IRC log for #riftuidev on 20141006

02:39.35Nosheihey ZorbaBeta, I just noticed that Event.Tooltip returns nil for the tooltips you get when mousing over the different stats on the stats screen
02:40.00Nosheiwould be nice if there was a way to have it provide the information for those tooldtips, and to call them up.
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03:28.38Ivnedar_Draumheim reminds me of one giant dimension
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04:31.50Nosheiwell alright, just added an option to gadgets: Currency Bar to display the tooltip on mouseover
04:32.20Nosheinow I just need a way to call the tooltips for stats, that would be nice
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05:00.23ZorbaBetaDraumheim was a performance nightmare :( I'm somewhat sad we couldn't do it as intended - the walls used to be a lot shorter - but it was just impossible to make it perform well
05:04.23NosheiZorbaBeta: by that you mean the water ceiling was closer to the ground?
05:05.02ZorbaBetano, the walls in the city. the water ceiling AFAIK has never moved
05:05.20ZorbaBetabut when the walls were lower you could see more buildings over the walls . . . so many, in fact, that it would end up quartering FPS
05:05.34Nosheiah
05:05.51ZorbaBetaI was actually using it for great stresstest situation for the renderer - there's a lot of optimizations in place now - but it did need to be fixed :/
05:06.26Nosheithat explains the rather tall architecture of this place
05:07.10ZorbaBetaif you're referring to the buildings and houses, nah, that's actually just what it was meant to look like ;) the only real case where visuals had to defer to performance was the walls
05:07.24ZorbaBeta(those buildings are totally silly, just try to imagine the internal floor plan)
05:11.00Nosheiwhat walls are you talking about then?
05:11.30Nosheilike the huge wall around the inside of margle?
05:12.23ZorbaBetayeah
05:13.10ZorbaBeta(that was the bad part, I've honestly been ignoring the rest of the zone :V)
05:13.19NosheiI'm rather sad that if you drop into margle from the water above it ports you down to the port
05:14.12NosheiI can understand the reason they did that, but I dont like it
05:16.40Nosheiframerate in margle as it is now is rather bad
05:16.59ZorbaBetaput it this way: it's roughly doubled from what we had before.
05:17.08Nosheiwow
05:17.32ZorbaBetayeah it was pretty catastrophic
05:17.39Nosheionly about 7-8 fps hit turning shadows from none to ultra
05:17.53ZorbaBetawe found a few new ways that artists can break the framerate :V and I've come up with a few techniques that might improve things a lot in the future . . . but no way could I get 'em done for 3.0
05:18.21ZorbaBetayeah the shadow code is vastly better than it was before
05:18.30ZorbaBetathat said I personally recommend maxing out at "high" unless you have GPU power to burn
05:18.53ZorbaBetathe difference between high and ultra isn't much visually, but is pretty expensive in terms of performance
05:37.23Nosheihonestly my game performance is completely cpu bound it seems
05:37.51Nosheidespite the fact that my cup is only maxing at about 80% on the core the game is running on
05:37.57Nosheigpu never goes above 60%
06:16.23Ivnedar_the zoning when dropping into margle saddened me too
06:16.36Ivnedar_but it's fun doing it elsewhere :)
06:16.49Ivnedar_I'm curious how many artifacts can only be reached by doing that
06:18.44Nosheihopefully none
06:19.01Ivnedar_oh? I thought it would have added another fun aspect to it
06:19.43Ivnedar_well, I think I have all the carnages in draumheim done, onto the next zone :)
06:22.03Nosheiyou are way too high up for it to be reliable
06:24.44NosheiI guess I should probably head to bed
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13:00.32Ivnedar_http://www.youtube.com/watch?v=yLEuD1OZKiA
13:00.40Ivnedar_Seatin managed to get aky down solo :D
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17:31.47*** topic/#riftuidev is http://pastebin.com for code snippets || PIL: http://www.lua.org/pil || Rift AddOn Policy: http://t.co/7xXd4LL || AddOn Wiki: wiki.riftui.com/ || this channel is logged, via purl || Happy Pi day!
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19:33.13seebsZorbaBeta, thanks for the desk tips, it's pretty awesome. Top wasn't predrilled, but it's working fine.
19:33.30seebsDid have one near-problem when I failed to realize that its path would intersect an object, but stopped before anything went horribly wrong.
19:33.42seebsThere's a whiteboard on my wall which has a slight bottom lip.
23:36.01ZorbaBetaaha, yeah, I was pretty careful about avoiding intersecting objects
23:36.33ZorbaBetanoshei, yeah, we're rather CPU bound right now unfortuantely. Turning shadows down to High will help that, but there's not a whole lot else you can do
23:36.43ZorbaBeta(turning it lower won't help :V)
23:37.12Nosheino matter what I did from a settings side my gpu usage never really changed
23:37.25Nosheiat least not significantly
23:37.40NosheiCPU wise I wasn't really watching that as closely
23:38.55Ivnedar_heh heh, they really are expecting you to be almost 65 if not 65 already by the time you get to tarken glacier :D
23:40.12Nosheihttp://www.reddit.com/r/pathofexile/comments/2ii2qi/forsaken_masters_signed_concept_art/
23:49.44Ivnedar_http://arxiv.org/abs/1210.8144

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