IRC log for #riftuidev on 20130306

00:01.35ZorbaBetawildtide, the player should start with secure mode off for a frame
00:01.46ZorbaBetaoh he's already gone, pfft
00:43.46Ivnedarooh, handy
02:40.54Ivnedarsweet, id triggers are in already, I can start work this week on getting those encounters converted :D
02:49.37Ivnedaroh sweet, new 10 man announced too
08:55.49ThorarinHmm, did Zorba mention when Comment.Event.Create will be implemented?
08:56.10ThorarinBecause currently we cannot really make addons 2.4 ready
08:57.53ThorarinEhh Command ofc
09:03.45*** join/#riftuidev NuSuey (uid3556@gateway/web/irccloud.com/x-cywrdrjdkykyvoli)
10:34.11*** join/#riftuidev Torhal (~torhal@c-71-207-224-241.hsd1.al.comcast.net)
13:44.54*** join/#riftuidev Wildtide (0fe3b949@gateway/web/freenode/ip.15.227.185.73)
13:45.14Wildtideafternoon folks
13:47.44*** join/#riftuidev Dysturbed (467c7fb2@gateway/web/freenode/ip.70.124.127.178)
13:48.22Wildtidehiya Dyst
13:48.38Dysturbedhola
14:02.13Wildtidequestion... what does unit.alliance contain nowadays if you're in conquest?
14:03.00Wildtidei'm pretty sure it used to contain the Conquest faction - is that still the case, or is it defiant/guardian now?
14:04.53Wildtideohhh... i've just noticed, there is no event for alliance changing, so even if it does change, Gadget's cache wouldn't know
14:05.26WildtideZorbaBeta: is there a way to determine the player's CQ faction?
14:11.36*** join/#riftuidev bctrainers (~bc@unaffiliated/bctrainers)
14:24.59ZorbaBetathorarin, I think that may actually be in today's patch. if there's a patch today, look to see if it works
14:25.07Ivnedar< ZorbaBeta> wildtide, the player should start with secure mode off for a frame
14:25.12Ivnedaryou missed it before
14:25.15Ivnedaroh, hi ZorbaBeta :D
14:25.22ThorarinOh nice Zorba
14:25.24ZorbaBetawildtide, if it's not in .alliance it probably doesn't exist right now, unfortunately
14:25.53ZorbaBetabut I *think* it's in .alliance? maybe? it probably should be :V
14:26.18Wildtideok, cool. i'll check when i can actually run RIFT later on :)
14:26.31Wildtideis there an event for alliance? seebs docs don't list one
14:26.44Wildtidebut i think they are quite out of date now
14:27.00ZorbaBetaI haven't added any unit events for a while, so they're probably up-to-date on that point at least
14:27.03ZorbaBetaI suspect there isn't
14:27.09ZorbaBetaprobably should be
14:27.29Wildtideah, ok. that could explain the problem then. Gadgets will cache it, and never update it
14:28.41ZorbaBetathere's a few members that never got events because either they never change, or they change so rarely and so predictably that I decided people could just poll when something important happened
14:28.46ZorbaBetaI think alliance may have fallen under those categories
14:28.59ZorbaBeta(so did "relation", but that one turned out to be wrong - still need to get some time to add that event)
14:29.15Ivnedar3 hour downtime in 30 mins
14:29.18Ivnedarlooks like patch
14:29.59Wildtidemakes sense, alliance never changed before CQ came along
14:30.15IvnedarExcept for guild roster :D
14:30.26Wildtidehehe
14:30.38Ivnedarstill haven't worked out what triggers that
14:31.44Wildtidei need to AFK in a minute, but one (hopefully) quick question for ZorbaBeta...
14:32.04Wildtidewould it be possible to get some global keyboard events, like the mouse ones, or is that a security hole?
14:32.31Wildtidereason being, i want to track SHIFT when resizing gadgets, but i don't want to steal the entire keyboard focus when gadgets are unlocked
14:33.00Wildtidei've got code to do that now, and it works well, but confuses me loads :)
14:33.30ZorbaBetawildtide, as long as you're okay with those events still going through to the UI, that should be doable
14:33.50Wildtideyes, that's what i want
14:34.05ZorbaBetawell, no immediate promises 'cause my schedule is super-busy, but I'll add it to the list :V
14:34.12Wildtidenice one, thanks :)
14:38.29Ivnedarwonders if this 3 hour downtime will be <1hr again
14:41.31ZorbaBetawe have a crazily efficient rollout process. got a lot of practice during beta when we were doing two patches a day :V
14:41.47IvnedarYeah, definitely impressive
14:42.02Ivnedarthough it means I sometimes stay up at 2am guessing servers come up at 3am instead of 6am :D
14:42.10Ivnedarshakes fist
14:42.20ZorbaBetayeah, part of the reason we overestimate is to make room for snafus
14:42.30ZorbaBetabut of course if a snafu *does* occur, then the estimate may turn out to be accurate ;)
14:42.40Ivnedar:D
14:42.43Ivnedargood to have buffer
14:56.55ZorbaBetaI hear CCP has gotten a lot better about downtime estimates. they used to be terrible :(
15:05.07IvnedarDefinitely interesting watching the strats people come up with for boss encounters
15:08.40DysturbedZorba do you think we'll ever be able to apply the native ui portraits to our unit frames?
