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02:02.25 | BazGee | anyone got the latest news on nand? whats left to fix etC? |
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02:52.37 | [acl] | ? |
02:53.53 | bzo | hey [acl] |
02:54.23 | [acl] | bzo |
02:54.25 | [acl] | sup bud |
02:54.39 | bzo | finally some progress on camera, no thanks to me though |
02:54.54 | [acl] | who made pgroess? alex? |
02:55.01 | bzo | jbruneaux |
02:55.09 | [acl] | dang.. dont know him. |
02:55.17 | bzo | haven't seen him on irc, but he has a branch on linux-msm |
02:55.30 | [acl] | any friend linux-msm is a friend i suppose |
02:55.51 | bzo | the dude is persistent, perhaps as much as you :P |
02:55.59 | [acl] | made some changes to the qcom 3d lib.. dont know if you were reading xda |
02:56.32 | bzo | no haven't seen, I made some changes as well |
02:56.38 | [acl] | ooo |
02:56.46 | bzo | well, one change |
02:57.42 | [acl] | bzo: so you are gonna make me quess? or gonna spill the beans |
02:57.45 | [acl] | i wanna compare notes |
02:58.02 | bzo | lol, I was just headed over to xda to see |
02:58.10 | [acl] | http://forum.xda-developers.com/showthread.php?t=852937 |
02:58.18 | bzo | the frame buffer size is hardcoded and is supposed to match gralloc |
02:58.30 | [acl] | bzo: correct |
02:58.31 | bzo | we changed gralloc, but never fixed it in the lib |
02:58.40 | [acl] | hmm.. correct |
02:58.58 | bzo | anyhow, that's all I fixed, and it does make a difference in the camera app |
02:59.05 | [acl] | but there is more here to this story |
02:59.26 | [acl] | what value do we have the wvga gralloc set to ? |
02:59.35 | [acl] | i had to modify it more to get some stuff to show up. |
02:59.52 | [acl] | i dont see code for it with modifications |
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03:00.06 | bzo | I think the distributed 2x the original 2400 << 10 or something |
03:00.16 | bzo | it really needs to be 2.5x, 3000 << 10 |
03:00.17 | [acl] | but for wvga |
03:00.19 | [acl] | thats not right |
03:00.32 | [acl] | (3750<<10) |
03:00.42 | bzo | wat? |
03:00.53 | [acl] | 800x480 * 8 *2 |
03:00.57 | [acl] | right ? |
03:01.23 | bzo | I think that would be a lot bigger that 3750<<10 |
03:01.51 | bzo | I'll have to find my notes, I calculated it to be 3000 |
03:02.24 | [acl] | hmm |
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03:02.42 | [acl] | well lets calculate it now since ive manually been changing this |
03:02.54 | [acl] | 2500 is for vga |
03:02.56 | [acl] | i mean 2400 |
03:03.15 | bzo | ahh, now I remember |
03:03.45 | bzo | 800 x 480 x RGBA * 2 frames = 3072000 |
03:03.55 | [acl] | yeah |
03:04.05 | bzo | = 3000 << 10 |
03:04.28 | [acl] | RGBA = ? how much again then ? |
03:04.36 | bzo | 4 |
03:04.38 | [acl] | hmm |
03:04.41 | [acl] | why do i have 8 |
03:04.42 | [acl] | haha |
03:04.45 | [acl] | maybe that was my fault |
03:05.38 | [acl] | yeah that was my fault |
03:05.53 | bzo | gtg, back in about 15 |
03:05.56 | [acl] | ok |
03:30.50 | bzo | [acl] so what else have you modded? |
03:31.33 | [acl] | well ive been noticing flickering and after some tracing i realized the oem qcom driver was having issues |
03:31.51 | [acl] | with memory |
03:32.10 | bzo | other stuff besides the fb size? |
03:32.34 | [acl] | when requesting ebi memory |
03:32.38 | [acl] | its hardcoded to 0x12C000 |
03:33.04 | [acl] | no where near enough since according to the logs we need about 0x177000 or so |
03:33.05 | bzo | that's not good |
03:33.07 | [acl] | so moddified it |
03:33.18 | [acl] | boom no more screen tearing |
03:34.35 | bzo | any clue on why rotation screws up 3d? |
03:34.46 | [acl] | i would need logs to see |
03:35.05 | [acl] | but how is it screwing up if angry birds runs with full ed ? |
03:35.07 | [acl] | *ed ? |
03:35.08 | [acl] | *3d |
03:35.22 | bzo | angry birds rotates? |
03:35.28 | [acl] | well its landscape |
03:35.35 | [acl] | unless u mean something else |
03:35.40 | bzo | nah, I'm talking about dynamic rotation |
03:35.43 | bzo | like in gallery3d |
03:35.49 | bzo | when you slide the keyboard |
03:35.50 | arrrghhh | lol angry birds is your benchmark. |
03:36.02 | [acl] | hmm .. i never tested gallery 3d |
03:36.09 | [acl] | but no one complained.. arrrghhh you know anything bout it ? |
03:36.22 | bzo | stinebd pulled it out for this reason |
03:36.30 | bzo | thus no complaints |
03:36.37 | [acl] | where can i get this apk.. so i can see why? |
03:36.41 | arrrghhh | what did he pull out...? |
03:36.43 | arrrghhh | oh gallery3d |
03:36.54 | arrrghhh | yea stine did pull that app. i thought it found its way back into frx03? |
03:37.07 | arrrghhh | not sure. how the hell do you check if it's gallery 3d or 2d? |
03:37.24 | [acl] | bzo: found the easiest thing to do is make a debug version of gralloc and copybits.. alot of good info in there |
03:37.25 | bzo | it animates shit in a 3d way :P |
03:37.30 | arrrghhh | lol |
