IRC log for #htc-linux on 20101129

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02:02.25BazGeeanyone got the latest news on nand? whats left to fix etC?
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02:47.21*** join/#htc-linux [acl] (~abel@cpe-69-203-141-229.si.res.rr.com)
02:52.37[acl]?
02:53.53bzohey [acl]
02:54.23[acl]bzo
02:54.25[acl]sup bud
02:54.39bzofinally some progress on camera, no thanks to me though
02:54.54[acl]who made pgroess? alex?
02:55.01bzojbruneaux
02:55.09[acl]dang.. dont know him.
02:55.17bzohaven't seen him on irc, but he has a branch on linux-msm
02:55.30[acl]any friend linux-msm is a friend i suppose
02:55.51bzothe dude is persistent, perhaps as much as you :P
02:55.59[acl]made some changes to the qcom 3d lib.. dont know if you were reading xda
02:56.32bzono haven't seen, I made some changes as well
02:56.38[acl]ooo
02:56.46bzowell, one change
02:57.42[acl]bzo: so you are gonna make me quess? or gonna spill the beans
02:57.45[acl]i wanna compare notes
02:58.02bzolol, I was just headed over to xda to see
02:58.10[acl]http://forum.xda-developers.com/showthread.php?t=852937
02:58.18bzothe frame buffer size is hardcoded and is supposed to match gralloc
02:58.30[acl]bzo: correct
02:58.31bzowe changed gralloc, but never fixed it in the lib
02:58.40[acl]hmm.. correct
02:58.58bzoanyhow, that's all I fixed, and it does make a difference in the camera app
02:59.05[acl]but there is more here to this story
02:59.26[acl]what value do we have the wvga gralloc set to ?
02:59.35[acl]i had to modify it more to get some stuff to show up.
02:59.52[acl]i dont see code for it with modifications
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03:00.06bzoI think the distributed 2x the original 2400 << 10 or something
03:00.16bzoit really needs to be 2.5x, 3000 << 10
03:00.17[acl]but for wvga
03:00.19[acl]thats not right
03:00.32[acl](3750<<10)
03:00.42bzowat?
03:00.53[acl]800x480 * 8 *2
03:00.57[acl]right ?
03:01.23bzoI think that would be a lot bigger that 3750<<10
03:01.51bzoI'll have to find my notes, I calculated it to be 3000
03:02.24[acl]hmm
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03:02.42[acl]well lets calculate it now since ive manually been changing this
03:02.54[acl]2500 is for vga
03:02.56[acl]i mean 2400
03:03.15bzoahh, now I remember
03:03.45bzo800 x 480 x RGBA * 2 frames = 3072000
03:03.55[acl]yeah
03:04.05bzo= 3000 << 10
03:04.28[acl]RGBA = ? how much again then ?
03:04.36bzo4
03:04.38[acl]hmm
03:04.41[acl]why do i have 8
03:04.42[acl]haha
03:04.45[acl]maybe that was my fault
03:05.38[acl]yeah that was my fault
03:05.53bzogtg, back in about 15
03:05.56[acl]ok
03:30.50bzo[acl] so what else have you modded?
03:31.33[acl]well ive been noticing flickering and after some tracing i realized the oem qcom driver was having issues
03:31.51[acl]with memory
03:32.10bzoother stuff besides the fb size?
03:32.34[acl]when requesting ebi memory
03:32.38[acl]its hardcoded to 0x12C000
03:33.04[acl]no where near enough since according to the logs we need about 0x177000 or so
03:33.05bzothat's not good
03:33.07[acl]so moddified it
03:33.18[acl]boom no more screen tearing
03:34.35bzoany clue on why rotation screws up 3d?
03:34.46[acl]i would need logs to see
03:35.05[acl]but how is it screwing up if angry birds runs with full ed ?
03:35.07[acl]*ed ?
03:35.08[acl]*3d
03:35.22bzoangry birds rotates?
