tonight, and there was no addon selectable
04:56.53Xinhuanhow did you install it
04:57.04Trell_mmm i installed it months and months ago
04:57.10Trell_i just keep everything up to date with WAU
04:57.20Trell_delete and reinstall bigwigs?
04:57.34Xinhuanwhen i said how did you install it
04:57.44Primerso much trial and error...
04:57.54Xinhuani meant did you install it with an updater, direct download, you unzipped yourself, did you disembed libraries, did you disembed modules?
04:58.03Trell_ah, WAU
04:58.08Trell_auto libraries
04:58.25XinhuanWAU has options as well, did you disembed libraries and/or modules? (4 combinations)
04:58.48Trell_automatic dependecy download
04:58.51Primerok! I got an image!
04:58.53*** join/#wowace Lightfaz (n=Skoba@67.201.168.96)
04:58.55Trell_ticked
04:58.59Primerbut it's not MY image
04:59.03Trell_default mode with externals, unticked
04:59.13Trell_HOWEVER, this was ages ago so things may have changed since then
04:59.28Trell_been afwow for a couple months :P
04:59.31Xinhuanalright, select Bigwigs, choose uninstall
04:59.32Trell_but it sucked me back in :(
04:59.33Xinhuanafter that
04:59.36Xinhuanselect bigwigs again
04:59.43Xinhuanand select install selected addon
04:59.51Trell_rightyo
05:00.35Xinhuanwhen you install, it should tell you something like.. installing bigwigs
05:00.36Trell_not that I can test it for another 4 hours, annoyingly
05:00.40Xinhuan--> adding dependency XYZ
05:00.44Xinhuanand download those as well
05:01.23Trell_yeah had all those already, it just updated them apparently
05:01.25*** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de)
05:01.46Xinhuanyou can enable bigwigs without being in bigwigs, if you really care
05:01.50Xinhuani mean in za
05:01.55Xinhuaningame
05:02.03Trell_yeah I know that
05:02.12Trell_cant login yet tho
05:02.32Trell_patch day, with the hundreds of wonderful changes >_<
05:03.27XinhuanPrimer
05:03.40Xinhuanthis thread could be helpful to you: http://www.wowace.com/forums/index.php?topic=10684.0
05:07.23Xinhuan:SetTexCoord(), is used to flip the textures on the guild tabard ;p
05:08.45*** join/#wowace Stan_ (n=Stanzill@p54996A85.dip.t-dialin.net)
05:10.21xyuwow.
05:10.54xyuI can't seem to survive fel rage as a mage
05:11.19Xinhuan1. did you cast Ice Armor?
05:11.23xyuyes
05:11.31Xinhuan2. did you turn your back against the boss
05:11.32xyushould i put on a few stam pieces?
05:11.37xyuno
05:11.50xyui should face away from him?
05:11.50Xinhuanthen, your healers are a bit too slow
05:11.55Xinhuannah you shouldn't
05:11.58xyuoh lol
05:12.08Xinhuanputting on more hp doesn't really help
05:12.12Xinhuanyou already have 40k
05:12.15xyui have 9k hp buffed.  
05:12.16xyuok
05:12.20Xinhuanchanging that to 41k won't help
05:12.36Xinhuanmages are the weakest link on this boss basically
05:12.47Xinhuanpriests can spam heal themselves for 3x healing
05:12.48xyui think so too.  the other classes were fine, we were doing good
05:12.49*** join/#wowace cogwheel (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net)
05:12.50xyulast attempt of the night
05:12.51Xinhuanand locks can drain tank
05:12.54xyuand i die qq
05:13.16Xinhuanpvp gear may help, as they have higher armor values
05:13.28Xinhuanyou'll take less damage wearing gladiator gear
05:13.39Xinhuan(and of course do less damage, but hey, its an aggro sensitive fight anyway)
05:14.07xyu2 crushes followed by a 12k arcing smash :(
05:14.25Xinhuangonna have to say 2 crushes in a row is pure luck
05:15.03Xinhuanchance of rolling 5 "100s" in a row is 0.01^5 == 1 in 10 million
05:15.09Xinhuanbut hey, there are 10 mil wow subscribers
05:15.13Xinhuanyou could be that lucky person
05:15.27xyucheer!
05:15.58Xinhuanppl would be like.. wtf rollhack, but its just random luck
05:16.48xyuoh well,  very do-able fight. we'll get him monday.  :D
05:16.57xyu33% on first 2nd try
05:17.35*** join/#wowace TNSe (n=evil@cm-84.212.153.5.getinternet.no)
05:21.39*** join/#wowace KarlKFI (n=AnduinLo@ip72-211-199-75.oc.oc.cox.net)
05:22.46*** part/#wowace TecnoBrat (i=tecnobra@tecnobrat.com)
05:24.12*** join/#wowace TecnoBrat (i=tecnobra@tecnobrat.com)
05:26.40Arrowmasterwow it really doesnt look like its 12:30am outside
05:27.00Arrowmasterground is covered in snow and its a full moon, looks way to bright for 12:30am
05:27.37CIA-4803wanthony * r59179 10FuBar_AlarmClockFu/ (. AlarmClockFu.lua Changelog.txt FuBar_AlarmClockFu.toc):
05:27.37CIA-48FuBar_AlarmClockFu: Initial Commit
05:27.37CIA-48- A simple alarm clock plugin for FuBar
05:31.54*** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de)
05:37.04Zhinjiosweet ... guild got lurker down tonight. Second try.
05:37.20*** join/#wowace Lukian (n=wizard@203.171.70.21)
05:39.54PaeneKael to stage 4 again
05:40.06Paenestupid people keep dieing during stage 3
05:41.33Tinyboomwhat the hell, eu servers up already O.o
05:42.32Paene?
05:42.38Paenethey were down?
05:45.22Tinyboommaintenance said down until 11, and still do...
05:46.11CIA-4803xinhuan 07Ace3 * r59180 10Routes/Plugins/Cartographer.lua: Routes: Add dummy function callbacks for now
05:48.14CIA-4803wanthony * r59181 10FuBar_AlarmClockFu/:
05:48.14CIA-48FuBar_AlarmClockFu:
05:48.14CIA-48- Updated externals
05:49.23CIA-4803xinhuan 07Ace3 * r59182 10Routes/Plugins/Cartographer.lua: Routes: Bring out embed code so it doesn't occur twice
05:54.12*** join/#wowace wanthony (n=Anthony@c-71-233-245-240.hsd1.ma.comcast.net)
05:55.53CIA-4803xinhuan 07Ace3 * r59183 10Routes/Plugins/Cartographer.lua: Routes: Fill in the dummy functions, will test tomorrow
05:59.39*** join/#wowace Health (n=thecooki@c-e11ae655.132-1-64736c12.cust.bredbandsbolaget.se)
06:10.14*** join/#wowace Adirelle (n=Guillaum@195.167.228.58)
06:17.40*** join/#wowace Aurica (n=silowyi_@24-155-117-69.dyn.grandenetworks.net)
06:31.48Primergetting closer
06:32.06PrimerI have my image "loading"
06:32.15Primerbut it's...not right
06:34.05Primerfrom what I can tell, there's no difference between files from other addons and mine
06:34.17Primerat least, according to ImageMagick's "identify" command
06:34.21*** join/#wowace masanbol (n=masanbol@c-98-198-102-241.hsd1.tx.comcast.net)
06:35.15PrimerI wonder if I could simply draw all this with some sort of drawing primitives
06:38.31Grumwth realm is already up
06:38.34Grumwtg blizzard :)
06:38.52GrumPrimer: there is no such thing as drawing primitives however
06:38.57Gngskit's a trap
06:40.49*** join/#wowace Civrock (n=Civrock@24-182-79-054.dhcp.hckr.nc.charter.com)
06:41.32PrimerGrum: guess I'm back to hacking this image then
06:41.48Grumwhat are you doing btw Primer?
06:41.53PrimerA flight hud
06:42.10PrimerI want to make an image scroll left and right as you rotate your flyer left and right
06:42.20PrimerI already have text showing the heading in degrees
06:42.50Primerbut I wanted to take it a step further and actually draw a fighter jet-like HUD that scrolled
06:43.00Grumi bet someone already made something
06:43.07PrimerI've never found one
06:43.10Primerjust a lot of talk
06:43.11Grumlook for a 'compass' mod
06:43.19*** join/#wowace Orionshock (n=chatzill@ip68-96-52-105.ph.ph.cox.net)
06:43.32Grumsomthing that turns your minimap into a 'where am i on the compass'
06:43.36OrionshockNargiddley: ping
06:44.24Grumbtw you know about the restrictions the wow-client has right Primer?
06:44.36PrimerI've yet to run into any
06:44.37Grumconcerning, you can only get 'position' and 'bearing'
06:44.51Primerall I need is bearing
06:44.54Primerfor now
06:45.01PrimerI'd love to add true pitch
06:45.07ckknightPrimer: Check Cartographer_Notes
06:45.07Grumwell you cant know if you are going up or down for example
06:45.11Primerbut I've been told that's not possible
06:45.30Grumyou can know your absolute pitch however
06:45.53Primerckknight: I've followed your advice and coded the frame entirely in lua
06:45.53*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
06:45.53*** mode/#wowace [+v Tekkub] by ChanServ
06:46.09PrimerI think my tga file isn't proper though
06:46.18Primerbecause it just shows as a block of color
06:46.34Primerit's using the color that's in the file...if I change the color, the block changes color accordingly
06:47.16Grumthere is a wonkiness going on with alpha channels
06:47.31Grumi have had better luck making them with Gimp than with any other img-editing program
06:47.59PrimerI've been using gimp
06:48.11PrimerI'm in Linux...ssh'd to my windows box editing the file :)
06:48.18Primerthe lua file
06:48.22Primerthen /rl
06:50.47Grumssh to your windows box .. errr
06:51.00Grumyou know you can just run wow on your linux box right? ;D
06:51.04Primeryes
06:51.36PrimerI can't get the mouse bindings working in the same manner though
06:51.58PrimerI'm sooo close...
06:52.33PrimerGrum: perhaps I could persuade you to make me a 512x32 tga with some green hash marks in it?
06:52.39Primerjust to test
06:52.46Primertransparent bg
06:53.01Primersince you claim you're capable of producing valid tga files
06:53.38Primerit need not be pretty...just proper
06:53.58Grumlol i dont claim it
06:54.06Grumi needed to make an icon for RoutesFu
06:54.16Grumand that simple thing took me a day
06:54.27Primerahh
06:55.30Grumthe icon itself was a piss, the 'transparancy overlay' wasnt
06:56.57OrionshockNargiddley: im getting a weird error message from AceGUI -- http://ace.pastey.net/81113
06:57.04Grumthis is what i found for an iconmask (tga alpha channel) in an existing alphad icon: http://grum.nl/images/iconmask.png .. but it should have been http://grum.nl/images/iconmask_shouldbe.png
06:57.25PrimerYou happen to know how to do justifyH in lua?
06:57.32Primercan't seem to find any lua examples, only XML
06:57.46GrumOrionshock: you have no height or possibly spelled wrong? or possibly a string?
06:57.53Tem|AFKFontInstance:SetJustifyH("RIGHT")
06:57.57Primerthanks
06:57.59Tem|AFKFontInstance:SetJustifyH("LEFT")
06:57.59*** join/#wowace silentium (i=silentiu@dslb-088-066-005-226.pools.arcor-ip.net)
06:58.02Tem|AFKFontInstance:SetJustifyH("CENTER")
06:58.06Tem|AFKFontInstance:SetJustifyH("MIDDLE")
06:58.27OrionshockGrum: no it's a obscure logic error with that perticular line
06:58.51Orionshock<PROTECTED>
07:00.25Grumwhat did you do?
07:01.44*** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de)
07:04.10Orionshockmodified it... but .. still isn't solving my problem...
07:06.25thulhmm
07:07.15PrimerGrum: so going back to pitch. Do you have any code that gets this or do you simply know it's doable?
07:07.23*** join/#wowace darchon_ (n=darchon@222.112.27.125)
07:07.38Grummath tells me it is doable
07:08.08Grumwhat you do: figure out the maxspeed of a character (mount-type, buffs (paladin), trinket (riding crops))
07:08.16*** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de)
07:08.17Kerafyrmi know math, math isn't trustworthy... :P
07:08.29Grumthat will give you a certain 'yards per second' you can fly
07:08.46Primererr
07:08.51PrimerI don't see how that gives me pitch
07:08.57Grumif you fly perfectly horizontal, you will fly that yards per second
07:09.06Grumif you fly at a pitch, you will fly less
07:09.11Primerthat's pretty ghetto
07:09.46Shirikit's not ghetto
07:09.47Shirikit's calclus
07:09.55*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
07:09.55*** mode/#wowace [+v Tekkub] by ChanServ
07:09.56ShirikAnd if you know your math, I'll gladly show you the formulas
07:09.58Grumbasic pythagoras will then tell you what your 'up' component will be .. or just take the sin from measured_speed/max_speed
07:10.06ShirikBut if you don't know calculus it will likely scare you away
07:10.10Grumfor the pitch angle
07:10.17Primeryeah, but you'd need a pretty decent sample before you got an accurate number
07:10.21ShirikDo you want to see it? I wrote this up a year ago
07:10.31ShirikPrimer: Is 40 samples a second enough?
07:10.32Grumthe only downside is you can not tell if you are going up or down :(
07:10.35ShirikI think it is
07:10.38ShirikGrum: Sure you can :)
07:10.42PrimerI took calculus in college...20 years ago :)
07:10.42CIA-4803wanthony * r59184 10FuBar_AlarmClockFu/ (AlarmClockFu.lua Changelog.txt):
07:10.42CIA-48FuBar_AlarmClockFu:
07:10.42CIA-48- Removed my Changelog.txt
07:10.42CIA-48- Added a countdown feature
07:10.45Grumnope you want Shirik
07:10.50PrimerShirik: please
07:10.52Grumyou can only do that with 'guessing'
07:10.52ShirikSure you will, it just takes fuzzy logic
07:10.56Shirikwell yeah
07:11.02Shirikbut you can still tell; in my tests it was rather accurate
07:11.09Grumplease share code :)
07:11.21PrimerI wonder if the alphamode isn't set properly in this image
07:11.45Grummade sure it is a 8bit per channel?
07:11.58ShirikCode I don't have atm
07:12.12*** join/#wowace shingo2 (n=shingo@p5B057BA0.dip.t-dialin.net)
07:12.16PrimerI meant the image object in lua
07:12.27PrimerI'm looking the method
07:12.32PrimerSetAlphaMode? :)
07:12.38Grumi think it has no such thing? but i'm not sure
07:12.45Grumlet me check Routes.lua
07:12.48Primerthe XML has it
07:13.13Shirikdamn, I wrote these posts a year ago
07:13.16ShirikI can't believe it was that long ago
07:13.21Grumone year ago? nice :P
07:13.29PrimerSetBlendMode
07:13.31GrumPrimer: well try it if the xml has it ;D
07:13.48Shirikscary thing is that people were able to guess the school I go to just based on my posts
07:13.57*** join/#wowace ND (n=Miranda@h062040167062.gun.cm.kabsi.at)
07:14.43Shiriks = standard speed (full unbuffed run speed)
07:14.43Shirikv = dr/dt
07:14.43Shirikm = mount factor (2.8 for epic flying, 1.0 for epic land, 0.6 for non-epic mounts)
07:14.43Shirika = angle of attack
07:14.50Shirika = arccos([(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s])
07:15.22Shiriksin(a) = ( dz/dt ) / [(m+1)s]
07:15.23Shiriksin(arccos([(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s])) = (dz/dt) / [(m+1)s]
07:15.24CIA-4803grum 07Ace3 * r59185 10Routes/ (5 files in 3 dirs):
07:15.24CIA-48Routes:
07:15.24CIA-48- Added some vim-config lines to the files which had it missing
07:15.25CIA-48- Updated AutoShow:SetupAutoShow not to bother with disabling of GUIparts. It has been done automaticly by the group container.
07:15.25Shirikrecall that sin(arccos(n)) = sqrt(1-n^2)
07:15.27Shiriksqrt(1-[(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s]^2) = dz/dt / [(m+1)s]
07:15.28Shirik[(m+1)s] * sqrt(1-[(1/(2sqrt(x^2+y^2)))(2x(dx/dt)+2y(dy/dt))]/[(m+1)s]) = dz/dt
07:16.31*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
07:16.31*** mode/#wowace [+v Tekkub] by ChanServ
07:17.54ramozoh hello big warlock nerf
07:17.59Shirikgood
07:18.01Shirikthey deserve it
07:18.08ramozDrain Life and Drain Mana now share a 5 sec cooldown.
07:18.18CIA-4803javek * r59186 10Bidder/ (3 files in 2 dirs):
07:18.18CIA-48Bidder:
07:18.18CIA-48-Replaced up/down buttons on dkp browser with a scrollbar
07:18.19CIA-48-Added text about the right-click feature as people might otherwise not find it
07:18.22*** join/#wowace Pkekyo|wrk (i=d5a1f552@gateway/web/ajax/mibbit.com/x-151fc1e4fe3b8364)
07:18.25ramozThis is shit, it's cause of the stupid SL/SL build.
07:18.51Grum-> afk work
07:19.01Civrockramoz: Where did you read that?
07:19.02ShirikRule #4 of the internet: If something is extremely effective, it's cheap.
07:19.28Shiriks/internet/online gaming/
07:19.38*** join/#wowace Pkekyo|wrk (i=d5a1f552@gateway/web/ajax/mibbit.com/x-041df67be1be29d6)
07:20.22ramozCivrock: leaked patchnotes on 2.4
07:20.28ramozdunno if its real
07:20.30CivrockWhere?
07:20.30ramozseems good enough
07:20.34ramozwor
07:20.39ramozoh, aimed shot nerfed
07:21.05Primersigh, I'm about ready to give up
07:21.08*** join/#wowace Elkano (i=Elkano@WoWUIDev/WoWAce/Elkano)
07:21.21Pkekyo|wrkg'morning all
07:21.22PrimerI'd just like to see ONE image properly places in the UI at this point
07:21.24Primerany image
07:21.30Primers/places/placed/
07:22.50CIA-4803javek * r59187 10Bidder_BossAuction/Bidder_BossAuction.toc:
07:22.50CIA-48Bidder_BossAuction:
07:22.50CIA-48-Updated Interface to 20300
07:22.50CIA-48-Tagged version 1.3
07:23.29CIA-4803javek * r59188 10DKPmon_BossAuction/DKPmon_BossAuction.toc:
07:23.29CIA-48DKPmon_BossAuction:
07:23.29CIA-48-Updated Interface to 20300
07:23.29CIA-48-Tagged version 1.3
07:23.51*** join/#wowace bigzero_ (n=vinaur@c-76-16-127-49.hsd1.il.comcast.net)
07:24.08CIA-4803nevcairiel 07Ace3 * r59189 10Mapster/Mapster.toc: Mapster: empty test commit
07:24.18*** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
07:24.40Orionshock... i hate but i love AceGUI...
07:24.42CIA-4803nevcairiel 07Ace3 * r59190 10Mapster/Mapster.toc: Mapster: and remove that space again
07:24.43Orionshock-.-
07:25.22CIA-4803javek * r59191 10GnomeCruncher/ (. GnomeCruncher.toc):
07:25.22CIA-48GnomeCruncher:
07:25.23CIA-48-Updated Interface to 20300
07:25.47nevcairieli like the name of that addon, but i dont think a addon can crunch gnomes for me :(
07:27.08CIA-4803javek * r59192 10CrushChance/ (. CrushChance.toc):
07:27.08CIA-48CrushChance:
07:27.08CIA-48-Updated Interface to 20300
07:35.31Tinyboomnevcairiel: have to find us first, gnomes are hard to spot you know :åp
07:35.33Tinyboom:p
07:35.45nevcairielnameplates are ftw
07:35.51*** join/#wowace Expiation (n=Corey@cable-216-167-230-227.dyn.personainc.net)
07:36.04Tinyboomhaha
07:37.46nevcairielwhat did blizzard do today
07:37.51Tinyboombtw: first time ever the eu servers are up before the maintenance is done according to realm status, shouldn't be up in at least 2,5 hours:D
07:37.52nevcairielservers back 2.5 hours early?
07:38.00nevcairielheh
07:38.21nevcairieland that with a patch!
07:38.26Tinyboomthey where up at least as early as 06.30, cause that's when i got up for work:p
07:38.41Tinyboomaye, ragnarok inc O.o
07:39.23thulhehe
07:39.32thulblizzard makes money today
07:39.32thulgood
07:44.11*** join/#wowace kebinusan (n=kebinusa@24-231-250-52.dhcp.aldl.mi.charter.com)
07:49.09JaxonAnyone use Lightheaded?  Tekkub's page says it'll create TomTom coordinates but I'm not seeing that option.
07:49.25Pkekyo|wrkfucksake!
07:49.30TekkubLH != TT
07:49.31Pkekyo|wrkbloody teacher keeps waking me up :<
07:49.36Tekkuband there is no option it just does
07:49.38JaxonOh man
07:49.39Tinyboomlol Pkekyo| :p
07:49.49JaxonI mixed up Lightheaded with TourGuide.  I know it is late.
07:50.01*** join/#wowace Tupsi (n=Miranda@217.7.101.202)
07:50.12TinyboomPkekyo|wrk: get a better hiding spot:p
07:50.27Pkekyo|wrkI'm not hiding, just sleeping on my desk
07:51.00JaxonTekkub: well, it just isn't :(  Oh well, just would be nice when I'm feeling mindless.
07:51.16TinyboomPkekyo|wrk: get bigger books to hide behind:p
07:51.45Tekkubdebugstack or it didn't happen
07:52.27JaxonUnfortunately Bugsack doesn't have any errors listed for me.
07:52.45Pkekyo|wrkTinyboom: don't have books on this subject
07:53.02Pkekyo|wrkalso, I'm behind my laptop monitor :P
07:57.21TinyboomPkekyo|wrk: hehe, at least you don't have 142 bloody dell laptops with vista to configure..... :/
07:57.30thulmirroring? :-P
07:57.38thulor even better, networked mirroring? :-P
07:58.56*** join/#wowace kd3|hate`net (n=kd3@host-12-173-142-252.nctv.com)
08:00.06Pkekyo|wrkTinyboom: no, but my schools retarded sysadmin does :p
08:00.16dre^can anybody recommend a small / simple mod that registers events and does simple stuff that I might use as a template? (I'm a noob)
08:00.32Tinyboomalready done, setting up users/domain..... cause the one making the image where a slacker and cba to fix it.....
08:01.26Tinyboomworking overtime due to others mistakes and getin paid 50-100% extra ftw:p
08:01.44*** join/#wowace torgo (n=torgo@cpe-70-112-206-37.austin.res.rr.com)
08:01.48Kivindre^: Any and every mod is usually going to register events.  could you be more specific?
08:02.02*** join/#wowace tedr0ck (n=tedrock@d235-159-75.home1.cgocable.net)
08:02.03dre^all I want to do is self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED") and do a simple action when that event fires, but so far I can't even seem to uh... get anything to load. like I tried to ChatFrame1:AddMessage in an OnInitialize function, but that's not working, heh
08:02.31KivinMight want to rewind and go back to the tutorial
08:02.36dre^yeah, like whichi one?
08:02.41dre^the only one I've found describes the toc, that's it
08:03.10dre^~tutorials?
08:03.25KivinHonestly, dunno.  There should be something linked right off wowace.com
08:03.54dre^ok there's stuff here :)
08:04.28dre^thanks
08:06.59*** join/#wowace Elkano (i=Elkano@WoWUIDev/WoWAce/Elkano)
08:07.04Pkekyo|wrkmeh!
08:07.23*** join/#wowace Pkekyo|wrk (i=d5a1f552@gateway/web/ajax/mibbit.com/x-6b779aaad491bf7b)
08:07.27*** join/#wowace DarkBusko (n=bunko@c83-250-135-168.bredband.comhem.se)
08:08.20*** join/#wowace Zedde (n=zedde@h-91-126-55-156.wholesale.rp80.se)
08:09.20*** join/#wowace papyros (n=madlener@iss16.vlsi.informatik.tu-darmstadt.de)
08:09.41*** join/#wowace _neuron_ (n=x@85.252.66.77)
08:14.46*** join/#wowace [KzM]Fatalis (i=fatalisd@71-10-175-142.dhcp.stls.mo.charter.com)
08:15.52dre^this seems silly, but following the tutorial, when I try to print a simple console message, instead of getting "foo" I get "foo: nil"
08:16.10dre^(in the OnEnable function)
08:16.17dre^http://wowace.com/wiki/WelcomeHome_-_Your_first_Ace2_Addon
08:17.01Kivinpastey me the onenable function you're using
08:17.23dre^literally just: self.Print("CastDing Loaded.")
08:17.43Kivinself:Print("CastDing Loaded.")
08:17.55dre^yes
08:17.56Kivinthe : pushes 'self' onto the stack ahead of "CastDing Loaded"
08:18.00Kivininstead of .
08:18.13dre^oh wow, I uh... can't see I guess
08:18.17*** join/#wowace kd3 (n=kd3@host-12-173-142-252.nctv.com)
08:18.19dre^or too much python :)
08:18.21KivinA careful distinction
08:18.54KivinIn Lua, usually any time a function is shared by (possibly) many objects, the first parameter to the function is a pointer to the object that called it
08:18.58Pkekyo|wrkI fucking hate this guy
08:19.06Pkekyo|wrkfifth time he's woken me up now
08:19.16KivinThe : symbol causes the caller to get pushed onto the stack ahead of the arg list
08:19.17dre^yeah I'm somewhat aware of basic OO semantics... guess I jsut didn't notice that, heh
08:20.04CIA-4803kaelten 07Ace3 * r59193 10OneVault3/ (OneCore.lua OneVault.lua):
08:20.05CIA-48OneVault3:
08:20.05CIA-48-SEarching front end, mostly there.
08:22.23*** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net)
08:23.31*** join/#wowace Primer_ (n=vi@sh.nu)
08:29.57*** join/#wowace Kalroth (n=kalroth@0x573f1066.hjnqu1.broadband.tele.dk)
08:31.08*** join/#wowace Hey-WTF (n=burp@122-57-253-212.jetstream.xtra.co.nz)
08:32.15*** join/#wowace Primer_ (n=vi@sh.nu)
08:32.24CIA-4803ckknight * r59194 10FuBar_LocationFu/ (LocationFu.lua embeds.xml libs/):
08:32.24CIA-48FuBar_LocationFu - use LibJostle-3.0 instead of Jostle-2.0
08:32.24CIA-48P.S. plz don't break kthx.
08:32.47*** join/#wowace shingo2 (n=shingo@p5B057BA0.dip.t-dialin.net)
08:34.22*** join/#wowace Lemming2K (n=winblock@port-83-236-58-123.dynamic.qsc.de)
08:39.02*** join/#wowace daved (n=David_Do@unaffiliated/daved)
08:39.24davedanyone have any experience with tablet-2.0? i have a few questions..
08:39.37vhaarrjust ask
08:39.54davedim trying to create a detached tablet.. i register it, but when i call open, nothing appears
08:40.01davedis there a good way to approach debugging this?
08:40.17Kivindon't suppose fontstrings can have highlight textures set to them, or would i have to create a button with a fontstring
08:40.19vhaarrfirst thing you should do is look at some examples of detached tablets
08:40.23davedi have
08:40.31vhaarrdaved: BigWigs_HealbotAssist for example
08:40.38davedim going off of the BulkMail2 addon
08:40.52davedwhich uses a detached table for its configuration, very similar to what im trying to do
08:41.11Arrowmasteror BigWigs/BigWigs_Extras/Version.lua (i think thats the path)
08:41.19vhaarrit's not
08:41.27vhaarrBigWigs/Extras/Version.lua is the path
08:41.34Arrowmasterbah
08:41.34davedas far as i can tell im pushing all of the right buttons, but nothing is appearing.. is there any way to get tablet-2.0 to spit out some info on what i might be doing wrong?
