00:01.35 | ZorbaBeta | wildtide, the player should start with secure mode off for a frame |
00:01.46 | ZorbaBeta | oh he's already gone, pfft |
00:43.46 | Ivnedar | ooh, handy |
02:40.54 | Ivnedar | sweet, id triggers are in already, I can start work this week on getting those encounters converted :D |
02:49.37 | Ivnedar | oh sweet, new 10 man announced too |
08:55.49 | Thorarin | Hmm, did Zorba mention when Comment.Event.Create will be implemented? |
08:56.10 | Thorarin | Because currently we cannot really make addons 2.4 ready |
08:57.53 | Thorarin | Ehh Command ofc |
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13:45.14 | Wildtide | afternoon folks |
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13:48.22 | Wildtide | hiya Dyst |
13:48.38 | Dysturbed | hola |
14:02.13 | Wildtide | question... what does unit.alliance contain nowadays if you're in conquest? |
14:03.00 | Wildtide | i'm pretty sure it used to contain the Conquest faction - is that still the case, or is it defiant/guardian now? |
14:04.53 | Wildtide | ohhh... i've just noticed, there is no event for alliance changing, so even if it does change, Gadget's cache wouldn't know |
14:05.26 | Wildtide | ZorbaBeta: is there a way to determine the player's CQ faction? |
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14:24.59 | ZorbaBeta | thorarin, I think that may actually be in today's patch. if there's a patch today, look to see if it works |
14:25.07 | Ivnedar | < ZorbaBeta> wildtide, the player should start with secure mode off for a frame |
14:25.12 | Ivnedar | you missed it before |
14:25.15 | Ivnedar | oh, hi ZorbaBeta :D |
14:25.22 | Thorarin | Oh nice Zorba |
14:25.24 | ZorbaBeta | wildtide, if it's not in .alliance it probably doesn't exist right now, unfortunately |
14:25.53 | ZorbaBeta | but I *think* it's in .alliance? maybe? it probably should be :V |
14:26.18 | Wildtide | ok, cool. i'll check when i can actually run RIFT later on :) |
14:26.31 | Wildtide | is there an event for alliance? seebs docs don't list one |
14:26.44 | Wildtide | but i think they are quite out of date now |
14:27.00 | ZorbaBeta | I haven't added any unit events for a while, so they're probably up-to-date on that point at least |
14:27.03 | ZorbaBeta | I suspect there isn't |
14:27.09 | ZorbaBeta | probably should be |
14:27.29 | Wildtide | ah, ok. that could explain the problem then. Gadgets will cache it, and never update it |
14:28.41 | ZorbaBeta | there's a few members that never got events because either they never change, or they change so rarely and so predictably that I decided people could just poll when something important happened |
14:28.46 | ZorbaBeta | I think alliance may have fallen under those categories |
14:28.59 | ZorbaBeta | (so did "relation", but that one turned out to be wrong - still need to get some time to add that event) |
14:29.15 | Ivnedar | 3 hour downtime in 30 mins |
14:29.18 | Ivnedar | looks like patch |
14:29.59 | Wildtide | makes sense, alliance never changed before CQ came along |
14:30.15 | Ivnedar | Except for guild roster :D |
14:30.26 | Wildtide | hehe |
14:30.38 | Ivnedar | still haven't worked out what triggers that |
14:31.44 | Wildtide | i need to AFK in a minute, but one (hopefully) quick question for ZorbaBeta... |
14:32.04 | Wildtide | would it be possible to get some global keyboard events, like the mouse ones, or is that a security hole? |
14:32.31 | Wildtide | reason being, i want to track SHIFT when resizing gadgets, but i don't want to steal the entire keyboard focus when gadgets are unlocked |
14:33.00 | Wildtide | i've got code to do that now, and it works well, but confuses me loads :) |
14:33.30 | ZorbaBeta | wildtide, as long as you're okay with those events still going through to the UI, that should be doable |
14:33.50 | Wildtide | yes, that's what i want |
14:34.05 | ZorbaBeta | well, no immediate promises 'cause my schedule is super-busy, but I'll add it to the list :V |
14:34.12 | Wildtide | nice one, thanks :) |
14:38.29 | Ivnedar | wonders if this 3 hour downtime will be <1hr again |
14:41.31 | ZorbaBeta | we have a crazily efficient rollout process. got a lot of practice during beta when we were doing two patches a day :V |
14:41.47 | Ivnedar | Yeah, definitely impressive |
14:42.02 | Ivnedar | though it means I sometimes stay up at 2am guessing servers come up at 3am instead of 6am :D |
14:42.10 | Ivnedar | shakes fist |
14:42.20 | ZorbaBeta | yeah, part of the reason we overestimate is to make room for snafus |
14:42.30 | ZorbaBeta | but of course if a snafu *does* occur, then the estimate may turn out to be accurate ;) |
14:42.40 | Ivnedar | :D |
14:42.43 | Ivnedar | good to have buffer |