03:35.28[acl]well its landscape
03:35.35[acl]unless u mean something else
03:35.40bzonah, I'm talking about dynamic rotation
03:35.43bzolike in gallery3d
03:35.49bzowhen you slide the keyboard
03:35.50arrrghhhlol angry birds is your benchmark.
03:36.02[acl]hmm .. i never tested gallery 3d
03:36.09[acl]but no one complained.. arrrghhh you know anything bout it ?
03:36.22bzostinebd pulled it out for this reason
03:36.30bzothus no complaints
03:36.37[acl]where can i get this apk.. so i can see why?
03:36.41arrrghhhwhat did he pull out...?
03:36.43arrrghhhoh gallery3d
03:36.54arrrghhhyea stine did pull that app.  i thought it found its way back into frx03?
03:37.07arrrghhhnot sure.  how the hell do you check if it's gallery 3d or 2d?
03:37.24[acl]bzo: found the easiest thing to do is make a debug version of gralloc and copybits.. alot of good info in there
03:37.25bzoit animates shit in a 3d way :P
03:37.30arrrghhhlol
03:37.44[acl]i need that apk to see the logs
03:38.00bzo[acl] ok, lemme see if I have it in my system right now
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03:38.31[acl]also why is copy bits written is cpp ? shiet why couldnt they write it in c
03:39.25arrrghhhi wish i would've learned c instead of c++...
03:39.53bzoit's all the same to me
03:40.24arrrghhhi get lost reading the commits... perhaps it's just me :P
03:40.26[acl]we arent doing anything fancy in libcopy but its just a shame it couldnt be done in c.. much lighter
03:40.48[acl]anyways.. where is this apk.. must we wake up stinedb ?
03:41.11bzomeh, I resynced xdandroid and now I don't seem to have it anymore
03:41.20arrrghhhwhat the gallery3d apk?
03:41.25bzoyeah
03:41.44arrrghhhhrm...
03:41.44[acl]does cyanogen have it ? workse case ill rip it out of there
03:41.53bzojust have to find the switch and rebuild
03:42.02arrrghhhyea it's part of gapps
03:42.14bzoyeah, cyanogen has it
03:42.28[acl]ok .. then ima try it out from cyanogen
03:42.29bzoI did try it on the dream to see what it was supposed to do
03:43.00bzoarrrghh: it's not built from source? there is a gallery3d app in the repo
03:43.32[acl]i need pics too right?
03:43.34arrrghhhhrm... i thought it was part of gapps package... maybe not.
03:43.48bzo[acl] not necessarily
03:44.39bzoif nothing else, I think the screen backgrounds will show up
03:46.34[acl]ok booting.. lets see whats up
03:46.47bzo[acl] btw, do your lib mods improve benchmarks?
03:47.02arrrghhhhttp://forum.xda-developers.com/showthread.php?t=653503
03:47.05arrrghhhwould that work bzo ?
03:47.35bzomaybe, sounds like acl already found one though
03:47.43arrrghhhkk
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03:47.51[acl]using the cyanogen one
03:47.56arrrghhhthere's a few apk's there from the looks of it.
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03:48.12arrrghhhdifferent versions of gallery3d
03:48.15arrrghhhwb jonpry
03:51.22[acl]fuck forgot to modify my gralloc
03:52.08bzoyou trying the 3000 fb size now?
03:52.29[acl]well i had it way too high cuz of my math error
03:52.36[acl]so 3000 should be right
03:53.21bzotricky part is that you can't represent that value in the asm when you mod the lib
03:54.31[acl]i hate all these layers of mem usage
03:55.12bzotell me about it. The camera has 3 layers plus it uses gralloc and pmem
03:55.26bzomake that 4 if you inlude the camera app
03:56.47[acl]liok so how is this gallery supposed to work ?
