irclog2html for #picogui on 20030110

00:14.57*** join/#picogui flexo_ (~flexo@p5086EBD2.dip.t-dialin.net)
00:35.19filewb Xentac
00:35.22Xentacthanks
00:39.10Xentacbut first... I hunt for some old notes...
00:39.32filehaha
00:39.40Xentacwhat?
00:40.06fileI dunno
00:40.08quarkquasarfile: you better be using OGG Vorbis. ;)
00:40.13Xentacummm... ok...
00:40.16filequarkquasar: of course
00:40.22Xentacquarkquasar: what if he's using 8-track?
00:40.26quarkquasarduh
00:41.11quarkquasarXentac: rec though /dev/dsp w/wav then convert
00:41.29Xentacor cds?
00:41.41quarkquasarrip 'em
00:41.42Xentacwhat if he'd rather keep the quality?
00:42.13quarkquasarthen convert at 128-bit
00:42.23Xentacthat still doesn't keep the quality...
00:42.31Xentacwhy not just leave it on the cd?
00:42.34quarkquasarpretty much
00:42.47quarkquasarwell, i guess
00:42.49quarkquasarfine
00:43.12quarkquasarbut if he going to store music, OGG Vorbis
00:43.16Xentacalright
00:43.19Xentacthat's fine
00:44.01filedone talking yet?
00:44.12Xentacfile: anytime you want me to be
00:45.23*** join/#picogui sophie_ (~sophie@12-245-37-229.client.attbi.com)
00:45.34Xentachey sophie
00:45.35Xentachey KeyserSoze
00:45.44KeyserSozeit's me, I kidnapped sophie's machine
00:45.51Xentacsure it is
00:46.00KeyserSozei put a GF4TI4200 in mine, and it won't startx
00:46.10Xentacdon't tell her anything!
00:46.35quarkquasarfile: also, what's you're media player
00:46.36KeyserSozeanyone have a gf4 with vga and dvi outputs, and would like to share their xf86config file?
00:47.05quarkquasarsorry
00:50.51quarkquasargoing nuts
00:51.01quarkquasartoo much caffine
00:51.17quarkquasarer, energy tea
00:52.05KeyserSozeis there anything I should do when i upgrade my video card from a gf2 gts to a gf4 ti4200?
00:52.33KeyserSozereemerge nvidia-glx and nvidia-kernel, maybe?
00:52.58quarkquasaryou could try
00:53.22quarkquasarokay
01:02.57*** join/#picogui quarkquasar_1 (quarkquasa@0-1pool134-139.nas2.tempe1.az.us.da.qwest.net)
01:03.36quarkquasar_1@#$$#@%^%$%^^$#@!~ ISP!!!!!!!!!!!!!!
01:04.01quarkquasar_1fscking sh*theads!!!
01:32.20*** join/#picogui carpman (~carpman@c66.169.220.144.dntn.tx.charter.com)
01:41.05*** join/#picogui captain_pistachi (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU)
02:04.15*** join/#picogui KSoze (~ksoze@12-245-37-229.client.attbi.com)
02:10.16Xentachey KSoze
02:10.38Xentacdear god! I've never seen this image on the win98 setup disk...
02:11.13*** join/#picogui kidder (~s@h24-65-171-188.gv.shawcable.net)
02:11.22Xentackidder: so... how was Sooke?
02:12.03kidderhello sooke was good
02:14.39XentacI'm not totally sure what I'm going to do tonight..
02:14.49Xentacfor some reason I think I'll be doing a lot of waiting...
02:15.36XentacXandros?
02:15.43*** join/#picogui gonkulator (~brandon@h-66-167-166-112.DNVTCO56.covad.net)
02:15.50Xentachey gonkulator
02:15.59fileXentac: http://www.xandros.com/
02:16.08gonkulatorhi Xentac
02:16.11gonkulatorPicoBot: seen scanline
02:16.11PicoBotscanline was last seen on #openzaurus 12 hours, 56 minutes and 51 seconds ago, saying: mmmm [Thu Jan  9 06:19:30 2003]
02:16.23Xentaca... that comercial linux distro...
02:16.34KSozeanyone have a video card with more than one output?
02:16.41XentacKSoze: yes
02:16.43filekergoth: can't say I do
02:16.57KSozeXentac: what are your screens numbered as in xf86config?
02:16.58gonkulatorKSoze: indeed
02:17.07KSozegonkulator: what are your screens numbered as in xf86config?
02:17.20gonkulatorKSoze: I dunno... I do dual head under OS X
02:19.18XentacScreen 1 and Screen 0
02:20.06KSozeXentac: what connector is each?  (vga, dvi, etc.)
02:20.26Xentacwell... my video driver is a little screwy... cause the Screen options don't actually do anything...
02:20.42Xentacmy Screen 0 is my dvi and my Screen 1 is vga
02:21.36KSozedoes the number matter? or is it just a unique identifier for each screen?
02:22.14Xentacyeah... it's a hardware thing... has to be supported by the driver
02:22.17KSozeXentac: could you dcc or email me your xf86config?
02:22.29Xentacsure
02:23.05KSozei dunno if my firewall will block dcc.  my address is miles-gazic@attbi.com
02:23.27KSozeah, nevermind.  it came through
02:23.39Xentacit's making the connection where the problem is...
02:24.04KSozeit's sitting at 0%.  maybe email will be easier.
02:25.46Xentacalright... please hold...
02:27.03fileSloan wants a tattoo, but he's only 12?!?!?!?!?!?!?
02:31.01KSozebrb
02:32.02*** join/#picogui lurgyman (~lurgyman@aden2-23-dhcp.resnet.Colorado.EDU)
02:34.35lurgymanscanline: surface is looking good!
02:35.06lurgymanPicoBot: seen scanline
02:35.07PicoBotscanline was last seen on #openzaurus 13 hours, 15 minutes and 46 seconds ago, saying: mmmm [Thu Jan  9 06:19:30 2003]
02:35.19lurgymanhmmm....
02:35.54lurgymanmeow meow
02:38.10carpmanhey gonk
02:43.02*** join/#picogui KSoze (~ksoze@12-245-37-229.client.attbi.com)
02:44.45KSozeXentac: in your xf86config, you have two device sections, radeon_0 and radeon_1.  does it make sense to you that they have the same BusID?
02:44.55Xentacyes
02:44.58Xentacthey are the same card
02:45.36KSozehow do you specify which connector on the card is which?
02:45.45KSozeor, how can you even tell?
02:47.27KSozei guess i should rerun xfree86config, and see what it throws together.  maybe that will work better.
02:48.35XentacI thought that's what the Screen specification was...
02:51.06KSozebbiab
03:05.16KeyserSozeXentac: still here?
03:05.55Xentacof course
03:08.33KeyserSozedid you use something to autoconfigure your XF86Config, or did you do it by hand?
