irclog2html for #project24 on 20040101

00:20.43*** join/#project24 Patlabor221 (~JeffM@208.48.199.220)
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03:45.14*** mode/#project24 [+o bryjen] by Patlabor221
03:45.45Patlabor221tho I should not get in that mood again, it's actualy drawing something now :)
03:46.11bryjencheee-kins? :)
03:46.18Patlabor221not quite
03:46.20Patlabor221it's simple
03:46.22Patlabor221but it's something
03:47.16Patlabor221I must find out how to make anisotropic filtering an in game option
03:47.17Patlabor221http://jeffm.bakadigital.com/temp/filter.png
03:47.21Patlabor221it loosk really good
03:48.40Patlabor221tho the one on the left takes up a cubit shitload of texture memory
03:48.57bryjenyeah, the other one seems to loose detail into the distance
03:49.18Patlabor221yeah, normal mip maps are not good for stuff that is flat
03:49.21Patlabor221they blur
03:51.00Patlabor221I can turn on the cool mode, but I have to do it in the driver, I want to make it turn on/off on an app seting, and maybe even a per texture seting
03:53.09bryjendoTexture(*texture, COOL_MODE_ON)  :)
03:53.40Patlabor221naw, it woudl be GetTexutreManager()->SetCoolMode(iTheTexture,true);
03:54.06bryjenwhateva
03:54.29Patlabor221well at one point I had enable(GL_BITCHINNESS)
03:55.21bryjenooo.  Leave the bitchiness turned off. or down low ;)
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09:27.33fiberchunks~google alpha zone
09:27.56Patlabor221~google subspace
09:28.04fiberchunksah
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