14:56.55 | ZorbaBeta | I hear CCP has gotten a lot better about downtime estimates. they used to be terrible :( |
15:05.07 | Ivnedar | Definitely interesting watching the strats people come up with for boss encounters |
15:08.40 | Dysturbed | Zorba do you think we'll ever be able to apply the native ui portraits to our unit frames? |
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15:11.19 | Dysturbed | ZorbaBeta: do you think we'll ever be able to apply the native ui portraits to our unit frames? |
15:11.55 | ZorbaBeta | depends. if you just want the example UI portraits, I've actually been thinking of ways to allow that |
15:12.04 | Dysturbed | or at least a non animated version of them |
15:12.08 | ZorbaBeta | if you want to be able to pose/move 3d models, that's a lot trickier :V |
15:12.16 | ZorbaBeta | honestly it'd be harder to provide non-animated versions than animated versions |
15:12.18 | Ivnedar | oh nice, the cross shard jump's been cleaned up and made official |
15:12.30 | Dysturbed | either way works lol |
15:13.02 | Ivnedar | hrrm, is there an api call for working out what shard you're on? |
15:13.47 | ZorbaBeta | there's Inspect.Shard() but right now I'm pretty sure it just tells you what shard you logged in on |
15:13.52 | Imhothar | Inspect.Shard() |
15:16.51 | Ivnedar | I thought it used to return your home shard when in instances hosted by other shards |
15:16.59 | Ivnedar | Will have to see what it returns when jumping shards |
15:18.59 | Ivnedar | Hopefully adding in /shard fixed up Inspect.Shard() |
15:19.20 | ZorbaBeta | I can guarantee that it always returns your home shard |
15:21.09 | Imhothar | I was under the assumption it did |
15:21.21 | Ivnedar | so no way to work out current shard then |
15:21.27 | ZorbaBeta | not at the moment |
15:21.38 | Ivnedar | and no .shard to work out someone else's current shard |
15:21.40 | ZorbaBeta | in fact it'll be a bit of work to make that function properly :V |
15:21.47 | Ivnedar | is just looking in a few places :) |
15:21.51 | Ivnedar | d'oh :( |
15:22.14 | Imhothar | does that mean, people logging on in instancaes get their bags saved on a temporary something shardname? |
15:22.37 | Imhothar | If I use Inspect.Shard() as key? |
15:22.41 | Ivnedar | you'd still be logging into your home shard at first I assume |
15:22.49 | Ivnedar | then transferring to instance shard |
15:22.59 | ZorbaBeta | yeah, it's basically "native" shard |
15:23.05 | ZorbaBeta | it figures out what shard your character is on |
15:23.34 | Imhothar | sowhat is Inspect.Shard() in the main chunk supposed to return? |
15:24.19 | Ivnedar | for me as Ivnedar@Laethys, it'll always return Laethys, regardless of what shard I'm 'visiting' |
15:24.33 | Imhothar | case solved? |
15:25.03 | Ivnedar | Which leaves not being able to work out where you are currently |
15:25.13 | Ivnedar | but that's a longer/harder problem to fix by the sounds of it |
15:25.37 | Ivnedar | player can work it out manually by typing /shard |
15:26.11 | Ivnedar | I just wanted to track my travels :) |
15:26.35 | Ivnedar | Nowhere near something important, just curiousity |
15:39.40 | Imhothar | ZorbaBeta would it be acceptable to add to the error report how many % of people have reported a certain error? for example: 94% of all errors are X and it happens to 42% of people who are using the addon |
15:40.20 | ZorbaBeta | hmm. not a bad idea, but would be rather difficult to add right now |
15:41.12 | Imhothar | guess you aren't recording the addon list when players log in? |
15:42.32 | Ivnedar | Oooh, I just realised, I can now shard jump to hunt rares! |
15:42.58 | Imhothar | what is this shard jumping you talk about and does it involve a TARDIS? |
15:43.22 | Ivnedar | one of the unintended side effects of the T3 PA "summon to fire rift" type abilities is that it works for cross shard groups |
15:43.43 | Ivnedar | so I can invite someone from another shard into my group, then summon them to my shard in open world |
15:43.54 | Ivnedar | originally it'd only work when porting into instances, and they'd go home when leaving |
15:44.00 | Ivnedar | so it wasn't really visiting |
15:44.14 | Ivnedar | Looks like the feature was on the future functionality list, so it's staying |
15:44.27 | Imhothar | aha |
15:44.36 | Imhothar | met any Cybermen yet? |
15:44.43 | Ivnedar | many people weren't using it as at was a 'bug' |
15:45.00 | Ivnedar | now it's been blessed by the powers that be, I can see it being used more and more |
15:45.15 | Ivnedar | ZorbaBeta: you don't have access to what /shard does? |
15:45.19 | ZorbaBeta | imhothar, we are, but it would take a bunch of work to collate that data easily |