03:08.40Xentacby hand
03:38.07*** part/#picogui lurgyman (~lurgyman@aden2-23-dhcp.resnet.Colorado.EDU)
04:09.35*** join/#picogui crimson{home} (~crimson{h@12-239-103-228.client.attbi.com)
04:14.51*** join/#picogui laodamas (christop@bakr23-130.resnet.colorado.edu)
04:34.09*** join/#picogui darth_iBook (~evanshee@235.denver-23-24rs.co.dial-access.att.net)
04:43.12*** join/#picogui captain_pistachi (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU)
05:21.52*** join/#picogui merlin262 (~andrew@crtntx1-ar1-4-60-243-225.crtntx1.dsl-verizon.net)
05:38.23*** join/#picogui lurgyman (~lurgyman@161.97.199.99)
05:39.23*** join/#picogui Talez (tally@d3t4.arach.net.au)
05:39.53lurgymanPicoBot: seen scanline
05:39.54PicoBotscanline was last seen on #openzaurus 16 hours, 20 minutes and 35 seconds ago, saying: mmmm [Thu Jan  9 06:19:30 2003]
05:40.05lurgymansheesh
05:40.10lurgymanultra nap
06:28.03laodamasseen gonkulator
06:28.16laodamasPicoBot: seen gonkulator
06:28.17PicoBotgonkulator was last seen on #picogui 3 hours, 58 minutes and 39 seconds ago, saying: is away: friend time [Thu Jan  9 19:29:49 2003]
06:36.09Xentachey gonkulator
06:36.10gonkulatorhi lurgyman
06:36.20gonkulatorhey Xentac
06:43.51*** join/#picogui KSoze (~ksoze@12-245-37-229.client.attbi.com)
07:02.10*** join/#picogui kidder (~s@h24-65-171-188.gv.shawcable.net)
07:08.38captain_protonscanline!
07:08.45lurgymanscanline: scanline!
07:08.45captain_protonscanline: you forgot to svn add a bunch of files i think
07:09.28scanlineo?
07:09.45scanlinedid you regenerate world.cow?
07:10.04captain_protonsrc/MidpointDisplacement.cpp:30:30: SurfaceGenerator.h: No such file or directory
07:10.17scanlineoopsie
07:10.43scanlinecommitting...
07:11.03captain_protonhopefully dns will have propagated
07:13.32captain_protonscanline: nslookup bzflag.net
07:13.33scanlinelooks like not
07:13.51scanline12.253.125.169
07:13.54captain_protonscanline: add 161.97.199.99 to the top of your resolv.conf
07:14.50scanlinecommitted
07:15.18gonkulatorhi scanline
07:15.19scanlinerebuild your world.cow too :)
07:15.29scanlinehi gonk
07:16.09captain_protonit was in the year of nineteen quintiquadge
07:17.43lurgymangonkulator: hi gonk
07:17.58gonkulatorlurgyman: hi lurg
07:18.48lurgymangreat knobbly plates of toes! all our boots have exploded!
07:19.36captain_protonscanline: surfacetest-genesis still?
07:20.06scanlineyeop
07:20.45scanlinethe MidpointDisplacement isn't working yet, and everything's still black... but the spheres work :)
07:21.36captain_protonscanline: gorgeous
07:21.50scanlinecaptain_proton: I also started a list of optimizations, improvements, and bugs in Surface at the beginning of Surface.cpp, until we get a real bug tracker system
07:21.58scanline:)
07:23.53*** join/#picogui lurgyman (~lurgyman@161.97.199.99)
07:24.09captain_protonlurgyman and i are enjoying a large bag of habanero chips :)
07:30.24captain_protonwow
07:30.32captain_protonoffloading stuff to navi is about 7x faster from here
07:30.32captain_proton:)
07:32.02lurgymanscanline: mind what you're doing with that sharp sausinge knife!
07:32.07lurgymanharm can come to a young lad like that!
07:46.06Proton_Manhaah
07:46.39scanlineuh oh, a rift in the space time sandwich!
07:47.32scanlineThis board must be smart to automatically know which members are Developer Gurus
07:47.53Proton_Manscanline: its based on ESS QUEUE ELL
07:48.27lurgymango 2.4.20!
08:39.53Proton_Manscanline: what fov do you use?
08:41.59scanlinelooks like 50 degrees
08:42.05scanlinesrc/Camera.cpp
08:44.22Proton_Manhrmph
08:44.57Proton_Manthe View class was actually so simple I spent over a day thinking it was more difficult :P
08:45.36njsscanline: is that legal?
08:45.48scanlineprobably not... stupid DMCA
08:47.55gonkulatornight everyone
08:49.08scanlineoh yeah
09:03.56*** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net)
09:04.01Soopizzlehello
09:04.06Soopizzleis anyone awake?
09:04.21scanlineno
09:08.56Soopizzlescanline, are you really familiar with pico gui?
09:09.12scanlinea little, yes
09:09.40scanline:)
09:10.07Proton_Manscanline: thats a dirty dirty lie
09:10.19scanlineha
09:10.25*** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net)
09:10.30scanlinewelcome back
09:12.21scanlineProton_Man: uploading diamont-test5.avi
09:12.35scanlineProton_Man: figured it's time for a non-wireframe video :)
09:12.42Soopizzlethanks
09:12.42Soopizzlemy laptop doesn't like my wireless network at times
09:12.42Soopizzledon't know if you got my previous post
09:12.42Soopizzlescanline, are you really familiar with pico gui? *repeat*
09:12.47Proton_Manscanline: probably
09:12.59scanlineSoopizzle: I can probably answer your question
09:13.55scanlineProton_Man: it's up
09:14.27Soopizzlesweet
09:14.27Soopizzlealrite, i am trying to make a menu gui for my application
09:14.27Soopizzleare you familiar with tivo at all?
09:14.28Soopizzledfg
09:14.30Soopizzletryui
09:15.11Proton_Manscanline: purdy
09:15.12scanlinenever used the tivo
09:17.36scanlineProton_Man: it needs more optimization though.. I ran it through oprofile yesterday and it was spending a huge chunk of time in frustum culling, so I'm going to implement some optimizations I had planned for that
09:17.59Proton_Manscanline: i brought THE BOOK :)
09:18.06scanline:)
09:18.28Soopizzlehello? has lag gotten me again?\
09:18.28Soopizzlescanline, have you ever seen one in action?
09:18.28SoopizzleFRAQ YOU LAG...
09:19.04Soopizzlecan anyone see me anymore?
09:19.06Proton_Manscanline: do you do any backface culling in the LOD phase?
09:19.14njsSoopizzle: sure.
