00:14.57 | *** join/#picogui flexo_ (~flexo@p5086EBD2.dip.t-dialin.net) |
00:35.19 | file | wb Xentac |
00:35.22 | Xentac | thanks |
00:39.10 | Xentac | but first... I hunt for some old notes... |
00:39.32 | file | haha |
00:39.40 | Xentac | what? |
00:40.06 | file | I dunno |
00:40.08 | quarkquasar | file: you better be using OGG Vorbis. ;) |
00:40.13 | Xentac | ummm... ok... |
00:40.16 | file | quarkquasar: of course |
00:40.22 | Xentac | quarkquasar: what if he's using 8-track? |
00:40.26 | quarkquasar | duh |
00:41.11 | quarkquasar | Xentac: rec though /dev/dsp w/wav then convert |
00:41.29 | Xentac | or cds? |
00:41.41 | quarkquasar | rip 'em |
00:41.42 | Xentac | what if he'd rather keep the quality? |
00:42.13 | quarkquasar | then convert at 128-bit |
00:42.23 | Xentac | that still doesn't keep the quality... |
00:42.31 | Xentac | why not just leave it on the cd? |
00:42.34 | quarkquasar | pretty much |
00:42.47 | quarkquasar | well, i guess |
00:42.49 | quarkquasar | fine |
00:43.12 | quarkquasar | but if he going to store music, OGG Vorbis |
00:43.16 | Xentac | alright |
00:43.19 | Xentac | that's fine |
00:44.01 | file | done talking yet? |
00:44.12 | Xentac | file: anytime you want me to be |
00:45.23 | *** join/#picogui sophie_ (~sophie@12-245-37-229.client.attbi.com) |
00:45.34 | Xentac | hey sophie |
00:45.35 | Xentac | hey KeyserSoze |
00:45.44 | KeyserSoze | it's me, I kidnapped sophie's machine |
00:45.51 | Xentac | sure it is |
00:46.00 | KeyserSoze | i put a GF4TI4200 in mine, and it won't startx |
00:46.10 | Xentac | don't tell her anything! |
00:46.35 | quarkquasar | file: also, what's you're media player |
00:46.36 | KeyserSoze | anyone have a gf4 with vga and dvi outputs, and would like to share their xf86config file? |
00:47.05 | quarkquasar | sorry |
00:50.51 | quarkquasar | going nuts |
00:51.01 | quarkquasar | too much caffine |
00:51.17 | quarkquasar | er, energy tea |
00:52.05 | KeyserSoze | is there anything I should do when i upgrade my video card from a gf2 gts to a gf4 ti4200? |
00:52.33 | KeyserSoze | reemerge nvidia-glx and nvidia-kernel, maybe? |
00:52.58 | quarkquasar | you could try |
00:53.22 | quarkquasar | okay |
01:02.57 | *** join/#picogui quarkquasar_1 (quarkquasa@0-1pool134-139.nas2.tempe1.az.us.da.qwest.net) |
01:03.36 | quarkquasar_1 | @#$$#@%^%$%^^$#@!~ ISP!!!!!!!!!!!!!! |
01:04.01 | quarkquasar_1 | fscking sh*theads!!! |
01:32.20 | *** join/#picogui carpman (~carpman@c66.169.220.144.dntn.tx.charter.com) |
01:41.05 | *** join/#picogui captain_pistachi (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) |
02:04.15 | *** join/#picogui KSoze (~ksoze@12-245-37-229.client.attbi.com) |
02:10.16 | Xentac | hey KSoze |
02:10.38 | Xentac | dear god! I've never seen this image on the win98 setup disk... |
02:11.13 | *** join/#picogui kidder (~s@h24-65-171-188.gv.shawcable.net) |
02:11.22 | Xentac | kidder: so... how was Sooke? |
02:12.03 | kidder | hello sooke was good |
02:14.39 | Xentac | I'm not totally sure what I'm going to do tonight.. |
02:14.49 | Xentac | for some reason I think I'll be doing a lot of waiting... |
02:15.36 | Xentac | Xandros? |
02:15.43 | *** join/#picogui gonkulator (~brandon@h-66-167-166-112.DNVTCO56.covad.net) |
02:15.50 | Xentac | hey gonkulator |
02:15.59 | file | Xentac: http://www.xandros.com/ |
02:16.08 | gonkulator | hi Xentac |
02:16.11 | gonkulator | PicoBot: seen scanline |
02:16.11 | PicoBot | scanline was last seen on #openzaurus 12 hours, 56 minutes and 51 seconds ago, saying: mmmm [Thu Jan 9 06:19:30 2003] |
02:16.23 | Xentac | a... that comercial linux distro... |
02:16.34 | KSoze | anyone have a video card with more than one output? |
02:16.41 | Xentac | KSoze: yes |
02:16.43 | file | kergoth: can't say I do |
02:16.57 | KSoze | Xentac: what are your screens numbered as in xf86config? |
02:16.58 | gonkulator | KSoze: indeed |
02:17.07 | KSoze | gonkulator: what are your screens numbered as in xf86config? |
02:17.20 | gonkulator | KSoze: I dunno... I do dual head under OS X |
02:19.18 | Xentac | Screen 1 and Screen 0 |
02:20.06 | KSoze | Xentac: what connector is each? (vga, dvi, etc.) |
02:20.26 | Xentac | well... my video driver is a little screwy... cause the Screen options don't actually do anything... |
02:20.42 | Xentac | my Screen 0 is my dvi and my Screen 1 is vga |
02:21.36 | KSoze | does the number matter? or is it just a unique identifier for each screen? |
02:22.14 | Xentac | yeah... it's a hardware thing... has to be supported by the driver |
02:22.17 | KSoze | Xentac: could you dcc or email me your xf86config? |
02:22.29 | Xentac | sure |
02:23.05 | KSoze | i dunno if my firewall will block dcc. my address is miles-gazic@attbi.com |
02:23.27 | KSoze | ah, nevermind. it came through |
02:23.39 | Xentac | it's making the connection where the problem is... |
02:24.04 | KSoze | it's sitting at 0%. maybe email will be easier. |
02:25.46 | Xentac | alright... please hold... |
02:27.03 | file | Sloan wants a tattoo, but he's only 12?!?!?!?!?!?!? |
02:31.01 | KSoze | brb |
02:32.02 | *** join/#picogui lurgyman (~lurgyman@aden2-23-dhcp.resnet.Colorado.EDU) |
02:34.35 | lurgyman | scanline: surface is looking good! |
02:35.06 | lurgyman | PicoBot: seen scanline |
02:35.07 | PicoBot | scanline was last seen on #openzaurus 13 hours, 15 minutes and 46 seconds ago, saying: mmmm [Thu Jan 9 06:19:30 2003] |
02:35.19 | lurgyman | hmmm.... |
02:35.54 | lurgyman | meow meow |
02:38.10 | carpman | hey gonk |
02:43.02 | *** join/#picogui KSoze (~ksoze@12-245-37-229.client.attbi.com) |
02:44.45 | KSoze | Xentac: in your xf86config, you have two device sections, radeon_0 and radeon_1. does it make sense to you that they have the same BusID? |
02:44.55 | Xentac | yes |
02:44.58 | Xentac | they are the same card |
02:45.36 | KSoze | how do you specify which connector on the card is which? |
02:45.45 | KSoze | or, how can you even tell? |
02:47.27 | KSoze | i guess i should rerun xfree86config, and see what it throws together. maybe that will work better. |
02:48.35 | Xentac | I thought that's what the Screen specification was... |
02:51.06 | KSoze | bbiab |
03:05.16 | KeyserSoze | Xentac: still here? |
03:05.55 | Xentac | of course |
03:08.33 | KeyserSoze | did you use something to autoconfigure your XF86Config, or did you do it by hand? |
03:08.40 | Xentac | by hand |
03:38.07 | *** part/#picogui lurgyman (~lurgyman@aden2-23-dhcp.resnet.Colorado.EDU) |
04:09.35 | *** join/#picogui crimson{home} (~crimson{h@12-239-103-228.client.attbi.com) |
04:14.51 | *** join/#picogui laodamas (christop@bakr23-130.resnet.colorado.edu) |
04:34.09 | *** join/#picogui darth_iBook (~evanshee@235.denver-23-24rs.co.dial-access.att.net) |
04:43.12 | *** join/#picogui captain_pistachi (~jupiter@aden2-23-dhcp.resnet.Colorado.EDU) |
05:21.52 | *** join/#picogui merlin262 (~andrew@crtntx1-ar1-4-60-243-225.crtntx1.dsl-verizon.net) |
05:38.23 | *** join/#picogui lurgyman (~lurgyman@161.97.199.99) |
05:39.23 | *** join/#picogui Talez (tally@d3t4.arach.net.au) |