03:57.41bzoyou press on crap like the folders, then it starts flipping through pictures
03:57.58bzoanimating them like sense does
03:58.50bzoit seems to mostly work, albeit slowly. But it goes crazy if you force a screen rotation
03:59.00[acl]works just fine
03:59.15bzomaybe your mod fixes it then?
03:59.21bzojust fixing the fb size wasn't enough
03:59.21[acl]i need more pics i think
03:59.57[acl]downloading some now
04:00.15arrrghhhbzo, this may be another bug squashed by disabling jit... obviously this is my very uneducated opinion :P
04:00.17bzohmm, though I don't know if I tested it since patching the fb size inside the qcom lib
04:01.15[acl]what was the fb size set to on the qcom
04:01.17[acl]i dont think i touched it
04:01.34[acl]just the hardcoded ebi
04:01.35bzohvga: 1200 << 10
04:01.45[acl]yuck
04:01.59bzooh, you only patched the ebi val?
04:02.14[acl]yeah since we had this gralloc issue too..
04:02.23[acl]i was confused how gralloc allocation actually deals with 3d
04:02.28[acl]looks like they all do their own thing
04:03.20bzowell, I suppose we ought to combine the fix
04:03.29[acl]so we have two options.. you tell me where in hex ur value changed? or you download my lib and change it there
04:04.00bzoI did it a while ago and don't remember. I think I'll diff it against yours
04:04.22[acl]also i have two versions of the lib
04:04.27[acl]one is regular 7/8
04:04.34[acl]other is 2/13 pmem config
04:04.43[acl]since ebi seems to be used for everything
04:04.47[acl]2/13 makes sense
04:05.24bzoI think I'd rather stick with 7/8. No telling how much stuff is hardcoded to those values
04:05.41bzoalso, we have no use for the smi memory we would free up anyways
04:06.11[acl]i tried moving the framebuffer to smi
04:06.16[acl]didnt go well
04:06.21[acl]maybe im missed something
04:06.51bzoI think I tried that as well
04:07.02[acl]haha gallery is awesome
04:08.11bzo[acl] what's the difference between the 11.27.10 and the other one?
04:08.37[acl]the original one posted
04:08.48[acl]appears to be an older version of the lib. someone claimed it was faster
04:08.50[acl]so i took a look
04:09.01[acl]screen was tearing up and flickering
04:09.05[acl]logs told the whole story tho
04:09.15arrrghhhmy neocore scores went down... dude claimed 3d games went from painful to flawless.
04:09.20arrrghhhdoubtful
04:09.24[acl]egl.oem errors
04:09.33[acl]thats when i found out the 12c000 limit
04:09.35[acl]increased it
04:09.38[acl]then everything worked well
04:10.00[acl]angry birds ran with no distoritions
04:10.02[acl]so the tearing was the issue of the lib
04:10.16bzoso the 11.27 is our current lib with your mods?
04:10.16[acl]i guess the libe on frx03 we have.. must actually ignore the mem issue
04:10.24[acl]no whatever i posted is the current one
04:10.33[acl]i can email it to make it easier if u want
04:10.37[acl]both versions
04:10.43[acl]7/8 and 2/13
04:10.54bzosure, still have my email?
04:10.57[acl]yeah
04:12.39bzofound my notes /o\
04:12.48bzoI think we modded the same thing
04:12.51[acl]bzo: email is on its way
04:12.54[acl]ahh
04:12.55[acl]ok
04:12.59bzo12c000 = 1200 << 10
04:13.03[acl]yup
04:13.23bzothe right value is 2ee000
04:13.27bzofor wvga
04:13.29[acl]ooo
04:13.31[acl]that i didnt know
04:13.36[acl]i just estimated based on my need
04:13.40bzothat's 3000 << 10
04:13.49bzothat's the max possible request
04:13.50[acl]so both
04:14.01bzowhen double buffering is requested for the full screen rez
04:14.01[acl]gralloc and oem must be good
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04:14.42[acl]ok now the question about pmem
04:14.54[acl]2/13  ? any bennefits then ?