09:19.53scanlineSoopizzle: I can see you. Never seen a tivo though
09:19.58scanlineProton_Man: no, I can't
09:20.09scanlineProton_Man: there's no guarantee that if one quadtree node is backfacing that it's children will be too
09:20.24Proton_Manhmm, true
09:21.15scanlineon some type of surfaces that might be true though, so I'm sure later I'll add a hook for SurfaceGenerator to set up a range of child normals that can be culled
09:21.32Soopizzleoh, well to make a long story short, I was hoping to build a ingame menu, similar to tivo's (multiple rendered objects with distinct characteristics), and was wondering if there was a good place to check/start looking to see if it could be done in pico
09:21.46scanlineI also tried using display lists, but the frame rate difference was negligible
09:22.05scanlineSoopizzle: that's sort of what I'm using picogui for in jetstream
09:23.23Soopizzlelaglaglagagl
09:23.57Proton_Manscanline: display lists only work for if you don't change any geometry
09:24.09scanlineProton_Man: I know
09:24.29Proton_Manand CLOD is exactly unthat
09:25.00scanlineProton_Man: I had it generating a display list whenever the geometry changed. I expected that to make it slower while the camera is moving and faster when it's still.... so of course it was indeed slower when the camera was moving, but when still the speed was almost exactly the same
09:25.27Proton_Manscanline: hmm
09:25.28*** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net)
09:25.46scanlineProton_Man: so right now it's very CPU-limited, hence why I was oprofileing it
09:25.55Proton_Manyep
09:25.57scanlineoprofile is cool.. if only it did backtraces
09:26.17njsscanline: heh, isn't that exactly what I told you a few weeks ago? :-)
09:26.26scanlinenjs: yeah yeah, I'm slow :)
09:26.53scanlinedid annoy me I had to recompile my kernel without preemption though
09:27.32scanlinenjs: hey, have you heard of this little thing called valgrind? :)
09:27.50njsscanline: display lists confuse me... it seems like rendering to a display list and then displaying that display list shouldn't be seriously slower than just doing a straight render -- the amount of data over the bus is basically identical, after all.  But that doesn't seem to be true in practice...
09:27.54njsscanline: sure.
09:27.59Soopizzlejeeze
09:28.02njsscanline: haven't gotten around to using it, but heard of it :-)
09:28.06Soopizzleis it possible to use SVG's in a pico gui ui/
09:28.22scanlinenjs: yeah... relative speeds in drivers are all around weird
09:28.27scanlineSoopizzle: not yet
09:28.43scanlineSoopizzle: someone would need to write an image loader for the SVG format
09:29.17scanlineSoopizzle: is this a 2D or 3D game?
09:29.35njsscanline: jprof is something you might want to at least consider; it's pretty irritating in some ways, and I suspect somewhat buggy, but it does do statistical sampling of time spent in code with threads and backtracing.
09:29.43Soopizzleit would be more of a 2d game/menuing system
09:29.55Soopizzlewith multiple layers, and inter-rendering
09:30.06scanlinenjs: I'll take a look at it when I get annoyed enough with lack of backtraces :)
09:30.29scanlineSoopizzle: OpenGL?
09:30.46njsscanline: it's annoying; if my assumptions about display lists were correct, then they'd be great for greedily caching subgraph display in Fresco.  But because they're so slow to create, it doesn't work :-(
09:31.27Soopizzlescanline, possibly, it all depends on where the svg is at
09:31.33Soopizzlebecause i can go sdl
09:31.36Soopizzlesdl->ogl
09:31.42Soopizzleor pico->dri
09:31.46scanlinenjs: it's also annoying that most drivers and hardware are slow at anything that isn't what a typical game do
09:31.58Soopizzleor ogl alone
09:32.17njsscanline: and, while we're at it, annoying that only X has drivers for the hardware... did we miss any? :-)
09:32.21scanlineSoopizzle: under linux at least, there's no good way to do accelerated GL without X yet
09:32.28scanlinenjs: ah, good point
09:32.50njsnod
09:33.03Soopizzledoesn't dri do that?
09:33.30scanlinethough last I looked it, it didn't look like it would be possible for a display server with fbdri to allow other processes direct access to the display, like the X server does
09:33.37scanlineSoopizzle: only under X
09:33.51Soopizzlehmm...
09:34.03Soopizzledoes tiny X use the same interfaces as regular X?
09:34.18scanlineno, tinyX only supports unaccelerated framebuffers
09:34.27scanlineit's designed for PDA hardware with no acceleration
09:34.43Soopizzlebleh, looks like i'll end up hacking down my X again
09:34.53Soopizzlebut on picogui
09:34.54njsand who knows, maybe the KGI people will get somewhere eventually... bughunter was talking about libbuf in #fresco today, dunno if you saw it, saying GGI+KGI soon might actually be able to do accelerated compositing with the right card.
09:35.09scanlinenjs: spifty
09:35.31Soopizzlehow distinct and interactive can i make my pico UI's?
09:35.46scanlineSoopizzle: depending on what you mean by that, yes
09:35.49scanline:)
09:35.53Soopizzleheheh
09:36.02Soopizzlelemme try to find an example of what i mean
09:36.14Soopizzleare you in canada or us?
09:36.23Soopizzleif either
09:36.33scanlineI'm in the US
09:36.53Soopizzlewell certain tv chan's have examples of what i mean
09:37.06scanlineI haven't watched TV in a while
09:37.09Soopizzlebut you don't get that chan i don't think (CBC Newsworld)
09:37.49*** join/#picogui gonkey{iBook} (~brandon@h-66-167-166-251.DNVTCO56.covad.net)
09:38.19Soopizzleheheh
09:38.23Soopizzlegimme a sec then
09:38.28Proton_Manscanline: i have an xawtv config with a list ;)
09:38.52scanlinehehe
09:39.44Soopizzleheh
09:40.13Soopizzlescanline, the best i can describe it
09:40.33Soopizzleis that i am trying to make an OSD with generic stuff being rendered in the background
09:40.58Soopizzlelike sporting events do (i hope you watch sports/sports chans atleast)
09:41.00scanlineif you're doing an OSD on top of video, you probably want the UI to render in YUV color space
09:41.10scanlinewhat's a sports? :P
09:41.15Soopizzlelol
09:42.32Soopizzlebut my main concern is the level of control I have with an object in pico gui, because i need to be able to control it's transparency, color overlay, and other style-sheet parameters
09:42.33Soopizzleheh
09:42.44Soopizzlehopefully i'm not talking too cryptic
09:42.57scanlinesounds like picogui's themes would do that
09:43.51scanlinefor an OSD over video, picogui has a video driver that renders directly into YUV colorspace. you could use that as a starting point probably
09:43.59Soopizzleok
09:44.08Soopizzlecan i find that off the pico gui website?
09:44.15scanlineit's all in CVS
09:44.36Soopizzlehttp://jetstream.babylonia.flatirons.org/download/jetengine_menutest1.png <-- this has a general idea of what i hope to accomplish
09:44.46Soopizzleexcept each of the menu options
09:45.10scanlinethat's done using picogui and OpenGL
09:45.31Soopizzlewould be rendered differently (like a different overlay colur,translucency)
09:45.43scanlineyou can do that with theme objects
09:46.06Soopizzleso the objects are created with picogui, and drawn with OGL?