05:39.53 | lurgyman | PicoBot: seen scanline |
05:39.54 | PicoBot | scanline was last seen on #openzaurus 16 hours, 20 minutes and 35 seconds ago, saying: mmmm [Thu Jan 9 06:19:30 2003] |
05:40.05 | lurgyman | sheesh |
05:40.10 | lurgyman | ultra nap |
06:28.03 | laodamas | seen gonkulator |
06:28.16 | laodamas | PicoBot: seen gonkulator |
06:28.17 | PicoBot | gonkulator was last seen on #picogui 3 hours, 58 minutes and 39 seconds ago, saying: is away: friend time [Thu Jan 9 19:29:49 2003] |
06:36.09 | Xentac | hey gonkulator |
06:36.10 | gonkulator | hi lurgyman |
06:36.20 | gonkulator | hey Xentac |
06:43.51 | *** join/#picogui KSoze (~ksoze@12-245-37-229.client.attbi.com) |
07:02.10 | *** join/#picogui kidder (~s@h24-65-171-188.gv.shawcable.net) |
07:08.38 | captain_proton | scanline! |
07:08.45 | lurgyman | scanline: scanline! |
07:08.45 | captain_proton | scanline: you forgot to svn add a bunch of files i think |
07:09.28 | scanline | o? |
07:09.45 | scanline | did you regenerate world.cow? |
07:10.04 | captain_proton | src/MidpointDisplacement.cpp:30:30: SurfaceGenerator.h: No such file or directory |
07:10.17 | scanline | oopsie |
07:10.43 | scanline | committing... |
07:11.03 | captain_proton | hopefully dns will have propagated |
07:13.32 | captain_proton | scanline: nslookup bzflag.net |
07:13.33 | scanline | looks like not |
07:13.51 | scanline | 12.253.125.169 |
07:13.54 | captain_proton | scanline: add 161.97.199.99 to the top of your resolv.conf |
07:14.50 | scanline | committed |
07:15.18 | gonkulator | hi scanline |
07:15.19 | scanline | rebuild your world.cow too :) |
07:15.29 | scanline | hi gonk |
07:16.09 | captain_proton | it was in the year of nineteen quintiquadge |
07:17.43 | lurgyman | gonkulator: hi gonk |
07:17.58 | gonkulator | lurgyman: hi lurg |
07:18.48 | lurgyman | great knobbly plates of toes! all our boots have exploded! |
07:19.36 | captain_proton | scanline: surfacetest-genesis still? |
07:20.06 | scanline | yeop |
07:20.45 | scanline | the MidpointDisplacement isn't working yet, and everything's still black... but the spheres work :) |
07:21.36 | captain_proton | scanline: gorgeous |
07:21.50 | scanline | captain_proton: I also started a list of optimizations, improvements, and bugs in Surface at the beginning of Surface.cpp, until we get a real bug tracker system |
07:21.58 | scanline | :) |
07:23.53 | *** join/#picogui lurgyman (~lurgyman@161.97.199.99) |
07:24.09 | captain_proton | lurgyman and i are enjoying a large bag of habanero chips :) |
07:30.24 | captain_proton | wow |
07:30.32 | captain_proton | offloading stuff to navi is about 7x faster from here |
07:30.32 | captain_proton | :) |
07:32.02 | lurgyman | scanline: mind what you're doing with that sharp sausinge knife! |
07:32.07 | lurgyman | harm can come to a young lad like that! |
07:46.06 | Proton_Man | haah |
07:46.39 | scanline | uh oh, a rift in the space time sandwich! |
07:47.32 | scanline | This board must be smart to automatically know which members are Developer Gurus |
07:47.53 | Proton_Man | scanline: its based on ESS QUEUE ELL |
07:48.27 | lurgyman | go 2.4.20! |
08:39.53 | Proton_Man | scanline: what fov do you use? |
08:41.59 | scanline | looks like 50 degrees |
08:42.05 | scanline | src/Camera.cpp |
08:44.22 | Proton_Man | hrmph |
08:44.57 | Proton_Man | the View class was actually so simple I spent over a day thinking it was more difficult :P |
08:45.36 | njs | scanline: is that legal? |
08:45.48 | scanline | probably not... stupid DMCA |
08:47.55 | gonkulator | night everyone |
08:49.08 | scanline | oh yeah |
09:03.56 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
09:04.01 | Soopizzle | hello |
09:04.06 | Soopizzle | is anyone awake? |
09:04.21 | scanline | no |
09:08.56 | Soopizzle | scanline, are you really familiar with pico gui? |
09:09.12 | scanline | a little, yes |
09:09.40 | scanline | :) |
09:10.07 | Proton_Man | scanline: thats a dirty dirty lie |
09:10.19 | scanline | ha |
09:10.25 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
09:10.30 | scanline | welcome back |
09:12.21 | scanline | Proton_Man: uploading diamont-test5.avi |
09:12.35 | scanline | Proton_Man: figured it's time for a non-wireframe video :) |
09:12.42 | Soopizzle | thanks |
09:12.42 | Soopizzle | my laptop doesn't like my wireless network at times |
09:12.42 | Soopizzle | don't know if you got my previous post |
09:12.42 | Soopizzle | scanline, are you really familiar with pico gui? *repeat* |
09:12.47 | Proton_Man | scanline: probably |
09:12.59 | scanline | Soopizzle: I can probably answer your question |
09:13.55 | scanline | Proton_Man: it's up |
09:14.27 | Soopizzle | sweet |
09:14.27 | Soopizzle | alrite, i am trying to make a menu gui for my application |
09:14.27 | Soopizzle | are you familiar with tivo at all? |
09:14.28 | Soopizzle | dfg |
09:14.30 | Soopizzle | tryui |
09:15.11 | Proton_Man | scanline: purdy |
09:15.12 | scanline | never used the tivo |
09:17.36 | scanline | Proton_Man: it needs more optimization though.. I ran it through oprofile yesterday and it was spending a huge chunk of time in frustum culling, so I'm going to implement some optimizations I had planned for that |
09:17.59 | Proton_Man | scanline: i brought THE BOOK :) |
09:18.06 | scanline | :) |
09:18.28 | Soopizzle | hello? has lag gotten me again?\ |
09:18.28 | Soopizzle | scanline, have you ever seen one in action? |
09:18.28 | Soopizzle | FRAQ YOU LAG... |
09:19.04 | Soopizzle | can anyone see me anymore? |
09:19.06 | Proton_Man | scanline: do you do any backface culling in the LOD phase? |
09:19.14 | njs | Soopizzle: sure. |
09:19.53 | scanline | Soopizzle: I can see you. Never seen a tivo though |
09:19.58 | scanline | Proton_Man: no, I can't |
09:20.09 | scanline | Proton_Man: there's no guarantee that if one quadtree node is backfacing that it's children will be too |
09:20.24 | Proton_Man | hmm, true |
09:21.15 | scanline | on some type of surfaces that might be true though, so I'm sure later I'll add a hook for SurfaceGenerator to set up a range of child normals that can be culled |
09:21.32 | Soopizzle | oh, well to make a long story short, I was hoping to build a ingame menu, similar to tivo's (multiple rendered objects with distinct characteristics), and was wondering if there was a good place to check/start looking to see if it could be done in pico |
09:21.46 | scanline | I also tried using display lists, but the frame rate difference was negligible |
09:22.05 | scanline | Soopizzle: that's sort of what I'm using picogui for in jetstream |
09:23.23 | Soopizzle | laglaglagagl |
09:23.57 | Proton_Man | scanline: display lists only work for if you don't change any geometry |
09:24.09 | scanline | Proton_Man: I know |
09:24.29 | Proton_Man | and CLOD is exactly unthat |
09:25.00 | scanline | Proton_Man: I had it generating a display list whenever the geometry changed. I expected that to make it slower while the camera is moving and faster when it's still.... so of course it was indeed slower when the camera was moving, but when still the speed was almost exactly the same |