08:41.46Arrowmasterlike i ever have Extras actually inside the bigwigs folder
08:42.15vhaarrdaved: pastey the code then
08:42.18vhaarrArrowmaster: like anyone cares
08:43.21davedhttp://ace.pastey.net/81116
08:43.24vhaarrdaved: I've no idea what bm2 does, but when I deal with detached tablets like that, I never use :Open
08:43.31davedRecipeEdit is called when i want to bring up the tablet
08:43.35vhaarrdaved: I use Refresh and Detach
08:44.21vhaarrdaved: you know that your FillRecipeEditTable function doesn't exist when you register the tablet?
08:44.34vhaarrit's declared local below the :Register.. function
08:44.52davednew one to me that order matters.. woops :)
08:45.10vhaarrwell if it's not DECLARED then how can it EXIST?
08:45.12Arrowmasteri take full credit for making that same mistake on prat one
08:45.13Arrowmasteronce
08:45.28vhaarrdaved: anyway use :Detach, not :Open
08:45.36vhaarrdaved: and then :Refresh when the content should update
08:45.42davedso refresh and detach got me a blank box, i assume that moving that funciton up will give me some juicy innards
08:46.05davedhmm.. still blank
08:46.48davedi guess it needs to be before OnEnable
08:46.55davedfile becoming less pretty :(
08:47.33vhaarryou guess wrong
08:48.28davedi guess so, because it's still just a tiny empty square
08:48.31vhaarrdaved: read BigWigs_HealbotAssist and BigWigs\Extras\Version code as well, it's not complicated
08:50.17Arrowmasterthe version code is really small
08:51.23Arrowmastertrust me it didnt take me long to debug BigWigs\Extras\Version when i found a major bug in it, and then discover that i was the one that broke it in the first place
08:52.20daveda-ha.. table != tablet
08:53.30vhaarrArrowmaster: you're making it sound like you had checked in a bug to the version plugin, but I'm guessing you had made some local changes
08:53.59davedthanks very much guys.. my toy plugin has a UI!
08:56.17*** join/#wowace shingo2 (n=shingo@p5B057BA0.dip.t-dialin.net)
08:56.23potemkinwhich ace2 lib lets you make your own slash commands
08:56.41Arrowmasterfucking hell, has ms still not fixed XBL, keep getting damn errors on the marketplace
08:57.43Kivinpotemkin: Console
08:58.33*** join/#wowace laurly (n=laurly@0x50a4082e.vgnxx4.adsl-dhcp.tele.dk)
08:58.48*** join/#wowace Thelyna (n=burp@122-57-248-96.jetstream.xtra.co.nz)
09:10.07*** join/#wowace Vegeta]BT[Work (n=Vegeta-G@xdsleb036.osnanet.de)
09:15.58Arrowmastergreat now im a little paranoid, on XBL marketplace the entire videos section of new arivals is full of anime
09:16.02Pkekyo|wrkgoing to bed at 10am? ohlols
09:16.27exor|zzz2am here :
09:16.31Pkekyo|wrkArrowmaster: animefags are everywhere...you should know this by now
09:16.33Arrowmastermakes me wonder if its because animes are the only videos ive looked at descriptsions of on xbl
09:16.39Pkekyo|wrk2am? even more of a pussy then :p
09:16.54davedvhaarr: another quick quesiton.. it seems like bigwigs version query is using tablet:Attach to "close" the tablet.. when i call attach, the tablet does not disappear.. however, the second time i call it, it returns an error
09:16.59davedso it looks like it's getting called
09:17.02davedjust not going away
09:17.54vhaarrhow do you call it?
09:18.46davedhttp://ace.pastey.net/81117
09:19.54vhaarrthen I have no idea, it works for me
09:19.59vhaarrjust read my code again
09:20.01davedignore the 'hasCheck' line, it's leftover from repeat tries of that
09:20.19CIA-4803ckknight * r59195 10FuBar_LocationFu/ (11 files in 2 dirs): FuBar_LocationFu - update to Rock libs, hopefully this doesn't screw the pooch (which is legal in some parts of Nevada).
09:20.29vhaarrboth my tablets work fine, so just inspect the code further
09:21.03*** join/#wowace [dRaCo] (n=drc@p5B22A737.dip0.t-ipconnect.de)
09:22.52*** join/#wowace Higdur (n=nike@nl106-132-131.student.uu.se)
09:22.53davedthe only difference i can make out is that your dewdrop handler include dewdrop:Close() but i cant see that being necessary if im not closing using a context menu
09:23.14*** join/#wowace [Horde]Tricksy (i=Numeric_@145.118.72.123)
09:23.35*** part/#wowace [Horde]Tricksy (i=Numeric_@145.118.72.123)
09:24.09CIA-4803nargiddley 07Beta * r59196 10Ace3/AceGUI-3.0/AceGUI-3.0.lua: Ace3 - AceGUI: fix AceGUI-3.0.lua:389: attempt to perform arithmetic on field 'height' (a nil value)
09:27.22davedinteresting, moving back to :Open and :Close fixed it for me
09:28.01*** join/#wowace Merl (n=chatzill@49.80-202-243.nextgentel.com)
09:29.35CIA-4803cwdg * r59197 10AnchorsAway/ (AnchorsAway-1.0/AnchorsAway-1.0.lua AnchorsAway.toc): AnchorsAway: update zhCN local
09:29.50CIA-4803kurax * r59198 10BigWigs/Karazhan/ (Attumen.lua Curator.lua): BigWigs: Karazhan: zhCN update
09:30.52*** part/#wowace Merl (n=chatzill@49.80-202-243.nextgentel.com)
09:34.37Pkekyo|wrkbooooeeeeerd :<
09:34.40Pkekyo|wrkancient norse sucks
09:36.40*** join/#wowace _Merl_ (n=chatzill@49.80-202-243.nextgentel.com)
09:38.26*** join/#wowace faCe| (n=f@pD955D469.dip.t-dialin.net)
09:38.41*** join/#wowace Sole (n=chatzill@203.173.187.108)
09:38.59Solehello everyone
09:39.32*** join/#wowace breser (n=breser@fornix.brain.org)
09:39.41*** join/#wowace Daemona (i=koaschte@i577A316F.versanet.de)
09:41.26dre^hello :)
09:41.36davedvhaarr: all done and it works great, thanks again for the pointers :)
09:41.42vhaarrnp
09:41.53dre^are there any events that fire when one of your spells gets pushback?
09:43.00dre^if not, I suppose it would only be possible to tell programatically that pushback has occured by comparing expected cast time to actual cast time...
09:44.02dre^hmm, I see that SPELLCAST_DELAYED was removed in 2.0
09:44.21*** join/#wowace Unrealii (i=Next96@121.129.140.108)
09:44.56dre^guess that was being exploited somehow...
09:45.32Laricanybody got an idea on how I should add a button on item tooltips?
09:45.57dre^that sounds like a bad idea to me :)
09:46.14dre^you move your mouse to click the button... and the tooltip disappears!
09:46.27dre^hard to click what's not there
09:46.47dre^actually I think you should totally do it. see how many people give it an honest try.
09:47.04dre^release it on April 1 :)
09:47.04Laricthe click to item tooltips that stays until you close them
09:47.13dre^oh those kind
09:47.28Laricfor a dkp interface
09:47.29*** join/#wowace elusif (i=elusif@89.124.144.58)
09:47.31JaxonLaric: I wouldn't add it to the tooltip, I would anchor it outside of the tooltip.
09:47.50elusifi installed the patch and logged into wow and my auctioneer database is gone
09:47.54elusifit's only 6 days old
09:48.04elusifi haven't shut wow down yet is there anything i can do to save it?
09:48.14dre^you might be able to like... get the tooltip position / size, and then just draw your own frame next to it
09:48.21Laricjaxon so I make a frame with the button in it and anchor it to the gametooltip?
09:48.28*** join/#wowace Navv (i=f7b8f8ff@a88-113-68-17.elisa-laajakaista.fi)
09:48.48Laricor whatever the clickup itemlink frame is called
09:49.08JaxonYeah, that way you can anchor it to the upper right, inside, outside, left, right, above, below, etc.  Otherwise you are getting into positioning it inside the tooltip where you've got to deal with everything that adds lines to that thing
09:49.28Laricwill give it a shot
09:49.59Laricyou dont happen to know the name of the clickup itemlinks? the kinda permanent ones that you have to close manually?
09:50.12JaxonNot a clue.
09:50.19NargiddleyItemRefTooltip
09:50.23Laricthanks
09:50.24Nargiddleyor something close
09:51.20Laricunrelated question. Mapster is that an Ace3 cartographer or?
09:52.54*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
09:55.19nevcairielLaric: kind of. Mapster is supposed to be very simple and only offer the most basic features. Stuff like gathering or map notes or other advanced features will have to be installed seperately. On a side note, there is GatherMate, a Ace3 gathering addon :)
09:55.43elusifdid anyone else lose their mod settings with the patch or was it just everyone on my realm?
09:55.45LaricI have that one
09:56.07Laricbut for pure map based things mapster is gonna be the replacement then?
09:56.11nevcairielyea
09:56.15Laricok
09:56.35nevcairielit shows coordinates, allows you to resize the map, removes the fog of war
09:56.39nevcairieladds some eye candy
09:56.42nevcairielnothing fancy
09:57.01Laricelusif did your realm change spelling? :)
09:57.25elusif?
09:57.51LaricI didnt loose anything with this patch so I wondered if they somehow renamed your realm
09:58.03elusif?
09:58.07elusifi'm on outland
09:58.16elusifeveryone i've spoken to has lost all their settings
09:59.12elusiffrom now on i back them up every day
09:59.25elusifi was going to do it every week since the last install but that was only 6 days ago :(
09:59.32elusifmy auctioneer databse is priceless :(
09:59.46nevcairielif the db is only 6 days old, its not priceless
10:00.06elusifyes it is
10:00.16elusifit means i've to wait another 5 days before i can start trading
10:00.26elusifi could have made 1000s in that time
10:00.46nevcairiel1000 silver? good lord!
10:00.51elusifkek
10:01.02elusif1000g!
10:01.06*** join/#wowace Quezacolt (n=chatzill@210.213.160.144)
10:01.36nevcairieljust compare current prices and use that as a baseline
10:01.54elusifyuck.
10:04.00*** join/#wowace Drool (n=drool@87-194-188-170.bethere.co.uk)
10:13.18*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
10:13.25Pkekyo|wrkSTOP BEING SO BLOODY FUCKING PREGNANT
10:13.34*** join/#wowace Higdur (n=nike@nl106-132-131.student.uu.se)
10:13.44nevcairielwhat now?
10:13.58Kivinerm?
10:14.12Pkekyo|wrkuhm
10:14.15Pkekyo|wrkwrong chan?
10:14.26Kivin*blink*
10:14.26nevcairielno excuse
10:14.33Kivinooook
10:16.01*** join/#wowace MoonWolf (n=MoonWolf@i209133.upc-i.chello.nl)
10:16.01*** mode/#wowace [+o MoonWolf] by ChanServ
10:16.07*** join/#wowace Karl (n=Miranda@i577B6967.versanet.de)
10:17.41Ellipsiswait wait wait, Pkekyo| is pregnant?
10:18.01Kivin*shrug* it's a mystery
10:18.24*** join/#wowace Pkekyo|wrk (i=d5a1f552@gateway/web/ajax/mibbit.com/x-f425e0bfe5c30b1b)
10:18.27nevcairielthat doesnt sound like he talks about himself tho
10:18.39Pkekyo|wrkmeh, keep getting DCed :<
10:18.43Kivinholy crap, the anchors are screwed up on UIDropDownMenu are screwed
10:18.54Kivin-are screwed
10:19.08*** join/#wowace ND (n=Miranda@h062040167062.gun.cm.kabsi.at)
10:19.08Kivini anchor it to TOPRIGHT-TOPRIGHT 0, 0 and it ends up like 30px away from where it's supposed to be
10:19.18*** join/#wowace Wobin (n=wobin@203-158-45-232.dyn.iinet.net.au)
10:19.18*** mode/#wowace [+v Wobin] by ChanServ
10:21.42Pkekyo|wrkso, what did the new patch screw up?
10:24.35Grumnow its pregnant
10:24.53Grumnew patch stealthnrefed SL/SL locks .. bwbhahahaha
10:24.59Ellipsis?
10:25.18Grum(someone screamed this morning that Drain Life/Mana now share one 5s cooldown
10:25.33Industrial5s??
10:25.33Ellipsisthey WHAT?
10:25.46Industriallolwhat thats.. why? 5 seconds?
10:25.47Kivinbwahahahah
10:25.49*** join/#wowace Pkekyo|wrk (i=d5a1f552@gateway/web/ajax/mibbit.com/x-b3865a11cb4912fd)
10:25.51nevcairieli played my lock today already
10:25.54nevcairielDrain Life has no cooldown
10:26.03Industrialthey should do that for priests too then :p
10:26.09IndustrialGrum: PEBCAK!
10:26.36Grumnevcairiel: i dont know it, i am not a lock
10:26.43Grumi just got amused by someone screaming and whining
10:27.17*** join/#wowace Worf (n=worf@84.119.63.24)
10:29.14*** join/#wowace Quezacolt (n=chatzill@210.213.160.144)
10:29.57nevcairieljust tested again, no cooldown
10:30.09Ellipsissomeone fails then
10:30.24Ellipsisand tyvm for scaring me, Grum :(
10:30.36dre^did you know there are different regen rates for in / out of combat?
10:30.45Pkekyo|wrkwhat did the patch screw up?
10:31.05Grumdre^: yes ofc?
10:31.16dre^I don't know what ofc means
10:31.22Grumeven 2 different ones in combat, inside and outside FSR
10:31.31dre^right, I only ever heard of fsr
10:31.57Grumincombat outside fsr should be equal to out combat
10:32.05*** join/#wowace Dwarik (n=Dwarik@dhcp-077-250-103-126.chello.nl)
10:32.44dre^(if also outside fsr when out of combat?)
10:33.08dre^that would imply that HP regen is all that's affected by combat
10:34.32dre^huh yeah. 8 HP / 5 in combat and 21 out of combat
10:35.00Kivinthat 8HP must come from a buff or item, because spirit doesn't give hp5 in combat
10:35.07*** join/#wowace bindi (n=indigo@d54C68DC5.access.telenet.be)
10:36.34MoonWolfKivin, not by itself but druids priests and mages get a talent that gives 30% of spirit as mp/5
10:36.46MoonWolfoh
10:36.47MoonWolfwait
10:36.47MoonWolfhp
10:36.48MoonWolfnevermind
10:37.08dre^hmm let's see
10:37.48dre^all I have that's at all related is unrelenting storm
10:37.55dre^and that's just for mana afaik
10:38.15dre^so says the tooltip, anyway
10:38.20dre^no regen items equipped
10:39.39*** join/#wowace potemkin (n=kollekti@c-71-232-111-118.hsd1.ma.comcast.net)
10:40.13dre^or maybe RegenFu is just being ambiguous
10:40.30dre^when I mouse over it, it does indeed say 0 HP regen in last fight
10:40.47dre^but it was also showing 8 for the whole fight, presumably because that was the last update of HP regen
10:41.10dre^now let's try again with vitality boots on...
10:41.52dre^heh ya, now it's floating between 1 / 2 while in combat. and that must be ever 2 seconds, not every 5
10:42.05dre^cause vitality is 4 MP5 / HP5
10:43.17FinI thought it was 6
10:43.43Kivinnope, four
10:43.54Finoh, fair enough
10:44.07FinI got that wrong with the + to all stats enchant as well
10:44.09Finodd
10:44.30*** join/#wowace Olison_ (i=fireglow@kittenguild.com)
10:45.26*** join/#wowace Drool (n=drool@87-194-188-170.bethere.co.uk)
10:48.45*** join/#wowace CrazyBenny_ (n=s_m@212.11.123.10)
10:49.29Wobinhttp://www.youtube.com/watch?v=yLS35kyYlOU
10:49.30Wobinwin
10:50.48*** join/#wowace Roath (n=Roath@0x50a04b86.unknown.tele.dk)
10:51.08*** join/#wowace potemkin (n=kollekti@c-71-232-111-118.hsd1.ma.comcast.net)
10:51.40CIA-4803kivin * r59199 10KivinSpamGuard/ (main.lua ui.lua):
10:51.41CIA-48KivinSpamGuard: (from dev r16)
10:51.41CIA-48- Much GUI optimizations; Fixed glitch which caused check buttons to apply the wrong value.
10:52.40Roathanyone know where i can read what to look for when i want to move the default blizzard actionbars? (i want the two optional actionbars that are at the bottom to be on top of eachother instead)
10:53.03Kivin~framexml
10:53.03purlGet the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdn.wowinterface.com
10:53.20KivinTheir sourcecode is in there
10:53.32KivinAlternatively, hover your mouse over the frame you want to move and type:
10:53.32Roathaah, ok, thanks
10:53.42Roaththe frame command, right
10:53.48Kivin./run GetMouseFocus():GetName()
10:53.53Kivininto the console
10:54.20Kivinfigure out it's name, then :ClearAllPoints() and :SetPoint() it where you want it.
10:56.23*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
10:57.27*** join/#wowace DarkBusko (n=bunko@c83-250-135-168.bredband.comhem.se)
11:08.20*** join/#wowace mruseful (i=fnbot@armory.bot.nu)
11:08.37CIA-4803xinhuan 07Ace3 * r59200 10Routes/Plugins/Cartographer.lua: Routes: Fix argument list in callback function
11:09.46*** join/#wowace tolanri_ (n=tolanri@172-105.dsl.sky.cz)
11:12.07*** join/#wowace Lemming2K (n=winblock@port-83-236-58-123.dynamic.qsc.de)
11:15.34CIA-4803hegarol * r59201 10AtlasLoot/Constants/constants.de.lua:
11:15.34CIA-48AtlasLoot:
11:15.34CIA-48- German update
11:21.42*** join/#wowace calaveraDeluxe (n=chatzill@office.etage21.de)
11:33.12*** join/#wowace Zarhan (n=kjetil@216-79-202.7003.adsl.tele2.no)
11:35.50*** join/#wowace Megalon (i=starfox@85.127.162.42)
11:39.59*** join/#wowace ag` (n=ag`@0x535cbb04.bynxx18.adsl-dhcp.tele.dk)
11:44.21*** join/#wowace a^i`SmaN (i=drag@mlr78-3-88-162-68-235.fbx.proxad.net)
11:50.10*** join/#wowace [KzM]Fatalis (i=fatalisd@71-10-175-142.dhcp.stls.mo.charter.com)
11:53.52thulSADCOW
11:53.57thulMOO
11:59.17*** join/#wowace Maytrix (n=chriswya@adsl-76-252-29-21.dsl.ipltin.sbcglobal.net)
11:59.23Maytrixsup all
11:59.24*** join/#wowace [KzM]Fatalis (i=fatalisd@71-10-175-142.dhcp.stls.mo.charter.com)
12:00.02Maytrixanyone know why SetUIPanel is returning nil since the patch?
12:00.59thulBITCH BE COOL
12:05.40*** join/#wowace CrazyBenny (n=s_m@212.11.123.10)
12:07.00*** join/#wowace Telrin (n=test@shandalar.xs4all.nl)
12:11.02*** join/#wowace Shyva (n=n0time@c51470e48.cable.wanadoo.nl)
12:16.47*** join/#wowace Higdur (n=nike@nl106-132-131.student.uu.se)
12:26.24*** join/#wowace kagaro (n=washu@12.38.10.178)
12:28.12*** join/#wowace JoshBorke (n=josh@WoWUIDev/WoWInterface/LegoBlock/joshborke)
12:32.53*** join/#wowace Chompers (n=Chomp@cpc2-cove7-0-0-cust20.brhm.cable.ntl.com)
12:36.08harldephinhttp://www.nytimes.com/2008/01/23/movies/23ledger.html?hp
12:37.56*** join/#wowace Vegeta]BT[Work (n=Vegeta-G@xdsleb036.osnanet.de)
12:41.11*** join/#wowace EvilJohn- (n=eviljohn@67.110.71.29.ptr.us.xo.net)
12:41.37Kalrothold!
12:41.43CIA-4803anxarces * r59202 10ProfessionsBook/ (6 files):
12:41.43CIA-48ProfessionsBook:
12:41.43CIA-48-Reverted to the scanning engine of PB 2.0.x. This should solve some of the latest issues (e.g. PB not scanning, etc.). However, after a new patch or a cleared cache you will experience the scanning lag again.
12:41.43CIA-48-Included a list of recipe name exceptions (provided by Blackdove from BookOfCrafts). Reipces should be color coded now correctly, even if the name in the AH and ProfessionsBook are different.
12:48.03*** join/#wowace cncfanatics (n=evolve@208.59-242-81.adsl-dyn.isp.belgacom.be)
12:48.17Daemonackknight broke locationFU
12:48.17DaemonaQQ
12:48.36Daemonait doesnt show the zone name anymore on fubar, but still its clickable and has a tooltip
12:49.14JoshBorkethen use a previous version
12:49.46Daemonahe screwed the pooch!
12:51.05cncfanaticshi all
12:51.31Stan_he forgot to update the embeds, too
12:52.17*** join/#wowace [KzM]Fatalis (n=fatalisd@71-10-175-142.dhcp.stls.mo.charter.com)
12:57.40CIA-4803kurax * r59203 10FuBar_LocationFu/FuBar_LocationFu.toc: FuBar_LocationFu: Removed a dupe zhCN locale file reference in TOC that cause a Rock error
12:58.40*** join/#wowace elaa (n=ela@p54B4DA81.dip.t-dialin.net)
12:59.03*** join/#wowace Garns (n=blub@muedsl-82-207-216-050.citykom.de)
12:59.16*** join/#wowace harldephin (i=harl@dslb-088-076-040-140.pools.arcor-ip.net)
13:04.27*** join/#wowace kenlyric (n=chatzill@iu-itpo-vreris.itpo.iu.edu)
13:04.58kenlyricpoor gabe http://www.penny-arcade.com/images/2008/20080123.jpg
13:05.15Roathim trying to check if a player has the shadowform spell, what function should i use, im searching thru the API but cant really find what im looking for
13:05.49KivinRoath: Unless there's an API specifically for querying stances, you'll have to walk through the entire spellbook
13:05.58Grumor better, check talents
13:06.10Kivinyeah, that might be more prudent
13:06.10Roathhow about PlayerHasSpells? its not documentet thou
13:06.14kenlyricyeah, talents is the easiest way right now.
13:06.27Roathso just check if they have the shadowform talent?
13:06.28kenlyricif you want to see if they have the spell, or if they are in shadowform now?
13:06.45kenlyricerrr *do you want...
13:07.05Roathnvm, i figured it out >.<
13:07.06Roaththanks alot
13:07.09kenlyricvictory!
13:07.27*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
13:07.27*** mode/#wowace [+v Tekkub] by ChanServ
13:07.47*** join/#wowace [dRaCo] (n=drc@p5B22A737.dip0.t-ipconnect.de)
13:08.32*** join/#wowace RaydenUni (n=bozartmp@129.21.42.169)
13:11.21*** join/#wowace Oojoo (n=blablub@p57AEF124.dip.t-dialin.net)
13:11.44cncfanaticsanyone who does Ace3 here ?
13:11.45cncfanaticsgot a bug
13:11.49cncfanaticsand its anoying the hell out of me :p
13:12.15morthow on earth can people reach lvl70 and have no idea how to enter an instance in cot
13:12.56cncfanatics~seen nevcairiel
13:12.58purlnevcairiel is currently on #wowi-lounge #wowace. Has said a total of 70 messages. Is idling for 1h 24m 52s, last said: ':)'.
13:13.08kenlyricmort: there's not much reason to venture there until 70.
13:13.08*** join/#wowace seXemplar (n=nnscript@124-171-209-196.dyn.iinet.net.au)
13:13.13Roathwhat function do i use to check if a player has a certain talent, or is there no function for it?
13:13.23morthe is 70
13:13.41mortand you can do durnholde with 66
13:13.43kenlyricmort>how on earth can people reach lvl70 and have no idea how to enter an instance in cot
13:13.48kenlyricthat's the question I answered
13:13.52kenlyricyou can
13:13.55kenlyricmost people don't
13:14.38kenlyricmost people see they need to go to BM and then are in a party and can't zone in and the rest of the party says "you have to fucking go to durnholde first, noob"
13:15.41SunTsukenlyric: Most of the time followed by a "Can you do durnholde with me, then?"
13:15.47kenlyricright.
13:16.00kenlyricI know I never went to CoT until I needed it for my kara quest.
13:16.08SunTsuIf you do those guys normally are too worn off to do morass afterwards
13:16.09kenlyricbut I was with a group going for both instances.
13:16.48kenlyricdurnholde really needs a couple of quests to lure you there at 66-67.
13:17.43cncfanaticshttp://www.pastebin.ca/869679 someone fix that bug please ? even with SetModuleEnabledState everything is enabled by default
13:20.39*** join/#wowace Hotphoenix (n=blah@87.112.231.221)
13:21.02Arrowmasterdurnholde has quests at 66-67
13:21.09Arrowmasteryou just need to goto cot to get it
13:21.33kenlyricit's like i'm typing in another language.
13:21.41kenlyric"to lure you there"
13:21.48Arrowmastershal we add an npc in shatt with a quest saying "goto cot noob"
13:22.19SunTsuArrowmaster: something like that would be great
13:22.49SunTsuThere are enaoug other "goto"-Quests to get you to places
13:22.50kenlyricor possibly integrate into the outlands quest line, like the other 14 or so five mans.
13:23.13*** join/#wowace Drool (n=drool@87-194-188-170.bethere.co.uk)
13:24.55Roathanyone know a function to check if player has a certain talent? (in this case its shadowform, but i intend to use it on other classes and talents)
13:25.34*** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
13:29.07elusifis there any easy way to know which gloves are best for my rogue?
13:29.17elusifi know agi>str+sta
13:29.34elusifbut i'm comparing gloves that have 10 agi + 10 str against gloves that increase my crit strike by 14
13:30.41SunTsuelusif: ratingbuster could be of help there
13:31.00Grumelusif: lvl~36 right?
13:31.18Grumtake the 14crit if you have enough sta (get pants with the ~90g +30sta/10agi)
13:31.35cncfanaticshow does one color text in the chat again ?
13:31.59*** join/#wowace ven (n=ven@i59F57EA6.versanet.de)
13:32.19*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
13:32.19*** mode/#wowace [+v Tekkub] by ChanServ
13:32.25Grumc|rrggbbaa| orso? O.o
13:33.00nevcairielcncfanatics: what bug then?
13:33.35cncfanaticshttp://www.pastebin.ca/869679 still starts with modules enabled by default
13:33.51elusifi will look up ratingbuster
13:33.59elusifi am level 36 yup but i'm aiming for 39 bgs
13:34.20elusifi like to get the best gear every 10 levels and do bgs for a week
13:34.49elusifgrum: you mean pants with clefthide?
13:34.54elusifi'm not twinking it like
13:35.10Grumso?
13:35.16elusifi'm not spending 90g
13:35.17Grumi got a pants with that at lvl5 O.o
13:35.22elusifon leg armour to wear for ten levels
13:35.27*** join/#wowace energetic (n=energeti@193.186.16.254)
13:35.30Grumstill got that one with lvl47 now ;D
13:35.44Grumjust missing 4 agi and still win ~12sta
13:35.45elusifcan you lay it out for me like this
13:35.51Grumnot such a bad investment ;)
13:36.02elusifap  > crit strike < agi > str + sta
13:36.11cncfanaticsnevcairiel: am I doing something wrong again or is it really Ace ?
13:36.13elusifap  > crit strike > agi > str + sta even
13:36.22elusifi just need to know what trumphs what
13:36.30Grumdepends on how easily you kill stuff atm
13:36.37elusifeasily enough
13:36.41elusifall the stuff at my levels
13:36.50elusifand i'm able to kill people levels higher than me in pvp
13:37.04elusifpeople like 5 levles higher when i was 34
13:37.05nevcairielcncfanatics: i'll take a look
13:37.07elusifif i get them alone
13:37.07CIA-4803oojoo * r59204 10AuldLangSyne/ (15 files in 7 dirs): AuldLangSyne: deDe update
13:37.20Grumif loved the sta, so i were sta => agi > atp > crit > str
13:37.42elusifand then i need to know
13:37.48elusifhow much agi is = to one atp?