09:46.13scanlinefor example, you could have a theme object for a generic menu option, then have child objects of that customize it for each menu item
09:46.47scanlinethey're written in picogui's theme language, which picogui interprets. In jetstream, the theme contains both OpenGL primitives and picogui's primitives
09:47.50Soopizzleso for each object that I want to have it's own style/class definition, I would create the relevant theme object?
09:48.04scanlineyeah
09:48.10scanlinethere's an introduction to picogui themes on the wiki
09:48.21Soopizzleholy sheet, that jetstream ui is sweet
09:48.30scanline:)
09:48.50Soopizzledid you have any hand at it?
09:48.55njsscanline: so how long till jetstream is minimally playable?
09:49.04Soopizzleor are you just a wealth of information?
09:49.08njsheh
09:49.18scanlinenjs: dunno.. we were hoping to at least have something fly-around-able by next week, but that was a few weeks ago
09:49.26scanlineSoopizzle: I wrote pretty much all of it :)
09:49.32Soopizzlewow....
09:49.35Proton_Manwell dan just turned out the lights
09:49.37Proton_Mansooooo
09:49.42Proton_Mani think i'm gonna head off to sleep
09:49.46scanline"BEDTIME for DAN!"
09:49.59scanlinehehe, thanks
09:50.04Soopizzlestupid nick complete
09:50.11Soopizzlescanline, can i apprentice under you :)
09:50.20Soopizzlei'll be a mickey mouse in fantasia\
09:50.23Soopizzle:P
09:50.43scanlineg'night Proton_Man
09:50.52SoopizzleI am willing to take that chance if you are
09:51.06scanlineI need coffee... brb
09:54.55Soopizzlewow... this jetstream shit is crazy
09:55.42Soopizzlescanline, are the speed of the avi's the speed of the actual interaction?
09:55.48Soopizzleand if so, what machine are you running it on?
10:01.00scanlineNot necessarily. The AVIs are all locked to 30fps (or whatever you have it set for)
10:01.16scanlineThe recorder is slow at high resolutions, so I usually have to record at slightly less than realtime
10:01.18Soopizzleoh so it may be running fast?
10:01.44scanlineno, it's playing at whatever speed it's supposed to- it just means that it was playing slow when I was recording
10:01.57scanlinethe recorder adjusts everything else's perception of what the frame rate is
10:02.17scanlineI should fix that OSD that shows how many triangles are being rendered
10:02.35njsit may be running with a higher framerate than you'll really get when playing, though.
10:02.42scanlineyes
10:03.00scanlineSurface still needs optimization.. depending on the resolution and view, I'll get as low as 10fps
10:03.14scanlineat 640x480 it's usually running around 50fps on my machine
10:03.28scanlinecloser to 20fps at 1600x1200
10:03.59scanlinethe GUI theme also needs optimization... would benefit a lot from multitexturing
10:04.24scanlineand maybe a way to cache pgserver groplists as display lists
10:07.12Soopizzlefuck you computer
10:07.12Soopizzlefuck you to hell
10:09.27scanlinenow if only this could profile CPU, GPU, and bus bandwidth utilization at the same time :)
10:10.17*** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net)
10:10.36njsscanline: valgrind v7.3
10:10.45scanline:)
10:10.52scanlineI should get around to trying out kcachegrind
10:11.06scanlineI've started to several times, only to get bored of trying to get Qt to compile
10:11.28Soopizzlescanline, how are you able to zoom in and out of your gui like that without loosing picture quality?
10:12.00scanlineMost of the GUI is drawn with OpenGL commands rather than bitmaps
10:13.03scanlineof course that's all up to the theme
10:13.21scanlinePicoGUI provides a set of primitives that it guarantees will work on any output device where they're applicable
10:13.48scanlinethe opengl video library in pgserver provides an extrension to that, letting themes and apps use a small subset of OpenGL
10:14.06scanlinenormal picogui primitives are also converted to opengl commands in that library
10:14.07Soopizzlesweet
10:14.07Soopizzleso if oyu can do that with your OGL commands, then i shouldn't need to rely on SVG
10:14.21Soopizzleyou can do vector graphics and such in ogl rite? (naive question i know, but i want to make certain)
10:14.24scanlinedepends on what you're doing, SVG is a lot more powerful
10:14.45njshmm, note to self: investigate SVG's gradient model.
10:15.00scanlineOpenGL is vector graphics, but it's substantially different from SVG or postscript
10:15.15scanlinein OpenGL you want to draw things in a way that's easy for hardware to handle
10:15.22Soopizzlewould you care to elaborate a bit more
10:15.28Soopizzleok
10:15.48scanlinewell a big difference, is that SVG or postscript would let you draw splines while in opengl everything has to be turned into triangles
10:16.02scanline(or other convex polygons)
10:16.28scanlineThe buttons and panels in the Holographic theme (used in jetstream) are convex, so they can be rendered as opengl polygons
10:16.38Soopizzleoh...
10:16.42scanlinethe C-clamp shaped thing around the main menu had to be broken down into a triangle strip
10:17.07Soopizzledamn...
10:17.08scanlineAll the special effects you see with frazzling, pulsating, and such are done with opengl texture maps and texture coordinate generation
10:17.42scanlineYou can do more complicated things of course, but in a GUI it's usually better to prerender that to a bitmap (which picogui will turn into an opengl texture)
10:17.53Soopizzlehow hard do you think it would be to get svg support in either ogl or pico
10:17.53Soopizzle?
10:17.58scanlineThe speedometer icon in the HUD for example, is a bitmap
10:18.22Soopizzlemy main concern is that I don't want to have to recode/redesign a ui for each resolution
10:18.28scanlineoh
10:18.39Soopizzlei want one for 4:3 displays
10:18.39Soopizzleand another for 16:9
10:18.50scanlinepicogui has widget templates
10:19.02Soopizzlejust the aspects, the rest i will leave the rendering system to worry about
10:19.22scanlineyeah. sounds like you don't really need scalable graphics as much as you need a scalable layout system
10:19.41scanlinein jetstream, you can resize the window however you want and the GUI adjusts without any problem
10:19.45njsscanline: don't widget templates just make it easier to redesign for different cases, rather than prevent you having to redesign for different cases?
10:19.58scanlineif you wanted completely separate layouts, you could write separate WTs that you could swtich between
10:20.05scanlinenjs: right
10:20.11scanlinenjs: I talked with BenB about his idea :)
10:20.16Soopizzleyah, but i guess i also liked (spoiled by) the ease of use to assign a predefined style to each object
10:20.19njsscanline: ah, right.