15:45.35 | ZorbaBeta | I know what /shard does, but it's not something that can, in its present state, be jammed into Inspect.Shard() easily |
15:45.41 | Ivnedar | ok :D |
15:45.51 | Ivnedar | I was more thinking .shardHome and .shardCurrent from a unit inspect |
15:45.52 | Ivnedar | hides |
15:45.59 | ZorbaBeta | (coincidentally I actually did the code buddy on most of the new shard sharing code ;) ) |
15:46.13 | Ivnedar | ooh, nice :D |
15:46.28 | Ivnedar | traders will love it |
15:46.42 | Ivnedar | no more 1 week cooldown for switching back and forth |
15:47.30 | Ivnedar | I love the cross shard zone event group idea |
15:47.40 | Ivnedar | That seems to be how it's being used most at the moment |
15:47.44 | Wildtide|afk | ZorbaBeta.. stop messing around with this unimportant stuff - I need texcoords and insecure-secure frames! ;p |
15:48.03 | Ivnedar | jump to whichever shard is currently running a zone event, tag/complete it, jump to the next one |
15:48.06 | Ivnedar | non-stop rift action :D |
15:48.25 | Imhothar | I sign whatever Wildtide is presenting |
15:48.34 | Imhothar | Oh sorry, Doomtide |
15:48.39 | Wildtide|afk | lol |
15:55.26 | Imhothar | hmm you know what would be nice? adding a "self" argument to Command.Event.Attach that is passed as first argument to event handlers if non-nil. As many event handlers are table methods this would make those one-liner lambdas unnecessary |
15:56.07 | Imhothar | I have these alot in my code now: |
15:56.08 | Imhothar | Command.Event.Attach(Event.Guild.Bank.Change, function(handle, ...) eventGuildBankChange(self, handle, ...) end, "eventGuildBankChange") |
15:56.08 | Imhothar | and it's becomming a recurring pattern |
15:57.16 | Imhothar | actually, I drop the handle event on global events as it's useless right now |
15:59.44 | Imhothar | -event +argument |
16:04.52 | Imhothar | 'this guild bank bug is giving me headaches. it seems it only happens when a guild has more than 2 vaults. and I don't have a guild with 2 vaults damnit |
16:05.07 | Imhothar | >= 2 that is |
16:47.10 | Dysturbed | Imhothar: what shard you play on? |
16:47.55 | Dysturbed | I have 2 crafting alts, each with their own 1 man guild, both with 3 guild bank tabs....if you want to take one over for awhile to work out whatver you need to work out |
16:47.58 | Imhothar | my mains are on Brutwacht (de), the test guild char on Blightweald |
16:48.11 | Imhothar | well sure |
16:48.15 | Dysturbed | those are EU huh |
16:48.40 | Imhothar | so far I see the bug as a prank becuase it never happened to me yet. so as long as I don't see it wiht my own eyes... |
16:48.59 | Dysturbed | you would have to create a toon on Greybriar |
16:49.08 | Imhothar | regardless of whether it is 94% of all reported errors |
16:49.15 | Dysturbed | and i'd just invite you and make you guld leader |
16:49.32 | Dysturbed | for as long as you need |
16:49.48 | Imhothar | don't need leadership, r/w access is enough |
16:50.18 | Dysturbed | your guild only has 2 bank tabs? |
16:50.30 | Imhothar | 1 |
16:50.49 | Dysturbed | maybe get wildtide to nab whatever data you need then, he has a lvl 1 in Realm Guardians, 5 tabs |
16:51.10 | Dysturbed | unless my 3 tab mule guilds will work |
16:51.14 | Dysturbed | either way |
16:53.34 | Imhothar | meh, can't connect to NA servers |
16:53.44 | Dysturbed | down for patch |
16:53.58 | Imhothar | you could have said something ;) |
16:54.00 | Dysturbed | http://forums.riftgame.com/official-rift-news/news-announcements/353551-upcoming-na-region-update-maintenance-7-00am-pst-3-6-13-a.html |
16:54.09 | Dysturbed | lol sorry thought you knew |
16:54.33 | Imhothar | I don't care about what happens to NA servers |
16:56.12 | Dysturbed | I'll let you know when they come up |
16:56.19 | Dysturbed | shouldnt be long now |
16:56.20 | Imhothar | aye |
16:57.13 | Dysturbed | i'll port you out of the noobie zone too, to expedite your trip to a bank |
16:57.37 | Imhothar | what a luxury |
17:11.45 | Imhothar | woudl that mean my character is stuck at level 1 forever because it's incapable of killing any mobs outside the starting area? ;) |
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17:27.13 | Imhothar | ZorbaBeta how difficult would it be to make the background "skin" of RiftWindow changeable? Thinking about the blue bank, yellow guildbank background, the pvp windows etc |
17:29.25 | ZorbaBeta | it depends on if those things are rigged up properly to be swappable in. I'd go with "maybe", but it's probably *really* far down the list right now |
17:30.12 | Imhothar | how does it work with RiftButton? |
17:30.35 | Imhothar | ah well that's the entire object, nvm |
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