03:37.44 | [acl] | i need that apk to see the logs |
03:38.00 | bzo | [acl] ok, lemme see if I have it in my system right now |
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03:38.31 | [acl] | also why is copy bits written is cpp ? shiet why couldnt they write it in c |
03:39.25 | arrrghhh | i wish i would've learned c instead of c++... |
03:39.53 | bzo | it's all the same to me |
03:40.24 | arrrghhh | i get lost reading the commits... perhaps it's just me :P |
03:40.26 | [acl] | we arent doing anything fancy in libcopy but its just a shame it couldnt be done in c.. much lighter |
03:40.48 | [acl] | anyways.. where is this apk.. must we wake up stinedb ? |
03:41.11 | bzo | meh, I resynced xdandroid and now I don't seem to have it anymore |
03:41.20 | arrrghhh | what the gallery3d apk? |
03:41.25 | bzo | yeah |
03:41.44 | arrrghhh | hrm... |
03:41.44 | [acl] | does cyanogen have it ? workse case ill rip it out of there |
03:41.53 | bzo | just have to find the switch and rebuild |
03:42.02 | arrrghhh | yea it's part of gapps |
03:42.14 | bzo | yeah, cyanogen has it |
03:42.28 | [acl] | ok .. then ima try it out from cyanogen |
03:42.29 | bzo | I did try it on the dream to see what it was supposed to do |
03:43.00 | bzo | arrrghh: it's not built from source? there is a gallery3d app in the repo |
03:43.32 | [acl] | i need pics too right? |
03:43.34 | arrrghhh | hrm... i thought it was part of gapps package... maybe not. |
03:43.48 | bzo | [acl] not necessarily |
03:44.39 | bzo | if nothing else, I think the screen backgrounds will show up |
03:46.34 | [acl] | ok booting.. lets see whats up |
03:46.47 | bzo | [acl] btw, do your lib mods improve benchmarks? |
03:47.02 | arrrghhh | http://forum.xda-developers.com/showthread.php?t=653503 |
03:47.05 | arrrghhh | would that work bzo ? |
03:47.35 | bzo | maybe, sounds like acl already found one though |
03:47.43 | arrrghhh | kk |
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03:47.51 | [acl] | using the cyanogen one |
03:47.56 | arrrghhh | there's a few apk's there from the looks of it. |
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03:48.12 | arrrghhh | different versions of gallery3d |
03:48.15 | arrrghhh | wb jonpry |
03:51.22 | [acl] | fuck forgot to modify my gralloc |
03:52.08 | bzo | you trying the 3000 fb size now? |
03:52.29 | [acl] | well i had it way too high cuz of my math error |
03:52.36 | [acl] | so 3000 should be right |
03:53.21 | bzo | tricky part is that you can't represent that value in the asm when you mod the lib |
03:54.31 | [acl] | i hate all these layers of mem usage |
03:55.12 | bzo | tell me about it. The camera has 3 layers plus it uses gralloc and pmem |
03:55.26 | bzo | make that 4 if you inlude the camera app |
03:56.47 | [acl] | liok so how is this gallery supposed to work ? |
03:57.41 | bzo | you press on crap like the folders, then it starts flipping through pictures |
03:57.58 | bzo | animating them like sense does |
03:58.50 | bzo | it seems to mostly work, albeit slowly. But it goes crazy if you force a screen rotation |
03:59.00 | [acl] | works just fine |
03:59.15 | bzo | maybe your mod fixes it then? |
03:59.21 | bzo | just fixing the fb size wasn't enough |
03:59.21 | [acl] | i need more pics i think |
03:59.57 | [acl] | downloading some now |
04:00.15 | arrrghhh | bzo, this may be another bug squashed by disabling jit... obviously this is my very uneducated opinion :P |
04:00.17 | bzo | hmm, though I don't know if I tested it since patching the fb size inside the qcom lib |
04:01.15 | [acl] | what was the fb size set to on the qcom |
04:01.17 | [acl] | i dont think i touched it |
04:01.34 | [acl] | just the hardcoded ebi |
04:01.35 | bzo | hvga: 1200 << 10 |
04:01.45 | [acl] | yuck |
04:01.59 | bzo | oh, you only patched the ebi val? |
04:02.14 | [acl] | yeah since we had this gralloc issue too.. |
04:02.23 | [acl] | i was confused how gralloc allocation actually deals with 3d |
04:02.28 | [acl] | looks like they all do their own thing |
04:03.20 | bzo | well, I suppose we ought to combine the fix |
04:03.29 | [acl] | so we have two options.. you tell me where in hex ur value changed? or you download my lib and change it there |
04:04.00 | bzo | I did it a while ago and don't remember. I think I'll diff it against yours |
04:04.22 | [acl] | also i have two versions of the lib |
04:04.27 | [acl] | one is regular 7/8 |
04:04.34 | [acl] | other is 2/13 pmem config |
04:04.43 | [acl] | since ebi seems to be used for everything |
04:04.47 | [acl] | 2/13 makes sense |
04:05.24 | bzo | I think I'd rather stick with 7/8. No telling how much stuff is hardcoded to those values |
04:05.41 | bzo | also, we have no use for the smi memory we would free up anyways |
04:06.11 | [acl] | i tried moving the framebuffer to smi |
04:06.16 | [acl] | didnt go well |
04:06.21 | [acl] | maybe im missed something |
04:06.51 | bzo | I think I tried that as well |
04:07.02 | [acl] | haha gallery is awesome |