10:20.41Soopizzleas you could with SVGs
10:20.45scanlinenjs: I think of the most important part of WTs as separating the GUI design from the app though, so it's easy to take an existing app and customize it for some new layout
10:20.45njsscanline: BenB has a touch of the kook about him, but then, in our world, who doesn't?
10:21.16scanlineSoopizzle: I still don't see what SVG has to do with that.. picogui's themes would handle that part
10:21.20njsscanline: he wants programmatic GUI design, though, and I'm skeptical.
10:21.27Soopizzlefor goodness sakes computer
10:21.31Soopizzlestay online
10:21.42scanlinenjs: heh, yah. He showed me his draft of the OOUI
10:22.04scanlinenjs: I had been vaguely pondering something similar for a while, but hadn't put down anything concrete
10:22.42Soopizzleghjkl
10:25.40njsscanline: yeah, it's in some ways an obvious idea... but I think it's a really challenging design problem, in the details -- exactly how far you can get while retaining support for those CPUs without a DWIM instruction is not clear, and what design tradeoffs to make while toeing line of the practicality vs. elegance.
10:26.05scanlinehehe
10:26.39scanlineit's interesting though, he was talking about running it on cell-phones... said it could be given backends for picogui and for fresco
10:26.40njshmm.  sentence fragment.  use more later.
10:27.35njsscanline: yeah.  it'd be _cool_ if you had apps could transparently be run on both cell phones and desktops, with good GUIs in each case.  But I don't know how to do it...
10:28.45njsman, my syntax on IRC sucks.
10:29.17njsit's all this COBOL going to my brain.
10:29.24scanlinehaha
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10:37.52scanline08131c8a 173828   18.1866     _ZNK7Vector3ixEj <--- very helpful
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10:38.38njsthat's a Vector3::operator[](unsigned) const.  Duh.
10:38.46scanlineah!
10:38.49scanlinethat's weird...
10:39.33scanlinethat's an inline function, it shouldn't be spending any time in it
10:39.53njs(alternatively, you could just pipe your output through c++filt)
10:40.16scanlinethanks
10:40.43scanlinesilly non-POD data types
10:41.58scanlineoh. I had optimization off
10:42.01scanlinethat'll do it
10:42.05njsheh
10:42.11njsyes
10:50.35scanlineholy cow
10:50.55scanline8x or so speed boost, just by compiling with optimization :)
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16:37.18eruhi, anyone can help with picogui compilation?
16:41.04*** join/#picogui hikke (piste@drinking.olvi.cx)
16:42.14eruhi, anyone can help with picogui compilation?
16:42.56scanlinemaybe. what's your problem?
16:43.26eruI have problems running automake...
16:43.30eruhere it goes:
16:43.38eruconfigure.in:27: `PLATFORM' includes configure substitution `@PLATFORM@', and is referred to from `libpgui_la_SOURCES': configure substitutions not allowed in _SOURCES variables
16:43.50scanlinethe current build system requires automake 1.4
16:43.55eruI just dloaded CVS snapshot and it doesn't work for me.
16:44.05eruhmm... shall I change autogen.sh then?
16:44.12scanlinethat would work
16:44.32eruok. thanx. i'll try :)
16:44.35eruhave a nice weekend.
16:44.35scanlinenp
16:44.38scanlineyou too
16:45.25lalohi scanline
16:45.28scanlinehi lalo
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18:00.26ahnkanalurgy!
18:00.28ahnkanafood
18:00.40ahnkanaProton_Man: food
18:01.13ahnkananm
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19:17.34gonked_outhi lurgyman
19:18.05lurgymangonked_out: good morngin
19:18.22gonked_outwazzup?
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20:49.32Proton_Manscanline: still concious?
20:49.48scanlineindeed
20:50.26Proton_Manwhats new?
20:50.41Proton_Manerr
20:50.41Proton_Manwow
20:50.54scanlinelook at the new movies :)
20:51.03scanlinethey're annotated in bzbb
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20:52.52scanlinesorphin: welcome
20:53.01sorphinscanline: thanks
20:54.11sorphinProton_Man: just the guy i was looking for ;)
20:54.13Soopizzle?
20:54.16Soopizzleme want more movies
20:54.43Proton_Manscanline: i see only one new movie
20:54.47scanlineSoopizzle: I'm on slow AT&T cable right now, I don't think you do
20:55.03scanlineProton_Man: the plural on movie was a mistake :)
20:55.04sorphinProton_Man: scanline told me you're hte one to bug about the mac episodes ;)
20:55.04Soopizzlescanline, i think i downloaded most, if not all the movies on your site last nite
20:55.13Soopizzleto get a better idea of what your app can do
20:55.21scanlineSoopizzle: oh, jetstream movies
20:55.41scanlineSoopizzle: starfield-test.avi is new
20:55.47Soopizzleok
20:55.51scanlineProton_Man: 2000 sphere surfaces :)
20:56.22Proton_Mansorphin: hmm, what exactly are you looking for?
20:56.36sorphinProton_Man: hehe.. the episodes not in micah's collection ;)
20:56.55sorphinProton_Man: only got a few 30s, 3 40s, 51, no 60s, 73, no 80s, 2 90s, and 3 100s
20:59.36sorphinbbl.. off home
21:00.22Proton_Manhrm
21:01.15scanlineProton_Man: I have a ton of DVDs to process so no time to encode them yet, but I'm ripping to /navi/public/media/dvdrip
21:01.21lurgyman[grison]Proton_Man: good morning
21:01.49*** join/#picogui fragglet (~fraggle@pc1-glfd1-4-cust25.glfd.cable.ntl.com)
21:02.04scanlinehi fragglet
21:02.33fragglethi
21:02.38Proton_Manmornin' lurgyman[grison]!
21:03.01lurgyman[grison]Proton_Man: good you look over and see what my machine is doing?  I think the network driver really doesn't like being run from a chroot'd environment, and died again, so i can't check from here
21:04.13Proton_Manlurgyman[grison]: its compiling X
21:04.31lurgyman[grison]excellent....
21:04.35scanlinehehe.. inverted spheres remind me of those statues that look like they're always looking at you
21:04.57lurgyman[grison]like in the prisoner?
21:05.11scanlineor in that disney world haunted house
21:06.40lurgyman[grison]Proton_Man: can you find a chroot'd (i.e., has colorful gentoo prompt) vt on my machine and do an '/etc/init.d/net.eth0 start'?
21:06.50Proton_Manlurgyman[grison]: eth0 is up
21:06.56*** join/#picogui file (jwired@mctn1-1782.nb.aliant.net)
21:07.05filesweet - my copy of Xandros was sent, and I got the tracking number :)
21:07.31lurgyman[grison]Proton_Man: thx
21:07.58lurgyman[grison]Proton_Man: same for /etc/init.d/sshd?
