IRC log for #htc-linux on 20111212

00:02.10sykosoftwell
00:02.12sykosoftebay crashed
00:02.16sykosofthp touchpad firesale
00:02.26rpierce99yep, no response here
00:02.41WisTilt2takes a lot to bring down that site
00:04.15rpierce99error 139 temporarily throttled, lol
00:04.24sykosoftImpressive. Also impressive: walmart on black friday crashed and burned. However, more impressive:  Black friday, not once was amazon slow or down. Perfect every click
00:06.48sykosoftDamn. It takes a lot to take ebay down
00:08.11jonpryugh
00:08.22jonpryneedz moar touchpad
00:08.38rpierce99just needs one
00:09.17jonprywell i just need one too. but there is the family
00:11.39jonpryneed i got some product no longer in our database thing
00:13.43rpierce99http://www.ebay.ca/itm/HP-TouchPad-Wi-Fi-16GB-Refurbished-FB355UAR-ABA-/170746761917?pt=US_Tablets&hash=item27c14cd2bd
00:13.48rpierce99use ebay.ca ^
00:13.56rpierce99worked for me
00:14.14rpierce99sitting on a thank you page :)
00:14.31jonprythanks
00:14.40jonpryi think it just went down though
00:14.51rpierce99it was posted on slickdeals so wouldn't be surprised
00:15.01sykosofthmm
00:15.05rpierce99ebay.co.uk supposedly too
00:15.32sykosoftwaiting on it to go to paypal
00:16.13jonpryits making me change my address
00:16.37rpierce99no one else is able to checkout so you'll probably still get through
00:16.54sykosoftdamn, canada worked
00:17.00rpierce99nice
00:19.04jonprysweet. got dos
00:19.05sykosofthmm
00:19.11rpierce99<PROTECTED>
00:19.17sykosoftdidn't notice that expedited shipping and ground are the same price
00:19.27rpierce99haha i didn't look either
00:19.34jonpryme neither
00:19.41sykosoft*shrug*
00:19.49sykosoftI'll be shocked if they even send them out
00:20.06sykosoftalso, oddly, through canada I had no sales tax
00:20.12rpierce99i did :(
00:20.49jonpryif you believe the inventory ,we are in the first 2k sold
00:21.55rpierce99my payments.ebay.com one just finally loaded
00:22.11rpierce99response time of like 8 minutes lol
00:22.33rpierce99haha denver won again, that is amazing
00:22.44sykosoftisn't there supposedly a limit of 2?
00:22.51rpierce99yes
00:23.01sykosoftbased off of?
00:23.21rpierce99i've heard ebay account, paypal account, shipping address
00:23.24rpierce99maybe all 3
00:23.26rpierce99who knows
00:23.34rpierce99it'll have to be done postmortem, because the system won't do it
00:23.35sykosofthmm
00:24.01rpierce99my guess is they will oversell and then cancel the dupes up to the number they actually have
00:25.03sykosoftmakes me with I'd gotten expedited shipping
00:25.20rpierce99when my ebay.com one finally loaded expedited was 38
00:27.14sykosoftyes, so was ground
00:27.23rpierce99ground was 19
00:27.32sykosoftI bought two
00:27.37sykosoftperhaps that's the difference?
00:27.46rpierce99oh, maybe expedited allowed you to combine then
00:28.43sykosoftStandard (Dec. 14 - Dec. 20): US $38.00       UPS Ground      Expedited (Thursday, Dec. 15): US $38.00       UPS 2nd Day AirĀ®      One-day (Wednesday, Dec. 14): US $45.00       UPS Next Day AirĀ®
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00:29.24sykosoftdid anybody actually get one through ebay.com vs ca?
00:38.44jonprythey already put the kybosh on?
00:38.55sykosoft?
00:39.35jonprythe buy button is gone
00:40.01sykosoftI'm sure. They're almost certainly out of stock. Based on slickdeals, there were only a few thousand
00:43.45jonprynow starts the saga of tracking numbers
00:44.06sykosoftor cancellations
00:44.35jonprythose tend to happen last
00:44.46sykosoftthough, ebay is pretty strict on their legally binding stuff
00:44.52sykosoftif they did oversell, I wonder
00:45.15jonprythey can't exactly be forced to sell what they don't have
00:48.08sykosoftpfff
00:48.16sykosoft(I'm honestly not a big fan of hp)
00:48.32sykosoft(I have no idea why I bought this, given my vow to never purchase one of their products again)
00:48.43sykosoft(maybe because it's being sold at a loss, so I'm making them lose money?)
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01:25.32d3tul3jonpry, i just added BOARD_NO_RGBX_8888 := true in buildspec.mk hopefully that works
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01:40.41jonpryd3tul3, along with the EGLUtils.cpp?
01:41.13jonpryd3tul3, you get moar touchpads?