13:37.50elusifetc
13:37.52Grum2
13:37.54elusifit's so complicated
13:38.02Grum1 agi = 2 ap, 1 str = 1 ap
13:38.03elusifand atp = 2 crit?
13:38.08Grumno
13:38.29GrumX agi = 1% crit (14 agi i think @ lvl 60)
13:39.05elusifk ty
13:39.07Grum# Warriors, hunters and rogues gain 1 ranged attack power for each point of agility. (was 2; changed to 1 in patch 2.0.1)
13:39.13Grumjust wowwiki it :P
13:39.18elusif:)
13:39.39Megalonwarriors and rogues also got 2? always thought hunters where the only :>
13:40.21Megalononly getting 1 RAP per agi destroyed the warrior class!!11 :<
13:43.27*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
13:45.21kenlyricwe can't bust heads like we use to.
13:45.27*** join/#wowace Arrowmaster (n=Arrow@cpe-71-64-143-75.woh.res.rr.com)
13:46.42*** join/#wowace Bibi` (n=Boubouil@AVelizy-151-1-71-171.w81-249.abo.wanadoo.fr)
13:47.37*** join/#wowace Lopen|Wooork (n=lopen@207.74.131.2)
13:54.18*** join/#wowace stavmar (n=stavmar@cpe-67-9-165-7.austin.res.rr.com)
13:55.31XinhuanA kindergarten teacher asked, "What is the shape of the earth ?"
13:55.32XinhuanOne little girl spoke up: "According to my Daddy -- terrible!"
13:57.11si-m1hfhf
13:57.22*** join/#wowace Tekkub (n=tekkub@WoWUIDev/WoWI/Featured/Dongle/Tekkub)
13:57.22*** mode/#wowace [+v Tekkub] by ChanServ
14:05.09*** part/#wowace cncfanatics (n=evolve@208.59-242-81.adsl-dyn.isp.belgacom.be)
14:06.39*** join/#wowace Matrix110 (i=blubb@pD957E0FE.dip.t-dialin.net)
14:07.53*** join/#wowace piggles (n=piggles@cpc2-seve12-0-0-cust419.popl.cable.ntl.com)
14:15.47*** join/#wowace kenlyric (n=chatzill@iu-itpo-vreris.itpo.iu.edu)
14:20.59*** join/#wowace Matrix110 (i=blubb@pD957D49D.dip.t-dialin.net)
14:22.08*** join/#wowace kovi (n=kovi@wrzb-590df38b.pool.einsundeins.de)
14:23.48*** join/#wowace dabujo (i=xx@p54ACA85D.dip0.t-ipconnect.de)
14:26.53*** join/#wowace kagaro (n=washu@12.38.10.178)
14:31.57*** join/#wowace kadrahil (n=kad@97.81.50.96)
14:32.51*** join/#wowace Reborn (n=maciej@byz203.neoplus.adsl.tpnet.pl)
14:35.39*** part/#wowace Reborn (n=maciej@byz203.neoplus.adsl.tpnet.pl)
14:36.40*** join/#wowace Higdur (n=nike@81-229-136-48-o1124.telia.com)
14:36.57*** join/#wowace pb_ee1 (n=nospam@rob92-8-82-242-12-147.fbx.proxad.net)
14:37.58pb_ee1Heya
14:38.31Ozgulitrying again
14:38.54Ozguliis there a slash command to hide simpleminimap window? Afaik it's only possible to set a hotkey for it
14:39.40Adyso/ pb
14:41.57pb_ee1omg you answered on #Wowace oO
14:45.39AdysI am everywhere :P
14:47.16*** join/#wowace Mezir|SemiAFK (n=smbdy@i3ED6EA7F.versanet.de)
14:47.36*** join/#wowace syeren (i=syeren@cpc3-oldh5-0-0-cust762.manc.cable.ntl.com)
14:47.38*** join/#wowace Tem (n=tardmrr@WoWUIDev/WoWI/Dongle/Tem)
14:47.38*** mode/#wowace [+o Tem] by ChanServ
14:49.14*** join/#wowace Bruners (i=lasseb@colargol.tihlde.org)
14:51.42*** join/#wowace cogwheel (n=chatzill@c-67-164-121-134.hsd1.ca.comcast.net)
14:52.12*** join/#wowace Drool (n=drool@87-194-188-170.bethere.co.uk)
14:52.37Mezir|SemiAFKsup
14:52.49Mezir|SemiAFKso, id like too get you opinions
14:53.06*** join/#wowace ag` (n=Andreas@0x535cbb04.bynxx18.adsl-dhcp.tele.dk)
14:53.24Mezir|SemiAFKim bulding my new ui right now and can't decide what to do when im in a normal party, should i use grid or not?
14:53.28Mezir|SemiAFKo.o im not quite sure
14:53.41kenlyricyes
14:54.20Mezir|SemiAFKbut the thins is that i wouldn see the pets for example :/ i always used to buff them
14:54.24kenlyricif you use grid in raids, you should use it in parties. No reason  to have two different interfaces.
14:54.30kenlyricgrid has pets now
14:54.41Mezir|SemiAFKo_O w00t
14:55.08Mezir|SemiAFKhm i though the same thing, why bother and use party and grid
14:55.13Mezir|SemiAFKif grid is enough
14:55.31kenlyricI used to use grid and then my unitframe pet frames.
14:56.34Mezir|SemiAFKand anotehr thing i just have no idea how i should set the buttons up (just a sec im gonna post a pic)
14:57.20kenlyrichttp://fish.wowace.com/changelog/WowAce/trunk/Grid?cs=58645
14:57.49kenlyricgreatest moment in grid history.
14:59.08*** join/#wowace Lt_Schlock (n=Schlock@cm158.kappa158.maxonline.com.sg)
15:00.38*** join/#wowace Morton (n=kolefrys@0x53589171.vjnxx1.adsl-dhcp.tele.dk)
15:02.07Mezir|SemiAFKk heres the pic
15:02.09Mezir|SemiAFKhttp://img3.imagebanana.com/img/2skqr619/zjkz.JPG
15:02.34Mezir|SemiAFKi just have no idea.... (Still very empty ^^ im working from the lower to upper part
15:06.50*** join/#wowace Josh_Borke (n=jk275@WoWUIDev/WoWInterface/LegoBlock/joshborke)
15:08.06Mezir|SemiAFKyou could post pics of your interfaces. maybe ill get an idea from that =/
15:08.57kenlyrichttp://media.abels.us/games/wow/UI_2007-11-23_kenlyric.jpg
15:09.15Josh_Borkemorning
15:09.37*** join/#wowace RaydenU (n=bozartmp@cpe-74-74-225-9.rochester.res.rr.com)
15:09.47*** part/#wowace Lt_Schlock (n=Schlock@cm158.kappa158.maxonline.com.sg)
15:11.16mortmy ui: http://img178.imageshack.us/img178/8678/wowscrnshot012308161141uv2.jpg
15:14.15hasteMezir|SemiAFK: I bet the UI thread would be a great place to start
15:15.07Paradoxanyone use LocationFu?
15:15.10RaydenUyes
15:15.22Paradoxyou updated it recently? mine seems to not be working
15:15.52*** join/#wowace piggles (n=piggles@cpc2-seve12-0-0-cust419.popl.cable.ntl.com)
15:16.46*** join/#wowace Kazie (n=k@port207.ds1-vg.adsl.cybercity.dk)
15:17.59RaydenUi don't think i have
15:18.05RaydenUhaven't noticed any problems though
15:18.38KazieHey guys..
15:18.40KazieI was wondering..
15:18.55*** join/#wowace FtH|Daemona (i=koaschte@i577A27D6.versanet.de)
15:18.56KazieIf you are running a LOT of addons.. is it possible that they will maybe slow/delay each other?
15:21.17Josh_Borkethey won't delay each other, no
15:21.23Josh_Borkethey will slow down your computer
15:21.31kebinusanI wish the grid config wasnt so convoluted
15:22.10kebinusanwell, just annoys me having to set something active in two different places to get it to display rather than in one place
15:22.36kenlyricyeah, that's fun.
15:22.45kenlyricgo seven menus deep to turn it on.
15:22.49kebinusanyeah
15:22.58kenlyricthen another seven menus deept to dispaly it
15:23.08kebinusanseems like you should go debuff -> enable -> display options for debuff
15:23.13kebinusanor at least ahve that as an option
15:23.40kebinusanBut with the raid debuff module I dont have to deal with it as much, so *shrugs*
15:26.00Pkekyo|g'morning all
15:28.36Oojoohi
15:30.56Osstia~seen thul
15:30.59purlthul is currently on #wowace. Has said a total of 34 messages. Is idling for 3h 30m, last said: 'BITCH BE COOL'.
15:31.55SunTsu.o0( I hope he turned off caps by now )
15:31.57*** join/#wowace Polarina (n=Polarina@unaffiliated/polarina)
15:32.31OsstiaI hope the bitch cooled off
15:32.59Kivinlol he only said that one thing then never said a peep afterwards
15:33.34*** join/#wowace Funkeh` (n=funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
15:33.37KalrothHe was talking to himself :)
15:33.43*** join/#wowace shingo2 (n=shingo@p5B056513.dip.t-dialin.net)
15:33.58*** join/#wowace mesh04 (n=root@p548F9B5A.dip0.t-ipconnect.de)
15:34.00Kivin5x20 Nightmare Vine, 4x Fel Lotus, 5x Primal Shadow, 2x Primal Life, 3x20 Felweed, 1x20 Terocone, 1x20 Dreaming Glory.  Not bad for 90 minutes of herb farming
15:34.12KivinI could definitely get used to this 280% mount
15:34.17CIA-4803jerry 07Ace3 * r59205 10Grid/Grid/: Grid: (create Ace3 branch)
15:34.37PolarinaI wonder if there is a difference between the FrameXML code on the enGB and the enUS client.
15:34.51Osstianot bad Kivin, engineer?
15:34.55Grumkivin: you dont get primal shadow with herb-farming ;D
15:35.16OsstiaYou do if you are on my priest.  Mote clouds FTW
15:35.47CIA-4803ckknight * r59206 10FuBar_LocationFu/FuBar_LocationFu.toc: FuBar_LocationFu - fix X-Embeds because updaters like WAU are dum.
15:35.50kebinusanyeah mote clouds are awesome
15:35.53PolarinaGrum: There was a mob he/she killed that drops Primal Shadows; and that mob was about to eat the herb!
15:36.08*** join/#wowace Paradox_ (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
15:36.27*** join/#wowace Kalman| (n=delay@dhcp21.public.dc.umich.edu)
15:36.33*** join/#wowace Vegeta]BT[ (n=Vegeta-G@xdsler072.osnanet.de)
15:36.46kebinusansomehow over the last year my addon memory usage has managed to double... I really should do something about that
15:38.28*** join/#wowace KivinSan (n=Kivin@bas1-kingston08-1167888616.dsl.bell.ca)
15:38.36KivinSaneww... computer just started making some really awful noises, then shut itself off
15:38.38*** join/#wowace Paradox_ (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
15:38.54CIA-4803jerry 07Ace3 * r59207 10Grid/Grid/ (30 files in 4 dirs):
15:38.54CIA-48Grid: (Ace3 branch)
15:38.54CIA-48_ Remove all locales, statuses, externals (except UTF-8). Clean slate.
15:38.54CIA-48_ Remove reference to RosterLib (WIP).
15:38.55CIA-48_ Remove Ace2 references, update to Ace3 where applicable (WIP).
15:39.23mesh04has anybody found a 2.3.3 patch mirror for macs?
15:39.35Grumdid you check wowwiki for patchmirrors?
15:39.56Osstiamesh04: no, but I might have the patch on my laptop
15:40.33mesh04yes... I'm in Europe though and there is no enGB yet :/
15:42.18nevcairielhttp://azeroth.mmo-champion.com/download/WoW-2.3.2.7741-to-2.3.3.7799-enGB-patch.exe ?
15:42.46mesh04I need the mac one :(
15:42.51nevcairieloh
15:42.53nevcairielscrew you then
15:42.57nevcairieluse the downloader
15:43.03ckknight~literal emulate ckknight
15:43.04purl"emulate ckknight" is "<reply> (nah, then there's no point, I do this mostly for the power trip|if I do it just for myself, there's no one to gloat to|You know why? Because you touch yourself at night|I lounge on my bed, pantsless, and code addons)"
15:43.10*** join/#wowace ]piggles[ (n=piggles@cpc2-seve12-0-0-cust419.popl.cable.ntl.com)
15:43.26ckknightlulz
15:43.41Stan_lol
15:43.59mesh04it's giving me the "can't connect to tracker" since last patch
15:44.38CIA-4803jerry 07Ace3 * r59208 10Grid/Grid/GridCore.lua:
15:44.38CIA-48Grid: (Ace3 branch)
15:44.38CIA-48_ Add :Debug()
15:46.08Osstiamesh04: iirc, youc an disable the p2p even on the mac downloader can't you?
15:46.34ckknightbtw, not wearing any pants currently
15:46.41ckknightso y'all know
15:46.57ckknightI feel it's important to be open and honest about these things
15:47.07Osstiabut, are you wearing underwears?
15:47.12Osstiathats the real question
15:47.14ckknightyea
15:47.17CIA-4803nevcairiel 07Ace3 * r59209 10Mapster/Coords.lua: Mapster: Coords: add a check to avoid a error in the OnUpdate (which really should not have happend in the first place, but who knows)
15:47.30Grumckknight: is Ellipsis wearing the pants?
15:47.35ckknightotherwise I think Ellipsis would get nervous
15:47.47OsstiaI used to play Battlefield 1942 in the nude.  It was rather liberating
15:47.47mesh04osstia: true but the direct download is striking too
15:47.48ckknightactually, yes, now she is, she's wearing jeans
15:47.56Grumhawt jeans?
15:48.07ckknightthey seem to fit her nicely
15:50.17*** join/#wowace Droolio (n=drool@87-194-188-170.bethere.co.uk)
15:50.26*** join/#wowace zac (n=zac@node85.wireless7.outside.ucf.edu)
15:50.36*** join/#wowace mesh04_ (n=root@p548F9B5A.dip0.t-ipconnect.de)
15:50.53OsstiaDoes ellipsis get called dude and bro a lot in game?
15:51.12Ellipsis...sometimes
15:51.19Ellipsismore referred to as "he" than anything
15:51.28Osstiaone of my best friends is a female, and plays wow with me daily.  and it cracks me up how often she gets called dude
15:51.38Osstianot that anyone would know.  but it still makes me chuckle
15:52.03OsstiaEllipsis: sorry, didn't know you were around, or I would have addressed the question to you
15:52.10ag`you can use the expression "dude" not to refer to someone as their sex
15:52.17ulicis her character male or female?  I usually try to call people whatever based on their character, at least until I know otherwise.
15:52.19ag`but more like "dude", look what I found
15:52.39Osstiaag`: I can't use dude with a female.  it just feels weird
15:52.49Ellipsismy characters are female
15:52.55ag`I bet lots of people do
15:52.57ckknightmine too
15:53.06Ellipsisand that's why I get called he!
15:53.08Osstiaand yes, all of hers are female.  but many of mine are as well
15:53.22ckknightit's okay, Osstia
15:53.24ckknightwe're still men.
15:53.33Osstiaexcept my troll, and I kick myself every day for rollinghis ugly ass
15:54.43OsstiaI am lobbying to get blizzard to allow trolls to stand up straight
15:54.44EllipsisI find that guys playing female characters are far more likely to assume I'm male
15:54.49LukianXinhuan, how about a priority slider for foreground optimisation? (like auctioneer has)
15:55.00Xinhuanslider?
15:55.09Xinhuanwon't really work
15:55.20Xinhuanthis isn't windows, with multi-threading technology
15:55.24Xinhuanits lua, its single threaded!
15:55.37*** join/#wowace DARKGuy (n=DARKGuy@201.211.45.36)
15:55.58ag`well trolls always were bend over in warcraft I think
15:55.59Lukianhehe true, the auctioneer one seems to work nicely though, the default 20 causes horrid lag (routes just locks the UI), a setting of "12" is nice
15:56.04ag`but they're too goofy in wow still
15:57.25Grumwe should make a Ace3 Auctioneer
15:57.50Lukianthat'd be sexy? :p
15:58.29nevcairielthere is a warning that foreground locks your ui for a few secs ;)
15:58.33Grumwell that is the only mod that has never been aced in any way
15:58.44Lukiannevcairiel, well 60 seconds isn't exactly a few
15:59.03Grumthen dont make: either a stupidly long route or have a stupidly slow pc
15:59.12Lukianhehe
15:59.19Grumnot kidding
15:59.20nevcairieluse background then
15:59.22Grumyou can use background
15:59.23Lukianbut that's why i ran it foreground XD
15:59.27thulhey ho
15:59.28Grumthat is what it is for
15:59.32Lukianyeah true
15:59.33thulI'm back in norway
15:59.34thul:-D
15:59.37Grumit even has a disclaimed that it *WILL* lock your UI
15:59.44*** join/#wowace mesh04_ (n=root@p548F9B5A.dip0.t-ipconnect.de)
15:59.46Grum*disclaimer
15:59.59LukianHow easy is it to implement a priority option though?
16:00.57GrumLukian: why?
16:01.02Grumyou have background
16:01.03Grumuse that
16:01.03*** join/#wowace _Merl__ (n=chatzill@49.80-202-243.nextgentel.com)
16:01.14ckknightEllipsis: already, this is how you treat me?
16:01.22Grumwe are doing zillions of calculations, it is not like you can just 'pause' it
16:01.23CIA-4803funkydude 07Ace3 * r59210 10Mapster/Coords.lua: Mapster: Coords: tweaks
16:01.30LukianJust gives the user more control over how fast they want the route created as a trade off to how much UI lag they want
16:01.35Grumyou cant go out of context and 'wait'
16:01.36Osstiaif I fall asleep can I get licked?
16:01.51GrumLukian: we did: full-stop-lag or nearly no lag
16:01.53ckknightI has pix of teh licking
16:01.55ckknightbeat that
16:01.56*** join/#wowace shingo2 (n=shingo@p5B056513.dip.t-dialin.net)
16:01.58*** join/#wowace dylanm (n=dylanm@141.213.222.157)
16:02.18Grumckknight: you know this pics have to be face-lick
16:02.25ckknightaw
16:02.31ckknightI only have a hand-lick
16:02.48thulhmm
16:02.51thulI'm beat
16:02.52thul:-(
16:02.52thul:-P
16:02.55ckknightwell, I'll do it eventually
16:02.59EllipsisO.O
16:03.25Pkekyo|moo!
16:03.26thulhmm
16:03.40Osstiamy fingers are cold
16:03.49GrumLukian: there is no way to 'lag it out'
16:04.07thulm00
16:04.10thulthe internet is for porn
16:04.18Grumit has to do one set of calculations at a time and that will just fully hold your box if you do it in the foreground
16:04.45*** join/#wowace robotusch (n=robotusc@50A2DA32.flatrate.dk)
16:04.52Grumin the background it will fill up your 'rest of the cpu' but that will make it slightly jerky as well
16:04.52CIA-4803funkydude 07Ace3 * r59211 10Mapster/Coords.lua: Mapster: Coords: we need that, doh
16:05.28thulI love Dream Theater so much
16:05.39Funkeh`~seen nymbia
16:05.43purlnymbia <n=nymbia@71-218-153-2.hlrn.qwest.net> was last seen on IRC in channel #wowace, 5d 10h 8m 11s ago, saying: 'any single '|' will probably cause that error, actually'.
16:06.18thul~seen jesus
16:06.19purljesus <n=jesus@85.137.48.156.dyn.user.ono.com> was last seen on IRC in channel #kde, 42d 7h 34m 49s ago, saying: 'alguien de españa?'.
16:06.25CIA-4803Tristan * r59212 10FuBar_WindFuryFu/FuBar_WindFuryFu.toc:
16:06.25CIA-48FuBar_WindFuryFu:
16:06.25CIA-48- Bumped Interface
16:06.25CIA-48- Added support for AddonLoader a LoadManager
16:06.41*** join/#wowace Recluse (n=recluseD@adsl-71-145-177-19.dsl.austtx.sbcglobal.net)
16:06.43thul~seen ergo
16:06.44purlergo <~ergo@siedliszcze.pl> was last seen on IRC in channel #, 1064d 1h 25m 13s ago, saying: 'HELLOW'.
16:06.45thul:-D
16:06.47thulhmm
16:06.48thulwrong ergo
16:06.49thul:-(
16:07.05Chompershas anyone ever used darwinbots?
16:07.06CIA-4803nevcairiel 07Ace3 * r59213 10Mapster/Coords.lua: Mapster: move :Refresh to OnInit, that should be early enough and apply soem safety measures
16:07.32*** join/#wowace Roath (n=chatzill@88-212-102-168.vl20-fyn.dhcp.clearwire.dk)
16:08.06Chompersi had my little plan thing growing, i made its dna mutate a little more often the BAM it mutates into this virus like thing thats replicated a million times and is now eating everything
16:08.12Chompers*little plant
16:08.44thulmaking dna mutate more often is simple.
16:08.53thulwhat do you think we have microwaves and uranium 235 for? :-P
16:09.12Chompersi really didnt expect it to do this
16:09.18Roathanyone got time to help me with what is proberly a noob LUA problem
16:09.18krkaRoath: Lua is not an acronym. It is a Portuguese word that means moon.
16:09.20Chompersit just ate everything...a plant :/
16:09.55thulnatural selection
16:09.56thulwith high pressure
16:10.03thuland high mutation rate
16:10.04thulthat is the answer to humanities problems.
16:10.54KivinSan~asktoask
16:10.54purlThis is IRC. Don't ask to ask a question. Just ask your question and if someone's around, they'll be glad to help.
16:11.03Xinhuanso
16:11.07Xinhuanfor you Routes users
16:11.09Xinhuanhttp://pachome2.pacific.net.sg/~xinhuan/wow/temp.PNG
16:11.21Xinhuanwhat do you think if i added code to make the line NOT go into the tracking circle?
16:11.27SunTsuRoath: How should anyone in the whole world know if there is something one can help you with if you don't say what it is you need help with
16:11.41KivinXinhuan: That's pretty darned cool - as long as it doesn't add a shitload of overhead
16:11.54Xinhuanhttp://pastey.net/81128 <-- the overhead
16:11.55Roathwell, i asked the question several times earlier today with no answer, so i figured people didn't have time
16:11.56Xinhuanfor that math
16:12.11Xinhuani.e about 5 more lines and a bunch of additions and a sqrt
16:12.20SunTsuRoath: You just didn't ask anything meaningful
16:12.33Xinhuanso on a typical minimap only about 3 to 8 lines are drawn on screen
16:12.38OsstiaXinhuan: thats nice looking
16:12.44Roathanyway, how come i can move with MultiBarButtomLeft but not with MultiBarButtomRight using the same LUA codes (:ClearAllPoints(); and :SetPoint();)
16:13.12Roathi want to move MultiBarButtomRight on top of MultiBarButtomLeft
16:13.20Kivinare you trying to say Bottom or Button?
16:13.22Roathbut it wont let me, i dont even get any errors
16:13.24Xinhuanbecause MultiBarButtomRight is the wrong name
16:13.35Roath>.<
16:13.37Roathslap me
16:13.42Roathplease, big time
16:13.49XinhuanMultiBarButtomRight
16:13.50KivinAnd you definitely should be getting errors
16:14.02KivinButt_n_Right
16:14.07KivinButto_n_Right*
16:14.13Kivinyou've got an M in there
16:14.13XinhuanMultiBarB04utt04omRight
16:14.20Kivinlawlz
16:14.22Xinhuanhmm i highlighted the wrong bits
16:14.23XinhuanLOL
16:14.29Osstiahaha
16:14.33XinhuanMultiBarButt04omRight
16:14.35Xinhuanthere
16:14.52KivinRoath: Might want to check that you don't have !swatter or something swallowing up your error messages
16:14.53Josh_BorkeXinhuan: no color please
16:15.05Xinhuanactually i was right
16:15.08Xinhuanits Bottom
16:15.10Xinhuanbut Buttom
16:15.12Roathi use buggrabber and bugsack and check them each time
16:15.13Xinhuannot*
16:15.19Roathyeah, fixed it, now it works
16:15.26Roathi deserve to be slapped >.<
16:15.33KivinYour eyes often see what they want to see
16:15.40KivinNot what's really there
16:16.00KivinHell, I spent 50 minutes staring at ten lines of code the other night and never realized I was forgetting to pass an argument
16:16.04SunTsu~lart Roath
16:16.04purloverclocks Roath until Roath burns out
16:16.13Kivinwtf is a lart anyways
16:16.47thul~execute billgats
16:16.49thul:-(
16:16.50thuli fail
16:16.50Osstiahttp://catb.org/esr/jargon/html/L/LART.html
16:16.52thul~fail thul
16:16.53purlthul: Fail.
16:17.03SunTsuKivin: Luser Attitude Readjustment tool
16:17.09SunTsus/tool/Tool/
16:18.39thulhttp://ulrikft.smugmug.com/photos/245295333-L.jpg <- 130 km/t without lights on an egyptian highway
16:18.42thulI'm glad to be alive
16:18.54Kivinkm/t?
16:19.12Stan_t=h
16:19.50*** join/#wowace Pernicius (i=chatzill@78.52.131.245)
16:19.54KivinI do 130km/h on unlit highways on a regular basis
16:20.33thulwell, me too
16:20.38thulbut not without the headlights on
16:20.39*** join/#wowace faCe| (n=face@pD955FA0A.dip.t-dialin.net)
16:20.40thulthat was the point :-P
16:20.42Kivin=\
16:20.47Kivinwhy wouldn't you have them on
16:21.05thul..
16:21.08thuli was in a taxi :-P
16:21.33*** join/#wowace Kalman| (n=delay@dhcp21.public.dc.umich.edu)
16:22.28Osstiakm/h seems so much fster than mp/h
16:22.34Osstiai should convert
16:23.02ulicjust need to convert your brain, you vehicle probably already has km/h
16:23.09Osstiait does
16:23.17OsstiaI just meant in conversation
16:23.27Osstiait *sounds* faster
16:24.03thulhehe
16:24.18thul130 km/h = 80.778255 mph
16:24.19thulhmm
16:24.25thuli wonder how many pyhton-interfaces google got now
16:24.31*** join/#wowace mjc_ (n=mjc@72-17-187-154.ftl.fdn.com)
16:24.33Reclusetoo many decimal places to remmeber that and multiply in your head
16:24.45Osstiasee what i mean.  I go 85 mph every day to work.  But I would feel much cooler saying I was going 130!
16:25.26thulor, modules.
16:25.26thulthe point was total darkness :-(
16:25.26thulyou evil people :-(
16:25.32CIA-4803pernicius 07pernicius * r59214 10AtlasOfAzeroth/AtlasOfAzeroth/ (AtlasOfAzeroth.toc modUI.lua): AtlasOfAzeroth: some bugfixes
16:25.46OsstiaHow was the trip BTW thul?
16:26.29*** join/#wowace I_D (n=me@d54C3F8D1.access.telenet.be)
16:26.34thulOsstia: it was great :-) had a few fights with the gf, but that is impossible not to have when living on top of each other for two weeks:P weather was great for two weeks, got to see a lot of egypt! and got lots of nice pictures :-)
16:27.29Osstiagood to hear.  Thats a trip I would love to make soe day
16:27.32Osstiasome
16:28.07thulmhm, I should write a book about how to bargain though:P our guidebook was far too conservative with it's "get it down 30-40 max 50%"-estimate
16:30.43*** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
16:32.08thulhttp://www.apple.com/downloads/dashboard/status/istatnano.html < so sexy
16:32.23*** join/#wowace Gandharva (n=Miranda@dslb-084-057-049-039.pools.arcor-ip.net)
16:32.49*** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
16:33.48Roathhmm, for some reason it wont let me move with the stancebar
16:34.09CIA-4803damjau * r59215 10Whats/ (5 files):
16:34.09CIA-48Whats :
16:34.09CIA-48- add field static drop item(Alterac Mountains, Arathi Highlands, Ashenvale,
16:34.09CIA-48Azshara, Badlands, Blade's Edge Mountains, Blasted Lands, Bloodmyst Isle,
16:34.09CIA-48Burning Steppes, Darkshore, Deadwind Pass, Desolace, Dun Morogh, Dustwallow
16:34.09CIA-48Marsh, Duskwood, Eastern Plaguelands complete)
16:34.11CIA-48- fix item data bug
16:35.09*** join/#wowace hugo (i=hugo@hugo.scnet.cz)
16:35.17CIA-4803kurax * r59216 10FuBar_GroupFu/GroupFuLocal-zhCN.lua: FuBar_GroupFu: zhCN update
16:35.44Roathdoes anyone know why this: ShapeshiftBarFrame:ClearAllPoints(); ShapeshiftBarFrame:SetPoint("BOTTOM", "MultiBarBottomRight", "TOP", 0, 5);
16:35.46Roathwont work?