21:08.52Proton_Manok so apparently the net.eth0 service wasn't started but the interface was fine
21:08.54Proton_Mani just ran sshd
21:09.09lurgyman[grison]thanksky versky muchsky budsky
21:09.34scanlinethis is running in wireframe mode, but the mesh is so dense it might as well not be!
21:09.40Proton_Manheh
21:09.52lurgyman[grison]yay! i'm in
21:10.45lurgyman[grison]wtf? links needs svgalib
21:10.57Proton_Man=)
21:11.15scanlineI think that's what USE is for
21:11.33scanlinedoh.. I forgot about the normals in the vbuffer
21:13.29lurgyman[grison]scanline: good point
21:13.39file$29 USD to send something UPS Standard to Canada at Mailboxes etc, weighing 1.7 lbs
21:14.11Proton_Manlurgyman[grison]: thats what virtuals/X is for
21:15.03lurgyman[grison]i really don't see the need for links to have any X functionality at all...
21:15.23filewb gonkulator
21:15.50lurgyman[grison]lurgyman[grison]: good morning
21:17.57lurgyman[grison]wait a minute...
21:18.02lurgyman[grison]gonkulator: good morning
21:18.08scanlinescanline: hi
21:18.50Proton_ManProton_Man: wow...long time no see
21:19.11scanlinescanline: wow, good morning!
21:19.18scanlinescanline: so you like coffee too, eh?
21:19.35Proton_Manhmm...coffee...
21:21.39scanlineprelinks? hehe
21:21.55lurgyman[grison]scanline: http://www.gentoo.org/doc/en/prelink-howto.xml
21:21.56lurgyman[grison]:)
21:22.14Proton_Manscanline: its like irix's quickstarting but for linux
21:22.15Proton_Man;)
21:22.18lurgyman[grison]mozilla loads... quickly
21:22.22lurgyman[grison]< 2 sec
21:25.38scanlineoh boy, it's like SNOW binaries but for the desktop :P
21:26.11lurgyman[grison]:)
21:27.27Proton_Manbut scanline and I have the one thing only time can provide: mayonnaise
21:27.56lurgyman[grison]-> and about half of the star trek episode plots
21:28.44lurgyman[grison]Proton_Man: i have a new optimization-to-death flag for gcc for you... -s
21:28.53Proton_Manlurgyman[grison]: what does this do?
21:28.56gonkulatorhi file
21:29.12lurgyman[grison]Proton_Man: reduces binary size
21:29.27lurgyman[grison]let's see... what did they say...
21:30.28lurgyman[grison]"A linker option that remove all symbol table and relocation information from the binary."
21:31.23lurgyman[grison]-fschedule-insns2
21:31.38scanlineaha, qt is done!
21:32.01scanlinethis better compile...
21:32.13lurgyman[grison]"This is an optimization option. Similar to `-fschedule-insns', but requests an additional pass of instruction scheduling after register allocation has been done. This is especially useful on machines with a relatively small number of registers and where memory load instructions take more than one cycle."
21:32.46scanlineah, that sounds cool
21:33.18lurgyman[grison]hmm, -march=pentium5...
21:33.26lurgyman[grison]-O42
21:34.31Soopizzleheh
21:34.49lurgyman[grison]Proton_Man: what do you know about getting (student) piano accompanists?
21:35.51Proton_ManProton_Man: not much
21:36.14lurgyman[grison]hmm
21:37.53lurgyman[grison]hmmm....
21:41.20gonkulatorlurgyman[grison]: when would you need this acompanist?
21:50.39Proton_Man>:)
21:51.03scanlineI could hold yoshi in my lap!
21:51.26Proton_Manlurgyman[grison]: seen the starfield test?
21:51.30fragglethmm
21:51.40filescanline: and who is paying for this surgery? certainly not me
21:51.44lurgyman[grison]Proton_Man: yep
21:51.46fragglethttp://iron.alkali.org/~fraggle/shoe/shoe.shtml?s=/
21:52.03gonkulatorscanline: back seat :)
21:52.23gonkulatorscanline: will you be needing another monitor?
21:52.45scanlinegonkulator: that would be great. I'm probably not going to get my LCD back for several weeks :(
21:52.52gonkulatorscanline: alright
21:53.01gonkulatorscanline: sorry I can't let you hold onto the 19" for longer
21:53.13scanlinethat's ok. thanks for lending it to me up until now
21:53.27filescanline: why won't you get back your LCD soon?
21:53.37scanlineProton_Man: I'm looking forward to having a Metasurface for generating starfields, forests, pebbles...
21:53.48scanlinefile: I'm sending it off for repair under warranty
21:53.58filescanline: better make that months then
21:54.20scanlineugh
21:54.39Proton_Manscanline: does testworlds/terrain do surfacy stuff?
21:54.45lurgyman[grison]gonkulator: then you can lend me your 19" :)
21:54.49scanlineProton_Man: in theory. it doesn't work yet
21:55.05Proton_Manoh
21:55.07Proton_Manits a quad
21:55.14scanlineyeah. easier to test on a quad
21:55.38scanlineyou can see it's a little wavy, but it's not subdividing because the bounding prism isn't right, or something
21:58.13lurgyman[grison]scanline: yes
21:58.21scanlinethe current euler angle system is crappy for trying to fly along the surface of a sphere
21:58.50scanlineI'll probably code some more at the LAN party :)
21:58.55scanlinewe'll have a shared 56k there
21:59.29lurgyman[grison]scanline: speed on a stick
21:59.38scanlineindeed on a stick
22:00.00scanlinealthough at the last LAN party I went to, I downloaded my copy of UT
22:00.07scanlineabout a gigabyte, through Jai's DSL line
22:00.34lurgyman[grison]hmm...
22:06.28*** part/#picogui sorphin (sorphin@adsl-64-218-79-41.dsl.stlsmo.swbell.net)
22:06.47scanlinefragglet:  you should show that to lalo :)
22:08.41lurgyman[grison]scanline: you tried a 2.5 kernel and the nvidia kernels weren't happy?
22:08.46lurgyman[grison]* nvidia drivers
22:10.13scanlinelurgyman[grison]: this was a while ago. They wouldn't compile, I had to update a bunch of places where they added arguments to functions
22:16.51lurgyman[grison]scanline: ok
22:17.13lurgyman[grison]>:)
22:17.21scanlineI was using it for a while, it was pretty neat. I think I went back to 2.4 because I needed to run VMware
22:17.36lurgyman[grison]ah
22:17.51lurgyman[grison]sheesh, they're up to 2.5.56
22:18.05lurgyman[grison]remember what version you ran?
22:24.29Proton_Manlurgyman[grison]: 2.4 supports nfsv4
22:26.36ahnkanahello world...
22:26.43Proton_Man'lo ahnkana
22:26.54ahnkanaProton_Man: you are the world?
22:26.56ahnkanawow.
22:27.12Proton_Mani am the world?