04:15.16bzowell, 2 possible benefits
04:15.31bzo1) smi is faster, and if we could relocated the 2d fb there maybe things would be faster
04:15.53bzo2) when we start allocating 2ee000 for the 3d fb, that is a huge chunk out of the 8mb
04:16.05bzobut the pitfall is, without a lot of disassembly
04:16.08[acl]2nd fb ? as in the buffer you mean ?
04:16.14bzoit is hard to know whether all the changes needed are made
04:16.32bzoI mean the non-3d framebuffer
04:16.49[acl]thats where i failed
04:17.05[acl]need a pmem animal to re-examine that
04:17.16bzoI don't recall any difficulty, but no change in performance either
04:17.29bzobut then again, I think our main performance problem lies elsewhere at the moment
04:17.34[acl]yeah
04:17.42[acl]we can draw the shit.. but moving it to the screen is a pain
04:18.14bzoso, anyways, unless we hit a memory limit with the 7/8, doesn't seem like spending time on the 2/13
04:18.15[acl]you need yourself a debug gralloc and copybits
04:18.24bzois of much value
04:18.31bzoyeah
04:19.12bzois copybits used for all the regular fb stuff?
04:19.30[acl]its used for anything that requires mdp
04:19.40[acl]just regular blitting
04:19.50bzoall software based?
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04:20.17[acl]http://android.git.kernel.org/?p=platform/hardware/msm7k.git;a=blob;f=libcopybit/copybit.cpp;h=ea013ee1e3f95f77dc448157f00a7b4c1d2b67b1;hb=master
04:20.22[acl]no it deals with 3d as well
04:20.26[acl]depends on the request
04:21.01[acl]msm_copybit
04:21.05[acl]look at that function
04:21.14[acl]it sends the request to the framebuffer..
04:21.17[acl]msm_fb code
04:21.23[acl]msm_fb then goes to mdp
04:21.33[acl]mdp does the blit
04:22.07bzowhat's your current though on the performance bottleneck?
04:22.07[acl]arrrghhh: optimize this code :-p
04:22.14bzos/though/thought
04:22.16arrrghhh[acl], i'm on it.
04:22.58[acl]bzo: i think moving it to the screen is the bottle neck. Because when you run something small.. it goes really fast..
04:23.06[acl]but something whole screen.. takes ages
04:23.19[acl]but its not the rendering portion
04:24.38bzowell, it's heartbreaking that going to a newer msm_fb doesn't improve things much
04:24.53bzoguess it must be something lower level like clocks or something
04:25.00[acl]bzo: nahh
04:25.05[acl]clocks are solid
04:25.09[acl]too solid actually
04:25.22[acl]we have no way to compare with wince right now
04:25.28[acl]we woyld have to write our won app
04:25.31[acl]*own app
04:25.32[acl]to test
04:25.33[acl]on both
04:26.23[acl]is there a gl accelerated launcher ?
04:26.49[acl]sense doesnt use 3d unless its for dumb animations
04:27.04[acl]but the launcher itself isnt hardware driven
04:28.15bzoLOL, confirmed with a diff. We modded the same thing
04:28.20[acl]:-)
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04:28.24[acl]glad im not on crack
04:29.26bzomine is actually set to 2f0000, you can't represent 2ee000 in that crazy arm asembly
04:30.14[acl]well need to get stinedb to patch wvga gralloc
04:30.19[acl]and post it somewhere
04:31.20bzoyeah, with the current gralloc, that value will cause collisions
04:31.48bzothe current wvga gralloc uses an arbitrary 2400 << 10
04:32.06[acl]barely enough to function
04:33.08bzoit's not too bad, just a bit short
04:33.11[acl]i wonder what optimizations htc made to gralloc and copbybits
04:34.35bzodoesn't seem like it should be that much better given where you think the bottleneck is, right?