16:35.52Roathofcourse its on two lines
16:36.24*** join/#wowace neenee (n=neenee@a62-251-64-42.adsl.xs4all.nl)
16:36.40CIA-4803rabbit * r59217 10SimpleChatMods/playernames.lua: SimpleChatMods: Fix playernames properly.
16:36.48bigzero_won't work in a sense that it doesn't relocate or in a sense that it doesn't even show up?
16:37.04Roathdoesn't relocate, and i dont get any errors
16:38.43nevcairielvhaarr: how am i supposed to use the config.lua in SCM now? specific timestamps, the format is set in :Enable() and i cant overwrite it from my poor config.lua anymore =P
16:39.45vhaarrnevcairiel: oh
16:40.53vhaarrnevcairiel: that just prefixes "|cff" to the configurable  settings?
16:41.00*** join/#wowace theoddone33 (n=jimbob@pool-71-109-96-211.lsanca.dsl-w.verizon.net)
16:41.03nevcairielyeah
16:41.11nevcairielbut its a file upvalue, cant change it afterwards
16:41.45vhaarrnevcairiel: you're free to edit scm as you please, provided you keep the defaults like they are now
16:42.15Roathbigzero_: have any idea?
16:42.28vhaarrwhatever you need it sounds like an easy fix
16:44.35*** join/#wowace lasseb (i=lasseb@colargol.tihlde.org)
16:45.12CIA-4803nevcairiel * r59218 10SimpleChatMods/ (config.lua timestamps.lua): SimpleChatMods: add a function to the timestamps module to update the format, can be used in config/myconfig.lua after the format has been adjusted
16:48.20*** join/#wowace Shirik|AFK (n=skullsho@2002:44cc:9fc2:0:0:0:44cc:9fc2)
16:51.34bigzeroRoath: not on my druid atm, so nope
16:51.53Roath:S
16:54.01Roathhow come it wont let me use this:RegisterEvent("RAID_ROSTER_UPDATE"); ? :S
16:54.14[Ammo]Roath: you're using a string on your MultiBarBottomRight
16:54.15*** join/#wowace charon (n=thomas@84-75-159-66.dclient.hispeed.ch)
16:54.29[Ammo]you should use either _G["MultiBarBottomRight"] or MultiBarBottomRight
16:54.42Roathok, thanks
16:54.43[Ammo]Roath: that depends on the type of 'this'
16:54.55Roaththis as in this addon
16:55.13nevcairielactually [Ammo], setpoint works with frame names too
16:55.17[Ammo]oh
16:55.17[Ammo]meh
16:55.19charonmorning
16:55.20[Ammo]then I dunno
16:56.04Roatheven with SetPoint("BOTTOM", MultiBarBottomRight, "TOP", 0, 500); it doesn't move (still using the clearallpoints)
16:56.35charonnewbie question of sorts: i installed LoggerHead, but now the embedded Tourist-2.0 complains that BabbleZone-2.2 is required, in a WoW error box, so it seems the whole thing is loaded even before bugsack/buggrabber... what am i doing wrong?
16:56.56[Ammo]Roath: it's probably a managed frame that snaps back
16:57.20nevcairielhavent heard of a frame that snaps back o.O
16:57.30Roathyeah, it moves when MultiBarBottomLeft is toggled on or off
16:57.31[Ammo]the durabilityframe for instance
16:57.33[Ammo]you can move it
16:57.35[Ammo]and then it snaps back :p
16:57.42nevcairielbut you see the movement
16:57.46Roathany idea how to prevent it?
16:57.50nevcairieland some event toggles it
16:57.55[Ammo]with durabilityframe I didn't see movement every time
16:58.12[Ammo]not to mention fucking jostlelib messing with your frame positions
16:58.24[Ammo]without a way to tell it not to
16:58.27nevcairielam i glad that i could get rid of jostle now
16:58.34[Ammo]yarrr
16:58.38*** join/#wowace Stanzilla (n=Stanzill@84.153.106.133)
16:58.41[Ammo]ole fubar now has optional jostle :)
16:58.54Roathhow do i force it to go where i want it instead of it moving back to its original position?
16:59.05[Ammo]try it with a scratch addon
16:59.11[Ammo]without any other addons
16:59.18[Ammo]if it still snaps back then shrug
16:59.18Roathi am :P
16:59.21*** join/#wowace Mezir|SemiAFK (n=smbdy@i3ED6EA7F.versanet.de)
16:59.21[Ammo]dig in the blizzard code
16:59.26Roathok
16:59.33Mezir|SemiAFKgotta question
16:59.44Mezir|SemiAFKis there a way to jump while shift is pressed?
17:00.16Roathwhats the adress to that site where i can see the blizz code again?
17:00.24[Ammo]shift is a modifier key, so that can't be done I guess
17:00.26[dRaCo]~framexml
17:00.27purlGet the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdn.wowinterface.com
17:00.31charonno LoggerHead users around? :(
17:00.33koviunbind shift + space
17:00.33nevcairielhttp://wdnaddons.com/
17:00.48[dRaCo]bind shift + space to jump?
17:00.57bigzeroRoath, it's probably updateing the anchor in the onUpdate event handler. It definitelly is in the onShow
17:01.00koviits used to bring up bg score frame
17:01.24vithosand you can rebind that function
17:01.41vithosi bind scoreboard to ctrl+shift+space
17:03.01nevcairielpurl, no, framexml is <reply>Get the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdnaddons.com/
17:03.01purlnevcairiel: okay
17:03.05nevcairiel~framexml
17:03.05purlGet the official Blizzard Interface AddOn Kit here: http://www.worldofwarcraft.com/ui/ or view it online at http://wdnaddons.com/
17:03.24Roathfound out how to move it
17:04.42Fisker-you can just unbind shift+jump
17:05.30bigzeroRoath, editing values in UIPARENT_MANAGED_FRAME_POSITIONS?
17:05.52*** join/#wowace sag_ich_nicht (i=bitch2k@85-127-137-111.dynamic.adsl-line.inode.at)
17:05.54sag_ich_nichthmm
17:05.58sag_ich_nicht~lart ckknight
17:05.58purlwhips out a shotgun, trudges over to ckknight, and goes postal
17:06.13sag_ich_nichtwhat did you break in locationfu. it's showing up empty in my fubar now >.>
17:06.22ckknightur mom
17:06.26ckknightlulz
17:07.05charoni get a bunch of errors relating to the libs in locationfu, too
17:07.19charonFuBar_LocationFu\libs\LibRock-1.0\lib.xml:1: unexpected symbol near '<'
17:07.29Josh_Borkecknnight fixed the embeds, no?
17:07.57*** join/#wowace Shirik|zZz (n=skullsho@2002:44cc:9fc2:0:0:0:44cc:9fc2)
17:08.40sag_ich_nichtno errors.
17:08.48sag_ich_nichtjust not displaying/working properly.
17:08.51sag_ich_nichtlemme enable contracts
17:11.26thulhmm
17:11.33thullong time since I've seen sag_ich_nicht
17:11.47sag_ich_nichtyou're not looking properly then.
17:12.04thulwell, I've been in egypt without internets for 2 weeks
17:13.52CIA-4803kurax * r59219 10FreeRefills/ (FreeRefills-zhCN.lua FreeRefills.toc): FreeRefills: Added zhCN localization
17:14.08*** part/#wowace stavmar (n=stavmar@cpe-67-9-165-7.austin.res.rr.com)
17:14.14sag_ich_nichtwhich reminds me there is some error either in the rock documentation or in the rock implementation ckknight, i think it was related to AddEventListener and accepting a function, ask Xinhuan about it, if he remembers it
17:15.07*** join/#wowace Uhuru (n=grut@AAnnecy-157-1-56-51.w86-219.abo.wanadoo.fr)
17:15.33Xinhuan?
17:15.43UhuruHi, fubar_locationFu don't work since last update, nothing appear
17:16.05Stanzillahrhr
17:16.29sag_ich_nichtanyway, ckknight locationfu isn't throwing any errors with contracts enabled, but still, it's space in the fubar is empty(tooltip works, so it's not something in the detectioncode) :P
17:16.29XinhuanUhuru, you are correct ~_~
17:16.39Uhuruno it works
17:16.51EvilGrinwhere do I report WowAceUpdater bugs?
17:16.59[dRaCo]#wau
17:17.01Uhurujuste the option to enable the display are now disabled by defaults
17:17.01sag_ich_nicht#wau
17:17.17sag_ich_nichtwait
17:17.20sag_ich_nichtoh god damn it ckknight
17:17.55Roathi figured out how to attach it, now i just need to make it update correctly since it hides with MultiBarBottomRight if hidden :P
17:18.01Ellipsisit's ok, it's not his fault
17:18.05EllipsisI made him break it :(
17:18.15thulhmm:P
17:18.15sag_ich_nichtwhat was wrong with it anyway
17:18.20ckknightsag_ich_nicht: right-click, show text
17:18.22Uhurubut locationFu now gives me 11 libraries errors
17:18.24sag_ich_nichtyes i found it already
17:18.40sag_ich_nichtyou shouldn't have change the default of that setting >.>
17:18.43ckknightUhuru: did you fully restart WoW?
17:18.44sag_ich_nicht*changed
17:18.50Uhuruckknight yes
17:18.50ckknightsag_ich_nicht: it shouldn't've
17:18.52ckknight*shrug*
17:19.05sag_ich_nichtckknight: well it did :P
17:19.05Xinhuani know why locationfu broke
17:19.12Arrowmasterme too
17:19.20Arrowmasterckknight never tests before commiting
17:19.22Ellipsisit's because of fail
17:19.24Ellipsispure fail.
17:19.25Ellipsisactually he did
17:19.27ckknightyes I did, Arrowmaster
17:19.35sag_ich_nichtit isn't broken. it just has the default setting changed for no apparent reason. >.>
17:19.39Xinhuanck, libFubarPlugin-3.0 has "nil" and "nil" as the Showtext and showicon defaults
17:19.45Uhuruargh i'm dead cause of repop^^
17:19.46Xinhuanyou can't set them
17:19.48Arrowmasterthen what was with all the "pls work" stuff in the commits
17:19.58Xinhuanso on first loadup, they are nil and nil and nothing shows up in the plugin
17:20.04EllipsisArrowmaster: he kept breaking things and hoped one of those tries it would stay fixed?
17:20.08ckknightArrowmaster: if I missed something
17:20.16Xinhuanyou have to toggle them in some manner to change the values to true/false rather than nil
17:20.20Uhurudo you want the errors in a txt filte ?
17:20.23Xinhuanthen they will work
17:21.50sag_ich_nichtUhuru SHUT UP AND RESTART YOUR WOW THANK YOU VERY MUCH
17:21.52EllipsisUhuru: no, he found the issue
17:21.54sag_ich_nichtgod damn it
17:21.55sag_ich_nichtlern2read
17:22.15Uhurusag_ich_nicht fuck you asshole ?
17:22.19sag_ich_nichtno.
17:22.22CIA-4803ckknight * r59220 10FuBar_LocationFu/embeds.xml: FuBar_LocationFu - Include for xml files, not Script.
17:22.35sag_ich_nichtlern2WAU
17:22.36sag_ich_nicht>.>
17:22.48Primer_JWU > WAU
17:22.58sag_ich_nichtit's not erroring for me, thus: you are failing at WAU.
17:22.59ShoppingKivinUhuru: Don't bother letting sag_ich_nicht bait you.  He treats everyone like shit. It's nothing personal.
17:23.00sag_ich_nicht:>
17:23.29sag_ich_nichti am blind to reason AND believe!
17:23.39ckknightbelief?
17:23.45sag_ich_nichtno, believe. the verb.
17:23.48sag_ich_nichtthat was intentional.
17:23.54Stanzillackknight: libFubarPlugin-3.0 has "nil" and "nil" as the Showtext and showicon defaults <- fail
17:23.56sag_ich_nichtif you get why, i will send you a cookie.
17:24.27sag_ich_nicht(hint: it has something to do with sarcasm and religious fanatics)
17:24.41Ellipsissag_ich_nicht
17:24.45Ellipsiswhy are you so fail?
17:24.50Xinhuanya, nil and nil defaults for those 2 settings means that on first installation, the plugin is 1 pixel x 10 pixels high
17:24.54Uhuruhttp://pastey.net/81132 -> closetgnome error
17:24.56sag_ich_nichtEllipsis no, look
17:25.00Xinhuanand it'll appears as though its not installed
17:25.06Xinhuanit only took me 1 hour to figure that out!
17:25.22thulhmm
17:25.24thulharsh words :-(
17:25.37Ellipsissag_ich_nicht: you use disembedded libs, correct?
17:25.53thulpeople are so angry
17:25.57thulget laid people.
17:25.58thulit helps
17:26.03thultrust me
17:26.06thul:-P
17:26.07sag_ich_nichtyell the sentence i wrote. once with the verb, once with the noun. it sounds the same, but the meaning is completely different
17:26.10sag_ich_nicht:>
17:26.12ckknightthul: no u
17:26.26thulI get laid more than often enough, I get sore :-(
17:26.34Ellipsis...
17:26.38sag_ich_nichtEllipsis: duh, thus no errors, i know his error is coming from using embedded ones and the xml being different thus the commit just now
17:26.43ckknightthe spirit is willing, but the flesh is spongy and bruised
17:26.48thulyeah :-(
17:26.54Ellipsisthen why did you blame him for the error you weren't getting? :P
17:27.10thulsag_ich_nicht needs to get laid
17:27.11*** join/#wowace dJe781 (n=dje781@ves78-1-89-85-60-113.dsl.club-internet.fr)
17:27.11thulthat is it
17:27.12thulmove on
17:27.18Ellipsishe does
17:27.23*** join/#wowace Guardix (i=martin_j@87.59.120.228)
17:27.26EllipsisI'd do it, but y'know, ckknight has dibs
17:27.33Roathhow do i make a function only fire on certain events? :S (yeah, im a noob, i know)
17:27.34thulwell, I'm male.
17:27.35thulso..
17:27.45ckknightwoohoo, dibs!
17:28.30thulhmm
17:28.33Uhuruobladi oblada
17:28.34*** join/#wowace echos_ (n=gmarshal@99.166.17.114)
17:28.40thulI think I'm not very well equipped to being in a long term relationship
17:28.43thulI'm too self centered
17:28.45sag_ich_nicht[18:27] <Ellipsis> I'd do it, but y'know, ckknight has dibs <--troll :>
17:30.39Uhuruone minute of silence for the carlos death
17:30.43GuardixRoath: local frame = CreateFrame("Frame"); frame:SetScript("OnEvent", func); frame:RegisterEvent("Your_Event"); function func(event) > if event == "Your_Event" then...
17:30.45thulcarlos?
17:30.55thulbtw, why is hugo chavez _so_ fucking stupid?
17:31.24Uhuruthul http://www.youtube.com/watch?v=EJpXAUXE4Ck
17:31.24ckknightsag_ich_nicht: how is she a troll?
17:32.05Roaththanks, but wouldn't that be a bigass line (the one with the if sentence) if i have to check on alot of events?
17:32.12thulmkey Uhuru
17:32.14thulweird
17:32.23thulmmmkey
17:32.25thuli prefer dream theater
17:32.31Ellipsissag_ich_nicht: you like trolls
17:32.31CIA-4803ckknight * r59221 10LibFuBarPlugin-3.0/LibFuBarPlugin-3.0.lua: LibFuBarPlugin-3.0 - should show text and icon by default.
17:32.32Uhuruvery good french artist ^^
17:32.33Ellipsisyou ARE a troll
17:32.40ckknightfixt
17:32.53*** join/#wowace ShenDK (n=shen@85.235.225.70)
17:33.20sag_ich_nicht[18:32] <Ellipsis> sag_ich_nicht: you like trolls <--true
17:33.28sag_ich_nicht[18:31] <@ckknight> sag_ich_nicht: how is she a troll? <--kek
17:33.49ckknightbut her skin is so soft
17:33.52ckknightfar from troll-like
17:33.55Fisker-i am legend
17:34.03GuardixRoath: take a look at this: http://guardix.pastey.net/81134 , thats what i use :)
17:34.04ckknightur mom's legend
17:34.11Fisker-:(
17:34.36Fisker-i don't like you
17:34.42ckknightUhuru: not funny
17:35.08sag_ich_nicht[18:33] <@ckknight> far from troll-like <--you're playing alliance, right?
17:35.17ckknightdraenei
17:35.27CIA-4803xinhuan 07Ace3 * r59222 10Routes/Routes.lua: Routes: Routes on the minimap will now shorten itself by 5 pixels so it doesn't draw into/over/on/under the tracking circle (of GatherMate or Cartographer_Notes) or the tracking blip
17:36.31sag_ich_nichtckknight: trolls have pretty smooth skin actually, it's all the sweat i guess
17:36.31PolarinaGuardix: What happens if the gray item has no sell value? Error.  What happens if the gray item is broken (No durability)? Error.
17:36.39CIA-4803xinhuan * r59223 10Cartographer_Routes/Core.lua: Cartographer_Routes: Routes on the minimap will now shorten itself by 5 pixels so it doesn't draw into/over/on/under the tracking circle (of GatherMate or Cartographer_Notes) or the tracking blip
17:36.43sag_ich_nichtbut i'd prefer a female draenei :>
17:36.52Ellipsissag_ich_nicht: your mom has smooth skin
17:37.01GuardixPolarina true, im kinda new at lua :)
17:37.14PolarinaGuardix: Tekkub made that exact same mistake.
17:37.17sag_ich_nichtEllipsis: nope, but nice try
17:37.24Josh_BorkePolarina: who cares? :-P
17:37.25Ellipsispfft
17:37.30Ellipsisobviously I meant on the inside
17:37.33Ellipsisoh snap
17:37.39sag_ich_nichto rly!
17:38.24GuardixPolarina it's for own use, so i dont really mind the errors =) thx otherwise
17:38.37PolarinaGuardix: :)
17:39.18Guardixas long as it isn't a big red box error that pops up on the screen
17:40.27Roathhttp://guardix.pastey.net/81135-2s8s <- am i doing that right? got alot more events to check
17:40.54Josh_Borkeroath:  no, what is up with the function func(event) > if jazz?
17:40.57Josh_Borke~pil
17:40.57purlProgramming in Lua, a book written by the authors of the Lua programming language. The first edition is available free online at http://www.lua.org/pil and covers Lua 5.0. The second edition is available in print from most online bookstores, and covers Lua 5.1.
17:41.21Josh_Borkeand you want true/false not TRUE/FALSE
17:41.28Kivintake out the '>' and bump the if statement down to the line below function func(event)
17:41.28Roathjust using what guardix suggested, im new to coding LUA, so not very good at it
17:41.29krkaRoath: Lua is not an acronym. It is a Portuguese word that means moon.
17:41.42Josh_Borkeroath:  read pil
17:41.47Roath?
17:41.52Roathpil?
17:41.52Josh_Borke~pil
17:41.53purlProgramming in Lua, a book written by the authors of the Lua programming language. The first edition is available free online at http://www.lua.org/pil and covers Lua 5.0. The second edition is available in print from most online bookstores, and covers Lua 5.1.
17:42.46Guardixi might take a look at that too :D
17:43.00daved<PROTECTED>
17:43.16Kivina few weeks
17:43.26Polarinadaved:Less that one century is what I can guarantee you.
17:43.26davedk
17:44.08davedi'm getting tired of having to email my mod to all of my testers :P
17:44.27Roathafter removing the > and moving the if sentence down it nolonger works
17:44.29Kivinuse googlecode?
17:44.51davedwill gcode auto-create zip files etc?
17:44.55Kivinno
17:44.57Josh_Borkedaved:  no
17:45.00Kivinjust an svn
17:45.03davedmost of my testers arent tech-savvy enough for svn
17:45.34Polarinadaved: That's why mailing lists exists...
17:46.21Josh_Borkeroath: http://guardix.pastey.net/81137
17:46.38Polarinadaved: Using a revision control system for distribution isn't a great idea.
17:47.02GuardixMultiBarBottomRight:Show() == FALSE cant be used? it'll be MultiBarBottomRight:IsShown()?
17:47.16Kivinfirst, stop upper casing FALSE, this isn't C
17:47.20davedPolarina: doesn't wowace use a revision control system for distribution? :)
17:47.28Kivinand :Show() probably doesn't return anything, so there's no point in testing it with ==
17:47.29ckknightme and Ellipsis are bored, someone tell us what to do
17:47.31*** mode/#wowace [+v Shirik|zZz] by ChanServ
17:47.39Josh_Borkeckknight: work on bugs
17:47.39Polarinadaved: You can also add the email addresses of your testers to your address book and then send a updated version in few clicks.
17:47.41PrimerWhat sort of debug can I get from SetTexture()?
17:47.50PrimerI can't for the life of me figure out what's wrong
17:48.05Brunersckknight: tell me how to make a new trigger in parrot for when feign death is resisted :)
17:48.07ckknightJosh_Borke: hard to do in a cuddling position
17:48.16Josh_Borkeckknight: consider it an epic challenge
17:48.27Polarinadaved: How one does it or other doesn't imply that it's a good idea or not.
17:48.42GuardixRaoth: http://guardix.pastey.net/81139
17:48.42Kivinckknight: Make LibParser not execute my game for critical damage when i summon/unsummon a pet
17:48.54GuardixRoath*
17:49.01Polarinadaved: In the last century it was a "good" idea to store the year using two numbers. In fact, it wasn't.
17:49.07davedPolarina: i missed irc
17:49.14bigzeroroath: you could just mess around with the following blizz tabe on load http://guardix.pastey.net/81140
17:49.31bigzeromight cause taint though
17:49.31ckknightexecute?
17:49.44Primereverything always comes up as a big green box
17:49.45StanzillaI think he means critical error
17:49.53Guardixhe's new to lua, so it'll be a difficult place to start
17:49.58KivinLibParser deadlocks the game for a short period when a pet appears/dissapears
17:50.01Silowyihttp://xkcd.com/374/
17:50.24Xinhuanprimer, did you make your texture size powers of 2?
17:50.53Xinhuani told you yesterday if they aren't powers of 2, they don't get loaded correctly
17:51.05kergothSilowyi: hahah
17:51.19PolarinaXinhuan: Depends on the graphic card.
17:51.28Xinhuanits a wow limitation Polarina
17:51.31Xinhuanmeaning a 600x50 graphic won't work, but a 512x64 will
17:51.40PrimerXinhuan: at this point I'm testing with existing addon textures and a very very simple XML file
17:51.45PolarinaXinhuan: Because WoW doesn't enable the extension to do so. :)
17:51.46Primerbut yes, I did
17:52.29*** join/#wowace Wogroipl (n=Wogroipl@s5591207c.adsl.wanadoo.nl)
17:52.32Guardix2 4 8 16 32 64 128 256 512 1024
17:52.36Guardixand so on
17:52.36Primerhttp://sh.nu/p/23884
17:53.15*** join/#wowace cladhaire (n=cladhair@WoWUIDev/WoWI/Featured/Dongle/cladhaire)
17:53.15*** mode/#wowace [+v cladhaire] by ChanServ
17:53.16Xinhuan<AbsDimension x="64" y="64"/> <--- its not this size that matters
17:53.20Primerthere's the XML file. In the toc, I'm simply referencing that. The lua file goes something like: function TesticlesOnLoad () local foo = 1 end
17:53.21Josh_Borkei don't believe testicles is a valid texture...
17:53.24Xinhuanits the actual graphic size when you load it in a graphic editor
17:53.26Xinhuanthat matter
17:53.36PrimerJosh_Borke: I pulled that from another mod
17:53.47Primerit's actually GatherOrb.tga from Gatherer
17:54.08Josh_Borkedon't need double \\ in XML
17:54.09Xinhuanwhen in XML, there shouldn't be \\
17:54.49Josh_Borkehttp://www.wowinterface.com/downloads/info4152-FaraFrames.html
17:54.54Primeris there no way to add verbosity?
17:54.56Josh_Borkeis an EXCELLENT mod when learning XML/lua
17:55.01Josh_BorkePrimer: FrameXML.log
17:55.08Shirik<!CDATA[[
17:55.23Primerbut that's only written when I exit?
17:55.34Josh_BorkePrimer: no, it's written during login
17:56.12Primer1/23 09:54:38.231  Texture TesticlesFrameImage: Unable to load texture file Interface\AddOns\Testicles\Testicles
17:56.44Xinhuanmaybe its your operating system ;)
17:57.07Roathhttp://guardix.pastey.net/81143 <- it still doesn't change where the petbar is attached, it hides when i hide the right actionbar, it doesn't update and reattach itself to the left actionbar
17:57.13Kivinyou need an extension if it isn't a .blp or whatever
17:57.29Roathanyone know what even is fired when an actionbar is toggled?
17:57.36Primerso /rl doesn't suffice, I have to logout and back in
17:58.13Josh_Borkeif the file doesn't exist at wow start it won't work
17:58.48PrimerI meant the log
17:58.50*** join/#wowace khangg (n=khangg@dhcp-0-17-9a-33-6d-f5.cpe.quickclic.net)
17:58.54PrimerI was tail -f int it
17:58.55Primering
17:58.57Primerit
17:59.07Primerguess I should have -F
18:00.20*** join/#wowace cc-work (n=cc-work@204.153.88.3)
18:00.22GuardixRoath: this is what might cause it http://wdnaddons.com/0337799/FrameXML/UIParent.lua
18:00.30*** join/#wowace YourMomsHero (n=cirish@74.202.196.195)
18:00.36Guardixyou'll have to hook UIParent_ManageFramePositions
18:01.16Primerlet me try to find a texture that I know is being used
18:01.36KivinBtw, What table do I add my frame pointer to in order to have the frame hidden on Escape keypress?
18:01.48Roathhook? how?
18:01.49Primer../Cartographer_Treasure/Artwork/Crate.tga: Targa image data - RGB - RLE 32 x 32
18:01.54Primertrying that...
18:03.06Xinhuanare you just cut and pasting the file
18:03.14Xinhuanor actually opening it up, and saving it as a new file
18:03.17PrimerOMG, it's there!
18:03.21Primerfinally!
18:03.23GuardixRoath: http://wowwiki.com/HOWTO:_Hook_a_Function
18:03.37*** join/#wowace Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten)
18:03.37*** mode/#wowace [+o Kaelten] by ChanServ
18:03.54Roathi dont have any problem anchoring them, its just that they dont update when i change actionbars, for examble, i've set it to attach to the right actionbar if its shown, otherwise its attached to the left if its shown else its attached to the main actionbar, when i hide the right actionbar, the petbar hides aswell instead of attaching itself to the left actionbar
18:04.57*** join/#wowace Srosh (n=Srosh@c222194.adsl.hansenet.de)
18:05.09Primerheheh that's funny, there's this crate, right in the middle of my screen :)
18:05.36GuardixRoath: i know, but UIParent_ManageFramePositions() updates the frames's locations
18:05.53Guardixso therefore you will have to hook it
18:06.11Roathso i want to hook it is so that my function is used when it updates, right?
18:06.59Guardixactually you'll make your own version of the function and makes it run instead
18:07.16Guardixi might be wrong :p
18:07.45Roathcant i just use AceHooks?