22:27.30ahnkanai said "hello world
22:27.39ahnkanayou said "hi ahnkana
22:27.43ahnkanaget's it?
22:27.48Proton_Manoh
22:28.06ahnkanabad joke i know
22:28.17lurgyman[grison]ahnkana: greetings!
22:28.39lurgyman[grison]Proton_Man: only supports v4 if you patch against it
22:28.43ahnkanalol... lurgyman[grison]: what is grison?
22:29.03Proton_Manlurgyman[grison]: not true
22:29.04lurgyman[grison]it's the server i'm on here at work
22:29.16lurgyman[grison]Proton_Man: the default on 2.4 is v2
22:29.20Proton_Manoh hrmph
22:29.23lurgyman[grison]you can optionally enable v3
22:29.25Proton_Manright, 2.4 does v3
22:29.34lurgyman[grison]there might be patches
22:29.37lurgyman[grison]hmm...
22:29.52lurgyman[grison]:D
22:29.57ahnkanai see
22:30.05lurgyman[grison]ahnkana: what's going down in groovetown, then?
22:30.15ahnkanajack shit
22:30.19ahnkanai am so bored
22:30.23Proton_Manahnkana: grison is lurgyman's idea of a "nice computer"
22:30.27lurgyman[grison]that's pretty funky yo
22:30.32lurgyman[grison]Proton_Man: relative to yours
22:30.33Proton_Manhmm
22:30.34lurgyman[grison]and mine
22:30.51ahnkanaso by nice computer you mean it works correctly from time to time..wow.
22:31.01lurgyman[grison]ahnkana: i mean, fast
22:31.13Proton_Manbleh
22:31.20Proton_Mani'm not in the mood to do something useful
22:31.25ahnkanai was joking about your computer that threatens sucide everytime you turn it on
22:31.43ahnkanas/sucide/suicide
22:31.48lurgyman[grison]ahnkana: for some reason it decided to boot the kernel i built
22:31.56lurgyman[grison]ahnkana: so once everything compiles, all shall be happy!
22:32.06ahnkanagood...i think
22:32.08lurgyman[grison]Proton_Man: you could reboot into windows and play one of my quality games
22:32.12lurgyman[grison]ahnkana: yes
22:32.50lurgyman[grison]Proton_Man: have you seen the 2.5 build system?
22:32.58Proton_Manlurgyman[grison]: sorta kinda no
22:33.10lurgyman[grison]it is muchly cooler than the current one
22:33.15lurgyman[grison]no more 'make dep'
22:33.41Proton_ManJELLO
22:33.43lurgyman[grison]it only compiles the 'make menuconfig' interface once
22:33.53Proton_Manergh
22:33.55lurgyman[grison]but it doesn't use scanline's jellocam
22:34.00Proton_Manthe only food around here are chips and malt-o-meal
22:34.07ahnkanago to the store
22:34.17lurgyman[grison]Proton_Man: put them into the coffee maker with some water and see what happens
22:34.32Proton_Manlurgyman[grison]: who needs a coffee maker? all we need is a freezer!
22:34.49lurgyman[grison]Proton_Man: hmm.... and a lava lamp
22:35.15lurgyman[grison]Proton_Man: big game of freeciv sunday
22:35.29Proton_Manlurgyman[grison]: sunday is the day joe is driving up
22:35.39lurgyman[grison]cool... he can play to
22:35.41lurgyman[grison]o
22:35.46lurgyman[grison]:-p
22:35.54ahnkanayou do realize you two are the only two talking and you are talking o each other right? i am not real, i am figment of everyone's imagination including my own
22:36.07lurgyman[grison]ahnkana: you should play too!
22:36.08Proton_Manahnkana: if you insist
22:36.13lurgyman[grison]freeciv has a windows version
22:36.21ahnkanathere for it is humorous that you name each other each time
22:36.26ahnkanai do
22:36.26lurgyman[grison]Proton_Man: i convinced scanline that he can indeed play from home tomorrow
22:36.40Proton_Mantomorrow is saturday
22:36.49lurgyman[grison]Proton_Man: yes it is
22:37.00ahnkanahe just said he was packing up yoshi..define home
22:37.10lurgyman[grison]his hous
22:37.11lurgyman[grison]e
22:37.28lurgyman[grison]ahnkana: i need to go bother your RA
22:37.29ahnkanaoh ok
22:37.34ahnkanay?
22:37.52lurgyman[grison]i need to know about piano accompanists for the skule of muzick
22:38.09Proton_Manlurgyman[grison]: its different between STRNG and WBP
22:38.10ahnkanasorry i am in a bad mood and am bitter and depressed, don't mind me....hmm, you should be here first then you should do that.
22:38.54ahnkanacoffee is yucky more for you
22:39.05Proton_Manahnkana: any reason for this bad mood and bitter depressionishness?
22:39.44lurgyman[grison]ooh, 2.5 has support for CD-RW packet writing
22:40.03ahnkanawell yea....but nothing that concerns you, i assure you...michael and i broke up, i am mad....that's all....i am just apologizing for being a meanie head
22:40.06lurgyman[grison]as of 2.5.45
22:40.21lurgyman[grison]ahnkana: :(
22:40.46ahnkanahappens.
22:40.54lurgyman[grison]yep
22:41.24Proton_Mansweet sweet coffee
22:42.02lurgyman[grison]really? didn't know you took sugar...
22:42.08ahnkanaman! i hate it when stupid people send you mail and you can't block it from the root address because it's a big name like aol or yahoo...grr
22:42.29Proton_Manahnkana: spam?
22:42.42lurgyman[grison]you could do a denial-of-service attack against the big name as revenge for having such stupid users
22:42.56ahnkanasi
22:43.28ahnkanaexcept that would be bad, as my mom is aol, and my brother yahoo...they's be mad at me and in the end i would only be screwing myself over
22:43.44lurgyman[grison]consequences suck
22:44.04ahnkanayep
22:44.11lurgyman[grison]as of 2.5.31, fork bombs shouldn't really work anymore (supports an "insane number of processes")
22:44.35Proton_ManYAWN
22:44.41Proton_Mandamn its boring
22:45.48lurgyman[grison]and fun can be had...
22:46.02lurgyman[grison]thanks to the wonders of.... lots of games that Proton_Man hasn't played!
22:46.14lurgyman[grison]wait, i'm still emerging X
22:46.17lurgyman[grison]well...
22:46.21lurgyman[grison]never mind about -that- then
22:46.39lurgyman[grison]you could reboot into windoze and play civ3
22:47.08ahnkanacivi3 is fun
22:47.13lurgyman[grison]:)
22:47.19Proton_Manhmm, this is a good song
22:47.25lurgyman[grison]Proton_Man: ?