04:08.11 | bzo | [acl] what's the difference between the 11.27.10 and the other one? |
04:08.37 | [acl] | the original one posted |
04:08.48 | [acl] | appears to be an older version of the lib. someone claimed it was faster |
04:08.50 | [acl] | so i took a look |
04:09.01 | [acl] | screen was tearing up and flickering |
04:09.05 | [acl] | logs told the whole story tho |
04:09.15 | arrrghhh | my neocore scores went down... dude claimed 3d games went from painful to flawless. |
04:09.20 | arrrghhh | doubtful |
04:09.24 | [acl] | egl.oem errors |
04:09.33 | [acl] | thats when i found out the 12c000 limit |
04:09.35 | [acl] | increased it |
04:09.38 | [acl] | then everything worked well |
04:10.00 | [acl] | angry birds ran with no distoritions |
04:10.02 | [acl] | so the tearing was the issue of the lib |
04:10.16 | bzo | so the 11.27 is our current lib with your mods? |
04:10.16 | [acl] | i guess the libe on frx03 we have.. must actually ignore the mem issue |
04:10.24 | [acl] | no whatever i posted is the current one |
04:10.33 | [acl] | i can email it to make it easier if u want |
04:10.37 | [acl] | both versions |
04:10.43 | [acl] | 7/8 and 2/13 |
04:10.54 | bzo | sure, still have my email? |
04:10.57 | [acl] | yeah |
04:12.39 | bzo | found my notes /o\ |
04:12.48 | bzo | I think we modded the same thing |
04:12.51 | [acl] | bzo: email is on its way |
04:12.54 | [acl] | ahh |
04:12.55 | [acl] | ok |
04:12.59 | bzo | 12c000 = 1200 << 10 |
04:13.03 | [acl] | yup |
04:13.23 | bzo | the right value is 2ee000 |
04:13.27 | bzo | for wvga |
04:13.29 | [acl] | ooo |
04:13.31 | [acl] | that i didnt know |
04:13.36 | [acl] | i just estimated based on my need |
04:13.40 | bzo | that's 3000 << 10 |
04:13.49 | bzo | that's the max possible request |
04:13.50 | [acl] | so both |
04:14.01 | bzo | when double buffering is requested for the full screen rez |
04:14.01 | [acl] | gralloc and oem must be good |
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04:14.42 | [acl] | ok now the question about pmem |
04:14.54 | [acl] | 2/13 ? any bennefits then ? |
04:15.16 | bzo | well, 2 possible benefits |
04:15.31 | bzo | 1) smi is faster, and if we could relocated the 2d fb there maybe things would be faster |
04:15.53 | bzo | 2) when we start allocating 2ee000 for the 3d fb, that is a huge chunk out of the 8mb |
04:16.05 | bzo | but the pitfall is, without a lot of disassembly |
04:16.08 | [acl] | 2nd fb ? as in the buffer you mean ? |
04:16.14 | bzo | it is hard to know whether all the changes needed are made |
04:16.32 | bzo | I mean the non-3d framebuffer |
04:16.49 | [acl] | thats where i failed |
04:17.05 | [acl] | need a pmem animal to re-examine that |
04:17.16 | bzo | I don't recall any difficulty, but no change in performance either |
04:17.29 | bzo | but then again, I think our main performance problem lies elsewhere at the moment |
04:17.34 | [acl] | yeah |
04:17.42 | [acl] | we can draw the shit.. but moving it to the screen is a pain |
04:18.14 | bzo | so, anyways, unless we hit a memory limit with the 7/8, doesn't seem like spending time on the 2/13 |
04:18.15 | [acl] | you need yourself a debug gralloc and copybits |
04:18.24 | bzo | is of much value |
04:18.31 | bzo | yeah |
04:19.12 | bzo | is copybits used for all the regular fb stuff? |
04:19.30 | [acl] | its used for anything that requires mdp |
04:19.40 | [acl] | just regular blitting |
04:19.50 | bzo | all software based? |
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04:20.17 | [acl] | http://android.git.kernel.org/?p=platform/hardware/msm7k.git;a=blob;f=libcopybit/copybit.cpp;h=ea013ee1e3f95f77dc448157f00a7b4c1d2b67b1;hb=master |
04:20.22 | [acl] | no it deals with 3d as well |
04:20.26 | [acl] | depends on the request |
04:21.01 | [acl] | msm_copybit |
04:21.05 | [acl] | look at that function |
04:21.14 | [acl] | it sends the request to the framebuffer.. |
04:21.17 | [acl] | msm_fb code |
04:21.23 | [acl] | msm_fb then goes to mdp |
04:21.33 | [acl] | mdp does the blit |
04:22.07 | bzo | what's your current though on the performance bottleneck? |
04:22.07 | [acl] | arrrghhh: optimize this code :-p |
04:22.14 | bzo | s/though/thought |
04:22.16 | arrrghhh | [acl], i'm on it. |
04:22.58 | [acl] | bzo: i think moving it to the screen is the bottle neck. Because when you run something small.. it goes really fast.. |
04:23.06 | [acl] | but something whole screen.. takes ages |
04:23.19 | [acl] | but its not the rendering portion |
04:24.38 | bzo | well, it's heartbreaking that going to a newer msm_fb doesn't improve things much |
04:24.53 | bzo | guess it must be something lower level like clocks or something |
04:25.00 | [acl] | bzo: nahh |
04:25.05 | [acl] | clocks are solid |
04:25.09 | [acl] | too solid actually |
04:25.22 | [acl] | we have no way to compare with wince right now |
04:25.28 | [acl] | we woyld have to write our won app |
04:25.31 | [acl] | *own app |
04:25.32 | [acl] | to test |