18:07.51KivinXinhuan: Is there a way to make _Progressions/_Herbalism not show nodes on the worldmap?
18:08.47GuardixRoath: try this http://guardix.pastey.net/81145
18:08.48KivinOh, it's _Notes that shows the icons
18:09.12GrumKivin: ...
18:09.23KivinGrum: ...?
18:09.33*** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
18:09.50Primerok, progress
18:10.00*** join/#wowace ChiLLabiS (i=WinNT@host-83-166-31-165.serva.net)
18:10.25*** part/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no)
18:10.30RoathGuardix: that only moves with the art behind the petbar, the problem with the petbar hiding with the right actionbar is still there
18:10.51Roath... how do i hide the petbar art anyway? its ugly >.<
18:10.52*** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net)
18:11.03*** join/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no)
18:11.03Xinhuankivin, dunno
18:11.14KivinXinhuan: I just made the _Notes icons 50% size and that solved the issue
18:11.18*** join/#wowace Paradox (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
18:11.32KivinGas node icons are polluting my map
18:11.33GuardixRoath: if you use ace or something do /print PetActionBarFrame:GetRegions(), or GetChildren()
18:11.52Guardixdunno if it's a region or a frame
18:12.46Guardixif the names return nil, use local a,b,c,d,e = PetActionBarFrame:GetRegions(); a:Hide()
18:13.13KivinBlizzard names everything
18:13.15Roathgot it to work now, had some old code left which was making the petbar stay on the right actionbar
18:13.17Roathworks now
18:13.24Roaththanks alot Guardix
18:13.32Guardix:)
18:13.53Guardixnp :)
18:14.10CIA-4803ckknight * r59224 10LibRockConfig-1.0/LibRockConfig-1.0.lua:
18:14.10CIA-48LibRockConfig-1.0 - add option to hide in combat.
18:14.10CIA-48fixes ROCK-112
18:14.47Josh_Borkeckknight: way to step up to the challenge of bug fixing in a cuddle position!
18:15.06ckknightyea, can't use my right hand, though
18:15.07Ellipsisit was simple once I pointed out he could use his touchpad instead of the mouse!
18:15.10ckknightfondling
18:15.50Josh_Borketmi
18:16.23Ellipsisdon't lie, you like knowing all the juicy details
18:16.27Ellipsisoh wtf :(
18:16.30*** join/#wowace Josh_Borke (n=jk275@WoWUIDev/WoWInterface/LegoBlock/joshborke)
18:16.36ckknightsorry, wrong hole
18:16.45Xinhuan/chuckle
18:16.49Xinhuanwhen did you arrive over ckknight
18:16.54ckknightMonday
18:17.30Xinhuanspending 2 weeks?
18:17.55*** join/#wowace jy (n=jy@2a01:5d8:52f2:7d08:0:0:0:2)
18:18.27Xinhuan... flew over a horde town
18:18.30XinhuanT_T
18:18.35Kivinlol
18:18.44Ellipsiswait wait wait
18:18.48EllipsisXinhuan is capable of fail?
18:18.51Ellipsiswhy was I not informed?
18:18.54Josh_Borkehe does it every day
18:19.05KivinRetribution for all the times i've flown over allerian stronghold
18:19.21Xinhuanwell
18:19.21KivinFracking place has to be just in the way of stonebreaker and blackwind
18:19.22Roathodd, now my wow crashes whenever i do a /console reloadui
18:19.23Xinhuani fell
18:19.25Xinhuanand i used iceblock
18:19.30Xinhuanthen i novaed and ran away and invis
18:20.36*** join/#wowace CrazyBenny (n=s_m@212.11.123.10)
18:20.41RoathGuardix: any idea if that code makes wow crash on /console reloadui? because it doesn't crash if i dont use it :S
18:21.05KivinNeeds moar -nil imo
18:21.18Guardixhow crash?
18:21.32Xinhuanwell, trying to resolve -nil will crash lua (and wow) :)
18:21.40Roathcomplete wow crash, the error reporting tool comes up and all
18:21.50Xinhuanpossibly a corrupted file
18:22.12Roathit only does it if i use the code Guardix gave me
18:22.14Osstiait *sounds* faster --
18:22.16Osstia`
18:22.21Xinhuanthen don't use his code :D
18:22.22Guardixim cursed ;D
18:22.32Guardixi might have made a mistake it seems
18:22.41Guardixbut i use something similar myself :O
18:22.45Roathwell, it works :P it just crashes on loading screen
18:22.46Josh_Borkelink the code?
18:22.53Xinhuanwow may crash if you have a circular frame reference
18:22.57Guardixhttp://guardix.pastey.net/81145
18:22.57Roathhang on, will paste the new code
18:23.08Xinhuanfor eg, A's parent is B, and B's parent is C and C's parent is somehow set to A
18:23.10*** join/#wowace shingo2 (n=shingo@p5B056513.dip.t-dialin.net)
18:23.10Xinhuanthat will crash it
18:23.16Roathhttp://guardix.pastey.net/81148
18:23.17Josh_Borkethat's bad, mmkay?
18:23.21Xinhuanits one of those obscure bugs ;d
18:23.25Josh_Borkeyou didn't properly hook the function
18:24.16Guardixlocal orig_foo = foo;function foo(a1, ...); return orig_foo(a1, ...);end, then?
18:24.27Guardixis that the only way?
18:24.41Xinhuanbtw you can't hook UIParent_ManageFramePositions, it is required by blizzard code to be secure
18:24.47Xinhuanyou can only secure hook it
18:24.49Mezir|SemiAFKcan somebody pls help me with a macro?
18:24.55Josh_Borke~asktoask
18:24.56purlThis is IRC. Don't ask to ask a question. Just ask your question and if someone's around, they'll be glad to help.
18:25.00Roathhow do i secure hook it then?
18:25.02Xinhuanalso, you must not attempt to move those frames in combat
18:25.05Xinhuanor you will error
18:25.16Ozguliis there any addon that could...
18:25.19Xinhuanthose frames you tried to setpoint are all protected frames
18:25.20GuardixXinhuan, i somehow can :O
18:25.23Josh_Borkeor something http://guardix.pastey.net/81149
18:25.30Ozguliestimate how long I can spam some spell before running out of mana?
18:25.39Mezir|SemiAFKits supposed to consume water food, but (As i dont want it to display the error message) i want it to use mana cookies and there are non THAN it shall use food+water
18:25.42Xinhuanmeans you aren't in combat
18:25.46Xinhuanif you can
18:25.47Guardixhttp://guardix.pastey.net/81151 this works for me
18:25.57Mezir|SemiAFK*if
18:26.12Xinhuanyeah the durability frame and stuff aren't protected
18:26.14Guardixit moves the frames in the function without returning to theirs original positions
18:26.15Xinhuanyou can move them
18:26.20Mezir|SemiAFKatm it looks like this:
18:26.26Xinhuanbut ACTION BARS and buttons CANNOT be moved in combat
18:26.29Xinhuandon't bother trying
18:26.50Mezir|SemiAFKcan't paste -.-
18:26.56Josh_BorkeMezir|SemiAFK: use pastey.net
18:27.14Guardixye, i know that
18:27.26Primerhrmm, if something expects an int, can I pass a float?
18:27.30Guardix./slap self :O
18:27.37Josh_BorkePrimer: ~pil
18:27.39KivinPrimer: all numbers in Lua are doubles
18:27.43Josh_BorkePrimer: lua doesn't have strict types
18:27.55Primerok, just making sure
18:28.12Roathso because i cant move them in combat is making my wow crash on loading screens? O.o
18:28.16KivinYou have to manually strip off the decimal places if you want a pseudo-integer
18:28.23*** join/#wowace m4rku5 (n=markus@cl-2320.ham-01.de.sixxs.net)
18:28.55Ellipsis~seen Toadkiller
18:28.57purltoadkiller <n=dnester@adsl-75-30-187-11.dsl.pltn13.sbcglobal.net> was last seen on IRC in channel #wowace, 47d 16h 6m 38s ago, saying: 'no it needs to swallow a bear which swallowed a man'.
18:28.57Guardixis there an other way to find out if a function is secured than testing a normal hook first and then a securehook?
18:29.03*** join/#wowace krka_ (n=krka@c83-250-42-60.bredband.comhem.se)
18:30.10Roaththe petbar doesn't move at all if i wrap the entire function inside securehook()
18:30.54*** part/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no)
18:30.57Guardixyou cant move the buttons
18:31.19GuardixShapeshiftButton1:SetPoint("BOTTOMLEFT", PetActionBarFrame, "TOPLEFT", 5, 5)
18:31.31Guardixas Xinhuan said you cant move buttons in combat
18:32.03Xinhuanyou cannot move a protected frame, or any of its parents, when in combat
18:32.06Primerok, so now I'm to the point where I'm trying to move the image within my frame. Seems I'm to use SetTexCoord() for that
18:32.09Xinhuansimple as that
18:32.20CIA-4803kurax * r59225 10SmartQueue/ (Locale-zhCN.lua SmartQueue.toc): SmartQueue: Added zhCN localization
18:32.28Xinhuanprimer
18:32.30Xinhuanread this link
18:32.30Primeror not
18:32.37Xinhuanhttp://www.wowace.com/forums/index.php?topic=10684.0
18:33.04kebinusanhttp://www.lawforkids.org/toons/view_toon.cfm?id=5 heh
18:33.30PrimerXinhuan: this is where I'm confused. It seems that SetTexCoord only moves the "viewport", except I want to move the texture within the fame
18:33.45Xinhuanthen you :SetPoint() the texture
18:33.51*** join/#wowace Pkekyo| (n=bsm89mod@062016163025.customer.alfanett.no)
18:33.56Xinhuansimple?
18:33.56Primerahhh
18:34.02Primeryes
18:34.08PrimerXinhuan: thanks for all the hand-holding btw
18:34.12PrimerI really appreciate it
18:34.16Xinhuana frame/texture etc can have more than 1 anchor point
18:34.22Xinhuanso you may need to :ClearAllPoints()
18:34.27Xinhuanbefore you set a new anchor point
18:34.32Primerok
18:35.03Xinhuan:SetPoint("point", frame, "relativepoint", xoffset, yoffset)
18:35.12KivinWhat's the name of the table I add my frame to so it gets hidden on Escape key-presses?
18:35.23Xinhuan:SetPoint("point", xoffset, yoffset) <-- assumes frame to be the texture's parent, and "relativepoint" == "point"
18:35.23RoathXinhuan: i know that, i will make a check so its move if no in combat, but since i am not in combat when im testing it, how come my wow crashes when i do a reloadui?
18:35.44Xinhuan:SetPoint("point") <-- assumes frame to be the texture's parent, and "relativepoint" == "point" AND x and y offsets to be both 0
18:35.49Xinhuani don't know roath
18:35.50Josh_BorkeXinhuan: hey!  thanks for that write-up on set texture coordinates
18:35.54Josh_BorkeXinhuan: it all clicks now!
18:36.12Xinhuanno code should be allowed to crash wow, you can report your case to UI forums to slouken or technical supoprt forums
18:36.26Xinhuanand they will handle it
18:36.48XinhuanJosh_Borke, no problem! the wowiki description is just terrible
18:36.48*** join/#wowace jy (n=jy@2a01:5d8:52f2:7d08:0:0:0:2)
18:36.56Xinhuanalthough mathematically correct (and useless)
18:37.01Josh_Borkeaye
18:37.02*** join/#wowace Keias (i=Keias@c-69-245-192-208.hsd1.in.comcast.net)
18:37.09Josh_Borkecopy your description to the wowwiki entry :-P
18:37.28Roathhttp://guardix.pastey.net/81156 it is hooking it securely now, still wow crashes :(
18:38.04Pkekyo|g'morning all
18:38.30Xinhuanyeah, its probably some wow silliness
18:38.43GuardixRoath: does it still crash with http://guardix.pastey.net/81157 ?
18:39.06Guardixstill wasnt the right word :p
18:39.06mort/o t Thick Netherscale Breastplate
18:39.10Guardixdoes it crash with*
18:39.10mortfc
18:39.23Pkekyo|why is it so that NO addons calculate rested xp the same way?
18:39.28Roathchecking
18:39.33XinhuanPkekyo|, i explained this a while back :D
18:39.54Xinhuando you want to hear it again?
18:39.54Roathyes, still crashes
18:40.00Pkekyo|two of my addons are fully rested at 100%, another one at 150% and a third one at 200%, if memory serves
18:40.05Pkekyo|Xinhuan: yes, I wasn't here for that :)
18:40.17KivinPkekyo|: KivinConsoleXP Reports 150% with full rested
18:40.18Xinhuanok. rested bonus is capped at "30 bubbles" by wow's definition
18:40.25Roathhttp://guardix.pastey.net/81158 <- only moves them if not in combat (should be right)
18:40.36Xinhuan1 bubble is the section of bar on your xp bar
18:40.52Xinhuanand 20 bubbles consists of 1 level
18:40.58GuardixRoath true
18:40.59*** join/#wowace Livid` (n=blah@82-38-198-78.cable.ubr04.shef.blueyonder.co.uk)
18:41.10Xinhuanwhat this means is that if your rested bonus spills over to the next level
18:41.20Xinhuanyour next level's bubbles is worth more experience points
18:41.33Pkekyo|Kivin: I'm not using that though :)
18:41.46KivinPkekyo|: I'm aware.  Just saying...
18:41.49Pkekyo|oh
18:41.53Xinhuanso some addons use the "current level's bubble value" to calculate
18:41.59Xinhuansome addons use the next level's bubble value
18:42.04Xinhuanand some don't even use that
18:42.08KivinI use GetRestedXPExhaustion() or something
18:42.20Xinhuanyes that just returns an integer
18:42.20Pkekyo|oh
18:42.31KivinAnd work that against the amount of XP in my current level
18:42.39Pkekyo|so...what addons are correct? :p
18:42.50Xinhuanall the addons are correct
18:42.59Xinhuanthey just use different base bubble values
18:43.02Pkekyo|oh
18:43.19Xinhuanon top of that patch 2.3 changed the amount of xp needed to lvl from lvl 30-60
18:43.19Kivinreturn math.round( (player.GetXPExhaustion() / player.MaxXP()) * 100 )
18:43.27Xinhuanso, some addons aren't even updated
18:43.36Xinhuanto the new exp-per/lvl
18:43.40Pkekyo|meknows, Xinhuan...that's the only reason I was able to get a second char past lvl 40 :p
18:43.50Xinhuanwhere 5% of that is the bubble value of that lvl
18:44.11Xinhuanevery 8 hours earns you 1 bubble of rested, 30 bubbles is the cap (10 days)
18:44.39Xinhuanwhen not in an inn, rested accumulates 4x as slowly (32 hours per bubble)
18:44.48CIA-4803jerry * r59226 10Talented_Data/Talented_Data.toc: Talented_Data: update to 2.3.3
18:45.06Xinhuansince one level has 20 bubbles, its "common" to say rested is capped at 150% of the current lvl
18:45.14Xinhuanwhich isn't quite true, since next lvl's bubble is worth more
18:45.28Xinhuanyour rested could be enough to even spill across 2 lvls
18:45.46Roathodd, now that i use InCombatLockdown() to check, the petbar wont move >.<
18:46.06m4rku5so Xinhuan say you are at 0XP of your current level and are max-rested and you dont do quests - only kill mobs - on lvl up how many % of the next level do you have
18:46.27Roathhttp://guardix.pastey.net/81160
18:46.56Xinhuani can't tell you that
18:46.59m4rku5;P
18:47.01Xinhuanwithout knowing the exact bubble values
18:47.06m4rku5so it should be more then 50.0% ?
18:47.09Xinhuanyes
18:47.09m4rku5or less
18:47.10m4rku5ok
18:47.11Xinhuanmore
18:47.12Osstialess
18:47.16Osstiaisn't it?
18:47.35Xinhuanbecause every mob you kill, 100% of the exp is normal exp, you gain another 100% from rested
18:47.51Xinhuanso the rested gets shifted to the right
18:47.59Osstiaahh, that makes sense
18:48.13Kivinthat's why GetRestedXPExhaustion returns twice your actual rested xp points
18:48.31m4rku5so 150% rested when you start at 0XP will do for 3 levels ?
18:48.39m4rku5because for doing one level you only use up 50% ?
18:48.40Kivinnot quite
18:48.42Xinhuanyes
18:48.45Xinhuanwell not quite
18:48.50Xinhuanbecause bubble values are different
18:48.55Xinhuanbut its about tere
18:49.08KivinAt Lv 20.00000 with 150% rested, you have enough rested for 20-21 three times
18:49.13GuardixRoath: try to parent the frames to UIParent
18:49.16Kivinbut 21-22 and 22-23 cost more than 20-21
18:49.20m4rku5so after level up you will see a slightly lesser % value ?
18:49.45Xinhuanyes, because if the addon divides by your current lvl's bubble base, it'll be dividing by a larger number
18:49.52m4rku5kk :)
18:50.02OsstiaI hate cleaning up after people.  28GB of shit, absolute shit on a citrix server...
18:50.03GuardixRoath i dont even think SetParent() is necessary
18:50.24Kivineww citrix
18:50.28Osstiayes, ewww
18:50.45KivinI had to use my terminal through a citrix proxy at a call center for a spell
18:50.52KivinWas the laggiest peice of garbage
18:50.56Osstiayep
18:51.06OsstiaI have ~235 users in India that use it
18:51.16Osstiaand about 1500 here stateside
18:51.20KivinIndia, oh lordy
18:51.36m4rku5meh nx > ciritx / windows-tss
18:51.37KivinYou're an admin for some company, then?
18:51.44Osstiayeah
18:51.56OsstiaJack of all trades/Maste of none
18:52.04Josh_Borkemy firefox isn't acid2 compliant :-(
18:52.11Primerhehe I have the image movine
18:52.15Primermoving
18:52.39GuardixRoath: http://guardix.pastey.net/81163
18:53.43NivFreakgdi
18:53.48NivFreakarmory is retarded
18:53.58Kivinyes, yes it is
18:54.18Osstiayeah niv, I don't think many would argue with you
18:54.58NeoTronI wonder if the 4 piece bonus of lock T6 is better than the combined "betterness" of pick and choose pieces (kaz' leggings, illidan headpiece, archi or even vashj robes etc)
18:55.16NeoTronI think it probably is
18:56.06UhuruOsstia pr0n is not shit ^^
18:56.14Osstiahaha
18:56.14RoathGuardix: yeah, that works, but i still need to figure out how to proberly test if the player is in combat or not, the InCombatLockdown() might work, but i dont know what it returns if player is in combat
18:56.28Osstiaif it were pr0n, I might not have complained
18:56.42OsstiaI would have at least been amused sorting through it and deleting
18:56.59OsstiaI backed up over 400GB of Gay pr0n to a backup tape here once
18:56.59GuardixRoath try to use it in combat
18:57.09Guardixto see if it still crashes
18:57.12Roathok
18:57.24UhuruGay pr0n :/
18:57.30Osstiayeah
18:57.37Guardixotherwise try to set all the frames's parent to UIParent, im not sure if they all are so by default
18:57.51OsstiaMy boss is gay, and brought in a "friend's' computer for me to work on.  and asked me to back it up
18:58.11Osstiait had ~500GB of data, so I dumped it on an iSCSI share for a weekend while I worked on the machine
18:58.24Osstiabut I forgot about it and it hit a weekely backup tape
18:58.43Osstiaso somewhere in our tapes at our storage vault is 400GB of Gay pr0n
18:58.52m4rku5LOL ;D
18:59.07Guardix:<
18:59.23Roathneed to find something to attack >.<
18:59.32Guardix;P
18:59.34Josh_Borkeroath:  go to a lowby area
18:59.40Josh_Borkeand just stand on something weak
18:59.40Mezir|SemiAFKhow do i tell a macro: Use X Only if theres no Y
18:59.45Osstiago fist boars outside Org
18:59.46Josh_BorkeMezir|SemiAFK: you can't
18:59.50Mezir|SemiAFKdang -.-
18:59.54Roathim on my hunter alt, need to run out of orgrimmar... damn these short legs
19:00.12Mezir|SemiAFKis there at least a way to delete the error message?
19:00.19Osstiago go cheetah
19:00.26Josh_Borkeno, get an addon to eat teh error messages
19:01.32RoathGuardix: it doesn't crash or anything, but then again the frames were placed where they should before combat
19:02.41Guardixwhat about this: http://guardix.pastey.net/81164 ?
19:03.26*** join/#wowace Paradox_ (n=Paradox@cpc1-brmb4-0-0-cust960.bagu.cable.ntl.com)
19:03.45Roaththats the old code?
19:04.20Roathmy code is different now, will post it
19:04.34Roathhttp://guardix.pastey.net/81165
19:06.50CIA-4803trasher * r59227 10AtlasLoot/Constants/constants.fr.lua:
19:06.50CIA-48AtlasLoot:
19:06.50CIA-48- frFR update
19:07.35Roathnevermind guardix, it all works now :) will work on the incombat check tomorrow
19:07.41Roathneed to raid now :P
19:07.44Roaththanks alot
19:07.46Guardixok then :p
19:07.49Guardixnp
19:08.22Roathjust one last thing i forgot, what was the command you suggested to get the texture name for the petbar?
19:09.06Roathseems like i accidentally removed the code that hid the textures :P
19:09.06Guardixlocal a,b,c,d,e (depends how many regions) = PetActionBar:GetRegions(); a:Hide()
19:09.15*** join/#wowace KarlThePagan (n=andross@216.229.170.65)
19:09.15*** mode/#wowace [+v KarlThePagan] by ChanServ
19:09.22Guardixif it isn't a
19:09.24Guardixtry with b
19:09.29Guardixand so on :)
19:09.45Roathi think think it was that, you gave me a code i could use in the chat ingame
19:09.50Guardixand if there are more than 5 regions just change it to a,b,c,d,e,f
19:10.09CIA-4803kurax * r59228 10AckisRecipeList/Locals/ARLLocals-zhCN.lua: AckisRecipeList: zhCN update
19:10.22Roathand i think it was GetFrame or something you used, which worked for me
19:10.35Guardix./script local a,b,c,d,e = PetActionBarFrame:GetRegions(); a:Hide()
19:10.49GuardixGetChildren()
19:11.07Guardixthe texture might be called PetActionBarFrameTexture
19:11.11Guardixthats my guess :p
19:12.19*** join/#wowace NightHawkAtWork (n=duaiwe@static-71-121-241-67.sttlwa.dsl-w.verizon.net)
19:12.28Roathstill not the one you gave me, it printed the names of the xml frame (i think, not sure) which had the name of all the textures it used
19:12.34Gnarfozwhat's the difference between these two patterns?:  ^([^%s]+) ([^%s]+)      and      ^(%S+) (%S+)
19:12.55Guardixah
19:13.01Guardix./print it is
19:13.07Roathaah
19:13.11Guardix./print PetActionBarFrame:GetChildren()
19:13.26Guardixor regions
19:13.38Roathgot it
19:13.58*** join/#wowace MentalPower|Gone (n=MPower@WoWUIDev/Norganna/Administrator/MentalPower)
19:13.58*** mode/#wowace [+v MentalPower|Gone] by ChanServ
19:16.27*** join/#wowace Paene (n=Jim@24-236-181-169.dhcp.mrqt.mi.charter.com)
19:16.35*** join/#wowace LLuNaH (i=ircap@eu85-86-39-174.clientes.euskaltel.es)
19:16.42LLuNaH06hola
19:17.31Paenehi
19:17.51LLuNaH06hola Paene ke tal?
19:18.10Primerdon't people get banned for using colors?
19:18.16kadrahiland not speaking english..
19:18.42LLuNaH06I don`t speak english
19:18.50LLuNaH06spanish
19:18.59*** join/#wowace Adirelle (n=Guillaum@195.167.228.58)
19:19.11rubikyeah.. everyone knows spanish is purple. duh++
19:19.17Primersí
19:19.31*** join/#wowace Gngsk (n=Gngsk@c-69-138-213-251.hsd1.md.comcast.net)
19:19.31LLuNaH06ok
19:19.37*** join/#wowace Livid`` (i=blah@82-38-198-78.cable.ubr04.shef.blueyonder.co.uk)
19:19.39kergothLLuNaH: stop using color.
19:19.50LLuNaH06no se quitarlo
19:20.02PrimerL2IRC
19:20.29Kivin
19:20.29KivinHablando con los colores, por favor, dejar de
19:20.53*** mode/#wowace [+b *!*i=ircap@*.clientes.euskaltel.es] by kergoth
19:20.53*** kick/#wowace [LLuNaH!n=kergoth@neutrino.joshua-colp.com] by kergoth (Adios.)
19:21.03Gngsklulz
19:21.08Primerjeje
19:22.27rubiklol.. "Adios." <-- so great
19:23.01Lukianrofl! A hunter has his pet named after a dps warrior! I wonder what the effects on their damage meters is XD
19:23.06nevcairielmost of the people using colors on irc dont even notice
19:23.17nevcairielhe probably was no bad person
19:23.20*** join/#wowace lolinternet (i=bitch2k@85-127-194-201.dynamic.adsl-line.inode.at)
19:23.28Kivinthe ban seems a bit harsh
19:23.31rubikyeah.. until those of us with text terminals tell them
19:25.36*** join/#wowace Azurewrath (n=Azurewra@83.243.116.62.static.cablesurf.de)
19:26.21CIA-4803gnarfoz * r59229 10BigWigs/SC/Vashj.lua:
19:26.21CIA-48BigWigs: SC/Vashj (de_DE):
19:26.21CIA-48- update engage_trigger 1, 2; please contribute deDE for 3 and 4!
19:26.22CIA-48- add phase3_trigger
19:26.22CIA-48- enable "static charge on you" warning
19:26.22CIA-48- add core paralyze pattern and message
19:26.24CIA-48- fixed spelling mistakes & converted escape codes
19:27.26kergothnevcairiel: color, and an inability to speak the language we speak in here, is cause enough.  it's a temporary ban, anyhow. i'll revert it in a bit
19:27.49Gnarfozgerman guys killing Vashj: please pick up Transcriptor and gather the missing two triggers!
19:28.42Xinhuanmost germans don't even run deDE client ;d
19:28.52deadprimer
19:28.55deadyou're goofy
19:29.02PrimerDoes anyone know what the secret is to making "proper" tga files in gimp?
19:29.07Primerdead: how so?
19:29.18deadwhat does him using color have anything to do with "L2IRC"
19:29.20dead:)
19:29.28Xinhuanprimer theres no secret
19:29.35Xinhuanyou make them like any other graphic
19:29.41Primerhe wrote that he didn't know how to disable colors (Yes, I can read Español)
19:29.54Xinhuanother than the fact that thee width and height must be a power of 2, and between 16-512
19:29.55PrimerXinhuan: 1/23 11:16:30.025  Texture TesticlesFrameImage: Unable to load texture file Interface\AddOns\Testicles\Testicles
19:30.04Primer1024x64
19:30.15NeoTronPrimer: an addon with BALLS?
19:30.15Xinhuanyes i'm fairly sure 1024 > 512
19:30.25Primerheh
19:30.30Xinhuanand this is the 4th time we've said that the max size is 512x512
19:30.42PrimerXinhuan: sorry
19:30.46PaeneHow does a debuff timer track what mob the debuff is on when 2 mobs have the same name?  For example, if I scorch a Troll Berserker and then scorch a different Troll Berserker?
19:30.52PrimerI've been sleeping very little since I became addicted
19:30.55NeoTronit's annoying it has to be of a specific size. I mean l2scale!
19:31.00Xinhuanother than that, you're recommended to save your tga file with RLE (run length encoding) enabled
19:31.09Xinhuanso that its compressed
19:31.51Gnarfoz<Xinhuan> most germans don't even run deDE client ;d <-- make that "most german end-game raiders" and it would indeed be quite true. I'm not running deDE either, but more than half of my raid is, and they keep bitching at how DBM's bossmods work better for them
19:32.01Gnarfoz(no wonder, Tandanu is a german dude ^^)
19:32.18Xinhuandownload DBM and get the triggers ;d
19:32.22Gnarfozactually
19:32.28Gnarfozwtf didn't I think of that >_>
19:32.45Gnarfoz~praise Xinhuan
19:32.46purlAll hail Xinhuan!