22:47.46Proton_Manwim merten's "tourtour"
22:47.59lurgyman[grison]ok
22:48.12Proton_Manprobably not your kind of music
22:48.16Proton_Manslow minimalism
22:49.28Proton_Manonly problem is the guy who ripped this cd oversampled it
22:49.31Proton_Manso its kinda clippy
22:49.34lurgyman[grison]brb: bathroom
22:50.27ahnkanaAHHHHHHHHHH
22:50.32ahnkanaAHHHHHHHHHHH
22:50.34ahnkanaAHHHHHHHH
22:50.43Proton_Man?
22:50.44ahnkanai think i'll just keep doing that
22:50.47ahnkanaonly for real
22:51.04Proton_Mano...k...
22:52.18ahnkanasorry.....i am just really upset and there isn't anything i can do about it
22:52.45ahnkanai am girl, all my friends are guys....i have to react like a guy....so i am in my room screaming where noone can here me
22:52.46Proton_Mansounds like a bad situation
22:52.52ahnkanait doens't matter
22:53.27lurgyman[grison]sure it does
22:54.37lurgyman[grison]hmm....
22:55.05ahnkanaonly to me
22:55.24Proton_Manhmm
22:55.26ahnkanai'll stop whining now
22:55.35ahnkanapray continue on computers
22:55.44Proton_Manahnkana: well, if you care for a diversion, i'm about to watch a macgyver episode
22:55.47lurgyman[grison]on this channel? why, i never!
22:56.31lurgyman[grison]ahnkana: i think we even have pineapple fanta
22:56.40lurgyman[grison]which everybody but Proton_Man likes
22:57.00ahnkanatell me you aren't both upstairs
22:57.03ahnkanaplease tell me thta
22:57.12Proton_Manahnkana: lurgyman[grison] is at work
22:57.19ahnkanaok good
22:57.42ahnkanai would have to laugh since if yuo were you'd be talking only to each other...from five feet away
22:57.54Proton_Manahnkana: wouldn't be the first time
22:58.17ahnkanathta was my point :-)
22:58.37lurgyman[grison]ahnkana: i take offense... couldn't have been more than 4 feet away
22:58.59Proton_Manuff
22:59.04Proton_Manwelp, i'm starting this
22:59.15ahnkanaif you watcht he rist one
22:59.22ahnkanathe first one
22:59.26ahnkanai'll come watch
22:59.33Proton_Mani can arrange that
22:59.44Proton_Mani think
23:00.16ahnkanacan you give me 10 minutes?
23:00.28Proton_Mansure
23:00.38ahnkanacool
23:00.42ahnkanai';ll be up in 10
23:00.45lurgyman[grison]after that, red dwarf?
23:00.50ahnkanasur why not
23:00.56ahnkanawill you be here then?
23:01.04lurgyman[grison]i will be... in not too long
23:01.07Proton_Manlurgyman[grison]: whom?
23:01.42lurgyman[grison]i believe ahnkana knows him as Crooks... or maybe stephen
23:02.09ahnkanacrooks
23:02.11ahnkanai know him
23:02.21ahnkanaintroduced to whom?
23:02.27ahnkanafor what purpose?
23:02.27lurgyman[grison]red dwarf
23:02.37lurgyman[grison]because everyone should be introduced to red dwarf
23:03.18ahnkanacrooks and pam should see red dwarf
23:03.30lurgyman[grison]yes they should
23:03.38lurgyman[grison]although pam doesn't get back until saturday or sunday
23:03.48lurgyman[grison]so we'll have to put off pam's intro for at least a couple of days
23:04.27lurgyman[grison]Proton_Man: how long's it been since you saw the first episode of red dwarf?
23:04.42lurgyman[grison]ahnkana too, i s'pose
23:04.43Proton_Manlurgyman[grison]: hmm...maybe 4 years?
23:05.11Proton_Manohh
23:05.16Proton_Mansince i -last- saw the first episode
23:05.19Proton_Manhmm
23:05.39ahnkanai have seen red dwarf
23:05.43ahnkanathat was a micheal thing
23:05.51lurgyman[grison]yeah
23:05.56lurgyman[grison]he did a good job though :)
23:06.11lurgyman[grison]i'll bet i saw it before he did, tho...
23:06.25lurgyman[grison]i couldn't have been any older than middle school the first time i saw it
23:06.28lurgyman[grison]:p
23:07.00lurgyman[grison]i think i'm gonna head back now
23:07.05lurgyman[grison]probly be there in ~10 min
23:07.15ahnkanaok, bang on my door
23:07.21ahnkanadamn you are gone
23:15.42Proton_Manahnkana: poke
23:15.49ahnkanahey sorry
23:16.00ahnkanai am coming, do you just want to wait for dan?
23:17.06Proton_Mandan just arrived
23:17.57ahnkanaalright
23:18.00ahnkanai will be up
23:27.18*** join/#picogui lalo (~lalo@200.203.12.232)
23:39.55*** join/#picogui kidder (~s@h24-65-171-188.gv.shawcable.net)
23:41.52*** join/#picogui gonkulator (~brandon@h-69-3-48-90.DNVTCO56.covad.net)
23:42.35gonkulatorhi ahnkana
23:50.28*** join/#picogui impact (~impact@karnov.fearmuffs.net)
23:50.34impacthello
23:50.45impactwill picogui run under linux/m68k?
23:50.45filehello impact
23:50.53fileyes
23:51.00impactgreat :)
23:51.00filescanline has run it on puchuu I believe
23:51.03filePicoBot: puchuu?
23:51.03PicoBotsomebody said puchuu was cute.. but WHAT THE HELL IS IT or scanline's Mac LC 520
23:54.11impacti'm running debian on the machine in question, i don't feel very comfortable in linux/debian at all, but neither netbsd nor openbsd will run on it
23:54.30impactdo you know if picogui is in the packages system in debian?
23:54.43impactnot too hard to check it myself though, i guess :D
23:55.18fileI doubt it
23:56.39impactfound out myself at the same time you said it :\
23:56.53impacti really like the design of picogui, never used it but read the docs etc
23:56.58impactvery clever
23:57.08fileit's all because of scanline.
23:57.11fileer Micah
23:57.13impactmuch more like a "real" desktop environment than X11 ever will be
23:57.21impactoh :)
23:57.24impactthe main guy behind it?
23:57.27fileyes
23:57.34impactah :)
23:57.42filehe does most of the work
23:57.42impacti'll give it a whirl right away
23:57.51fileyou'll be pleasantly surprised
23:58.03fileand if you get the hang of it, feel free to put HTML parsing into the textbox widget
23:58.21filethat way Atomic Navigator (PicoGUI's web browser) would work nicely again
23:59.06impactoh :) not much of a coder myself, i've just done some porting work for BeOS and a little perl hacking
23:59.22fileBeOS? nice
23:59.36impactyeah, it's the nicest os i know
23:59.41impactyeah, it really sucks in vesa mode :(
23:59.49fileahum - there was no VESA mode
23:59.54fileit was black/white and used 50% of my CPU

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