09:25.27 | Proton_Man | scanline: hmm |
09:25.28 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
09:25.46 | scanline | Proton_Man: so right now it's very CPU-limited, hence why I was oprofileing it |
09:25.55 | Proton_Man | yep |
09:25.57 | scanline | oprofile is cool.. if only it did backtraces |
09:26.17 | njs | scanline: heh, isn't that exactly what I told you a few weeks ago? :-) |
09:26.26 | scanline | njs: yeah yeah, I'm slow :) |
09:26.53 | scanline | did annoy me I had to recompile my kernel without preemption though |
09:27.32 | scanline | njs: hey, have you heard of this little thing called valgrind? :) |
09:27.50 | njs | scanline: display lists confuse me... it seems like rendering to a display list and then displaying that display list shouldn't be seriously slower than just doing a straight render -- the amount of data over the bus is basically identical, after all. But that doesn't seem to be true in practice... |
09:27.54 | njs | scanline: sure. |
09:27.59 | Soopizzle | jeeze |
09:28.02 | njs | scanline: haven't gotten around to using it, but heard of it :-) |
09:28.06 | Soopizzle | is it possible to use SVG's in a pico gui ui/ |
09:28.22 | scanline | njs: yeah... relative speeds in drivers are all around weird |
09:28.27 | scanline | Soopizzle: not yet |
09:28.43 | scanline | Soopizzle: someone would need to write an image loader for the SVG format |
09:29.17 | scanline | Soopizzle: is this a 2D or 3D game? |
09:29.35 | njs | scanline: jprof is something you might want to at least consider; it's pretty irritating in some ways, and I suspect somewhat buggy, but it does do statistical sampling of time spent in code with threads and backtracing. |
09:29.43 | Soopizzle | it would be more of a 2d game/menuing system |
09:29.55 | Soopizzle | with multiple layers, and inter-rendering |
09:30.06 | scanline | njs: I'll take a look at it when I get annoyed enough with lack of backtraces :) |
09:30.29 | scanline | Soopizzle: OpenGL? |
09:30.46 | njs | scanline: it's annoying; if my assumptions about display lists were correct, then they'd be great for greedily caching subgraph display in Fresco. But because they're so slow to create, it doesn't work :-( |
09:31.27 | Soopizzle | scanline, possibly, it all depends on where the svg is at |
09:31.33 | Soopizzle | because i can go sdl |
09:31.36 | Soopizzle | sdl->ogl |
09:31.42 | Soopizzle | or pico->dri |
09:31.46 | scanline | njs: it's also annoying that most drivers and hardware are slow at anything that isn't what a typical game do |
09:31.58 | Soopizzle | or ogl alone |
09:32.17 | njs | scanline: and, while we're at it, annoying that only X has drivers for the hardware... did we miss any? :-) |
09:32.21 | scanline | Soopizzle: under linux at least, there's no good way to do accelerated GL without X yet |
09:32.28 | scanline | njs: ah, good point |
09:32.50 | njs | nod |
09:33.03 | Soopizzle | doesn't dri do that? |
09:33.30 | scanline | though last I looked it, it didn't look like it would be possible for a display server with fbdri to allow other processes direct access to the display, like the X server does |
09:33.37 | scanline | Soopizzle: only under X |
09:33.51 | Soopizzle | hmm... |
09:34.03 | Soopizzle | does tiny X use the same interfaces as regular X? |
09:34.18 | scanline | no, tinyX only supports unaccelerated framebuffers |
09:34.27 | scanline | it's designed for PDA hardware with no acceleration |
09:34.43 | Soopizzle | bleh, looks like i'll end up hacking down my X again |
09:34.53 | Soopizzle | but on picogui |
09:34.54 | njs | and who knows, maybe the KGI people will get somewhere eventually... bughunter was talking about libbuf in #fresco today, dunno if you saw it, saying GGI+KGI soon might actually be able to do accelerated compositing with the right card. |
09:35.09 | scanline | njs: spifty |
09:35.31 | Soopizzle | how distinct and interactive can i make my pico UI's? |
09:35.46 | scanline | Soopizzle: depending on what you mean by that, yes |
09:35.49 | scanline | :) |
09:35.53 | Soopizzle | heheh |
09:36.02 | Soopizzle | lemme try to find an example of what i mean |
09:36.14 | Soopizzle | are you in canada or us? |
09:36.23 | Soopizzle | if either |
09:36.33 | scanline | I'm in the US |
09:36.53 | Soopizzle | well certain tv chan's have examples of what i mean |
09:37.06 | scanline | I haven't watched TV in a while |
09:37.09 | Soopizzle | but you don't get that chan i don't think (CBC Newsworld) |
09:37.49 | *** join/#picogui gonkey{iBook} (~brandon@h-66-167-166-251.DNVTCO56.covad.net) |
09:38.19 | Soopizzle | heheh |
09:38.23 | Soopizzle | gimme a sec then |
09:38.28 | Proton_Man | scanline: i have an xawtv config with a list ;) |
09:38.52 | scanline | hehe |
09:39.44 | Soopizzle | heh |
09:40.13 | Soopizzle | scanline, the best i can describe it |
09:40.33 | Soopizzle | is that i am trying to make an OSD with generic stuff being rendered in the background |
09:40.58 | Soopizzle | like sporting events do (i hope you watch sports/sports chans atleast) |
09:41.00 | scanline | if you're doing an OSD on top of video, you probably want the UI to render in YUV color space |
09:41.10 | scanline | what's a sports? :P |
09:41.15 | Soopizzle | lol |
09:42.32 | Soopizzle | but my main concern is the level of control I have with an object in pico gui, because i need to be able to control it's transparency, color overlay, and other style-sheet parameters |
09:42.33 | Soopizzle | heh |
09:42.44 | Soopizzle | hopefully i'm not talking too cryptic |
09:42.57 | scanline | sounds like picogui's themes would do that |
09:43.51 | scanline | for an OSD over video, picogui has a video driver that renders directly into YUV colorspace. you could use that as a starting point probably |
09:43.59 | Soopizzle | ok |
09:44.08 | Soopizzle | can i find that off the pico gui website? |
09:44.15 | scanline | it's all in CVS |
09:44.36 | Soopizzle | http://jetstream.babylonia.flatirons.org/download/jetengine_menutest1.png <-- this has a general idea of what i hope to accomplish |
09:44.46 | Soopizzle | except each of the menu options |
09:45.10 | scanline | that's done using picogui and OpenGL |
09:45.31 | Soopizzle | would be rendered differently (like a different overlay colur,translucency) |
09:45.43 | scanline | you can do that with theme objects |
09:46.06 | Soopizzle | so the objects are created with picogui, and drawn with OGL? |
09:46.13 | scanline | for example, you could have a theme object for a generic menu option, then have child objects of that customize it for each menu item |
09:46.47 | scanline | they're written in picogui's theme language, which picogui interprets. In jetstream, the theme contains both OpenGL primitives and picogui's primitives |
09:47.50 | Soopizzle | so for each object that I want to have it's own style/class definition, I would create the relevant theme object? |