04:25.33 | [acl] | on both |
04:26.23 | [acl] | is there a gl accelerated launcher ? |
04:26.49 | [acl] | sense doesnt use 3d unless its for dumb animations |
04:27.04 | [acl] | but the launcher itself isnt hardware driven |
04:28.15 | bzo | LOL, confirmed with a diff. We modded the same thing |
04:28.20 | [acl] | :-) |
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04:28.24 | [acl] | glad im not on crack |
04:29.26 | bzo | mine is actually set to 2f0000, you can't represent 2ee000 in that crazy arm asembly |
04:30.14 | [acl] | well need to get stinedb to patch wvga gralloc |
04:30.19 | [acl] | and post it somewhere |
04:31.20 | bzo | yeah, with the current gralloc, that value will cause collisions |
04:31.48 | bzo | the current wvga gralloc uses an arbitrary 2400 << 10 |
04:32.06 | [acl] | barely enough to function |
04:33.08 | bzo | it's not too bad, just a bit short |
04:33.11 | [acl] | i wonder what optimizations htc made to gralloc and copbybits |
04:34.35 | bzo | doesn't seem like it should be that much better given where you think the bottleneck is, right? |
04:36.37 | [acl] | who knows.. im just saying that because neocore is able to render this massive scenes but get about 19fps |
04:36.52 | [acl] | and a simple scene of that size also is of 19fps |
04:37.51 | [acl] | like a full page animation isnt faster than a complex scene on neocore i mean |
04:38.02 | [acl] | but a small animation zooms by |
04:38.41 | bzo | think we get at least 19fps on just full screen blitting? |
04:38.54 | [acl] | yeah .. 19 is the most i get |
04:39.05 | bzo | I mean non 3d |
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04:39.25 | [acl] | i'll need to enable fps count on the fb to tell non 3d blits |
04:39.44 | [acl] | i dont think we can measure fps on non3d any other way |
04:40.33 | bzo | wouldn't be surprising I guess. 30fps is needed for the appearance of smoothness |
04:40.39 | [acl] | yeah |
04:40.47 | bzo | I had assumed neocore was 3d limited, but maybe not |
04:41.21 | [acl] | ill be happy with 24 |
04:41.24 | [acl] | :-p |
04:41.44 | [acl] | i guess i should concentrate on the damn fb then.. not so much 3d |
04:41.50 | bzo | I guess we can introduce artificial delays in the various layers to analyze the effect |
04:42.15 | bzo | angry birds runs better now, your mission is accomplished :P |
04:42.22 | [acl] | haha |
04:43.01 | bzo | now that alex has his 35 branch up, we should figure out how we can collectively move that stuff forward |
04:43.20 | [acl] | yeah |
04:43.39 | [acl] | anyways whats up with that camera thing you were saying? |
04:43.44 | [acl] | so what works and what doesnt ? |
04:44.49 | bzo | jbruneaux has the preview working |
04:44.57 | bzo | can't take a picture yet though |
04:45.47 | bzo | that rail stuff is back to haunt us. The vfe stuff has its own rail, just like the graphic clocks |
04:46.28 | [acl] | ahh |
04:46.33 | [acl] | easy as pie.. i can handle that |
04:46.40 | bzo | did you put in the rail fix for the 3d? |
04:46.42 | [acl] | actually i think alex may already have that on his clocks |
04:46.56 | bzo | nah, I'm using his clock-wince |
04:47.04 | arrrghhh | does that mean i can get the confetti out soon? |
04:47.08 | [acl] | bzo: only on nand.. the original rail stuff was from capt |
04:47.27 | arrrghhh | i said it was going to rain confetti on the forums when camera was working. :P |
04:47.31 | bzo | arrrghhh - it may still take a while |
04:47.43 | bzo | I haven't been able to replicate his fixes on the rhod yet |
04:48.05 | [acl] | bzo: can you dump clocks on haret when camera is on |
04:48.07 | [acl] | i think i have this somewhere |
04:48.09 | [acl] | but i forgot |
04:48.15 | [acl] | actually let me check |
04:48.19 | bzo | yep |
04:48.33 | bzo | I did so yesterday to study the rail stuff |
04:48.42 | bzo | get's set in wince just like you would expect |
04:49.03 | arrrghhh | eh well |
04:49.08 | bzo | I only looked at the vfe rail though |
04:49.10 | arrrghhh | progress is progress |
04:49.25 | bzo | I suppose all the other camera related clocks should probably be checked again |
04:50.13 | [acl] | well alexes clocks can get commited |
04:50.25 | [acl] | i think everyone and their mother tested those |
04:50.31 | [acl] | i know my mom did |
04:50.38 | bzo | lol |
04:51.32 | [acl] | yeah i got the clock dump |
04:51.32 | [acl] | oo |
04:51.35 | [acl] | pretty |
04:51.58 | bzo | do you have them both on and off? |
04:52.12 | [acl] | yeah |
04:52.33 | [acl] | fucking pastebin is down |
04:52.43 | [acl] | whats another paste site? |
04:52.58 | ocm | http://codepad.org/ |
04:53.06 | bzo | I usually use pastebin.ca, but I already have the dumps |
04:53.50 | [acl] | bzo: these are the lines that change when on http://codepad.org/1lurJnrb |
04:54.18 | [acl] | compare those to the dump on the wiki |
04:56.36 | bzo | what are those dumped from? |
04:59.37 | bzo | you know, the easier thing to do is do some clock pooping to see if we're setting the clocks correctly |