19:32.52Gnarfoz~botsnack
19:32.52purlGnarfoz: thanks
19:34.11GnarfozXinhuan: haha, DBM is missing trigger1 ^^
19:34.20Xinhuanrofl
19:34.27Xinhuanwell phase 1 doesn't need a trigger
19:34.31Xinhuanso maybe its intentional
19:34.32Gnarfozactually, no, my editor's highlighting just sucks
19:34.40Gnarfozit's missing all of them
19:35.15PrimerWOOT! it loaded
19:35.43GnarfozXinhuan: BigWigs_VashjFFA relies on BigWigs properly detecting phases, which is how I found out deDE was incomplete... the guy who usually has raid leader runs deDE
19:36.36Xinhuani would rather detect the start of phase 2 to switch to FFA
19:36.37Xinhuanmakes sense?
19:36.56Gnarfozeither is good
19:37.31Gnarfozas long as it turns on ML again in phase 3. I could probably change _VashjFFA accordingly because there is only one phase 2 and 3 trigger
19:37.58GnarfozI should probably get more sleep regularly, my brain *could* probably actually work in that logical way of yours :P
19:38.08*** join/#wowace Azurewrath (n=Azurewra@83.243.116.62.static.cablesurf.de)
19:38.12*** join/#wowace cncfanatics (n=evolve@208.59-242-81.adsl-dyn.isp.belgacom.be)
19:38.54*** join/#wowace Expiation (n=Corey@cable-216-167-230-227.dyn.personainc.net)
19:39.21NeoTronspeaking of boss addons and such
19:39.25NeoTronor rather raid addons
19:39.37cncfanaticshello peeps
19:39.40NeoTronAny idea how hard it would be to make the /rainvite command in oRA2 limit by rank?
19:39.46*** join/#wowace Tem (n=tardmrr@WoWUIDev/WoWI/Dongle/Tem)
19:39.46*** mode/#wowace [+o Tem] by ChanServ
19:39.54*** join/#wowace Zariel (i=zairle@host81-154-33-238.range81-154.btcentralplus.com)
19:39.54NeoTronI don't want to send invites to non-raiders (of which we have quite a significant number)
19:40.33GnarfozNeoTron: probably just another loop and "if then else"?
19:40.45PaeneNeoTron: it would be rather simple most likely
19:40.48NeoTronI haven't looked at the code
19:40.52NeoTronbut I can't imagine it'd be too hard
19:40.58NeoTronand I was considering trying to make a patch
19:41.17Paenejust change the part where it checks level to check guild rank instead
19:41.41Paeneor to have both, make an option for it and a quick if then else
19:41.53Silowyiok anyone in here speak Italian?
19:41.59NeoTronooh right
19:42.03SilowyiWhat does this mean: "non sono riuscita a spezzare la mia maledizione XD"
19:42.13Silowyi"They have not managed to break my...?"
19:42.16NeoTronlimiting by both level / rank is not strictly necessary for sure
19:42.40PrimerXinhuan: where's what I have so far: http://sh.nu/ss43.jpg
19:42.52Primerof course, that's just a test graphic
19:43.05Xinhuanlooks neat
19:43.21Silowyiah
19:43.21PrimerI'll probably end up having to make several graphics to get the 0-360 and all cardinal points
19:43.29Xinhuanyes, indeed you do
19:43.36PaeneSilowyi: Curse/Doom/Malediction
19:43.43Paenejust googled maledizione
19:43.45Paeneand got that
19:43.50Xinhuanalternatively, make a small graphic
19:43.54Silowyihmm
19:43.58Silowyiwe were playing a game of Go
19:44.01Silowyithat he lost horribly
19:44.01Xinhuanand make your texture in game have a large width/height
19:44.05Xinhuanso it scales up
19:44.21PrimerXinhuan: ahh indeed
19:44.25Silowyiso I'm going to go with "that didn't manage to correct my misplay."
19:44.46Silowyior "that didn't manage to save me from doom."
19:44.51SilowyiI like the second one better :D
19:44.59PrimerXinhuan: I wonder how DPI will affect the accuracy
19:45.06*** join/#wowace Diao (i=vschiu@adsl-75-62-180-15.dsl.pltn13.sbcglobal.net)
19:45.09Xinhuannot that much
19:45.13Primerlike, it Works For Meâ„¢, but on your box, it's off
19:45.26Xinhuanwow's scaling up uses some bilinear dithering or some shit that's pretty good
19:45.48[Liquidor]Who wrote CIA?
19:45.59PrimerI think all I'll need is some sort of index for every 10 degrees
19:47.44Silowyipaene: wtb that, but for vertical alignment :P
19:47.53Silowyierr not paen
19:48.03SilowyiPrimer: wtb that, but for vertical alignment :P
19:48.05*** join/#wowace Roath (n=chatzill@88-212-102-168.vl20-fyn.dhcp.clearwire.dk)
19:48.21Roathhello again :)
19:48.23PrimerSilowyi: I want to add pitch
19:48.40SilowyiPrimer: don't think there's an API for it... however...
19:48.46Primerbut it seems one can't obtain it without some serious math, and one has to be moving to get it
19:48.57Primerto derive it
19:49.00SilowyiPrimer: yup... arc-tangent...
19:49.02Josh_BorkePrimer: correct
19:49.05Primerbased on several factors
19:49.18Josh_BorkePrimer: basically calculate your movement speed
19:49.19Primersurely the engine knows the pitch
19:49.23RoathAnyone know how to make the borders around the stancebar dissapear (the ones that are left if you have already hidden the texture)
19:49.29Josh_BorkePrimer: the UI knows nothing about the 3d world
19:49.36PrimerI wonder why the API doesn't export it
19:49.41SilowyiPrimer: the engine has to know the pitch, because otherwise pitchlimit wouldn't work :)
19:49.41PrimerJosh_Borke: it knows bearing
19:50.09LukianA friend pointed out something interesting to me today
19:50.11Josh_BorkePrimer: that's correct, it knows about bearing for spell casting information and it knows about health-bars above player heads
19:50.20Lukianremember when you could estimate a hordes level based on their gear?
19:50.32phyber1949.03 Assessment (standby): Fight data has been reset
19:50.33LukianYou can just query their talentspec now and add up the points to do the same thing.
19:50.38Josh_Borkeit also knows about distances when using a targetting reticle
19:50.44SilowyiLukian: considering you can currently inspect the talents of enemy players... yeah :)
19:50.56Lukianby hordes, I mean opposite faction XD
19:53.13Josh_Borkeanyone have a good recommendation for a system for showing and hiding castbars?
19:55.13kadrahilJosh_Borke: bartender3 has an autohide feature
19:55.26kadrahilmuch similar to windows' taskbar's autohide where you mouse over it and it shows
19:55.40Josh_Borke...
19:55.42Josh_Borkethat's um, great?
19:56.07kadrahilJosh_Borke: what do you mean :(
19:56.16kadrahilOH castbars, not action bars
19:56.27Josh_Borke~fail kadrahil
19:56.28purlkadrahil: Fail.
19:56.29kadrahilignore everythingi just said then
19:56.38kadrahiland help me think of three ways i can talk about to secure a computer
19:56.45kadrahil1) network 2) physical 3) ????
19:56.55kadrahildata? hrm
19:57.03Josh_Borkesoftware
19:57.17IronhandI have a small issue... I use Pitbull for my player & target frame display, and Grid for party display, even in 5 mans... what ways do I have of finding out who is current party leader, other than asking the other members?
19:57.32xyuhmm i wonder if something is wrong w/ my firefox or java or something.   Whenever i have Wowhead open while WoW is going , my frames drop consdirably.  qq
19:57.39kadrahilJosh_Borke: as in spyware, virus scans, etc?
19:57.49kadrahilbecause i'm going to include firewalls in network security
19:57.57Josh_Borkekadrahil: as in proper user configuration, anti-virus, proper permissions on files
19:58.17Josh_Borkelocking accounts on too many bad passwords, using strong passwords
19:59.17Roathodd, for some reason when MultiBarBottomRight is not shown, it adds like an extra border around the button on the shapeshiftbar
19:59.28kadrahilso i guess physical security should just include actual physical security issues
19:59.37kadrahillike locked doors, closed circuit TV, or something
19:59.39Josh_Borkeyes
19:59.58kadrahilJosh_Borke: and did i mention that i'm levelling an alliance priest on Korgath
20:00.03Josh_Borkeyes
20:00.06kadrahilok :)
20:00.17kadrahilback to preparing this
20:01.34KarlThePagankadrahil: border firewall, nids, software firewall, strong encryption, 2-factor authentication, passphrase not password, antivirus, anti-spyware, filesystem permissions, correect privilege escallation (Vista with UAC is an ok start, Linux with logged sudo is better), USB attachment protection - physical: case lock, faraday cage computer and all upstream equipment, anti-snooping glare privacy screen, physical mouse & keyboard, physical anchor for co
20:01.34KarlThePaganmputer & screen
20:01.37KarlThePaganwow that's a lot
20:01.38KarlThePaganhaha
20:01.50kadrahilWall of text crits you for 9100.
20:01.52kadrahilYou die.
20:02.15kadrahilKarlThePagan: this is a speech class, i don't have to get that detailed with it :)
20:02.17KarlThePaganoh... I forgot host IDS, but most of the host ids sucks
20:02.29CIA-4803kurax * r59230 10Threat-1.0/Threat-1.0/NPCModules/TempestKeep/TheEye/Solarian.lua:
20:02.29CIA-48Threat-1.0:
20:02.29CIA-48- zhCN update for Solarian module
20:02.44kadrahili'm just going to cover teh basics of firewalling, network encryption and good wireless security..
20:03.07KarlThePaganimo good passwords are one of the more essential links in a good security chain
20:03.16kadrahilyes
20:03.22kadrahilthat would be included in software
20:03.27Gnarfozhrm
20:04.33KarlThePaganp.s. gruul hits harder than wall of text O.o
20:04.38Gnarfozif X and Y or Z then <-- is this ambiguous? i.e.: could it be interpreted as both "if x then check for Y or Z" or "if X and Y do stuff or check for Z if not X and Y"?
20:04.50kadrahilp.p.s. illidan hits harder than gruul ;o
20:04.53KarlThePaganhaha
20:05.02kergothx and y or z == (x and y) or z
20:05.13kadrahilillidan also has 5.6 million hp
20:05.23Xinhuanif X and Y or Z then <-- is standard lua construct
20:05.34kadrahilgruul only has 3.4 mil
20:05.41Xinhuanbasically, is X is true, use the Y value, else use the Z value
20:05.42KarlThePaganthe and/or rules are really elegant for lua... I like them
20:06.02Xinhuanwarning: this is only valid if Y is not a boolean
20:06.44Gnarfozso... I'd have to re-check for X if I actually wanted to check X & Y or X & Z (or nest it deeper)
20:07.03*** join/#wowace cladhaire (n=cladhair@WoWUIDev/WoWI/Featured/Dongle/cladhaire)
20:07.03*** mode/#wowace [+v cladhaire] by ChanServ
20:07.27*** join/#wowace [DiE]Celeb (n=zlkkiz@ti300720a080-0462.bb.online.no)
20:07.56Xinhuandepends
20:08.07Xinhuanif X and (Y or Z) then
20:08.11Gnarfozsince it's just one line: if self.db.profile.enabled and msg == LBW["engage_message"] or msg == LBW["phase2_message"] then
20:08.24Xinhuanis what you just said
20:09.50Gnarfozso I guess I'm not breaking it by adding that "or phase 2 message", then *phew*
20:10.04Zarielcan you do if msg == (something or something) ?
20:10.27Xinhuanyes
20:10.34GnarfozI probably could - and solve the entire riddle on the way ^^
20:10.43NeoTronAntiarc: so fun with threat - on Supremus, our MT was doing -2000 TPS
20:10.47Gnarfozs/on the way/in the process/
20:10.56NeoTronit seems the TPS data doesn't accurately account for threat resets anymore
20:11.01NeoTronsame problem On Illidan too
20:11.44NightHawkAtWorkGnarfoz: .. i dont think you want msg == (a or b), though..
20:11.55GnarfozNightHawkAtWork: I don't? :<
20:12.12NightHawkAtWorkwell, (a or b) would evaluate first, and return a true/false, which would then be compared to msg, i believe?
20:12.31Gnarfozhm
20:12.35NightHawkAtWorkthat is, msg == a or msg == b is not the same as msg == (a or b)
20:13.09Josh_Borke~lart Xinhuan
20:13.09purlcalls Xinhuan on the phone ... the lights are on but nobody's home
20:13.19CIA-4803xinhuan 07Ace3 * r59231 10Routes/ (Locales/Locale-enUS.lua Routes.lua): Routes: Implement callbacks to allow plugin modules to automatically update routes when the plugin module detects node addition/deletions
20:13.21Xinhuanit depends on whether the values are boolean or not
20:13.30NightHawkAtWorkwell, yeah
20:13.32GnarfozI'll just nest it deeper, my mind is crumbling at these logic problems by now ;>
20:14.04CIA-4803kurax * r59232 10Threat-1.0/Threat-1.0/NPCModules/ (2 files in 2 dirs):
20:14.04CIA-48Threat-1.0:
20:14.04CIA-48- zhCN update for Attumen and Blackheart modules
20:14.07NightHawkAtWorki mean, i guess if you're dealing with purely boolean values, that works, but if you're dealing with actual comparisons of non-boolean values, then no
20:14.09Xinhuanbecause (somethingA or somethingB) will return somethingB if somethingA is a boolean, or it will return a boolean if neither are booleans
20:15.09Josh_Borkelua> print((1 or false))
20:15.10lua_botJosh_Borke: 1
20:15.29Josh_Borkelua> f = function() return (1 or nil) end; print(f())
20:15.29lua_botJosh_Borke: 1
20:15.37Josh_Borkelooks like it returns A
20:15.43Xinhuanprint(1 or false)
20:15.45NeoTronAntiarc: also for phase 2 illidan, it seems some pppl don't reset (typically healers, druids for example)
20:15.46Xinhuanlua> print(1 or false)
20:15.46lua_botXinhuan: 1
20:16.02Xinhuanlua> a = 1 or false print(a)
20:16.02lua_botXinhuan: 1
20:16.30Josh_Borkelua only returns a boolean of A OR B are booleans
20:16.41Xinhuanwell, what i said is still correct ;d
20:16.46Josh_Borkes/of/if/
20:16.52Josh_Borketechnically it's not ;-P
20:17.07Josh_Borkelua> type((1 or 2))
20:17.08lua_botJosh_Borke: number,
20:17.17Josh_Borkelua> type((1 or 2) == type(true))
20:17.17lua_botJosh_Borke: boolean,
20:17.20Xinhuan"will return somethingB if somethingA is a boolean" <-- is correct!
20:17.23CIA-4803gnarfoz * r59233 10BigWigs_VashjFFA/BigWigs_VashjFFA.lua: BigWigs_VashjFFA: also try changing to FFA on phase 2 start to compensate for incomplete Vashj boss module locales.
20:17.24Josh_Borkelua> print((1 or 2) == type(true))
20:17.24lua_botJosh_Borke: false
20:17.34Josh_Borkeor it will return a boolean if neither are booleans <-- is WRONG!
20:17.44Xinhuandrat
20:17.48nevcairielyou are confusing me
20:17.50Xinhuan~lart Josh_Borke
20:17.50purltakes Josh_Borke to the vet for a "special" visit
20:17.54Josh_Borke~lart Xinhuan
20:17.54purlstamps Xinhuan on the forehead with the official Troll marker
20:18.04nevcairiellua and/or is a funny thing anyway
20:18.11Josh_Borkeno it's not, it's easy
20:18.21NightHawkAtWorkits not that funny..
20:18.27nevcairielcombination of logical and/or and the a ? b : c operator :P
20:19.16Josh_Borkethere is no a ? b : c operator :-P
20:19.31nevcairiel"a and b or c"
20:19.39nevcairielis a ? b : c
20:19.43nevcairielin C
20:20.54NightHawkAtWorkeh, "a and b or c" is really just a hack to emulate ternary operators :P
20:20.56GnarfozI'm going to try and save my sanity by not continuing reading for now ;D someone ~lart me if I actually broke it (I'll check as soon as Vashj is on the menu again this ID, anyway)
20:22.37GnarfozError During Download: System.Net.WebException: Unable to connect to the remote server :<< files.* down?
20:22.37Josh_Borkeisn't that "if a then do b, otherwise do c?
20:22.37Gnarfozhmm, works in Firefox :|
20:23.00CIA-4803funkydude * r59234 10BigWigs/TheEye/Kaelthas.lua: BigWigs: TheEye/Kaelthas: deDE update by yoshimo
20:23.11Josh_Borkelua> print((1 and nil) or false)
20:23.11lua_botJosh_Borke: false
20:23.18kergoth"a and b or c" is only the same as "a ? b : c" if b is never false or nil
20:23.19Josh_Borkelua> print(1 and nil or false)
20:23.19lua_botJosh_Borke: false
20:23.31NightHawkAtWorkkergoth: exactly
20:23.31Josh_Borkelike that? hehe
20:23.58*** join/#wowace Azurewrath (i=Azurewra@83.243.116.62.static.cablesurf.de)
20:24.21NightHawkAtWorklike i said, it's a hack. :P
20:24.26NightHawkAtWorkclose, but.. not quite ;)
20:26.58GnarfozXinhuan: oh, neat latest change on Carto_Routes
20:27.19ShenDKIs there a way to make tedEditBoxes
20:27.23Xinhuanits not that neat when you turn off carto
20:27.28Xinhuanand your lines have gaps in them
20:27.29Xinhuanon the map
20:27.56ShenDKis there a way to make text in Editboxes show the start of the string by default instead of the end of it?
20:28.01Gnarfozit's Carto_Routes, wouldn't the lines disappear if I disabled cartographer altogether?
20:28.21Xinhuanwell disable _Notes i mean
20:28.28Gnarfozah
20:28.28Xinhuanor the various _mining modules
20:28.42Gnarfozdoesn't _Routes depend on them?
20:28.46Xinhuanno
20:28.53Xinhuanonly for route creation
20:28.55Gnarfozjust for creating the routes, I guess
20:29.34Gnarfozshould/could probably toggle shortening based on status of those
20:32.13vithos<PROTECTED>
20:38.07*** join/#wowace mjc_ (n=mjc@72-17-187-154.ftl.fdn.com)
20:38.52ShenDKis there a way to make text in Editboxes show the start of the string by default instead of the end of it?
20:39.40*** join/#wowace Shyva (n=n0time@c51470e48.cable.wanadoo.nl)
20:39.43ulichow does it behave in the blizzard UI?  Say the MotD for example.  If you have permission to look at that.
20:40.37ShenDKulic: same behavior
20:40.38XinhuanGnarfoz: http://pachome2.pacific.net.sg/~xinhuan/wow/temp.PNG
20:43.06CIA-4803xinhuan 07Ace3 * r59235 10Routes/ (Locales/Locale-enUS.lua Routes.lua): Routes: Add an option to toggle the line gaps on minimap drawing
20:43.53OsstiaXinhuan: is the time it takes to create the lines a lot longer with the gaps?
20:44.21NeoTronhttp://www.taurenchef.com/ lol
20:44.30ulicShenDK: that would lead me to believe it's not possible then.
20:44.34Xinhuanno, its only about 4 additions, 2 multiplications, 1 squareroot, and 2 IFs longer
20:44.39Xinhuanper point
20:44.54Xinhuanand in that screenshot, there's only about 10 points on the minimap
20:45.27Xinhuanthe IFs are only to check if the endpoint to shorten is inside the minimap or not
20:46.17*** join/#wowace ringleron (n=Administ@216.116.110.62)
20:46.37ShenDKulic: that's what i thought :( thought i has missed something
20:47.40ringleronXinhuan: I'm reading the GatherMate and Routes threads in www.wowace.com.  I'd like to try them out.  I have Cartographer_<PROF> installed, what is the quickest way to get started?
20:49.08Josh_Borkeringleron: install GatherMate and Routes
20:49.33Xinhuaninstall GatherMate --- this has no data
20:49.37Xinhuanto get data, you have 2 options
20:49.46Xinhuanoption 1: install GatherMateData
20:49.53Xinhuanoption 2: install GatherMate_CartImport
20:50.04Xinhuanor install both and import from both (and merge data)
20:50.21Xinhuanafter importing, you can disable cart_<profs> and cart_professions
20:50.29Xinhuanand you can use Routes
20:50.43ringleronExcellent.  Thanks.
20:50.57XinhuanRoutes is standalone, so you can also use Routes with Cart and/or GatherMate
20:51.11Xinhuanit'll properly draw node data from either or both
20:51.19ringleronI tried your Cart_Routes and I liked it a lot.
20:51.38NivFreakI like routes
20:51.43NivFreakI use it for mining routes
20:51.50ringleronSame here.
20:52.06NivFreakroute + data == awesome sauce
20:52.32ringleronDo I have to disable GatherMate_Data after the import?
20:52.32SaisIt'd be nice if you could add nodes other than mining/herb to it. Just user-waypoints, for example.
20:52.42Sais(to routes, that is)
20:52.59Josh_Borkeyou can, you jsut have to write a waypoints module
20:53.30SaisAh
20:53.30NeoTronXinhuan: and the immediate benefit is less memory usage?
20:53.53Josh_Borkethere is none
20:53.56Josh_Borkeit's just another mod
20:54.05NeoTronfrom what I understood, Gathermate used less memory
20:54.21*** join/#wowace [Liquidor] (n=denras19@fw-tk-1.ruc.dk)
20:54.38NeoTronmore efficient storage or something
20:55.25red-i3can anyone suggest a decent lua editor for osx?
20:55.40SaisXEmacs?
20:55.46NeoTronwas about to say that :P
20:55.49Osstiavim
20:55.54Osstiathats all I use
20:56.06Josh_Borkethey are different, Gathermate is Ace3, cartographer is Rock
20:56.08SaisThe only thing I miss in lua-mode is correct recognition of multiline comments
20:56.17Josh_Borkegathermate is not a replacement for cartographer
20:56.17NeoTronAnswer to "decent editor for language X on platform Y" is always "emacs" or "xemacs"
20:56.33red-i3hmm thx ill try it
20:56.34NeoTronJosh_Borke: I know what gathermate is
20:56.52Josh_Borkewell then you know you're comparing apples to oranges =P
20:56.59NeoTronwhat I wonder is if there's any immediate benefit of using it (faster, more cpu efficient, more memory efficient etC) outside of the underlaying libraries
20:57.05XinhuanNeoTron: yes, less memory usage and less cpu usage
20:57.16Josh_Borkebecause you lose features =P
20:57.22Xinhuaneverything drawn on carto_<profs> uses _notes
20:57.23NeoTronCart_<mining> and Cart_<Herbs> is very much the same apple as gathermate :P
20:57.29Xinhuanwhich is a pretty heavy backend
20:58.13NeoTronI am of course assuming that gathermate plays nice with cartographer w/o gathering modules
21:00.14RaydenUhello
21:00.21RaydenUi have a question, sort of a poll
21:00.32RaydenUwhat do you think of the horde and the alliance from a moral standpoint?
21:00.57Josh_Borkethey are both evil and should be wipe off the world
21:01.11SaisThey are computer entities locked in a virtual struggle. Where do morals come into it? ;D
21:01.22Saiss/computer/virtual/
21:02.04RaydenUhttp://terranova.blogs.com/terra_nova/2005/12/the_horde_is_ev.html
21:02.17NeoTronfrom a lore perspective the most evil races are humans and forsaken, followed closely bu trolls
21:02.19RaydenUEd Castranova writes on Terra Nova that the Horde is inherently evil and thus by picking an "evil" character that itself is an evil act
21:02.28RaydenUso we should be worried about people who play undead warlocks
21:02.33NeoTronor perhaps forsaken followed by humans followed by trolls
21:02.38RaydenUbecause they are cannibals and summon demons
21:02.48CIA-4803xinhuan * r59236 10Cartographer_Routes/ (5 files): Cartographer_Routes: Add an option to toggle the line gaps on minimap drawing
21:02.49CIA-4803xinhuan 07Ace3 * r59237 10Routes/Routes.lua: Routes: Rename a variable
21:03.04RaydenUforsaken just want to wipe out anyone who doesn't like them
21:03.08RaydenUso that's pretty evil
21:03.24kenlyricRaydenU: well, anyone living
21:03.25SaisI do know someone whose sister expressed a concern about him playing a warlock because of the inherent association with evil.
21:03.29RaydenUand historically the trolls have done all sorts of evil things, but the horde trolls don't do cannibalism anymore
21:03.33NeoTronRaydenU: not just "doesn't like them" but they want to make everyone, allies included, nto new forsaken
21:03.35kenlyricI'm fairly sure the New Plague doesn't discriminate.
21:03.49RaydenUso that "seems" pretty evil
21:03.59RaydenUbut the night elves have commited several huge atrocities
21:04.05RaydenUand it's not like the humans are very tolerant
21:04.17NeoTronhumans though, have had part of orc torture, orc concentration camps, attempts to commit genocide
21:04.26Osstiabut Taurens are fun loving cows.  how can they be evil.
21:04.38kenlyricwell, the undead don't want to murder everyone, they just want to make them undead.
21:04.43RaydenUhis post is filled with innacuracies "horde don't have children" and his arguments seem pretty weak, but i'm supposed to write my midterm on it
21:04.45kenlyricOsstia: tree hugging hippies
21:04.45Saismoo!
21:04.47NeoTronnight elves have been addicted to magic to the degree that they almost lead to the doom of the world multiple times and are the reason the demons came in the first place
21:04.49Osstiamy tauren shaman is justlooking for a good time
21:04.56Josh_BorkeRaydenU: seriously?
21:05.07RaydenUtaurens seem to be the least evil of all races
21:05.07RaydenUJosh_Borke that's half my mid term
21:05.07kenlyricRaydenU: write about how his argument is weak.
21:05.11kenlyricsince, uh, horde have children
21:05.29RaydenUbut i'm not supposed to write on whether horde are evil, but whether or not playing an evil character says anything about the player
21:05.39OsstiaRaydenU: this article in particular?  or any article of your choice?
21:05.42NeoTronleast evil I'd say are tauren and gnomes, followed by dwarves and orcs (when not influenced by demons)
21:05.46kenlyricright.
21:05.48RaydenUthis article
21:05.52kenlyricjust argue that they're all evil
21:05.57RaydenUgnomes nuked their home town :P
21:06.02SaisThere's certainly a lot of the "restorative power of nature" ideas in the Tauren's missions.
21:06.06Saisquests*
21:06.08NivFreakI guess I should report a bug on it some day, but I can never disable herb notes on my cartographer map
21:06.12NivFreakthey disappear for a few seconds
21:06.14NivFreakthen show back up
21:06.14NeoTron\gnomes are just careless in their pursuit of techology :P
21:06.22NivFreakI end up just disabling the addon
21:06.24RaydenUhe argues that orcs carry a history of being evil from other fantasy (tolkien on) that blizzard can't change just by saying they are noble
21:06.35RaydenUand then argues about how orcs are all about war and conflict and power
21:06.41RaydenUnot sure those are really evil, but whatever
21:06.45NeoTronwho is that crackpot anyway?
21:06.51OsstiaCan you run cartographer with the minimap at full size?  instead of in a smaller frame?
21:06.52SaisNiv: I had that problem. Then I wiped all my settings and started afresh (for other reasons)...seems to be fine now
21:06.54kenlyricexactly.
21:06.58kenlyricorc are like Klingons
21:06.59RaydenUpretty big name in the world of MMO research
21:07.12NeoTronI mean there's a mmo research field? :P
21:07.21RaydenUhttp://mypage.iu.edu/~castro/
21:07.25RaydenUas far as sociology goes
21:07.27RaydenUlots
21:07.41RaydenUdaedelus project?
21:07.42NeoTronbut orcs really were NOT all about war, conflict and power until they were demonically influenced to be so
21:07.42Osstiaalthough I think Tauren females have a closer sex appeal to Klingon women that orcs do
21:07.55NeoTronthey lived peacefully with the draenei for a long time
21:07.57Osstiawrite a paper on that
21:08.04RaydenUNeoTron i think you can argue they are naturally disposed to violence to some degree
21:08.07kenlyricI would say for *actual* evil in current WoW, you have humans, Belfs, undead.