09:48.04 | scanline | yeah |
09:48.10 | scanline | there's an introduction to picogui themes on the wiki |
09:48.21 | Soopizzle | holy sheet, that jetstream ui is sweet |
09:48.30 | scanline | :) |
09:48.50 | Soopizzle | did you have any hand at it? |
09:48.55 | njs | scanline: so how long till jetstream is minimally playable? |
09:49.04 | Soopizzle | or are you just a wealth of information? |
09:49.08 | njs | heh |
09:49.18 | scanline | njs: dunno.. we were hoping to at least have something fly-around-able by next week, but that was a few weeks ago |
09:49.26 | scanline | Soopizzle: I wrote pretty much all of it :) |
09:49.32 | Soopizzle | wow.... |
09:49.35 | Proton_Man | well dan just turned out the lights |
09:49.37 | Proton_Man | sooooo |
09:49.42 | Proton_Man | i think i'm gonna head off to sleep |
09:49.46 | scanline | "BEDTIME for DAN!" |
09:49.59 | scanline | hehe, thanks |
09:50.04 | Soopizzle | stupid nick complete |
09:50.11 | Soopizzle | scanline, can i apprentice under you :) |
09:50.20 | Soopizzle | i'll be a mickey mouse in fantasia\ |
09:50.23 | Soopizzle | :P |
09:50.43 | scanline | g'night Proton_Man |
09:50.52 | Soopizzle | I am willing to take that chance if you are |
09:51.06 | scanline | I need coffee... brb |
09:54.55 | Soopizzle | wow... this jetstream shit is crazy |
09:55.42 | Soopizzle | scanline, are the speed of the avi's the speed of the actual interaction? |
09:55.48 | Soopizzle | and if so, what machine are you running it on? |
10:01.00 | scanline | Not necessarily. The AVIs are all locked to 30fps (or whatever you have it set for) |
10:01.16 | scanline | The recorder is slow at high resolutions, so I usually have to record at slightly less than realtime |
10:01.18 | Soopizzle | oh so it may be running fast? |
10:01.44 | scanline | no, it's playing at whatever speed it's supposed to- it just means that it was playing slow when I was recording |
10:01.57 | scanline | the recorder adjusts everything else's perception of what the frame rate is |
10:02.17 | scanline | I should fix that OSD that shows how many triangles are being rendered |
10:02.35 | njs | it may be running with a higher framerate than you'll really get when playing, though. |
10:02.42 | scanline | yes |
10:03.00 | scanline | Surface still needs optimization.. depending on the resolution and view, I'll get as low as 10fps |
10:03.14 | scanline | at 640x480 it's usually running around 50fps on my machine |
10:03.28 | scanline | closer to 20fps at 1600x1200 |
10:03.59 | scanline | the GUI theme also needs optimization... would benefit a lot from multitexturing |
10:04.24 | scanline | and maybe a way to cache pgserver groplists as display lists |
10:07.12 | Soopizzle | fuck you computer |
10:07.12 | Soopizzle | fuck you to hell |
10:09.27 | scanline | now if only this could profile CPU, GPU, and bus bandwidth utilization at the same time :) |
10:10.17 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
10:10.36 | njs | scanline: valgrind v7.3 |
10:10.45 | scanline | :) |
10:10.52 | scanline | I should get around to trying out kcachegrind |
10:11.06 | scanline | I've started to several times, only to get bored of trying to get Qt to compile |
10:11.28 | Soopizzle | scanline, how are you able to zoom in and out of your gui like that without loosing picture quality? |
10:12.00 | scanline | Most of the GUI is drawn with OpenGL commands rather than bitmaps |
10:13.03 | scanline | of course that's all up to the theme |
10:13.21 | scanline | PicoGUI provides a set of primitives that it guarantees will work on any output device where they're applicable |
10:13.48 | scanline | the opengl video library in pgserver provides an extrension to that, letting themes and apps use a small subset of OpenGL |
10:14.06 | scanline | normal picogui primitives are also converted to opengl commands in that library |
10:14.07 | Soopizzle | sweet |
10:14.07 | Soopizzle | so if oyu can do that with your OGL commands, then i shouldn't need to rely on SVG |
10:14.21 | Soopizzle | you can do vector graphics and such in ogl rite? (naive question i know, but i want to make certain) |
10:14.24 | scanline | depends on what you're doing, SVG is a lot more powerful |
10:14.45 | njs | hmm, note to self: investigate SVG's gradient model. |
10:15.00 | scanline | OpenGL is vector graphics, but it's substantially different from SVG or postscript |
10:15.15 | scanline | in OpenGL you want to draw things in a way that's easy for hardware to handle |
10:15.22 | Soopizzle | would you care to elaborate a bit more |
10:15.28 | Soopizzle | ok |
10:15.48 | scanline | well a big difference, is that SVG or postscript would let you draw splines while in opengl everything has to be turned into triangles |
10:16.02 | scanline | (or other convex polygons) |
10:16.28 | scanline | The buttons and panels in the Holographic theme (used in jetstream) are convex, so they can be rendered as opengl polygons |
10:16.38 | Soopizzle | oh... |
10:16.42 | scanline | the C-clamp shaped thing around the main menu had to be broken down into a triangle strip |
10:17.07 | Soopizzle | damn... |
10:17.08 | scanline | All the special effects you see with frazzling, pulsating, and such are done with opengl texture maps and texture coordinate generation |
10:17.42 | scanline | You can do more complicated things of course, but in a GUI it's usually better to prerender that to a bitmap (which picogui will turn into an opengl texture) |
10:17.53 | Soopizzle | how hard do you think it would be to get svg support in either ogl or pico |
10:17.53 | Soopizzle | ? |
10:17.58 | scanline | The speedometer icon in the HUD for example, is a bitmap |
10:18.22 | Soopizzle | my main concern is that I don't want to have to recode/redesign a ui for each resolution |
10:18.28 | scanline | oh |
10:18.39 | Soopizzle | i want one for 4:3 displays |
10:18.39 | Soopizzle | and another for 16:9 |
10:18.50 | scanline | picogui has widget templates |
10:19.02 | Soopizzle | just the aspects, the rest i will leave the rendering system to worry about |
10:19.22 | scanline | yeah. sounds like you don't really need scalable graphics as much as you need a scalable layout system |
10:19.41 | scanline | in jetstream, you can resize the window however you want and the GUI adjusts without any problem |
10:19.45 | njs | scanline: don't widget templates just make it easier to redesign for different cases, rather than prevent you having to redesign for different cases? |
10:19.58 | scanline | if you wanted completely separate layouts, you could write separate WTs that you could swtich between |
10:20.05 | scanline | njs: right |
10:20.11 | scanline | njs: I talked with BenB about his idea :) |
10:20.16 | Soopizzle | yah, but i guess i also liked (spoiled by) the ease of use to assign a predefined style to each object |
10:20.19 | njs | scanline: ah, right. |
10:20.41 | Soopizzle | as you could with SVGs |
10:20.45 | scanline | njs: I think of the most important part of WTs as separating the GUI design from the app though, so it's easy to take an existing app and customize it for some new layout |