05:01.34 | [acl] | yeah .. poop time |
05:01.44 | bzo | we need a debugfs hook to poop on command |
05:01.48 | [acl] | ahh |
05:01.54 | [acl] | genious |
05:04.11 | bzo | anyhow, gtg, ttyl |
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05:19.48 | Scrizz | sup creeps |
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06:24.16 | lesjaw | somebody please take a look at http://pastebin.com/4C5EZfTP , what do i wrong? thank you.. |
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07:41.18 | Scrizz | is punching kidneys: punching MasterTM's eGo |
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10:07.01 | gauner1986 | hi |
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10:34.16 | LeTama | hello all |
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10:52.03 | gauner1986 | hey letama |
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10:53.22 | LeTama | hey gauner1986, what's up ? |
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11:16.08 | gauner1986 | LeTama: not much atm. university stuff. |
11:16.18 | gauner1986 | anything on your side? ;) |
11:16.25 | gauner1986 | it's so quiet these days |
11:16.26 | gauner1986 | :( |
11:18.56 | LeTama | yes, very quiet... Well, I'm playing with audio without success so far |
11:19.58 | gauner1986 | whats the issue? |
11:20.56 | LeTama | First one is that the volume is not properly set in call. |
11:21.18 | LeTama | It works if you change it after the call has been established, but saved value that is set at beginning of call isn't |
11:22.05 | LeTama | second is speaker volume, Curious said that volume is lower than wince |
11:22.21 | LeTama | when using htcleo.acdb |
11:22.57 | LeTama | I can't tell personnaly for the speaker, but the in call volume annoys me |
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11:25.57 | gauner1986 | hm |
11:26.07 | gauner1986 | luxury problems |
11:26.08 | gauner1986 | :D |
11:27.15 | LeTama | :), well, do we have anything left not luxury ? |
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12:23.12 | curiousGeorge | dcordes: Awesome!! |
12:23.49 | curiousGeorge | I'm ecstatic you're still chuggin' away at ubuntu on the hd2! Multitouch works now, huh? Excellent job |
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13:24.33 | BazGee | hey guys is it true we are now just waiting for cotulla to release magldr then we are good to go ? |
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15:21.03 | Markinus | hi |
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15:29.02 | gauner1986 | hi markinus |
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17:40.40 | emwe | [acl]: good evening. got some gralloc/gles output of your latest files if desired. |
17:40.56 | [acl] | emwe: oo |
17:41.05 | [acl] | my gralloc apparently was bad.. so |
17:41.17 | [acl] | i may have put the wrong one up |
17:41.24 | emwe | need the output still? |
17:42.22 | [acl] | sure i suppose.. |
17:43.35 | [acl] | ive been obsessing over this lately.. mayvbe not a good idea :-p |
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17:44.52 | emwe | heh ;) |
17:45.10 | emwe | what's been the developments over the weekend? any decision would like to know about? ;) |
17:46.52 | [acl] | just 3d crap |
17:47.11 | [acl] | trying to speed it up more. but i think the bottle neck is our blit speed |
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17:48.54 | emwe | <ignorant>the time it takes to point the fb memory to the other buffer region start, or actually the time to copy the new image to the offscreen buffer</ignorant>? |
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17:54.05 | [acl] | not exactly sure where but i dont think its the page flip portion |
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18:10.17 | Scrizz | is punching kidneys: Gone away for now |
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18:32.02 | Alex[sp3dev] | hey [acl] |
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18:33.55 | [acl] | Alex[sp3dev]: sup dood.. how's everything |
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18:34.31 | Alex[sp3dev] | [acl]: nothing new, nothing fun (well, there actually is some). heard you were doing some 3d shit? |
18:34.48 | [acl] | Alex[sp3dev]: modded the qcom driver to matcht he gralloc size |
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18:35.08 | [acl] | didnt realize originally it was hardcoded for 1200<<10 |
18:35.20 | Alex[sp3dev] | i have read the logs |
18:35.37 | Alex[sp3dev] | so, what's the bottleneck? |
18:35.47 | [acl] | this is my theory and let me know what you think.. |
18:36.24 | [acl] | when neocore composes.. it does a good job.. you see all those complex scenes just fine.. but the last potion where its handed down to the fb for blit.. im afraid thats the bottle neck |
18:36.37 | [acl] | *last portion |