21:08.08NeoTronin a very near-to-nature sort of shamanistic way
21:08.20RaydenUyeah
21:08.27RaydenUi don't look at orcs and immediately see evil
21:08.36NeoTronthey are physically built for battle
21:08.38RaydenUthey are very different than us, but they are noble in their own way
21:08.49NeoTronone could argue that there is a reason for that but I don't think the wow lore says why
21:08.53RaydenUyou guys read Eragon?
21:08.59NeoTronyes
21:09.02RaydenUand how about the 2nd book
21:09.04RaydenUEldest
21:09.06NeoTronyes
21:09.12RaydenUremember when he goes inside the Krull's mind?
21:09.16RaydenUlooks through his memories?
21:09.29NeoTronyeah
21:09.37RaydenUhe sees that yes, they are violent and fighting all the time, but not inherently evil
21:09.40RaydenUit's just their culture
21:10.18NeoTronindeed
21:10.22RaydenUbut this is slightly off topic :)
21:10.24kenlyricbelfs are clearly the most evil.
21:10.25NeoTronforsaken however are imho pure evil
21:10.30kenlyricthey kill kittens in their starting zone
21:10.31RaydenUlol
21:10.35NeoTronkenlyric: lol
21:10.47NeoTronliking cats I can see
21:10.52NeoTronbut having the killable.. oh my :P
21:10.53RaydenUfor the purposes of this paper i feel i must assume he is making a valid argument
21:11.06kenlyricforesaken are understandably xenophobic.
21:11.13kenlyricconsidering everyone wants to kill them.
21:11.14RaydenUfor the real question is "Does choosing an evil character an evil choice?"
21:11.25kenlyricRaydenU: that's a very dumb assignment then.
21:11.35RaydenUthe class is about online identity
21:11.38NeoTronkenlyric: they aren't just zenophobic. they want to obliterate all life
21:11.41kenlyricok, so the answer is "No"
21:12.06RaydenUexpand to 1500 words :P
21:12.14NeoTronI think you can clearly see certain kind of personalities drawn to certain classes
21:12.14OsstiaRaydenU: I would say no
21:12.18kenlyricthat's your job
21:12.24NeoTronas well as races
21:12.29RaydenUi could write some bullshit but there is all sorts of writing on this that i read so i should reference some of it
21:12.37NeoTronbut.. not because of good or evil but because of other aspects
21:12.45RaydenUstuff about gender bending in roleplaying
21:12.57RaydenUdoes a man roleplaying a female mean he wants to be a woman? of course not
21:13.01kenlyricmake a case about how everyone who chooses gnome is pedo.
21:13.02RaydenUand people do it for all different reasons
21:13.05OsstiaI think its more interesting to look into who chooses the pretty/ugly races
21:13.25kenlyricI chose female because male human was so godawful ugly
21:13.33RaydenUOsstia that's getting more to the point of the paper
21:13.45OsstiaI chose a troll male because he was tall and skinny like me
21:13.47KivinHeh I have a male tauren and a female blood elf :p  Exact opposites, pretty much
21:14.00Osstiathen kicked myself 3 months later when raiding and realized I was a moron
21:14.03kenlyricI don't think your choice of an "evil" or "ugly" race has much to do with your personality.
21:14.05RaydenUi have those 3 :P
21:14.12kenlyrichowever,t he choice of a "good" or "pretty" race does.
21:14.14NeoTronkenlyric: I choosed humans, over gnome, for my warlock due to the reputation bonus (I rerolled right before BC basically). I choose female because I find human males about the least interesting choice to pick
21:14.21NeoTronhuman females aren't much better though
21:14.31kenlyrichuman males are gay but not gay enough for BE comedy.
21:14.31RaydenUkenlyric explain
21:14.49RaydenU<kenlyric> however,t he choice of a "good" or "pretty" race does.
21:14.57NivFreakOsstia: I like trolls
21:15.01NivFreakeven though I don't have one
21:15.10RaydenUtrolls are awesome
21:15.12OsstiaI have 2 70s and a 63 that are trolls
21:15.14NeoTrontrolls are my favorite horde class
21:15.15RaydenUbest mount in the game
21:15.18KivinI don't like trolls for the same reason I don't really like my tauren: armor doesn't fit on them right
21:15.22NivFreakmost of my toons are undead
21:15.27Osstiabut a troll priest got the racial shaft since day 1
21:15.28NivFreakbest racials imo
21:15.35RaydenUyeah but taurens have HUGE weapons
21:15.41RaydenUyeah troll racials are sucky
21:15.48RaydenUOsstia my main is a troll spriest
21:15.52kenlyricRaydenU: most people I know aren't concerned about the question. But those that are tend to lean towards wanting to roll a "good" race  to reflect their goodness.
21:15.55NeoTronI can absolutely not stand playing forsaken because they are just wrong (walk wrong, swim wrong, have spine sticking out, ragged clothes - always - etc)
21:15.59OsstiaI am a disc/holy troll priest raiden
21:16.17NivFreakI have an undead priest/mage/warrior/warlock
21:16.17NivFreakhehe
21:16.21Osstiawho can't seem to master tab complete :)
21:16.55RaydenUkenlyric one thing he argues is that people might be excused for picking an evil race to "explore the nature of evil" or for roleplaying
21:17.04OsstiaI have a good mix.  I have 10 players above lvl 30 that I play, and 10 mules/banks
21:17.07NivFreakor because their racials are better
21:17.09RaydenU"But when the avatar is a considered an expression of self, in a social environment, then deliberately choosing a wicked character is itself a (modestly) wicked act."
21:17.15kenlyricI can find interesting combinations to bring together race/class/gender
21:17.23NivFreakI can't stand the BE area
21:17.25RaydenUBE have to be female
21:17.28NivFreakor thier voices
21:17.32RaydenUthe city or the zone?
21:17.34RaydenUsilvermoon blows
21:17.36OsstiaI loved the BE area.  much prefered the flow
21:17.37NivFreakall of it
21:17.38kenlyricsorry, BE have to be male
21:17.40NivFreakbut the city especially
21:17.40kenlyricfor the humor factor
21:17.46*** join/#wowace Wraanger (n=Valle@vpn-106.su29.ru)
21:17.52OsstiaI like 1 aspect of silvermoon.  a mailbox every 8.6 yeards is nice
21:17.52NivFreakit's certainly easier to do 5-20 in the BE area
21:18.00KeiasThere's no such thing as a BE Male
21:18.04KeiasIt's like Night Elves
21:18.06RaydenUno
21:18.06kenlyrichttp://www.wowarmory.com/character-sheet.xml?r=Kargath&n=Prettiest STILL THE PRETTIEST
21:18.12KeiasTHere's just ones with breasts and ones with flater chests
21:18.16RaydenUthere's no such thing as a masculine BE
21:18.31kenlyrichuman males aren't very masculine, either.
21:18.36kenlyrichave you seen the way they stand?
21:18.38KeiasDon't kid yourself, they're still packing vaginas
21:18.45KeiasI've seen under their underpants!
21:18.57Osstiadirrty
21:19.07RaydenUman, it's hard to keep you guys focused on players and not the races :)
21:19.38RaydenUany of you consider the morality of a class before choosing it?
21:19.44RaydenUor when playing
21:19.53NeoTronRaydenU: no
21:19.58RaydenUare you more of a jerk when you play a rogue than when you play a priest?
21:20.00KivinNo, pure aesthetics
21:20.03OsstiaRaydenU: no
21:20.06EllipsisRaydenU, are you an RP nerd?
21:20.09kenlyricno, but I'm also not retarded and trying to make money writing about MMOs
21:20.11RaydenUeither because of what blizzard has said or the social expectations of th class?
21:20.21RaydenUEllipsis i tried a little roleplaying maybe 10 years ago and haven't done much since
21:20.29SaisRaydenU: As a player, I've tried Horde and Alliance, Male and Female. I never chose a particular combination for any social reasons that I'm aware of :D I just wanted to play the game as different avatars
21:20.35Ellipsisthen why the heck are you on about morality
21:20.43Ellipsisit's a GAME. we play it for FUN.
21:20.44NeoTronthe choice of class/race is part aestetics, part unconsious (i.e preference of play)
21:20.49OsstiaIf I had to choose I would choose horde cause they look meaner, and the alliance are pansy asses
21:20.50RaydenUhttp://terranova.blogs.com/terra_nova/2005/12/the_horde_is_ev.html <-- have to write a midterm on that question
21:20.51Ellipsisdo we care if our characters are good or evil? not really
21:20.58kenlyric2005?
21:21.01kenlyricfuck that old shit.
21:21.02Osstiabut i could care less about the lore behind it
21:21.06kenlyricgo spit in your teacher's face
21:21.11RaydenU"when the avatar is a considered an expression of self, in a social environment, then deliberately choosing a wicked character is itself a (modestly) wicked act."
21:21.23kenlyrictell him a human priest and blood elf hunter said it was OK to do so.
21:21.37RaydenUok here is another angle
21:21.48RaydenUone reason we play games is to do things that we can't do in the real world
21:22.01Pkekyo|STOP BEING SO BLOODY PREGNANT
21:22.05RaydenUwe play shooters because we want to experience "war" on some level but don't want the risk
21:22.15RaydenUwe play racing games because we want to drive cars fast but we can't afford it
21:22.20*** join/#wowace nuoHep (i=nuoHep@89.222.156.36)
21:22.28Osstiawe do?
21:22.33Osstiaor you do?
21:22.35RaydenUfor a lot of people i would guess they play fantasy games because they think it would be fun to cast spells
21:22.37RaydenUi dunno
21:22.42Pkekyo|RaydenU: I play games because I'm fucking bored
21:22.43RaydenUdo you all disagree with this?
21:22.51kenlyricRaydenU: so playing a shooter makes you wicked because secretly, you want to shoot people
21:22.56RaydenUkenlyric i didn't say that
21:23.02SaisNot entirely. But it's a very narrow viewpoint.
21:23.03kenlyricyes, but that article does.
21:23.07RaydenUthere is a suspension of belief when we play a game
21:23.14kenlyricsince if you play a warlock you're obviously evil and want to summon demons.
21:23.15*** part/#wowace Lopen (n=Lopen@c-68-62-27-3.hsd1.mi.comcast.net)
21:23.24Ellipsiszomg, I has a evil ^-^
21:23.48RaydenUmaybe you aren't evil, but you're tired of social and moral constraints and want to do something 'bad"
21:23.49kenlyriccall it a natural extension of his argument into the absurd.
21:23.54RaydenUthere is excitement in taking risks and breaking rules
21:23.59RaydenUis there not?
21:24.24RaydenUmaybe some people play "evil" characters for that reason
21:24.30kenlyricthe only evil thing you do in WoW is where you kill that puppy in hillsbrad.
21:24.33PrimerI play an evil person on IRC
21:24.37kenlyricit's just a fucking puppy
21:24.42Primerbut IRL, I'm a pussy
21:25.05RaydenUi think a better argument would be that gankers are evil
21:25.13Osstia^^
21:25.18Josh_Borkekenlyric: what about killing the mobs in scarlett crusade?
21:25.22RaydenUalthough it seems like the author of the post would argue that alliance gankers are just killing evil and thus good
21:25.32kenlyricJosh_Borke: those guys are pretty evil
21:25.35kenlyricit's OK to kill them.
21:25.35RaydenUi forget why the scarlet crusade exist
21:25.41RaydenUlawl
21:26.10RaydenUwe all agree tauren are not evil?
21:26.24kenlyricI can't think of anything evil they do.
21:26.29kenlyricthey kill dwarves
21:26.34RaydenUis it evil to kill one if you are alliance
21:26.39kenlyricbut the dwarves started it, i think.
21:26.43OsstiaYes, tauren are cute cuddly cows.  And their women are hot
21:26.47RaydenUkilling dwarves = good
21:26.53kenlyricyou don't kill them.
21:26.56*** join/#wowace Adys (n=Adys@unaffiliated/adys)
21:26.56kenlyricspirit healers
21:27.05kenlyricgets you off the hook for pvp :")
21:27.06durcynthey could be duergar, you never know.
21:27.10RaydenUheh
21:27.32RaydenUthen you get into actions that affect other people and are completel unrelated
21:27.37Pkekyo|22:26RaydenUwe all agree tauren are not evil? <--- if you can milk it, it can't be evil!
21:27.40RaydenUis it evil to kill quest givers or flightpoint npc's?
21:27.54RaydenUPkekyo| i'll see if i can quote you on that in my paper :D
21:27.59Pkekyo|OsstiaYes, tauren are cute cuddly cows. And their women are hot <--- fucking pervert
21:28.03Pkekyo|RaydenU: you do that :)
21:28.10Pkekyo|and ofc, geif linkagepinkage if you do so
21:28.19RaydenUhuh?
21:28.33Osstiaone thing I also think is interested, is do you act different in game than you would in real life.  For example, are you a total asshole to people in game, yet nice in real life?  Would you steal from someone in game if you could, but would never consider it in real life?
21:28.37Pkekyo|well, linkagepinkage either way, I wanna read it :)
21:28.57CIA-4803shen * r59238 10PoliteWhisper/ (4 files): PoliteWhisper Extended: UI tweaks and localization changes.
21:29.05RaydenUOsstia yeah
21:29.09SaisOsstia: To complete the Rogue quests you have to, no? ;)
21:29.12RaydenUi think it depends on the person
21:29.37OsstiaSais: I would see stealing more as taking mats for an enchant and hearthing.  or something in that vein
21:29.37RaydenUsome people are so "good" it hurts but put them in a fantasy setting and they play the most evil characters
21:29.47RaydenUothers are good and couldn't stand the thought of playing something evil
21:30.04ShenDKor they are evil and compensate by playing good ;)
21:30.09RaydenUpersonally i'm not interested in the more explicity evil acts
21:30.22Osstiamyself, I am pretty much the same person I am in game that I am in real life.  I know others that if you met them in real life you would be blown away they are the same person you met in gmae.
21:30.23RaydenUi could play a warlock, but i'd rather avoid all the demonic ritual specifics
21:30.31SaisPutting yourself in someone-else's shoes to experience it?
21:30.52RaydenUsome people are better than others at seperating themselves when they roleplay
21:31.38Pkekyo|RaydenU: so...according to this theory of yours...why do I play as a tauren warrior? :P
21:31.49RaydenUi have a theory?
21:31.57kenlyricit must be bunnies
21:31.59Pkekyo|well, whatever theory you're on about
21:32.20RaydenUaccording to Castranova some part of you is evil for choosing an evil race
21:32.26RaydenUor choosing to ally with evil races
21:32.37*** join/#wowace Wobin (n=wobin@203-158-45-232.dyn.iinet.net.au)
21:32.37*** mode/#wowace [+v Wobin] by ChanServ
21:32.45Ellipsisbut tauren are all like, cool with nature and stuff
21:32.52RaydenUbut they ally with the undead
21:33.01Ellipsisundead are evil?
21:33.01RaydenUso it's complicated
21:33.04OsstiaRaydenU: but based on that, are you just plain evil for playing wow?  since we established that both factions have evil races?
21:33.12kenlyricwell
21:33.17RaydenUsure
21:33.33RaydenUEllipsis i think we decided that wanting to force undeadness on everything living was pretty evil
21:33.39Pkekyo|not only are you a nolifing nerd, but an evil one too?
21:34.07RaydenUPkekyo| it sort of goes back to the old days of DnD is evil and anyone who plays it is a demon worshipper
21:34.11Pkekyo|- if you play wow, that is
21:34.20EllipsisI must be really really evil
21:34.34Ellipsisand to think I picked warlock for the pets
21:34.51Osstiathe pet? or the succubus?  
21:34.57Ellipsisif only I'd known what I was getting myself into...
21:35.02RaydenUnow i want to play wow :P
21:35.11EllipsisI wanted to play a pet class because it sounded challenging and fun :P
21:35.12SaisGo, play! ;)
21:35.22Ellipsisand I like playing casters, so lock > hunter
21:35.25kenlyricyou can spend years discussing if tolkien's orcs are evil, and he pretty clearly made them unequivocally evil. so wow races with their many facets are only harder.
21:35.31*** part/#wowace ringleron (n=Administ@216.116.110.62)
21:35.50RaydenUkenlyric one of this guy's arguments is that historically orcs are evil and nothing blizzard says can change that
21:35.51RaydenUwhich is complete bs
21:36.05RaydenUof course simply stating it means nothing, you have to back it up with actions
21:36.06kenlyricRaydenU: I use the Klingon example to counter that one.
21:36.14Pkekyo|well, imo it boils down to the respective races' general agenda
21:36.27kenlyricin TOS: unquestionably evil. in TNG: not so much.
21:36.37RaydenUbut isn't it being racist to say that every orc is a bloodthirsty savage who lives for war?
21:36.45RaydenUthere are no orcs who appreciate art?
21:36.47Pkekyo|well, yes
21:36.54durcynsome orcs even pick flowers, sup widdat?
21:36.56kenlyricRaydenU: Tolkien's Orcs? no.
21:37.01Pkekyo|rofl durcyn :p
21:37.08RaydenUsure tolkien's orcs
21:37.13RaydenUhe was pretty clear about that
21:37.14kenlyricbut he failed pretty badly in making them consistent with his internal cosmology.
21:37.24Pkekyo|well, my orc rogue certainly enjoys Ska music :p
21:37.48kenlyricPurely evil orcs don't work in a world with souls and free will :)
21:38.24RaydenUmurlocs are evil
21:38.36kenlyricreally?
21:38.47RaydenUin my experience yes
21:39.00RaydenUanything that makes a noise like "mrmgrmmrmrmr" is evil
21:39.08kenlyrictheir fiercely territorial.
21:39.14kenlyric*they're
21:39.24Pkekyo|territorial != evil
21:39.58Pkekyo|wtf, blood is coming out from my eyes
21:40.02Ellipsismurlocs are evil because of the sounds they make?
21:40.07RaydenU:P
21:40.23Ozgulinah murlocks are ok
21:40.30Ozguliexcept that they're flesh eating monsters
21:40.31Pkekyo|murlocs are cute and cuddley
21:40.32kenlyricthat reminds me I need to signup with my tolkien list on my new address
21:40.35Pkekyo|cuddly*, even
21:40.44RaydenUand bitey
21:40.57NeoTronand makes one good soup
21:41.20NeoTronspeaking of evil - let's kill a sentient humanoid race and make soup from their eyes
21:41.34kenlyricmore human evil
21:41.41RaydenUhorde are often confused
21:41.53kenlyricI call this one bitey
21:42.02RaydenU"The evil humans are invading our territory, we must defend our honor and our land! Push them back!."
21:42.20RaydenUnext quest: "See those furbolgs over there? We want their land. Go kill them all."
21:42.41Pkekyo|:p
21:42.46Ellipsissigh
21:42.51Ellipsisyuo guys take this way too seriously :P
21:42.57durcynRaydenU: you've been reading a certain webcomic, eh.
21:43.04RaydenUEllipsis i have a paper to write on it!
21:43.12RaydenUdurcyn is that what it's from? i've forgotten
21:43.16RaydenUwhich one?
21:43.49*** join/#wowace jy (n=jy@2a01:5d8:52f2:7d08:0:0:0:2)
21:44.15durcynRaydenU: Dark Legacy
21:47.13RaydenUwhat is the difference between block and parry?
21:48.04NightHawkAtWork...
21:48.13NightHawkAtWorkone's a block, one's a parry
21:48.20RaydenUwhat do they do?
21:48.32NightHawkAtWorkblock reduces the damage taken from the attack by your block value
21:48.45NightHawkAtWorkparry negates the attack, and reduces the time until your next auto attack
21:49.01RaydenUwikipedia describes parry as a block in fencing
21:49.03RaydenU:P
21:49.18RaydenUoh block isn't 100% dmg mitigation?
21:49.34NightHawkAtWorkoutside the context of wow, parry and block are most often synonymous
21:49.34RaydenUah
21:49.36RaydenUso parry is superior
21:49.39Kivinblock is almost negligible mitigation at 70 raid
21:49.55Saisparry is active, block can be passive.
21:50.13Kivinblock is the cheapest avoidance stat
21:50.16Kivinparry is the most expensive
21:52.21NivFreakblock is a good stat for pally tanks though
21:52.39NivFreakit's cheap, so it helps them become uncrushable faster, and it produces good threat
21:52.43Kivinblock gives you the most bang for your buck in regards to crush protection.  parry gives you the least
21:53.09Kivindodge gives the best damage mitigation per itemization budget
21:53.17OsstiaAny recommendations on a lightweight damage meter?
21:53.28KivinDoes such a thing exist?
21:53.43KivinI use recap.  It is a memory hog if i don't clear it regularly, but it doesn't use a noticable amount of CPU
21:54.38RaydenUi can't find this dark legacy comic :(
21:55.19Ozguliwww.darklegacycomic.com
21:55.26RaydenUno the specific one
21:55.28Pkekyo|basicly, an attack you block can't be a crushing blow :p
21:55.34Ozgulinot that
21:55.39neeneewow. jwowupdater really updates a lot.
21:56.03Ozguliwww.darklegacycomics.com
21:56.12RaydenUi know that site
21:56.25RaydenUjust can't find the comic i'm looking for
21:56.38Josh_Borke~lart Xinhuan
21:56.38purldoes a little 'dpkg -P Xinhuan' action
21:59.21Xinhuan~dict lart
21:59.36Xinhuanwtf?
21:59.56Xinhuan~dict 2 lart
22:00.09Xinhuanthat's more like it
22:04.37CIA-4803kagaro 07Locales * r59239 10GatherMate/GatherMate-deDE.lua: GatherMate: Updated german translations, credit to Borlox for the missing ones
22:06.37WobinRaydenU: Which comic?
22:07.07RaydenUthe one where the horde defend their land against evil humans and then have a quest where they wipe out an indigenous people to take their land
22:07.37[Liquidor].
22:07.44Primer·
22:08.42Wobinhm, I don't recall that one =\
22:15.52*** join/#wowace [SW]Dodg1 (n=Dodge@p5B008D13.dip0.t-ipconnect.de)
22:15.57*** join/#wowace dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net)
22:16.54NeoTronI want illidan to drop the caster trinket again so I can stop trying to maintain a DKP lead over every other caster in the guild
22:19.38*** join/#wowace tedrock (n=tedrock@d235-159-75.home1.cgocable.net)
22:19.55*** join/#wowace aestil (n=holycall@cpe-72-129-96-142.socal.res.rr.com)
22:21.13aestilanyone know if the PS3 can play .264 encodes?
22:22.40FtH|Daemona!google PS3 h.264
22:23.50Josh_Borke~google PS3 h.264
22:26.00*** join/#wowace zac (n=zac@179.59.121.70.cfl.res.rr.com)
22:26.22PrimerXinhuan: so, just a quick recap. As far as displaying this graphic, I'll have to 1) Scale it so that I can use a 512xY graphic for my entire range, 2) SetPoint it so that the part I want is in the dead center, 2) "occlude" what I don't want to show with SetTexCoord (this is what creates the "viewport" I've been trying to do)?
22:26.43Xinhuanyep
22:26.48CIA-4803starinnia * r59240 10MobileVault/ (Core.lua Locales/Locale-enUS.lua Menu.lua MobileVault.toc):
22:26.48CIA-48MobileVault:
22:26.48CIA-48-Fix to GuildCheck function, joining a guild in the same session as quitting a guild will no longer bork the scan functions
22:26.48CIA-48-Added support to the tooltips to allow multiple guild bank databases to add their item counts
22:26.48CIA-48-Font color for the tooltip counts is not selectable
22:27.06aestilit does.
22:27.08PrimerXinhuan: The only thing I haven't read up on is the scaling
22:27.14aestilwhy is the PS3 such a freaking fantastic media player?
22:27.15Primerdoes some other method do that?
22:27.25Xinhuanremember the wiki page i linked you?
22:27.25aestilmy new TV fails at 1080i film based signals appraently. : /
22:27.29Xinhuanbookmark it
22:27.32PrimerXinhuan: yes, I've been reading it
22:27.34PrimerI have! :)
22:27.41FtH|DaemonaIts a Sony aestil ;)
22:27.46FtH|Daemona(c) Sony
22:27.49Primerok, so SetTexCoord does both the scaling and the occlusion
22:27.55Xinhuanyep
22:28.03Xinhuanunless you mean the texture object itself
22:28.13Xinhuanwhich has a scale like any other button/frame
22:28.32Xinhuanbut you can scale it anyway, just by changing the width/height
22:28.36Xinhuanand the contents will scale accordingly
22:28.39PrimerI'm working on making a 512x64 graphic for the cardinal points and hash marks
22:28.47aestilFtH|Daemona: yes, it is, in every other catergory its great.  are HD DVR type boxes which output at 1080i film based?  They aren't right?  What exactly would qualify as 1080i film?  An HD DVD signal?
22:28.54PrimerI plan to start at 1024x64 and then using gimp to scale that down
22:29.04Primerthen I'll stretch it back in wow
22:29.09CIA-4803ackis * r59241 10AckisRecipeList/ (AckisRecipeList.lua RecipeDB/ARL-Enchant.lua):
22:29.09CIA-48AckisRecipeList:
22:29.09CIA-48- Changed Greater Int back to 255
22:29.15Primerunless you think having more than one graphic would be easier
22:29.35Primerultimately I'll have to use more than one graphic for the wrapping anyhow
22:29.59Primerbut with my current plan, that'd just be another instance of the same graphic
22:31.10Primerperhaps I'm not making sense?
22:31.26PrimerI wish I could visually describe what I'm trying to convey
22:32.21PrimerI actually can...I have a java drawing applet on my web server :)
22:32.36Primerbut it's tedious to use
22:32.37thulI'm so worn out now
22:33.54charonhas anyone else experienced slowdowns when panning the camera, with wine and the opengl renderer?
22:34.06charonFPS are quite fine but drop by a factor of 3-4 while panning
22:34.18Wobincharon: I've had it completely freeze up
22:34.19charonsometimes it even gets stuck at 1-2fps as a result
22:34.23Wobinalthough that may have to do with sound
22:36.56Gnarfozaestil: 1080i is 1920x1080, interlaced
22:37.08aestilGnarfoz: i'm aware.
22:37.14Gnarfozyou asked. :p
22:37.21*** join/#wowace [SW]Dodg1 (n=Dodge@p5B00BCE6.dip0.t-ipconnect.de)
22:37.57aestilGnarfoz: i have a tv which can't deinterlace 1080i film content.  I'm pretty sure this is only like watching a HD DVD movie, because I don't think that a HD DVR box outputing a 1080i signal would quailify as film.
22:38.00aestilbut I coudl be wrong.
22:38.13Gnarfoz? what is "film" in this
22:38.26NivFreakfilm is 24fps
22:38.31Gnarfozyou wish
22:38.33NivFreak;)
22:38.55CIA-4803grum 07Ace3 * r59242 10Routes/Plugins/Gatherer.lua: Routes: Gatherer plugin - not functional yet.
22:38.57aestilfilm based content is 24fps.
22:39.11Gnarfozif only they mastered the media that way, it would be, yes
22:39.13aestilbut i've seen last years version of this television displaying 1080i content
22:39.24aestilgnarfoz, all my BD's are master at 24fps ;)
22:39.29Gnarfozahahaha what
22:40.15aestilanyways, at a glance, i can tell the difference between 720p and 1080i, like NBC vs. Fox.  and I have to assume the TV was displaying the 1080i signal correctly.
22:40.18Gnarfozthey must be quite new then, there aren't even that many set-top players that can properly play back 24fps content :<
22:40.37aestilall BD players?  all PS3's, my TV...
22:40.50GnarfozPS3 had to be patched for it, for starters
22:40.55Gnarfozyour TV is not a player
22:40.57aestilalmost no BD's that I know of are mastered in anything other than 24fps.