10:20.45 | njs | scanline: BenB has a touch of the kook about him, but then, in our world, who doesn't? |
10:21.16 | scanline | Soopizzle: I still don't see what SVG has to do with that.. picogui's themes would handle that part |
10:21.20 | njs | scanline: he wants programmatic GUI design, though, and I'm skeptical. |
10:21.27 | Soopizzle | for goodness sakes computer |
10:21.31 | Soopizzle | stay online |
10:21.42 | scanline | njs: heh, yah. He showed me his draft of the OOUI |
10:22.04 | scanline | njs: I had been vaguely pondering something similar for a while, but hadn't put down anything concrete |
10:22.42 | Soopizzle | ghjkl |
10:25.40 | njs | scanline: yeah, it's in some ways an obvious idea... but I think it's a really challenging design problem, in the details -- exactly how far you can get while retaining support for those CPUs without a DWIM instruction is not clear, and what design tradeoffs to make while toeing line of the practicality vs. elegance. |
10:26.05 | scanline | hehe |
10:26.39 | scanline | it's interesting though, he was talking about running it on cell-phones... said it could be given backends for picogui and for fresco |
10:26.40 | njs | hmm. sentence fragment. use more later. |
10:27.35 | njs | scanline: yeah. it'd be _cool_ if you had apps could transparently be run on both cell phones and desktops, with good GUIs in each case. But I don't know how to do it... |
10:28.45 | njs | man, my syntax on IRC sucks. |
10:29.17 | njs | it's all this COBOL going to my brain. |
10:29.24 | scanline | haha |
10:31.07 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
10:37.52 | scanline | 08131c8a 173828 18.1866 _ZNK7Vector3ixEj <--- very helpful |
10:38.34 | *** join/#picogui Soopizzle (~soopaman@h24-66-55-126.wp.shawcable.net) |
10:38.38 | njs | that's a Vector3::operator[](unsigned) const. Duh. |
10:38.46 | scanline | ah! |
10:38.49 | scanline | that's weird... |
10:39.33 | scanline | that's an inline function, it shouldn't be spending any time in it |
10:39.53 | njs | (alternatively, you could just pipe your output through c++filt) |
10:40.16 | scanline | thanks |
10:40.43 | scanline | silly non-POD data types |
10:41.58 | scanline | oh. I had optimization off |
10:42.01 | scanline | that'll do it |
10:42.05 | njs | heh |
10:42.11 | njs | yes |
10:50.35 | scanline | holy cow |
10:50.55 | scanline | 8x or so speed boost, just by compiling with optimization :) |
11:06.12 | *** join/#picogui gonked_out (~brandon@h-69-3-48-90.DNVTCO56.covad.net) |
11:34.46 | *** join/#picogui gonk{nova} (~brandon@h-69-3-48-90.DNVTCO56.covad.net) |
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15:17.36 | *** join/#picogui lalo (~lalo@200.203.12.232) |
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16:36.44 | *** join/#picogui eru (~eru@pu90.internetdsl.tpnet.pl) |
16:37.18 | eru | hi, anyone can help with picogui compilation? |
16:41.04 | *** join/#picogui hikke (piste@drinking.olvi.cx) |
16:42.14 | eru | hi, anyone can help with picogui compilation? |
16:42.56 | scanline | maybe. what's your problem? |
16:43.26 | eru | I have problems running automake... |
16:43.30 | eru | here it goes: |
16:43.38 | eru | configure.in:27: `PLATFORM' includes configure substitution `@PLATFORM@', and is referred to from `libpgui_la_SOURCES': configure substitutions not allowed in _SOURCES variables |
16:43.50 | scanline | the current build system requires automake 1.4 |
16:43.55 | eru | I just dloaded CVS snapshot and it doesn't work for me. |
16:44.05 | eru | hmm... shall I change autogen.sh then? |
16:44.12 | scanline | that would work |
16:44.32 | eru | ok. thanx. i'll try :) |
16:44.35 | eru | have a nice weekend. |
16:44.35 | scanline | np |
16:44.38 | scanline | you too |
16:45.25 | lalo | hi scanline |
16:45.28 | scanline | hi lalo |
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18:00.26 | ahnkana | lurgy! |
18:00.28 | ahnkana | food |
18:00.40 | ahnkana | Proton_Man: food |
18:01.13 | ahnkana | nm |
18:08.47 | *** join/#picogui prpplague (~JoeBob1@12.148.134.9) |
18:08.47 | *** join/#picogui ahnkana (~trillian@aden2-135-dhcp.resnet.Colorado.EDU) [NETSPLIT VICTIM] |
18:08.47 | *** join/#picogui PicoBot (~PicoBot@12-252-164-11.client.attbi.com) |
18:12.20 | *** join/#picogui zZzToxic (joshua@h002078c680df.ne.client2.attbi.com) |
18:14.27 | *** join/#picogui scanline (~micah@12-252-164-11.client.attbi.com) |
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19:17.34 | gonked_out | hi lurgyman |
19:18.05 | lurgyman | gonked_out: good morngin |
19:18.22 | gonked_out | wazzup? |
19:25.04 | *** join/#picogui KeyserSoze (~ksoze@12-245-37-229.client.attbi.com) |
20:49.32 | Proton_Man | scanline: still concious? |
20:49.48 | scanline | indeed |
20:50.26 | Proton_Man | whats new? |
20:50.41 | Proton_Man | err |
20:50.41 | Proton_Man | wow |
20:50.54 | scanline | look at the new movies :) |
20:51.03 | scanline | they're annotated in bzbb |
20:52.34 | *** join/#picogui sorphin (sorphin@adsl-64-218-79-41.dsl.stlsmo.swbell.net) |
20:52.52 | scanline | sorphin: welcome |
20:53.01 | sorphin | scanline: thanks |
20:54.11 | sorphin | Proton_Man: just the guy i was looking for ;) |
20:54.13 | Soopizzle | ? |
20:54.16 | Soopizzle | me want more movies |
20:54.43 | Proton_Man | scanline: i see only one new movie |
20:54.47 | scanline | Soopizzle: I'm on slow AT&T cable right now, I don't think you do |
20:55.03 | scanline | Proton_Man: the plural on movie was a mistake :) |
20:55.04 | sorphin | Proton_Man: scanline told me you're hte one to bug about the mac episodes ;) |
20:55.04 | Soopizzle | scanline, i think i downloaded most, if not all the movies on your site last nite |
20:55.13 | Soopizzle | to get a better idea of what your app can do |
20:55.21 | scanline | Soopizzle: oh, jetstream movies |
20:55.41 | scanline | Soopizzle: starfield-test.avi is new |
20:55.47 | Soopizzle | ok |
20:55.51 | scanline | Proton_Man: 2000 sphere surfaces :) |
20:56.22 | Proton_Man | sorphin: hmm, what exactly are you looking for? |
20:56.36 | sorphin | Proton_Man: hehe.. the episodes not in micah's collection ;) |
20:56.55 | sorphin | Proton_Man: only got a few 30s, 3 40s, 51, no 60s, 73, no 80s, 2 90s, and 3 100s |
20:59.36 | sorphin | bbl.. off home |
21:00.22 | Proton_Man | hrm |
21:01.15 | scanline | Proton_Man: I have a ton of DVDs to process so no time to encode them yet, but I'm ripping to /navi/public/media/dvdrip |
21:01.21 | lurgyman[grison] | Proton_Man: good morning |
21:01.49 | *** join/#picogui fragglet (~fraggle@pc1-glfd1-4-cust25.glfd.cable.ntl.com) |
21:02.04 | scanline | hi fragglet |
21:02.33 | fragglet | hi |
21:02.38 | Proton_Man | mornin' lurgyman[grison]! |
21:03.01 | lurgyman[grison] | Proton_Man: good you look over and see what my machine is doing? I think the network driver really doesn't like being run from a chroot'd environment, and died again, so i can't check from here |