15:08.41*** join/#riftuidev Imhothar (miranda@ppp-188-174-114-61.dynamic.mnet-online.de)
15:11.19DysturbedZorbaBeta: do you think we'll ever be able to apply the native ui portraits to our unit frames?
15:11.55ZorbaBetadepends. if you just want the example UI portraits, I've actually been thinking of ways to allow that
15:12.04Dysturbedor at least a non animated version of them
15:12.08ZorbaBetaif you want to be able to pose/move 3d models, that's a lot trickier :V
15:12.16ZorbaBetahonestly it'd be harder to provide non-animated versions than animated versions
15:12.18Ivnedaroh nice, the cross shard jump's been cleaned up and made official
15:12.30Dysturbedeither way works lol
15:13.02Ivnedarhrrm, is there an api call for working out what shard you're on?
15:13.47ZorbaBetathere's Inspect.Shard() but right now I'm pretty sure it just tells you what shard you logged in on
15:13.52ImhotharInspect.Shard()
15:16.51IvnedarI thought it used to return your home shard when in instances hosted by other shards
15:16.59IvnedarWill have to see what it returns when jumping shards
15:18.59IvnedarHopefully adding in /shard fixed up Inspect.Shard()
15:19.20ZorbaBetaI can guarantee that it always returns your home shard
15:21.09ImhotharI was under the assumption it did
15:21.21Ivnedarso no way to work out current shard then
15:21.27ZorbaBetanot at the moment
15:21.38Ivnedarand no .shard to work out someone else's current shard
15:21.40ZorbaBetain fact it'll be a bit of work to make that function properly :V
15:21.47Ivnedaris just looking in a few places :)
15:21.51Ivnedard'oh :(
15:22.14Imhothardoes that mean, people logging on in instancaes get their bags saved on a temporary something shardname?
15:22.37ImhotharIf I use Inspect.Shard() as key?
15:22.41Ivnedaryou'd still be logging into your home shard at first I assume
15:22.49Ivnedarthen transferring to instance shard
15:22.59ZorbaBetayeah, it's basically "native" shard
15:23.05ZorbaBetait figures out what shard your character is on
15:23.34Imhotharsowhat is  Inspect.Shard() in the main chunk supposed to return?
15:24.19Ivnedarfor me as Ivnedar@Laethys, it'll always return Laethys, regardless of what shard I'm 'visiting'
15:24.33Imhotharcase solved?
15:25.03IvnedarWhich leaves not being able to work out where you are currently
15:25.13Ivnedarbut that's a longer/harder problem to fix by the sounds of it
15:25.37Ivnedarplayer can work it out manually by typing /shard
15:26.11IvnedarI just wanted to track my travels :)
15:26.35IvnedarNowhere near something important, just curiousity
15:39.40ImhotharZorbaBeta would it be acceptable to add to the error report how many % of people have reported a certain error? for example: 94% of all errors are X and it happens to 42% of people who are using the addon
15:40.20ZorbaBetahmm. not a bad idea, but would be rather difficult to add right now
15:41.12Imhotharguess you aren't recording the addon list when players log in?
15:42.32IvnedarOooh, I just realised, I can now shard jump to hunt rares!
15:42.58Imhotharwhat is this shard jumping you talk about and does it involve a TARDIS?
15:43.22Ivnedarone of the unintended side effects of the T3 PA "summon to fire rift" type abilities is that it works for cross shard groups
15:43.43Ivnedarso I can invite someone from another shard into my group, then summon them to my shard in open world
15:43.54Ivnedaroriginally it'd only work when porting into instances, and they'd go home when leaving
15:44.00Ivnedarso it wasn't really visiting
15:44.14IvnedarLooks like the feature was on the future functionality list, so it's staying
15:44.27Imhotharaha
15:44.36Imhotharmet any Cybermen yet?
15:44.43Ivnedarmany people weren't using it as at was a 'bug'
15:45.00Ivnedarnow it's been blessed by the powers that be, I can see it being used more and more
15:45.15IvnedarZorbaBeta: you don't have access to what /shard does?