01:42.04d3tul3no one's enough
01:42.28d3tul3yeah i got EGLUtils.cpp and modded the Android.mk file there to account for NO_RGBX
01:42.31toastcfhjonpry, winnering?
01:42.58d3tul3still no go
01:43.01toastcfhi got past a bunch of bs only to end up fighting MOAR bs
01:43.15jonpryw/ external texture?
01:43.21toastcfhyeah
01:43.30jonpryi finally got an implementation of it for GB
01:43.31toastcfhdoesnt bother now
01:43.40jonpryd3tul3, logcat?
01:44.00jonpryi would just put the define at top of the EGLUtils.cpp
01:44.02toastcfhjonpry, cafs hwcomposer shits are busted it seems. been working at it
01:44.16jonpryno telling what that will do to the rest of things
01:44.59jonprytoastcfh, imho there is no need for anything other than the hwcomposer.default.so at this point
01:45.11jonpryits hard enough to get the opengl composer to work
01:45.23d3tul3logcat looks same as before craps out in same spot http://pastebin.com/sCXSVZBM i wonder if "make clean" might not be a bad idea
01:45.47jonprychanging android.mk will require that
01:45.55jonprybut adding the define will make it not necessary
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01:46.33jonpryoic. changed libs/ui/Android.mk
01:46.41d3tul3yeah
01:46.43jonpryhmm
01:48.23jonprymaybe touch EGLUtils.cpp
01:48.46jonpryif you like modded that file. built. then modded android.mk and built again. it wouldn't work
01:50.06jonpryor just change EGLUtils to do what needs to be done
01:50.51d3tul3k
01:52.19jonprythis patch they have is not actually correct. but it will work for now
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01:54.54d3tul3why would it kill adb?
01:55.34jonpryno idea
01:59.40d3tul3we're past it
02:00.05jonpryrenderer: q3dimension ?
02:00.10d3tul3renderer  : Q3Dimension MSM7230 01.02.08 0 4.0.0
02:00.23jonprycooel
02:03.24d3tul3what were the caveats
02:03.29d3tul3i see the taskbar going beserk a bit
02:03.36arrrghhhlol
02:03.39jonpryyeah status bar will flicker
02:03.45arrrghhhlots of little graphics glitches
02:03.50arrrghhhdon't try to move any icons
02:03.53jonpryand moving icons will leave crap on the screen
02:04.10d3tul3i seem to be able to swipe the screens
02:04.14arrrghhhyea
02:04.14arrrghhhthat works
02:04.18arrrghhhthere's some artifacts
02:04.32d3tul3appd rawer works
02:04.33arrrghhhbut it works pretty well.  little artifacts swiping everywhere it seems.
02:04.47jonpryhigh speed?
02:05.01d3tul3not bad for first boot
02:05.26jonpryjust have to let it sleep to get a second boot
02:06.28d3tul312-11 21:05:59.163 W/SurfaceFlinger( 1465): Layer Draw
02:06.29d3tul312-11 21:05:59.163 W/SurfaceFlinger( 1465): DrawWithOpenGL
02:06.29d3tul312-11 21:05:59.163 E/SurfaceFlinger( 1465): Drawing 1 0.937500 0.781250
02:06.29d3tul312-11 21:05:59.173 E/FramebufferNativeWindow( 1465): post
02:06.29arrrghhhhah
02:06.31arrrghhhnice feature
02:06.34d3tul3all i see in logcat
02:06.39jonpryshould more or less work except for failures to erase things from the screen, 3d apps, and sleep
02:06.46jonpryyeah it will print that on every frame
02:06.53d3tul3i even have service
02:07.22jonpryoO
02:08.04d3tul3trying to use the onscreen keyboard is an interesting experience
02:08.09arrrghhhjonpry, new build?
02:08.22jonpryi think framerate could be improved at this point by removing the log messages
02:08.30jonpryarrrghhh, this is detules build of xdandroid
02:08.35arrrghhhoic
02:08.38arrrghhhwith compositor?  fancy
02:08.42jonpryyup
02:09.09d3tul3i think the upside of this is we can make the patches against xdandroid
02:09.15d3tul3and hopefully track jonpry's improvements
02:09.27arrrghhhheh
02:09.34jonprythe various screen artifacts including on screen keyboard are all related
02:09.40arrrghhhsomeone's gotta keep track of him :P
02:09.50jonpryi know what causes it. not really sure what to do
02:10.24jonprynone of this can really be pushed yet
02:10.33d3tul3well i managed to sign into my google account
02:11.12jonpryit needs to be refactored in such a way that it can operate as either software or hardware gl
02:11.25jonprythat will be key for 3d apps to work
02:14.36d3tul3there's so much gl spam in logcat i would be surprised if just the spam wasn't causing some issues on its own
02:15.09jonpryprobably time for that to go
02:15.35jonprythis thing used to just make multicolored triangles
02:15.51d3tul3it's come a long way
02:16.12d3tul3but yeah the artefacts can get bad at times full screen scrobing
02:16.16d3tul3strobing
02:16.46jonpryyeah its all part of the same thing
02:16.57d3tul3not so much in launcher as much as say in an app
02:17.46jonprylauncher redraws the entire screen for every frame. where as most apps don't
02:18.03jonprywe have a serious problem when the screen is not redrawn
02:18.28d3tul3is there a way to force this periodically
02:19.08jonprymaybe. but we will gain some speed by just fixing the problem
02:19.37jonpryflinger expects you to use a single buffered opengl surface
02:20.07jonpryor we could copy the front to the backbuffer at every frame. thats probably the easiest
02:21.01d3tul3i can delete widgets pretty well
02:21.29jonpryhmm
02:22.42arrrghhhodd, i didn't muck with widgets.