21:04.13 | Proton_Man | lurgyman[grison]: its compiling X |
21:04.31 | lurgyman[grison] | excellent.... |
21:04.35 | scanline | hehe.. inverted spheres remind me of those statues that look like they're always looking at you |
21:04.57 | lurgyman[grison] | like in the prisoner? |
21:05.11 | scanline | or in that disney world haunted house |
21:06.40 | lurgyman[grison] | Proton_Man: can you find a chroot'd (i.e., has colorful gentoo prompt) vt on my machine and do an '/etc/init.d/net.eth0 start'? |
21:06.50 | Proton_Man | lurgyman[grison]: eth0 is up |
21:06.56 | *** join/#picogui file (jwired@mctn1-1782.nb.aliant.net) |
21:07.05 | file | sweet - my copy of Xandros was sent, and I got the tracking number :) |
21:07.31 | lurgyman[grison] | Proton_Man: thx |
21:07.58 | lurgyman[grison] | Proton_Man: same for /etc/init.d/sshd? |
21:08.52 | Proton_Man | ok so apparently the net.eth0 service wasn't started but the interface was fine |
21:08.54 | Proton_Man | i just ran sshd |
21:09.09 | lurgyman[grison] | thanksky versky muchsky budsky |
21:09.34 | scanline | this is running in wireframe mode, but the mesh is so dense it might as well not be! |
21:09.40 | Proton_Man | heh |
21:09.52 | lurgyman[grison] | yay! i'm in |
21:10.45 | lurgyman[grison] | wtf? links needs svgalib |
21:10.57 | Proton_Man | =) |
21:11.15 | scanline | I think that's what USE is for |
21:11.33 | scanline | doh.. I forgot about the normals in the vbuffer |
21:13.29 | lurgyman[grison] | scanline: good point |
21:13.39 | file | $29 USD to send something UPS Standard to Canada at Mailboxes etc, weighing 1.7 lbs |
21:14.11 | Proton_Man | lurgyman[grison]: thats what virtuals/X is for |
21:15.03 | lurgyman[grison] | i really don't see the need for links to have any X functionality at all... |
21:15.23 | file | wb gonkulator |
21:15.50 | lurgyman[grison] | lurgyman[grison]: good morning |
21:17.57 | lurgyman[grison] | wait a minute... |
21:18.02 | lurgyman[grison] | gonkulator: good morning |
21:18.08 | scanline | scanline: hi |
21:18.50 | Proton_Man | Proton_Man: wow...long time no see |
21:19.11 | scanline | scanline: wow, good morning! |
21:19.18 | scanline | scanline: so you like coffee too, eh? |
21:19.35 | Proton_Man | hmm...coffee... |
21:21.39 | scanline | prelinks? hehe |
21:21.55 | lurgyman[grison] | scanline: http://www.gentoo.org/doc/en/prelink-howto.xml |
21:21.56 | lurgyman[grison] | :) |
21:22.14 | Proton_Man | scanline: its like irix's quickstarting but for linux |
21:22.15 | Proton_Man | ;) |
21:22.18 | lurgyman[grison] | mozilla loads... quickly |
21:22.22 | lurgyman[grison] | < 2 sec |
21:25.38 | scanline | oh boy, it's like SNOW binaries but for the desktop :P |
21:26.11 | lurgyman[grison] | :) |
21:27.27 | Proton_Man | but scanline and I have the one thing only time can provide: mayonnaise |
21:27.56 | lurgyman[grison] | -> and about half of the star trek episode plots |
21:28.44 | lurgyman[grison] | Proton_Man: i have a new optimization-to-death flag for gcc for you... -s |
21:28.53 | Proton_Man | lurgyman[grison]: what does this do? |
21:28.56 | gonkulator | hi file |
21:29.12 | lurgyman[grison] | Proton_Man: reduces binary size |
21:29.27 | lurgyman[grison] | let's see... what did they say... |
21:30.28 | lurgyman[grison] | "A linker option that remove all symbol table and relocation information from the binary." |
21:31.23 | lurgyman[grison] | -fschedule-insns2 |
21:31.38 | scanline | aha, qt is done! |
21:32.01 | scanline | this better compile... |
21:32.13 | lurgyman[grison] | "This is an optimization option. Similar to `-fschedule-insns', but requests an additional pass of instruction scheduling after register allocation has been done. This is especially useful on machines with a relatively small number of registers and where memory load instructions take more than one cycle." |
21:32.46 | scanline | ah, that sounds cool |
21:33.18 | lurgyman[grison] | hmm, -march=pentium5... |
21:33.26 | lurgyman[grison] | -O42 |
21:34.31 | Soopizzle | heh |
21:34.49 | lurgyman[grison] | Proton_Man: what do you know about getting (student) piano accompanists? |
21:35.51 | Proton_Man | Proton_Man: not much |
21:36.14 | lurgyman[grison] | hmm |
21:37.53 | lurgyman[grison] | hmmm.... |
21:41.20 | gonkulator | lurgyman[grison]: when would you need this acompanist? |
21:50.39 | Proton_Man | >:) |
21:51.03 | scanline | I could hold yoshi in my lap! |
21:51.26 | Proton_Man | lurgyman[grison]: seen the starfield test? |
21:51.30 | fragglet | hmm |
21:51.40 | file | scanline: and who is paying for this surgery? certainly not me |
21:51.44 | lurgyman[grison] | Proton_Man: yep |
21:51.46 | fragglet | http://iron.alkali.org/~fraggle/shoe/shoe.shtml?s=/ |
21:52.03 | gonkulator | scanline: back seat :) |
21:52.23 | gonkulator | scanline: will you be needing another monitor? |
21:52.45 | scanline | gonkulator: that would be great. I'm probably not going to get my LCD back for several weeks :( |
21:52.52 | gonkulator | scanline: alright |
21:53.01 | gonkulator | scanline: sorry I can't let you hold onto the 19" for longer |
21:53.13 | scanline | that's ok. thanks for lending it to me up until now |
21:53.27 | file | scanline: why won't you get back your LCD soon? |
21:53.37 | scanline | Proton_Man: I'm looking forward to having a Metasurface for generating starfields, forests, pebbles... |
21:53.48 | scanline | file: I'm sending it off for repair under warranty |
21:53.58 | file | scanline: better make that months then |
21:54.20 | scanline | ugh |
21:54.39 | Proton_Man | scanline: does testworlds/terrain do surfacy stuff? |
21:54.45 | lurgyman[grison] | gonkulator: then you can lend me your 19" :) |
21:54.49 | scanline | Proton_Man: in theory. it doesn't work yet |
21:55.05 | Proton_Man | oh |
21:55.07 | Proton_Man | its a quad |
21:55.14 | scanline | yeah. easier to test on a quad |
21:55.38 | scanline | you can see it's a little wavy, but it's not subdividing because the bounding prism isn't right, or something |
21:58.13 | lurgyman[grison] | scanline: yes |
21:58.21 | scanline | the current euler angle system is crappy for trying to fly along the surface of a sphere |
21:58.50 | scanline | I'll probably code some more at the LAN party :) |
21:58.55 | scanline | we'll have a shared 56k there |
21:59.29 | lurgyman[grison] | scanline: speed on a stick |
21:59.38 | scanline | indeed on a stick |
22:00.00 | scanline | although at the last LAN party I went to, I downloaded my copy of UT |
22:00.07 | scanline | about a gigabyte, through Jai's DSL line |
22:00.34 | lurgyman[grison] | hmm... |
22:06.28 | *** part/#picogui sorphin (sorphin@adsl-64-218-79-41.dsl.stlsmo.swbell.net) |
22:06.47 | scanline | fragglet: you should show that to lalo :) |
22:08.41 | lurgyman[grison] | scanline: you tried a 2.5 kernel and the nvidia kernels weren't happy? |
22:08.46 | lurgyman[grison] | * nvidia drivers |
22:10.13 | scanline | lurgyman[grison]: this was a while ago. They wouldn't compile, I had to update a bunch of places where they added arguments to functions |