15:45.19ZorbaBetaimhothar, we are, but it would take a bunch of work to collate that data easily
15:45.35ZorbaBetaI know what /shard does, but it's not something that can, in its present state, be jammed into Inspect.Shard() easily
15:45.41Ivnedarok :D
15:45.51IvnedarI was more thinking .shardHome and .shardCurrent from a unit inspect
15:45.52Ivnedarhides
15:45.59ZorbaBeta(coincidentally I actually did the code buddy on most of the new shard sharing code ;) )
15:46.13Ivnedarooh, nice :D
15:46.28Ivnedartraders will love it
15:46.42Ivnedarno more 1 week cooldown for switching back and forth
15:47.30IvnedarI love the cross shard zone event group idea
15:47.40IvnedarThat seems to be how it's being used most at the moment
15:47.44Wildtide|afkZorbaBeta.. stop messing around with this unimportant stuff - I need texcoords and insecure-secure frames! ;p
15:48.03Ivnedarjump to whichever shard is currently running a zone event, tag/complete it, jump to the next one
15:48.06Ivnedarnon-stop rift action :D
15:48.25ImhotharI sign whatever Wildtide is presenting
15:48.34ImhotharOh sorry, Doomtide
15:48.39Wildtide|afklol
15:55.26Imhotharhmm you know what would be nice? adding a "self" argument to Command.Event.Attach that is passed as first argument to event handlers if non-nil. As many event handlers are table methods this would make those one-liner lambdas unnecessary
15:56.07ImhotharI have these alot in my code now:
15:56.08ImhotharCommand.Event.Attach(Event.Guild.Bank.Change, function(handle, ...) eventGuildBankChange(self, handle, ...) end, "eventGuildBankChange")
15:56.08Imhotharand it's becomming a recurring pattern
15:57.16Imhotharactually, I drop the handle event on global events as it's useless right now
15:59.44Imhothar-event +argument
16:04.52Imhothar'this guild bank bug is giving me headaches. it seems it only happens when a guild has more than 2 vaults. and I don't have a guild with 2 vaults damnit
16:05.07Imhothar>= 2 that is
16:47.10DysturbedImhothar: what shard you play on?
16:47.55DysturbedI have 2 crafting alts, each with their own 1 man guild, both with 3 guild bank tabs....if you want to take one over for awhile to work out whatver you need to work out
16:47.58Imhotharmy mains are on Brutwacht (de), the test guild char on Blightweald
16:48.11Imhotharwell sure
16:48.15Dysturbedthose are EU huh
16:48.40Imhotharso far I see the bug as a prank becuase it never happened to me yet. so as long as I don't see it wiht my own eyes...
16:48.59Dysturbedyou would have to create a toon on Greybriar
16:49.08Imhotharregardless of whether it is 94% of all reported errors
16:49.15Dysturbedand i'd just invite you and make you guld leader
16:49.32Dysturbedfor as long as you need
16:49.48Imhothardon't need leadership, r/w access is enough
16:50.18Dysturbedyour guild only has 2 bank tabs?
16:50.30Imhothar1
16:50.49Dysturbedmaybe get wildtide to nab whatever data you need then, he has a lvl 1 in Realm Guardians, 5 tabs
16:51.10Dysturbedunless my 3 tab mule guilds will work
16:51.14Dysturbedeither way
16:53.34Imhotharmeh, can't connect to NA servers
16:53.44Dysturbeddown for patch
16:53.58Imhotharyou could have said something ;)
16:54.00Dysturbedhttp://forums.riftgame.com/official-rift-news/news-announcements/353551-upcoming-na-region-update-maintenance-7-00am-pst-3-6-13-a.html
16:54.09Dysturbedlol sorry thought you knew
16:54.33ImhotharI don't care about what happens to NA servers
16:56.12DysturbedI'll let you know when they come up
16:56.19Dysturbedshouldnt be long now
16:56.20Imhotharaye
16:57.13Dysturbedi'll port you out of the noobie zone too, to expedite your trip to a bank
16:57.37Imhotharwhat a luxury
17:11.45Imhotharwoudl that mean my character is stuck at level 1 forever because it's incapable of killing any mobs outside the starting area? ;)
17:12.12*** join/#riftuidev bctrainers (~bc@unaffiliated/bctrainers)
17:12.40*** part/#riftuidev bctrainers (~bc@unaffiliated/bctrainers)
17:27.13ImhotharZorbaBeta how difficult would it be to make the background "skin" of RiftWindow changeable? Thinking about the blue bank, yellow guildbank background, the pvp windows etc
17:29.25ZorbaBetait depends on if those things are rigged up properly to be swappable in. I'd go with "maybe", but it's probably *really* far down the list right now
17:30.12Imhotharhow does it work with RiftButton?
17:30.35Imhotharah well that's the entire object, nvm
19:11.30*** join/#riftuidev odine (odine@cpe-74-77-173-83.buffalo.res.rr.com)
19:39.02*** join/#riftuidev Cairenn (~Owner@MMOI/Administratrix/Cairenn)
19:39.03*** mode/#riftuidev [+o Cairenn] by ChanServ
21:19.27*** join/#riftuidev zz_Cidan (~cidan@2001:558:6020:19e:203a:45b6:81cc:ac8c)
21:19.53*** join/#riftuidev Cidan (~cidan@conspiracy/developer/Cidan)
21:45.38*** join/#riftuidev Baanano (~chatzilla@62.151.234.145)
22:44.45*** join/#riftuidev Baanano (~chatzilla@62.151.234.145)
23:52.20*** join/#riftuidev Noshei (~quassel@c-24-9-171-99.hsd1.co.comcast.net)

Generated by irclog2html.pl Modified by Tim Riker to work with infobot.