18:36.56 | Alex[sp3dev] | ok, but why is wince fast then? have you seen xtrakt on wince? |
18:37.09 | [acl] | no i have not |
18:38.09 | [acl] | but then again wince blit might be faster. right now we are running google code for all of our framebuffers. And HTC themselves dont run full stock code. They modify mdp alot. So maybe they are optimizing ? |
18:38.34 | Alex[sp3dev] | how come they are not? and how do you know? |
18:38.45 | Alex[sp3dev] | [ac]: http://images.htcpedia.com/reviews/95/8f/7435b89aa5219243acc0492797aa.Jpeg, just fyi |
18:38.46 | [acl] | download any htc kernel and you will see the mdp portions being different |
18:39.04 | Alex[sp3dev] | dang. have you tried thei fb? |
18:39.18 | [acl] | nope.. all .35 google for me |
18:40.04 | [acl] | i suppose we can use hero .29 kernel to compare |
18:40.20 | [acl] | but either way they have small resolutions.. so not even a fair comparison |
18:40.57 | [acl] | Ive also been thinking about just optimizing the blit by interlacing the frames. This way we can move data faster and double the frame rate. |
18:42.01 | [acl] | Alex[sp3dev]: your asm is 10 times better.. see if you can butcher the qcom a little more |
18:43.04 | Alex[sp3dev] | [acl]: not right now. need to fix some stuff at school. |
18:44.02 | [acl] | i didnt mean right away.. you know when you have free time :-) |
18:45.07 | [acl] | brb |
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18:48.34 | tmzt_g2root | dcordes: have you done anything with oem-config-gtk on the ubuntu images? |
18:48.41 | tmzt_g2root | or jasper-initrd |
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19:18.12 | dcordes | tmzt_g2root: jasper-initrd is cut. there is a comment on oem-config in the wiki. you must create a file in order to have it running on initial boot (jasper lack) and it lacks the ability to start onboard (on screen keyboard) |
19:18.29 | dcordes | [[Ubuntu/Leo]] |
19:18.40 | dcordes | where did unilink go? |
19:18.44 | tmzt_g2root | that might be an issue |
19:18.45 | dcordes | ~seen unilinki |
19:18.52 | apt | i haven't seen 'unilinki', dcordes |
19:18.52 | tmzt_g2root | what's that? |
19:18.52 | tmzt_g2root | ah |
19:18.58 | dcordes | it parses the wiki links from double brackets |
19:19.13 | tmzt_g2root | wowo |
19:19.15 | tmzt_g2root | ok |
19:20.12 | tmzt_g2root | dcordes: the problem is I don't need jasper, I need something that lets me create a fake initrd |
19:20.58 | tmzt_g2root | dcordes: did I show you this? http://yfrog.com/1fwhxcj |
19:21.13 | dcordes | tmzt_g2root: I don't need jasper and don't use it. what do you need your 'fake initrd' for ? |
19:21.23 | tmzt_g2root | https://github.com/tmzt/androix-installer/wiki/Design |
19:22.27 | tmzt_g2root | it's fake because it's not running when a kernel starts, it just a normal program that might be running in a chroot |
19:22.55 | tmzt_g2root | it resizes the real image or extracts it, and then mounts it and switches to it to complete the installation |
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19:25.11 | dcordes | cool I need to add such a resizing feature to my initrd script as seen on wiki Rootfs/Userfriendly |
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19:26.39 | tmzt_g2root | nice |
19:27.18 | tmzt_g2root | yeah, I'm not quite sure how to customize ubuntu though |
19:27.53 | dcordes | tmzt_g2root: http://htc-linux.org/wiki/index.php?title=Rootfs/Userfriendly#Init_example |
19:28.04 | dcordes | this is how I mount ubuntu rootfs when coming from haret |
19:28.14 | tmzt_g2root | you have uImage suport in haret? |
19:28.29 | tmzt_g2root | oh |
19:28.32 | tmzt_g2root | fastboot |
19:29.40 | tmzt_g2root | I should just support root first |
19:29.48 | tmzt_g2root | I'll never get anywhere if I start with fakechroot |
19:29.51 | dcordes | tmzt_g2root: http://htc-linux.org/wiki/index.php?title=Ubuntu/Leo#oem-config please see this |
19:30.08 | dcordes | it is newroot I use in the initrd |
19:30.36 | tmzt_g2root | how small can ubuntu get? |
19:30.42 | tmzt_g2root | newroot? |
19:31.36 | tmzt_g2root | so upstart launches oem-config? |
19:31.41 | tmzt_g2root | if that /var file is there? |
19:32.05 | dcordes | yep |
19:32.06 | tmzt_g2root | http://blog.opperschaap.net/2009/11/16/chroot-with-upstart/ |
19:32.36 | dcordes | oem-config will guide you through the initial configuration and then destroy itself |
19:32.40 | dcordes | after first boot |
19:32.55 | dcordes | yes newroot is perfect |
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19:34.52 | tmzt_g2root | what is newroot? |
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19:37.32 | dcordes | tmzt_g2root: check the above initrd script |
19:38.35 | tmzt_g2root | which? |
19:39.14 | dcordes | crap |
19:39.21 | tmzt_g2root | oh |
19:39.31 | tmzt_g2root | no, did you see the wiki I pasted? |
19:39.36 | dcordes | that is switch_root |
19:39.43 | dcordes | I put it wrong in the wiki as well |
19:39.43 | tmzt_g2root | https://github.com/tmzt/androix-installer/wiki/Design |