22:16.51 | lurgyman[grison] | scanline: ok |
22:17.13 | lurgyman[grison] | >:) |
22:17.21 | scanline | I was using it for a while, it was pretty neat. I think I went back to 2.4 because I needed to run VMware |
22:17.36 | lurgyman[grison] | ah |
22:17.51 | lurgyman[grison] | sheesh, they're up to 2.5.56 |
22:18.05 | lurgyman[grison] | remember what version you ran? |
22:24.29 | Proton_Man | lurgyman[grison]: 2.4 supports nfsv4 |
22:26.36 | ahnkana | hello world... |
22:26.43 | Proton_Man | 'lo ahnkana |
22:26.54 | ahnkana | Proton_Man: you are the world? |
22:26.56 | ahnkana | wow. |
22:27.12 | Proton_Man | i am the world? |
22:27.30 | ahnkana | i said "hello world |
22:27.39 | ahnkana | you said "hi ahnkana |
22:27.43 | ahnkana | get's it? |
22:27.48 | Proton_Man | oh |
22:28.06 | ahnkana | bad joke i know |
22:28.17 | lurgyman[grison] | ahnkana: greetings! |
22:28.39 | lurgyman[grison] | Proton_Man: only supports v4 if you patch against it |
22:28.43 | ahnkana | lol... lurgyman[grison]: what is grison? |
22:29.03 | Proton_Man | lurgyman[grison]: not true |
22:29.04 | lurgyman[grison] | it's the server i'm on here at work |
22:29.16 | lurgyman[grison] | Proton_Man: the default on 2.4 is v2 |
22:29.20 | Proton_Man | oh hrmph |
22:29.23 | lurgyman[grison] | you can optionally enable v3 |
22:29.25 | Proton_Man | right, 2.4 does v3 |
22:29.34 | lurgyman[grison] | there might be patches |
22:29.37 | lurgyman[grison] | hmm... |
22:29.52 | lurgyman[grison] | :D |
22:29.57 | ahnkana | i see |
22:30.05 | lurgyman[grison] | ahnkana: what's going down in groovetown, then? |
22:30.15 | ahnkana | jack shit |
22:30.19 | ahnkana | i am so bored |
22:30.23 | Proton_Man | ahnkana: grison is lurgyman's idea of a "nice computer" |
22:30.27 | lurgyman[grison] | that's pretty funky yo |
22:30.32 | lurgyman[grison] | Proton_Man: relative to yours |
22:30.33 | Proton_Man | hmm |
22:30.34 | lurgyman[grison] | and mine |
22:30.51 | ahnkana | so by nice computer you mean it works correctly from time to time..wow. |
22:31.01 | lurgyman[grison] | ahnkana: i mean, fast |
22:31.13 | Proton_Man | bleh |
22:31.20 | Proton_Man | i'm not in the mood to do something useful |
22:31.25 | ahnkana | i was joking about your computer that threatens sucide everytime you turn it on |
22:31.43 | ahnkana | s/sucide/suicide |
22:31.48 | lurgyman[grison] | ahnkana: for some reason it decided to boot the kernel i built |
22:31.56 | lurgyman[grison] | ahnkana: so once everything compiles, all shall be happy! |
22:32.06 | ahnkana | good...i think |
22:32.08 | lurgyman[grison] | Proton_Man: you could reboot into windows and play one of my quality games |
22:32.12 | lurgyman[grison] | ahnkana: yes |
22:32.50 | lurgyman[grison] | Proton_Man: have you seen the 2.5 build system? |
22:32.58 | Proton_Man | lurgyman[grison]: sorta kinda no |
22:33.10 | lurgyman[grison] | it is muchly cooler than the current one |
22:33.15 | lurgyman[grison] | no more 'make dep' |
22:33.41 | Proton_Man | JELLO |
22:33.43 | lurgyman[grison] | it only compiles the 'make menuconfig' interface once |
22:33.53 | Proton_Man | ergh |
22:33.55 | lurgyman[grison] | but it doesn't use scanline's jellocam |
22:34.00 | Proton_Man | the only food around here are chips and malt-o-meal |
22:34.07 | ahnkana | go to the store |
22:34.17 | lurgyman[grison] | Proton_Man: put them into the coffee maker with some water and see what happens |
22:34.32 | Proton_Man | lurgyman[grison]: who needs a coffee maker? all we need is a freezer! |
22:34.49 | lurgyman[grison] | Proton_Man: hmm.... and a lava lamp |
22:35.15 | lurgyman[grison] | Proton_Man: big game of freeciv sunday |
22:35.29 | Proton_Man | lurgyman[grison]: sunday is the day joe is driving up |
22:35.39 | lurgyman[grison] | cool... he can play to |
22:35.41 | lurgyman[grison] | o |
22:35.46 | lurgyman[grison] | :-p |
22:35.54 | ahnkana | you do realize you two are the only two talking and you are talking o each other right? i am not real, i am figment of everyone's imagination including my own |
22:36.07 | lurgyman[grison] | ahnkana: you should play too! |
22:36.08 | Proton_Man | ahnkana: if you insist |
22:36.13 | lurgyman[grison] | freeciv has a windows version |
22:36.21 | ahnkana | there for it is humorous that you name each other each time |
22:36.26 | ahnkana | i do |
22:36.26 | lurgyman[grison] | Proton_Man: i convinced scanline that he can indeed play from home tomorrow |
22:36.40 | Proton_Man | tomorrow is saturday |
22:36.49 | lurgyman[grison] | Proton_Man: yes it is |
22:37.00 | ahnkana | he just said he was packing up yoshi..define home |
22:37.10 | lurgyman[grison] | his hous |
22:37.11 | lurgyman[grison] | e |
22:37.28 | lurgyman[grison] | ahnkana: i need to go bother your RA |
22:37.29 | ahnkana | oh ok |
22:37.34 | ahnkana | y? |
22:37.52 | lurgyman[grison] | i need to know about piano accompanists for the skule of muzick |
22:38.09 | Proton_Man | lurgyman[grison]: its different between STRNG and WBP |
22:38.10 | ahnkana | sorry i am in a bad mood and am bitter and depressed, don't mind me....hmm, you should be here first then you should do that. |
22:38.54 | ahnkana | coffee is yucky more for you |
22:39.05 | Proton_Man | ahnkana: any reason for this bad mood and bitter depressionishness? |
22:39.44 | lurgyman[grison] | ooh, 2.5 has support for CD-RW packet writing |
22:40.03 | ahnkana | well yea....but nothing that concerns you, i assure you...michael and i broke up, i am mad....that's all....i am just apologizing for being a meanie head |
22:40.06 | lurgyman[grison] | as of 2.5.45 |
22:40.21 | lurgyman[grison] | ahnkana: :( |
22:40.46 | ahnkana | happens. |
22:40.54 | lurgyman[grison] | yep |
22:41.24 | Proton_Man | sweet sweet coffee |
22:42.02 | lurgyman[grison] | really? didn't know you took sugar... |
22:42.08 | ahnkana | man! i hate it when stupid people send you mail and you can't block it from the root address because it's a big name like aol or yahoo...grr |
22:42.29 | Proton_Man | ahnkana: spam? |
22:42.42 | lurgyman[grison] | you could do a denial-of-service attack against the big name as revenge for having such stupid users |
22:42.56 | ahnkana | si |
22:43.28 | ahnkana | except that would be bad, as my mom is aol, and my brother yahoo...they's be mad at me and in the end i would only be screwing myself over |
22:43.44 | lurgyman[grison] | consequences suck |
22:44.04 | ahnkana | yep |
22:44.11 | lurgyman[grison] | as of 2.5.31, fork bombs shouldn't really work anymore (supports an "insane number of processes") |
22:44.35 | Proton_Man | YAWN |
22:44.41 | Proton_Man | damn its boring |
22:45.48 | lurgyman[grison] | and fun can be had... |
22:46.02 | lurgyman[grison] | thanks to the wonders of.... lots of games that Proton_Man hasn't played! |
22:46.14 | lurgyman[grison] | wait, i'm still emerging X |
22:46.17 | lurgyman[grison] | well... |
22:46.21 | lurgyman[grison] | never mind about -that- then |
22:46.39 | lurgyman[grison] | you could reboot into windoze and play civ3 |
22:47.08 | ahnkana | civi3 is fun |