22:41.07Gnarfozerr right
22:42.24*** join/#wowace [SW]Dodg2 (n=Dodge@p5B00B95B.dip0.t-ipconnect.de)
22:42.40Gnarfozmost of the stuff I've seen is 23.972 IVTC'd
22:43.34aestilwhat stuff are you referring to?  movies are stored at 24hz on BD, and I'm almost positive on HDDVD as well.
22:44.12KarlThePaganI'm convinced that I'm not going to upgrade my tv until I buy up to a 120hz motion-correcting model
22:44.25aestilKarlThePagan: yeppers, just got one of those.
22:44.33KarlThePaganwhich? sony or ?
22:44.37aestilKarlThePagan: i have to say, i'm likely to leave the feature off in general though.
22:44.46aestilKDS 60A3000
22:44.52GnarfozBlu-Ray and HDDVD movies
22:44.54KarlThePagandoes it do bad things to low-rez signals?
22:45.05aestilno, it makes film look more like video.
22:45.19aestilits hard to explain, but when you see it, its not always a good thing.
22:45.23KarlThePaganah
22:45.49Gnarfozthe epitome of video mangling ;D but also the major drama point in home theater forums, I guess
22:46.10aestilits not a bad feature, just changes stuff.
22:46.54KarlThePaganI saw transformeres blue-ray on one of those models
22:47.08KarlThePaganI think I know what you mean about video... makes more stuff look like a documentary
22:47.13Gnarfozcamcorder look
22:47.24KarlThePaganeverything's shaky cam! kekeke
22:47.34*** join/#wowace dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net)
22:47.41aestiluh, transformers was never released on BD ;)
22:47.47Gnarfozlol.
22:47.49Gnarfozyes it was
22:47.52KarlThePaganwell whichever
22:47.57aestilthe cartoon?
22:48.06Gnarfozthe live action movie?
22:48.06KarlThePagan... the recent film
22:48.12aestilmaybe the cartoon, the feature film directed by bay, was never released on BD.
22:48.17Gnarfozlol
22:48.20KarlThePagank must have been hddvd
22:48.24aestil*nods*
22:48.35KarlThePaganit was at a circuit city and i wasn't really paying attention
22:48.42KarlThePaganthe whole format war is laughable to me
22:48.48aestilits about over now.
22:48.58aestilwarner being BD exlcusive basically crushed HDDVD.
22:49.13Gnarfozsadly, again, the worse format wins =D
22:49.21aestil:rollseyes:
22:49.44aestili'd love an explanation as to why its an inferior format.
22:50.04aestilmentioing PiP or web connectivity will make me laugh, so please, have another reason.
22:50.04*** join/#wowace [SW]Dodg3 (n=Dodge@p5B00B80B.dip0.t-ipconnect.de)
22:50.34KarlThePaganBD winning means I'll have permanent perpetual employment opportunities as a java developer
22:51.02KarlThePaganbut as I said... the whole format war was a joke for me ;)
22:51.11Gnarfozsure, if you just discount anything you like, why argue ;D
22:51.22Zarielim waiting for ul;tra high def
22:52.44KarlThePaganGnarfoz, I believe he challenged you to give him a real reason relating to the content that HD was inferior
22:52.57Zarielhow can you string search and return repeats of it? like i want to return all the repeats of [%d+%s-%w+]+
22:53.14KarlThePagando it in a loop Zariel
22:53.48aestilKarlThePagan: yes, because I do not believe that PiP or web connectivity really have anything to do with the actual HDDVD format vs BD format.
22:54.00Gnarfozthe content? I'd say the content is what the BD guys are trying to turn into as much money as possible. by the same stupid means DVD tried. Region lockouts, optional bonus features that cost more, etc.
22:54.00ZarielI like blue more than red
22:54.27aestiluh, no, HDDVD was trying to inlcuded optional bonus featuers that most ignore and cost more.
22:54.36aestilthe PiP functionality being the most obvious.
22:54.50aestilwatching harry potter with other people aroudn the world at the same time being another.
22:54.55JaxonI remember, quite some time ago now, a mod that made Demon Trainer's interface similar to class trainer interfaces, so it was easier to sort/buy but the name escapes me.
22:55.04Gnarfozright... turn it that way to fit your point -.-
22:55.27aestilwhat 'optional' features does BD have that cost more that you are referrring ot?
22:55.27Gnarfozcan't have BD "format", if you're referring to the picture quality itself or whatever without their marketing as well
22:55.36Gnarfozhello
22:55.44Gnarfoza basic players costs less than a "bonus" player
22:55.46*** join/#wowace [SW]Dodge (n=Dodge@p5B00B833.dip0.t-ipconnect.de)
22:55.51Gnarfozhence, the bonus features cost more.
22:56.05aestilwhat are you talking about?
22:56.43Gnarfoz? about not all players being able to play all of the content that may be on a disc
22:57.00aestilPQ is about the same arcross both formats.  whats interesting is that people involved in the trasncoding to the media using AVC /  VC - 1 are saying that the increased bitrates of BD don't make for better encodes, but for faster and easier encodes, because less time needs to be spent to produce the same result.
22:57.13*** join/#wowace tolanri__ (n=tolanri@172-105.dsl.sky.cz)
22:57.18aestilthe first DVD's weren't able to output a DTS stream either.
22:57.22aestilor play divx
22:57.24aestilor mp3s.
22:57.28aestilor do hardly anything else.
22:57.35GnarfozI wasn't talking about PQ in the first place
22:57.43aestiland they were laughably bad at transitioning to the second layer of a dual layer disc.
22:58.05aestilso, yeah, for early adopters, they spent alot of money to be at the 'front' of techonlogy when it came out.
22:58.13aestilof course any smart purchaser would have just got a ps3.
22:58.19Zarielindeed
22:58.20aestilwhich will basically do everything.
22:58.21Gnarfozclearly.
22:58.26KarlThePaganthat's what the salesguys tell you
22:58.29ZarielAND is upgradable
22:58.46KarlThePaganand it doesn't take 20 minutes to load the menus ;)
22:58.48aestilby this years christmas season, the standalone players will be 'comparable' w/respects to actaully playing a BD movie.
22:58.59Gnarfozgreat
22:59.01aestilbut getting a ps3 also gets you a media player.
22:59.24aestili see no way that HDDVD was 'superior'
22:59.37CIA-4803nevcairiel * r59243 10/branches/GatherMate/ (Collector.lua GatherMate.lua): GatherMate: increase gathering overlap distance to 15yards
22:59.41*** part/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz)
22:59.49*** join/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz)
22:59.56aestilthe extra space of BD content, as well as the mandated 1080p output for all players > than anythign that is claimed to be 'superior' by HDDVD fans.
23:00.02Gnarfozwtf, multi-monitor keeps confusing me, ctrl+w was meant for firefox, not xchat :<
23:00.03NeoTronfrom wht I've heard BD is in fact the superior of two somewhat flawed formats
23:00.17aestilin addition, those things that HDDVD claims are supierior, are quickly becoming availble for BD, so that point is moot.
23:00.25*** join/#wowace _Stan_ (n=Stanzill@p54996A85.dip.t-dialin.net)
23:00.59Pkekyo|~time
23:00.59purl2008.01.23 23:00:59 GMT, or the fourth dimension
23:01.06Zarielhttp://en.wikipedia.org/wiki/Ultra_high_def
23:01.06Zariel:)
23:01.08thulpurl purl
23:01.09purlACTION purrs.
23:01.29NeoTronplus the benefit of the PS3 supporting DB while xbox doesn't support hddvd can't be dismissed (for a consumer, having one entertainment box > two)
23:01.35Gnarfozdiscounting points as moot, just because time goes by - could just as well say 'Well, BD is crap, UHD will be there some time in the future as well'
23:01.52NeoTronthe real future is digital delivery :P
23:02.04NeoTronphysical media is becoming increasingly irrelevant
23:02.14Gnarfozthe real future is the studios still owning the stuff displayed on your screen, while the movie is running
23:02.34aestilGnarfoz: WTF, UHD?
23:02.35Gnarfozyay for DRM et al.
23:02.36aestilGnarfoz: really?
23:03.00aestilGnarfoz: thats not the real future.  FUD.
23:03.03Gnarfozaestil: see above, Zariel keeps linking it. :P
23:03.17Zarield;
23:03.19Gnarfozoh, right, UHD is already occupied, UHDV it is
23:03.20*** join/#wowace dJe781`Aw (n=dje781@ves78-1-89-85-60-113.dsl.club-internet.fr)
23:03.21NivFreakdid anyone see the fake 2.4 patch notes
23:03.21aestilyeah, no.
23:03.23NivFreakpretty good
23:03.29NivFreakhttp://boards.worldofraids.com/topic-10369-1.html
23:04.02*** part/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz)
23:04.03thulbah
23:04.07thulusb overdrive won't steer my mouse
23:04.08*** join/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz)
23:04.08thul:-(
23:04.13Gnarfozargh, again
23:04.16aestilthat resolution is great, and yet, we won't see anything like that in anywhere except specialized and expensive movie theaters for a very very long time.
23:04.18Gnarfoz~slap multi-monitor
23:04.18purlACTION slaps multi-monitor, keep your grubby fingers to yourself!
23:04.30*** join/#wowace Kaelten (n=kaelten@WoWUIDev/WoWAce/WoWIFA/CurseStaff/kaelten)
23:04.30*** mode/#wowace [+o Kaelten] by ChanServ
23:04.38*** join/#wowace Trell_ (i=GuNOT@4.Red-83-37-181.dynamicIP.rima-tde.net)
23:04.47ZarielYeah indeed, whats the point when houses wont be big enough to fit the screens ;/
23:04.50NeoTronI don't get why people sit down and make fake patch notes
23:05.12Gnarfozanalogue film copies shown at cinemas today look worse than a retail BD or HDDVD ;x
23:05.18NivFreakthose actually had me going for 15 seconds or so
23:05.30aestilthe studio's aren't even doing 4k masters across the board for their transferes of film -> digital, but you suggest we wait until TV's, neccesary media, and airwave bandwidth are ready for x2 the resolution of 4k?
23:05.36NeoTronthey aren't entirely unbelievable like the one that had "Mountmanship" as a racial skill
23:05.43Gnarfozairwave? wtf xD
23:05.45aestilGnarfoz: agreed.  i have a hard time going to the movies now.
23:06.24NeoTronthey often ship digital movies with harddrives or other physical media rather than transmit, do they not?
23:06.26NivFreakNeoTron: yea, but the warrior ones are obvious
23:06.34NivFreakthey didn't even know some of the original CD times
23:06.41NivFreakand there's some clear giveaways
23:06.48NivFreak- Rend now generates additional threat.
23:06.54NeoTronthey addressed, somewhat, fireDPS scaling for locks
23:06.59NivFreak- Cyclone now has a 15 sec cooldown.
23:07.03NivFreaklol
23:07.05Gnarfozdigital movies, I don't even care, but there aren't really many digital projection cinemas around that can project at a good res (at least over here in .de)
23:07.12NeoTronalthough to fully address that improved SB needs to affect incinerate too :P
23:07.22aestilthe video was compressed to 180-600mbps.
23:07.24aestillol.
23:07.37aestilyeah, decades away from something like this even being feasible.
23:07.51aestilthe 'next' generation of interenet won't even come close to approaching those kinds of speeds.
23:08.19CIA-4803funkydude * r59244 10BigWigs/ (Karazhan/Terestian.lua Outland/Magtheridon.lua): BigWigs: deDE updates by yoshimo
23:08.47aestilWe should all be happy that one format will be the clear winner, and that adoption rates will go up now.
23:08.47OsstiaI like the fade adds +dodge!
23:09.10aestilalready NPD is saying that sales of HDDVD units have plummeted and BD SAL's have increased.
23:09.19NeoTronexcept there's a flipside - heavy rebating on hdtv devices (since they are "losing") can turn the winner around
23:09.20Gnarfoz600mbps is not *that* fast... sure, today that is in the magnitude that backbone links use, but you never know. but certainly, the 'next' generation still won't be that fast, yet :D
23:09.28NeoTronbut unlikely I'd say
23:09.36NivFreakI really wanted HD-DVD to win
23:09.42NivFreaksad that I'll have to buy a PS3 now
23:09.43aestilhddvd can't win now.
23:09.53aestilthey have only paramount and universal releasing movies.
23:10.08aestilthe retailer presure alone is likely to cause that to change soon.
23:10.08NivFreakyea, hd-dvd is done
23:10.12NivFreakas much as I dislike that
23:10.26Gnarfozso? paramount does star trek! all nerds should go out (oxymoron?) and buy trek movies on hddvd
23:10.30Gnarfoz;D
23:10.30aestili have always prefered BD, but if hddvd would have won, i would have jumped on that.
23:10.45NivFreakI have a kid
23:10.48aestiltoshiba really got what they deserved.
23:10.48NivFreakhd-dvd is more durable
23:10.58NivFreak:)
23:10.59aestilNivFreak: wrong.  bd's are almost indistructable.
23:11.05NivFreakuh huh
23:11.12NivFreakhand one to my 15 mo old
23:11.17PrimerI was just hoping whatever format was back my MS lost
23:11.17aestilok.
23:11.21Primerseems I got my wish
23:11.24Gnarfozthey're the ones with obligatory hard coating
23:11.27Primerbacked, even
23:11.54aestilhttp://www.youtube.com/watch?v=o5jEbZt6AIQ
23:11.55Arrowmasterhd-dvd isnt more durable, bd is hardcoated
23:12.02*** join/#wowace nekoh (n=nekoh@drms-590c8adf.pool.einsundeins.de)
23:12.11aestilbd is seriously like.... no normal 'abuse' will damage the disk
23:12.23aestilwhereas HDDVD is basically DVD durability.
23:12.26NivFreakI dislike MS as well
23:12.27Arrowmasterwhich is great compared to normal cds and dvds
23:12.28NivFreakbut I dislike Sony more
23:12.39Arrowmastercds and dvds are too fragile
23:13.06Arrowmasterbd is better than hd-dvd in every single spec
23:13.19Gnarfozlol @ that video
23:13.23NivFreakthere's .1mm of material (aside from hard coating, which any format can do) on blu ray
23:13.27NivFreakand .6mm on hd-dvd
23:13.28NivFreakiirc
23:13.39Gnarfoza ball-point pen doesn't even leave a scratch on a cd, how would it damage a hard-coated blu-ray ;D
23:13.53aestilbut the steel wool.
23:13.56Gnarfozyeah
23:14.01Gnarfozwhyever they chose that order
23:14.06Gnarfozis all I'm saying
23:14.07aestiland NivFreak that hardcoating is all that matters.
23:14.14aestilhddvd's don't have it.
23:14.19Gnarfozthey can
23:14.23NivFreakaestil: hard coating existed on dvds too
23:14.24Gnarfozit's just not mandatory
23:14.31aestillets put it this way, all BD's have it.
23:14.35NivFreakso far
23:14.35NivFreak:P
23:14.41aestilwow.
23:14.43aestilok.
23:14.50NivFreakwait until they are cutting costs
23:14.53Arrowmasterhow many dvds and cds have you ever seen that were hardcoated
23:14.56NivFreakit should start soon
23:15.00NivFreaksince people are selling BDs at $15
23:15.18GnarfozArrowmaster: loads of em, since I could just go into a store and buy hardcoated DVD-Rs and CD-Rs
23:15.36Gnarfozwell, they're blank, but... ;D
23:16.07aestilNivFreak: good luck waiting for disc's that aren't hard coated.
23:16.14Gnarfozit's probably not the same quality as can be reached on a BD
23:16.16NivFreakI'm not waiting for them
23:16.21NivFreakI much prefer them
23:16.25NivFreakI fear when they start coming out :P
23:16.32aestilNivFreak: they won't, don't fear.
23:16.44NivFreakit's really a pointless argument at this point
23:16.45aestileven the recordable discs come with it.
23:16.45NivFreakBD has won
23:17.04NivFreakand now I need to find a PS3 for a non-stupid price
23:17.13NivFreakI wonder if I can trade a Wii for one
23:17.14NivFreakhaha
23:17.23Gnarfozor get a BD player, not a gaming system + kitchen sink ;D
23:17.27*** part/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz)
23:17.31*** join/#wowace Gnarfoz (i=smallbra@unaffiliated/gnarfoz)
23:17.34aestil399 is a steal for what you get from a ps3 imo.
23:17.42NivFreakI won't play games on it
23:17.45aestilwireless
23:17.46NivFreakI play wow
23:17.46NivFreak:P
23:17.47aestilmedia center.
23:17.53NivFreakI have a media center already
23:17.54GnarfozGAH focus  @ mulit monitor really is a bitch if several apps have the same hotkeys
23:17.55aestilNivFreak: i don't play games on it either.
23:18.20NivFreakas far as I know, the only 2.0 spec player is the PS3
23:18.21KarlThePaganaestil my problem with that youtube is that they're applying damage to the laquer'd side not the data side...
23:18.35aestilthe laquer'd?
23:18.39NivFreakpaint
23:18.42NivFreakthe label
23:18.46aestilno, they aren't.
23:18.48KarlThePaganno the bottom
23:18.51Gnarfozps3 is a gaming device that can also act as a media center. this is not something I'm going to buy if I want a media center or just a simple player :|
23:18.53NivFreakoh
23:18.54KarlThePaganthe bottom is where the laquer goes
23:19.02KarlThePaganthe top is actually the data & label together usually
23:19.05NivFreakGnarfoz: find me another 2.0 spec BD player
23:19.17aestilthe bottom is where the data is closer to the outside.
23:19.21KarlThePaganthat's why you don't use a ballpoint on the label of a cdr... it tears away the physical data layer
23:19.38KarlThePaganaestil, try it and see
23:19.39NivFreakI think that has more to do with the reflective backing
23:19.40buuaestil: No it isn't..
23:19.41NivFreaknot the data layer
23:19.43aestilwhich is why they hardcoat it.
23:19.50GnarfozNivFreak: well? if none exists, I would (I'm not actually buying anything anyhow) wait to get one that is not something else
23:19.54buuaestil: Yes, and the hardcoat means that the data is now closer to the top.
23:19.56KarlThePaganon a CDR the data layer is right next to the label
23:19.58Arrowmastercdr's have the data layer in the middle not on top like pressed cds
23:20.10KarlThePagandepends on the cdr arrow ;)
23:20.58GnarfozI most certainly have destroyed CD-Rs by tearing the label before :|
23:21.29aestilregardless, BD's are safer to use than HDDVD's overall, unless you are very careful with disc's, which i typically havn't been in my life.
23:21.40Arrowmasterive turned many aol cds into clear plastic frisbies
23:22.09Arrowmasterall my optical discs are spotless
23:22.39aestilin which case there is no advantage to either format on that particular issue.
23:22.50Arrowmasteryes there is
23:22.51aestiltechincally, HDDVD still has the 'advantage' of web connectivity.
23:22.55*** join/#wowace Pernicius (i=chatzill@78.52.131.245)
23:22.59Arrowmasterpreventing retards from fucking up my discs
23:23.13aestilwhich is huge, cause i've always wanted to buy ringtowns for a movie for my phone right from my computer.
23:23.41Arrowmasterlol like they would include free stuff like that
23:23.42aestilArrowmaster: :)  preachign to the choir here, but i can't believe how many people don't view that as an advantage.
23:24.12Gnarfozheh, I wonder how many people would have bought the ringtone from Crank right through that, had they watched it at home on a HDDVD, rather than at the cinema
23:24.38Arrowmasteri cant even remember the ringtone from crank
23:24.44Arrowmasteraltough i think it was good
23:24.45NivFreakaestil: afaik the 2.0 BD spec has net connectivity required
23:24.54aestilNivFreak: yes.
23:25.00Gnarfozahahaha @ fake patch notes
23:25.02Gnarfoz- Preparation once again resets the cooldowns of all your Rogue abilities. <--
23:25.02aestilit does.  its just such a pointless thing overall.
23:25.03NivFreakbut once again, only the PS3
23:25.04Arrowmasterwell im off to class
23:25.05Gnarfozit never did! :D
23:25.27aestilNivFreak: no, lots of annouced players, just none out quite yet.  even the ps3 is not yet 2.0.  its just been promised as a future firmware update.
23:25.35KarlThePaganniv / aes - yea I'm kinda suprised that BD doesn't have net connectivity... since its menus are all Java SE powered
23:25.51NivFreakaestil: let me refrase, the PS3 is the only shipping hardware that will be 2.0 compliant
23:25.57aestilNivFreak: true that.
23:25.59NeoTronwhy would you want your HD movie player to connect to the internet?
23:26.07NeoTronso they can check copy protection on the fly?
23:26.10aestilNivFreak: but i wouldn't worry about that.  1.1 is probably important.
23:26.17Gnarfozgive me zombie bots on PS3 and all BD players, now. xD
23:26.18aestilbut 2.0 is seriously a useless feature.
23:26.24NivFreakNeoTron: so you don't have to take your player into a reseller to put the new firmware on it?
23:26.32NivFreakwhen they disable your playback on newer discs
23:26.41NivFreak;)
23:26.52aestilNivFreak: or.... you can d/l firmware and update your player via CD-R like everyone else?
23:27.15NivFreaklies! :)
23:27.16aestilmy friend has a samsung BDP-1000 [basically the first ever player] and we've updated his firmware 3 times now i think.
23:27.44NeoTronaverage consumers wouldn't know to do that, nor would they be able to figure out how
23:28.00aestilbesides buying useless things, or stuff like 'communitiy watching' of movies so you can text message each other on the tv while watching a movie [i'm confused why this is good] the web connectivity thing is pointless.
23:28.01*** join/#wowace Shirik|Ecole (n=shirik@conspiracy/developer/Shirik)
23:28.01*** mode/#wowace [+v Shirik|Ecole] by ChanServ
23:28.08aestilNeoTron: i disagree.
23:28.17NeoTronaestil: I know "average consumers"
23:28.23aestilalthough, it certainly isn't as easy as the ps3.
23:28.42aestilturn on, connect to intarweb, 'ps3 wants to update itself, ok?' .... 'ok'
23:28.43NeoTron"average consumers" try to connect a fax machine to the modem port of a computer, expecting it will work using it's network..
23:28.44KarlThePaganit's probably easy enough to have a stack of firmware discs at bestbuy
23:28.46aestil3 minutes later its done.
23:29.02KarlThePaganso they bring their BD player into the geek squad and they charge $10 to update it
23:29.20thuli hate logitech so much right now
23:29.24NeoTronmy point is, why would the average consumer even think about "updating the firmware of my BD player"?
23:29.48Gnarfozthey don't
23:29.50NeoTronmy sister-in-law and her family, and my mother-in-law, would never think about that
23:30.02davedanyone know if there's an addon to bigwigs to give bg timers like dbm has?
23:30.13Gnarfozno
23:30.15NeoTrononline connectivity with auto-updating is the only way to ensure that it does happen
23:30.15Gnarfozit's a boss mod
23:30.23Gnarfozget Capping for BG stuff, daved
23:30.25NeoTronand then only when ppl know enough to set the networking up
23:31.16aestillooking at the history of the formats, while toshiba was trying to stuff 720p on a DVD9, sony went off and came up with an actual product that could be called Hi Def, and then toshiba didn't like that, due to the loss in royalties, so they basically strong armed their way through the DVD forum to get the 'blessing' and name for HDDVD.
23:31.37aestilthey then RUSHED to market, using easier to impliment techolgy, since it was based on the previous generation.
23:31.38NeoTronGnarfoz: not entirely dumb to make a BG addon that uses bigwigs - would lead to less duplication of code :P
23:31.59aestiland as a result, the BDA launched the first discs and pushed the first players out faster than they would normally have done so.
23:32.13GnarfozNeoTron: err right. duplication of code: prevented by using CandyBar lib -.-
23:32.15Funkeh`NeoTron, there isn't code to duplicate
23:32.16aestilwhich led to the first BD players and discs being not as full featured as they will be.
23:32.26aestil*shrugs* even after all that HDDVD lost.
23:32.29NeoTronGnarfoz: got a point I suppose :)
23:32.55*** join/#wowace Azurewrath (i=Azurewra@77.47.55.243)
23:35.18*** join/#wowace Cryect (n=fefsd@c-24-98-97-240.hsd1.ga.comcast.net)
23:38.24*** join/#wowace ag` (n=Andreas@0x535cbb04.bynxx18.adsl-dhcp.tele.dk)
23:39.29*** join/#wowace dylanm (n=dylanm@c-98-224-225-196.hsd1.mi.comcast.net)
23:40.27KarlThePaganhttp://digg.com/odd_stuff/ANON_release_Scientology_secret_DOX
23:40.29KarlThePaganhilarious
23:41.30*** join/#wowace Cairenn (n=Cairenn@MMOI/Administratrix/Cairenn)
23:41.30*** mode/#wowace [+o Cairenn] by ChanServ
23:42.12CIA-4803trasher * r59245 10AtlasLoot/TableRegister/loottables.fr.lua:
23:42.12CIA-48AtlasLoot:
23:42.12CIA-48- frFR big update (sorry if error :/)
23:43.18*** join/#wowace potemkin (n=kollekti@c-71-232-111-118.hsd1.ma.comcast.net)
23:43.58thul4k backstab crits ftw:p
23:44.20*** join/#wowace Kalman| (n=delay@adsl-76-241-189-150.dsl.sfldmi.sbcglobal.net)
23:44.38CIA-4803rabbit * r59246 10SimpleBossWhisperer/SimpleBossWhisperer.lua: SimpleBossWhisperer: Only send new status updates to people that whisper you every 10% of the boss HP. And never send status messages to your current target.
23:46.13*** join/#wowace Azurewrath (i=Azurewra@77.47.55.243)
23:48.29CIA-4803greltok * r59247 10GridStatusReadyCheck/ (4 files): GridStatusReadyCheck: Initial checkin.
23:50.08*** join/#wowace kaelten (n=kaelten@adsl-66-123-193-225.dsl.snfc21.pacbell.net)
23:52.48*** join/#wowace khangg (n=khangg@dhcp-0-17-9a-33-6d-f5.cpe.quickclic.net)
23:54.52Lightfaz~seen kirkburn
23:54.56purlkirkburn is currently on #wowi-lounge (21h 15m 25s) #wowhead (21h 15m 25s) #wowace (21h 15m 25s) #wowwiki (21h 15m 25s). Has said a total of 95 messages. Is idling for 14s, last said: 'Hey, I can talk gibberish too'.
23:55.03KirkburnO_o
23:55.06LightfazAye
23:55.12LightfazYoure the dev of ClearFont2 right?
23:55.17Kirkburnyeah
23:55.22LightfazBeen lookin for ya
23:55.23Lightfazhttp://forums.norganna.org/discussion/6143/auctioneer-tooltip-font-doublesized/#Item_0
23:55.29LightfazIf you wouldnt mind tellin me what to do :)
23:56.11*** join/#wowace Azurewrath (i=Azurewra@77.47.55.243)
23:56.34potemkindoes $parent refer to the 'closest' frame in xml
23:56.42potemkinor the top one
23:56.58KirkburnIf you really want to fix it, you need to edit Design.lua ... I think if you look for the line with GameTooltipTextSmall you'll be able to remove the bit that says BOLD
23:57.26Pkekyo|I'm off - g'nite all
23:57.39LightfazJust delete the word bold?
23:57.54*** join/#wowace [SW]Dodg1 (n=Dodge@p5B00B518.dip0.t-ipconnect.de)
23:58.16*** join/#wowace ven (n=ven@i59F57EA6.versanet.de)
23:58.22LightfazGameTooltipTextSmall:SetFont(BOLD_TEXT_FONT, 12 * scale)
23:58.26*** join/#wowace ven_ (n=ven@i59F57EA6.versanet.de)
23:58.36Lightfazbecomes GameTooltipTextSmall:SetFont(NORMAL_TEXT_FONT, 12 * scale)
23:58.36Lightfaz?
23:58.49*** join/#wowace JoshBorke (n=josh@WoWUIDev/WoWInterface/LegoBlock/joshborke)
23:59.09*** join/#wowace ven (n=ven@i59F57EA6.versanet.de)
23:59.13khanggtwo epic boe drops in one day :)
23:59.45Lightfazgrats.. ive never got one
23:59.47*** join/#wowace masanbol (n=masanbol@c-98-198-102-241.hsd1.tx.comcast.net)

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.