19:39.58 | tmzt_g2root | right, switch_root but that won't help here |
19:40.02 | tmzt_g2root | let me explain |
19:40.17 | tmzt_g2root | I have an X server ported to android as an application |
19:40.32 | tmzt_g2root | I'm trying to make an installer for it that will set up a desktop for the user |
19:40.48 | tmzt_g2root | I want to use an ubuntu chroot assuming the user has root |
19:41.16 | dcordes | ok I see so android doesn't need to abandoned as a host system |
19:41.20 | tmzt_g2root | I couldn't figure out how to make the download small but still allow the user to expand the chroot to however big they need it |
19:41.23 | tmzt_g2root | right |
19:41.27 | dcordes | s/to/to be/ |
19:41.31 | tmzt_g2root | because people won't try it |
19:41.38 | dcordes | mhm |
19:41.38 | tmzt_g2root | we've tried that for years |
19:42.02 | dcordes | does the g2 support multitouch ? |
19:42.06 | tmzt_g2root | so I came up with using an "initrd" which is just a little rootfs that works as a stub |
19:42.15 | tmzt_g2root | I think so, I don't have support for it yet though |
19:42.51 | tmzt_g2root | I was going to use an android app for the downloader and have all the configuration done through there, but I really find the android stuff hard to write and it won't quite work |
19:43.00 | tmzt_g2root | because I need to support this for non-root users later |
19:43.35 | tmzt_g2root | so the idea is to launch a copy of oem-config that's setup to resize the ext3 image file on the sd card |
19:43.50 | tmzt_g2root | actually it will download it first, this might just be a gtk application or something I don't know |
19:44.52 | tmzt_g2root | I want to install a minumum ubuntu image, I don't need X (the server) just the libraries |
19:45.02 | tmzt_g2root | I also don't need init or anything like that |
19:45.23 | tmzt_g2root | just a basic/empty dpkg directory, apt and a few other things, gtk and libX11 probably |
19:45.28 | dcordes | you can use rootstock to create a minimal image |
19:45.42 | tmzt_g2root | how much space do I need for that? |
19:45.57 | dcordes | lots it will download all the pacakges and create a qemu image |
19:46.00 | tmzt_g2root | I want to seed a few packages, I'll have a repo on androix.org eventually |
19:46.27 | tmzt_g2root | I need ubuntu-minimal libx11 etc. |
19:47.47 | dcordes | then I propose creating a basic image with --seed ubuntu-minimal and adding everything manually |
19:48.12 | tmzt_g2root | well, I want this to be buildable/seedable |
19:48.16 | tmzt_g2root | not just a customized img |
19:48.25 | tmzt_g2root | okay |
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20:59.11 | NeoMatrixJR | ~seen WisTilt2 |
20:59.22 | apt | wistilt2 <~wisgreg@wireless251.wirelesstcp.net> was last seen on IRC in channel #htc-linux, 5d 1h 6m 42s ago, saying: 'ok guys i'm out of here again. Have a great thanksgiving and catch you all next week!'. |
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21:23.33 | XirXes | \seen wistilt2 |
21:23.51 | XirXes | ~seen wistilt2 |
21:23.59 | apt | wistilt2 <~wisgreg@wireless251.wirelesstcp.net> was last seen on IRC in channel #htc-linux, 5d 1h 31m 19s ago, saying: 'ok guys i'm out of here again. Have a great thanksgiving and catch you all next week!'. |
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21:35.08 | fakker | http://www.androidguide.co.uk/release/clockworkmod-recovery-advent-vega :) |
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21:52.48 | gauner1986 | recovery images |
21:52.49 | gauner1986 | pfff |
21:52.50 | gauner1986 | ^^ |
21:54.19 | NeoMatrixJR | [acl] u on? |
21:54.47 | [acl] | NeoMatrixJR: always |
21:55.22 | NeoMatrixJR | so what's all this I've been reading about 3d updates? I was trying to read on the forums earlier too but keep getting interrupted (stupid work...) |
21:55.52 | [acl] | NeoMatrixJR: just a modded 3d driver |
21:56.29 | JesusFreak316 | [acl]: One thing I've been wondering, does it benefit all XDANDROID devices or just WVGA ones? |
21:56.33 | NeoMatrixJR | but it's working? sounded like it was running better than what we've got. or did I miss something? |
21:57.57 | [acl] | JesusFreak316: just wvga |
21:58.25 | [acl] | because the driver is already optimized for hvga |
21:58.32 | JesusFreak316 | Ah. :/ Does it just make it comparable to vga or better. |
21:59.18 | [acl] | JesusFreak316: Well the wvga version should work on vga but it will eat up more memory than it should |
21:59.55 | JesusFreak316 | Just let me know when angry birds works better. :P |
22:01.02 | NeoMatrixJR | someone said it's already an improvement |
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22:04.28 | [acl] | NeoMatrixJR: course its an improvemnt.. the original one didnt allocate enough memory for wvga |
22:04.35 | [acl] | had to hex edit that bad boy |
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22:06.15 | NeoMatrixJR | I'm going to have to see about getting that when my pc starts cooperating with me.... |