22:47.13 | lurgyman[grison] | :) |
22:47.19 | Proton_Man | hmm, this is a good song |
22:47.25 | lurgyman[grison] | Proton_Man: ? |
22:47.46 | Proton_Man | wim merten's "tourtour" |
22:47.59 | lurgyman[grison] | ok |
22:48.12 | Proton_Man | probably not your kind of music |
22:48.16 | Proton_Man | slow minimalism |
22:49.28 | Proton_Man | only problem is the guy who ripped this cd oversampled it |
22:49.31 | Proton_Man | so its kinda clippy |
22:49.34 | lurgyman[grison] | brb: bathroom |
22:50.27 | ahnkana | AHHHHHHHHHH |
22:50.32 | ahnkana | AHHHHHHHHHHH |
22:50.34 | ahnkana | AHHHHHHHH |
22:50.43 | Proton_Man | ? |
22:50.44 | ahnkana | i think i'll just keep doing that |
22:50.47 | ahnkana | only for real |
22:51.04 | Proton_Man | o...k... |
22:52.18 | ahnkana | sorry.....i am just really upset and there isn't anything i can do about it |
22:52.45 | ahnkana | i am girl, all my friends are guys....i have to react like a guy....so i am in my room screaming where noone can here me |
22:52.46 | Proton_Man | sounds like a bad situation |
22:52.52 | ahnkana | it doens't matter |
22:53.27 | lurgyman[grison] | sure it does |
22:54.37 | lurgyman[grison] | hmm.... |
22:55.05 | ahnkana | only to me |
22:55.24 | Proton_Man | hmm |
22:55.26 | ahnkana | i'll stop whining now |
22:55.35 | ahnkana | pray continue on computers |
22:55.44 | Proton_Man | ahnkana: well, if you care for a diversion, i'm about to watch a macgyver episode |
22:55.47 | lurgyman[grison] | on this channel? why, i never! |
22:56.31 | lurgyman[grison] | ahnkana: i think we even have pineapple fanta |
22:56.40 | lurgyman[grison] | which everybody but Proton_Man likes |
22:57.00 | ahnkana | tell me you aren't both upstairs |
22:57.03 | ahnkana | please tell me thta |
22:57.12 | Proton_Man | ahnkana: lurgyman[grison] is at work |
22:57.19 | ahnkana | ok good |
22:57.42 | ahnkana | i would have to laugh since if yuo were you'd be talking only to each other...from five feet away |
22:57.54 | Proton_Man | ahnkana: wouldn't be the first time |
22:58.17 | ahnkana | thta was my point :-) |
22:58.37 | lurgyman[grison] | ahnkana: i take offense... couldn't have been more than 4 feet away |
22:58.59 | Proton_Man | uff |
22:59.04 | Proton_Man | welp, i'm starting this |
22:59.15 | ahnkana | if you watcht he rist one |
22:59.22 | ahnkana | the first one |
22:59.26 | ahnkana | i'll come watch |
22:59.33 | Proton_Man | i can arrange that |
22:59.44 | Proton_Man | i think |
23:00.16 | ahnkana | can you give me 10 minutes? |
23:00.28 | Proton_Man | sure |
23:00.38 | ahnkana | cool |
23:00.42 | ahnkana | i';ll be up in 10 |
23:00.45 | lurgyman[grison] | after that, red dwarf? |
23:00.50 | ahnkana | sur why not |
23:00.56 | ahnkana | will you be here then? |
23:01.04 | lurgyman[grison] | i will be... in not too long |
23:01.07 | Proton_Man | lurgyman[grison]: whom? |
23:01.42 | lurgyman[grison] | i believe ahnkana knows him as Crooks... or maybe stephen |
23:02.09 | ahnkana | crooks |
23:02.11 | ahnkana | i know him |
23:02.21 | ahnkana | introduced to whom? |
23:02.27 | ahnkana | for what purpose? |
23:02.27 | lurgyman[grison] | red dwarf |
23:02.37 | lurgyman[grison] | because everyone should be introduced to red dwarf |
23:03.18 | ahnkana | crooks and pam should see red dwarf |
23:03.30 | lurgyman[grison] | yes they should |
23:03.38 | lurgyman[grison] | although pam doesn't get back until saturday or sunday |
23:03.48 | lurgyman[grison] | so we'll have to put off pam's intro for at least a couple of days |
23:04.27 | lurgyman[grison] | Proton_Man: how long's it been since you saw the first episode of red dwarf? |
23:04.42 | lurgyman[grison] | ahnkana too, i s'pose |
23:04.43 | Proton_Man | lurgyman[grison]: hmm...maybe 4 years? |
23:05.11 | Proton_Man | ohh |
23:05.16 | Proton_Man | since i -last- saw the first episode |
23:05.19 | Proton_Man | hmm |
23:05.39 | ahnkana | i have seen red dwarf |
23:05.43 | ahnkana | that was a micheal thing |
23:05.51 | lurgyman[grison] | yeah |
23:05.56 | lurgyman[grison] | he did a good job though :) |
23:06.11 | lurgyman[grison] | i'll bet i saw it before he did, tho... |
23:06.25 | lurgyman[grison] | i couldn't have been any older than middle school the first time i saw it |
23:06.28 | lurgyman[grison] | :p |
23:07.00 | lurgyman[grison] | i think i'm gonna head back now |
23:07.05 | lurgyman[grison] | probly be there in ~10 min |
23:07.15 | ahnkana | ok, bang on my door |
23:07.21 | ahnkana | damn you are gone |
23:15.42 | Proton_Man | ahnkana: poke |
23:15.49 | ahnkana | hey sorry |
23:16.00 | ahnkana | i am coming, do you just want to wait for dan? |
23:17.06 | Proton_Man | dan just arrived |
23:17.57 | ahnkana | alright |
23:18.00 | ahnkana | i will be up |
23:27.18 | *** join/#picogui lalo (~lalo@200.203.12.232) |
23:39.55 | *** join/#picogui kidder (~s@h24-65-171-188.gv.shawcable.net) |
23:41.52 | *** join/#picogui gonkulator (~brandon@h-69-3-48-90.DNVTCO56.covad.net) |
23:42.35 | gonkulator | hi ahnkana |
23:50.28 | *** join/#picogui impact (~impact@karnov.fearmuffs.net) |
23:50.34 | impact | hello |
23:50.45 | impact | will picogui run under linux/m68k? |
23:50.45 | file | hello impact |
23:50.53 | file | yes |
23:51.00 | impact | great :) |
23:51.00 | file | scanline has run it on puchuu I believe |
23:51.03 | file | PicoBot: puchuu? |
23:51.03 | PicoBot | somebody said puchuu was cute.. but WHAT THE HELL IS IT or scanline's Mac LC 520 |
23:54.11 | impact | i'm running debian on the machine in question, i don't feel very comfortable in linux/debian at all, but neither netbsd nor openbsd will run on it |
23:54.30 | impact | do you know if picogui is in the packages system in debian? |
23:54.43 | impact | not too hard to check it myself though, i guess :D |
23:55.18 | file | I doubt it |
23:56.39 | impact | found out myself at the same time you said it :\ |
23:56.53 | impact | i really like the design of picogui, never used it but read the docs etc |
23:56.58 | impact | very clever |
23:57.08 | file | it's all because of scanline. |
23:57.11 | file | er Micah |
23:57.13 | impact | much more like a "real" desktop environment than X11 ever will be |
23:57.21 | impact | oh :) |
23:57.24 | impact | the main guy behind it? |
23:57.27 | file | yes |
23:57.34 | impact | ah :) |
23:57.42 | file | he does most of the work |
23:57.42 | impact | i'll give it a whirl right away |
23:57.51 | file | you'll be pleasantly surprised |
23:58.03 | file | and if you get the hang of it, feel free to put HTML parsing into the textbox widget |
23:58.21 | file | that way Atomic Navigator (PicoGUI's web browser) would work nicely again |
23:59.06 | impact | oh :) not much of a coder myself, i've just done some porting work for BeOS and a little perl hacking |
23:59.22 | file | BeOS? nice |
23:59.36 | impact | yeah, it's the nicest os i know |
23:59.41 | impact | yeah, it really sucks in vesa mode :( |
23:59.49 | file | ahum - there was no VESA mode |
23:59.54 | file | it was black/white and used 50% of my CPU |