02:22.44d3tul3what's the issue with suspend? or is it screen blank out
02:23.01d3tul3i just dragged whatever defaults appear to the trash can
02:23.10arrrghhhsurfaceflinger restarts right?
02:23.19arrrghhhon sleep ^^
02:23.19jonprynot sure. something crashes
02:23.21jonprycould just be a cm7 problem
02:23.33d3tul3no i got a restart here when screen blanked out
02:24.42jonpry<PROTECTED>
02:26.16d3tul312-11 21:26:10.669 E/SurfaceFlinger( 3135): eglSwapBuffers: EGL error 0x300e (EGL_CONTEXT_LOST)
02:27.15jonpryhw3d most likely shuts down on sleep
02:27.24jonpryflinger just can't deal?
02:30.05arrrghhhtoo much speed
02:30.47jonpryprobably
02:30.54jonpryjust flying apart
02:31.08arrrghhhhttp://goo.gl/a5uJs
02:31.23d3tul3what does checkEGLErrors("eglSwapBuffers"); do
02:31.58jonpryprints any errors from the gl subsystem and blames it on eglSwapBuffers
02:32.23jonpryhmm why cannae ?
02:32.57arrrghhhi dunno.  trying to capture his accent i guess?
02:33.48jonpryscotty i need moar power
02:37.17arrrghhhgawd if i do get an ssd it's going to need to be huge.
02:37.32arrrghhhi was thinking i wouldn't need much, and then i decided to try and use the video card.  new games are big.
02:38.34jonpryset it up as cache?
02:39.08arrrghhhheh
02:39.20arrrghhhi don't think this lappy'll fit 2 hdd's.
02:40.10jonprydoesn't have that weird ssd slot?
02:40.20jonprylike 1.5" or something
02:40.42arrrghhhno expresscard slot in this laptop if that's what you mean.
02:40.55jonpryno not expresscard
02:40.59arrrghhhi think my gf's laptop has one o dem.  and can take a second hdd.  hers is a 17" tho
02:42.56jonpryhttp://www.minipciessd.net/
02:47.59jonpryi think its the same slot as the wifi card is in
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02:53.30d3tul3jonpry, seems the artefacts get worse the more apps are loaded, where is thus guy allocating from ashmem mostly?
02:53.54jonpryit allocates from gpu1
02:54.48jonpryand it doesn't inefficiently, slowly, and it doesn't deal with OOM in a sane way
02:55.37d3tul3sounds like a winner
02:56.48jonprythose things can be fixed. i'm just hoping the performance is at a goal level
02:57.24d3tul3even in this semi-broken state performance seems at least as good as before
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02:58.20jonpryso not an improvement?
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02:59.26d3tul3hard to say i've been on a partitioned build and now going back to a looped system on a different card
03:00.06jonprywell opening apps and stuff will be very slow the allocator the way it is
03:00.26jonprybut i think scrolling and stuff should not be effected by card/loop/allocator
03:00.42jonpryer with the
03:01.22d3tul3i've also been using a different launcher that was an improvement over Launcher2 so again i don't quite remember, but this is very very smooth
03:01.41d3tul3and i keep forgetting this is a first boot (even with the 2-3 soft restarts) it runs very very smooth
03:02.35jonpryits big advantage is when the going gets tough. like hopefully ics
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03:08.17d3tul3with my limited understanding of what's going on i think it's remarkably cool regardless of whether it's ics or gb
03:08.26d3tul3k movie time, thanks for the hand holding
03:08.39jonprythanks. cya
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03:46.16jonprygot rid of most of those artifacts
03:46.31jonpryand moar speed
03:49.41arrrghhhyou are a monster.
03:53.01jonprytp2 is the monster
03:54.15arrrghhhheh
03:54.37arrrghhhso most artifacts...?  what is still remaining?