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22:07.18 | [acl] | NeoMatrixJR: there are some more changes to be made. So this is a nice work in progress |
22:07.40 | NeoMatrixJR | ok, it'll have to go on my test card for now then. |
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22:09.58 | NeoMatrixJR | does it handle overclock ok? |
22:13.54 | fakker | gauner1986, yeah - i cant find a store which has that device in stock |
22:13.57 | fakker | i went searching today |
22:14.06 | gauner1986 | what device? |
22:14.07 | fakker | i played with a galaxy tab - it's not bad, bit small |
22:14.10 | fakker | advent vega |
22:14.58 | fakker | it's damn good, £250 too |
22:15.02 | fakker | but it sells so fast |
22:15.27 | fakker | in the store, i asked if they had stock.. i couldnt even find a display unit - she asks if i wanted to purchase an ipad instead |
22:15.34 | [acl] | NeoMatrixJR: i dont see why OC should not work |
22:16.17 | NeoMatrixJR | [acl] ok, will try with oc first |
22:16.19 | fakker | http://www.adventcomputers.co.uk/advent-vega-tablet |
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22:35.28 | gauner1986 | fakker: hm. i don't see a point in this tablet shit around.. |
22:35.38 | fakker | i do |
22:35.41 | gauner1986 | i don't have a usecase for them |
22:35.48 | fakker | i need a big screen for portable porn |
22:35.51 | gauner1986 | :D |
22:35.57 | fakker | next time you go take a shit |
22:35.58 | gauner1986 | leo has enough |
22:35.58 | gauner1986 | :P |
22:36.05 | fakker | try resting your hd2 on your knees |
22:36.12 | gauner1986 | lol |
22:36.15 | gauner1986 | while masturbating? |
22:36.18 | fakker | lol |
22:36.20 | fakker | yeah |
22:36.28 | fakker | it always falls |
22:36.29 | gauner1986 | poor leo |
22:36.31 | gauner1986 | :P |
22:36.33 | fakker | that's why my back cover is so beat up |
22:36.55 | fakker | http://twitpic.com/351d5e |
22:37.03 | ocm | adn then shit got real |
22:37.29 | gauner1986 | fakker: lol |
22:37.43 | gauner1986 | mine is fine.. no signs of usage at all |
22:37.45 | fakker | :D |
22:37.57 | gauner1986 | instead of fat on the display |
22:38.14 | fakker | ah, mines never had a finger on the screen ;) |
22:38.26 | fakker | i waited 2 days for protectors to arrive before i opened it |
22:39.07 | ocm | mines just got the htc skin on it :/ no screen protecter though |
22:40.30 | NeoMatrixJR | ok, wtf. I took one working copy, moved it to another card, now it goes to a black screen.... grrr |
22:43.12 | gauner1986 | fakker: no need for protectors it seems. that leathercase does the job :) |
22:43.22 | gauner1986 | "leather" |
22:43.26 | fakker | i got a few |
22:43.34 | fakker | but i forget to use |
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22:45.03 | fakker | i got a pair of those monster beats tours today too |
22:45.04 | NeoMatrixJR | hey [acl] are all the files in post #1 on XDA the latest files or do I need to hunt? (for your 3D stuff) |
22:45.06 | fakker | i wanted to spend money |
22:45.24 | gauner1986 | well.. i want to spend money on sth fancy too. |
22:45.26 | gauner1986 | :) |
22:45.33 | gauner1986 | okay xmas is around |
22:45.40 | gauner1986 | so i'll probably get sth for free |
22:45.41 | gauner1986 | :P |
22:45.56 | [acl] | NeoMatrixJR: i posted something yesterday. It has a gralloc and qcom lib. The gralloc is bad but the qcom lib should be good. so give that bad boy a try |
22:46.12 | fakker | i dont get shit for xmas - you shouldn't either |
22:46.19 | fakker | even we are too old for it |
22:46.34 | NeoMatrixJR | [acl] use gralloc from post 1 then? |
22:46.35 | gauner1986 | lol |
22:46.40 | gauner1986 | i'm still living at home |
22:46.50 | gauner1986 | and i don't earn money |
22:46.58 | [acl] | NeoMatrixJR: ignore gralloc for now.. its giving people issues |
22:47.06 | gauner1986 | unfortunately |
22:47.34 | NeoMatrixJR | [acl] ok, so stick with default gralloc then. |
22:47.49 | fakker | gauner1986, me neither for much longer :P but i have my own places |
22:47.51 | [acl] | yerah |
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22:52.52 | NeoMatrixJR | [acl] if you get a chance you should update post #1 |
22:53.31 | [acl] | i didnt write the first post |
22:53.40 | NeoMatrixJR | oh |
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22:54.44 | Microang | Hey gauner1986 |
22:55.03 | Microang | have you seen this? http://forum.xda-developers.com/showthread.php?p=9489090#post9489090 Had a try with our HD roms? |
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23:12.00 | NeoMatrixJR | [acl] running 11/29 .so. loading screens looked better for angry birds, but the game's still slow as hell. will try and run other 3D apps soon. Time to go home now! |
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23:13.03 | [acl] | NeoMatrixJR: cool |
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