03:55.03jonpryi had to add this 1 pixel vertical vibration
03:55.16arrrghhhvibration?
03:55.23jonpryand those lines through the dots that you pointed out are still there. but i know what is causing it
03:55.39jonpryyeah every other frame is offset by 1 vertical pixel
03:56.25arrrghhhhuh
03:57.48jonprymsm_fb won't redraw unless the vertical origin of a larger virtual screen is changed
03:58.15jonprynormally they just double the height of the screen, and use the top and bottom one as front and back buffers
03:58.26jonprybut this causes all the other problems
04:00.09jonprylarge pieces of software are hard to distinguish from large pieces of insanity
04:00.25arrrghhhlol
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04:39.46WisTilt2jonpry: do you remember how much memory gpu0 uses at the bottom when you did those captures?
04:40.59jonpryjust a few hundred bytes
04:41.46jonprywhen i started doing stuff, large pieces seemed to get allocated at the top though
04:42.46WisTilt2really? so at the top you mean top of smi1.  im doing something kind of off the wall memory wise to see if this will work.
04:43.26jonprytop of gpu0
04:43.59jonpryi probably have the dumps
04:44.49WisTilt2i removed gpu0 device completely but looks like base of smi+1 is being used by it anyway.
04:45.20jonprythe pmem device is not how it is accessed with the current blob
04:45.29jonpryuses hw3d pdata
04:46.05WisTilt2yeah but get this... hw3d pdata isnt registering gpu0 at all, only gpu1.  thats what got me started on all this
04:46.42WisTilt2look at devices_htc and follow the resource logic and you'll see what im talking about
04:46.59jonpryres = platform_get_resource_byname(&hw3d_device, IORESOURCE_MEM,
04:47.00jonpry<PROTECTED>
04:47.00jonpryres->start = setting->pmem_gpu0_start;
04:47.09WisTilt2yep, follow it further
04:47.32WisTilt2res gets reset again for gpu1 before anything is registered
04:47.46jonpryno the pointer gets replaced with one to ebi
04:47.56jonpryres = platform_get_resource_byname(&hw3d_device, IORESOURCE_MEM,
04:47.56jonpry<PROTECTED>
04:48.38WisTilt2hmm, isnt res->start etc being overwritten there from what gpu0 had?
04:48.46jonpryno
04:49.02WisTilt2blah, ok my brain isnt working
04:49.15WisTilt2nm.  thinking variable not pointer
04:49.40jonpry:p
04:50.43WisTilt2anyway, im mapping areas of smi that arent used and trying to put together a memory block that kernel can allocate.  there's a lot of free areas adding up to around 12mb.  doing this on the fly if this works.
04:51.25jonprythat sounds cool
04:54.54WisTilt2jonpry one more thought.  why cant we allocate/deallocate pmem for adsp,hw3d and camera on the fly only when those devices get used?
04:55.20WisTilt2that frees up 24mb when those arent being used at that time
04:55.31jonprybecause there is no way to clear out users of that memory when its needed
04:56.02jonprysometimes there might be
04:56.12WisTilt2? hw3d open/close
04:56.28jonprybut its basically the same problem as doing kmalloc(8mb)
04:56.50jonpryits difficult to get that to work even at 64kb
04:57.03jonprycause the kernel just can't free up that many contiguous pages
04:57.25WisTilt2we need to just move some of this stuff into arm9
05:00.21jonprysounds good to me
05:02.12WisTilt2we'll finish all this stuff then save that for tp4
05:02.41jonprywill that hsve 8225?
05:03.29WisTilt2what do you mean?
05:05.26jonprythe new qsd chip soldered on
05:07.01WisTilt2lol, done that a few times with other hardware in the past.  eyes aren't that good anymore to do with these small chips.
05:08.01jonpryif its pin compatible i will solder it on
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17:29.06[acl]anyone know who this Kristen person is ?
17:29.17[acl]nope ?
17:32.11arrrghhhwe were all kinda wondering that
17:32.16arrrghhhi guess some lurker that only uses .35?  :P
17:33.36[acl]i doubt it
17:33.39[acl].35 has this fixed
17:33.47[acl]ohh wells
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17:34.42arrrghhhweird, i thought he said something about .35
17:36.10emweasking if we see the same on .35
17:36.25arrrghhhwhich i assumed meant he was running .35?
17:36.32arrrghhhi guess i shouldn't make that assumption, just the way i read it.
17:36.38emwe;)
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18:14.58WisTilt2[acl]: your server should be back online if you want to check when you get a chance.  had locks changed to this closet and they gave us wrong ones, of course we had an extended power outage yesterday to go with it.
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18:16.05arrrghhhhey WisTilt2.  just passed that on to the man.
18:17.47WisTilt2thanks arrrghhh
18:17.55arrrghhhnp
18:20.57arrrghhhg2g, bbl
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