04:36.37[acl]who knows.. im just saying that because neocore is able to render this massive scenes but get about 19fps
04:36.52[acl]and a simple scene of that size also is of 19fps
04:37.51[acl]like a full page animation isnt faster than a complex scene on neocore i mean
04:38.02[acl]but a small animation zooms by
04:38.41bzothink we get at least 19fps on just full screen blitting?
04:38.54[acl]yeah .. 19 is the most i get
04:39.05bzoI mean non 3d
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04:39.25[acl]i'll need to enable fps count on the fb to tell non 3d blits
04:39.44[acl]i dont think we can measure fps on non3d any other way
04:40.33bzowouldn't be surprising I guess. 30fps is needed for the appearance of smoothness
04:40.39[acl]yeah
04:40.47bzoI had assumed neocore was 3d limited, but maybe not
04:41.21[acl]ill be happy with 24
04:41.24[acl]:-p
04:41.44[acl]i guess i should concentrate on the damn fb then.. not so much 3d
04:41.50bzoI guess we can introduce artificial delays in the various layers to analyze the effect
04:42.15bzoangry birds runs better now, your mission is accomplished :P
04:42.22[acl]haha
04:43.01bzonow that alex has his 35 branch up, we should figure out how we can collectively move that stuff forward
04:43.20[acl]yeah
04:43.39[acl]anyways whats up with that camera thing you were saying?
04:43.44[acl]so what works and what doesnt ?
04:44.49bzojbruneaux has the preview working
04:44.57bzocan't take a picture yet though
04:45.47bzothat rail stuff is back to haunt us. The vfe stuff has its own rail, just like the graphic clocks
04:46.28[acl]ahh
04:46.33[acl]easy as pie.. i can handle that
04:46.40bzodid you put in the rail fix for the 3d?
04:46.42[acl]actually i think alex may already have that on his clocks
04:46.56bzonah, I'm using his clock-wince
04:47.04arrrghhhdoes that mean i can get the confetti out soon?
04:47.08[acl]bzo: only on nand.. the original rail stuff was from capt
04:47.27arrrghhhi said it was going to rain confetti on the forums when camera was working. :P
04:47.31bzoarrrghhh - it may still take a while
04:47.43bzoI haven't been able to replicate his fixes on the rhod yet
04:48.05[acl]bzo: can you dump clocks on haret when camera is on
04:48.07[acl]i think i have this somewhere
04:48.09[acl]but i forgot
04:48.15[acl]actually let me check
04:48.19bzoyep
04:48.33bzoI did so yesterday to study the rail stuff
04:48.42bzoget's set in wince just like you would expect
04:49.03arrrghhheh well
04:49.08bzoI only looked at the vfe rail though
04:49.10arrrghhhprogress is progress
04:49.25bzoI suppose all the other camera related clocks should probably be checked again
04:50.13[acl]well alexes clocks can get commited
04:50.25[acl]i think everyone and their mother tested those
04:50.31[acl]i know my mom did
04:50.38bzolol
04:51.32[acl]yeah i got the clock dump
04:51.32[acl]oo
04:51.35[acl]pretty
04:51.58bzodo you have them both on and off?
04:52.12[acl]yeah
04:52.33[acl]fucking pastebin is down
04:52.43[acl]whats another paste site?
04:52.58ocmhttp://codepad.org/
04:53.06bzoI usually use pastebin.ca, but I already have the dumps
04:53.50[acl]bzo: these are the lines that change when on http://codepad.org/1lurJnrb
04:54.18[acl]compare those to the dump on the wiki
04:56.36bzowhat are those dumped from?
04:59.37bzoyou know, the easier thing to do is do some clock pooping to see if we're setting the clocks correctly
05:01.34[acl]yeah .. poop time
05:01.44bzowe need a debugfs hook to poop on command
05:01.48[acl]ahh
05:01.54[acl]genious
05:04.11bzoanyhow, gtg, ttyl
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06:24.16lesjawsomebody please take a look at http://pastebin.com/4C5EZfTP , what do i wrong? thank you..
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10:07.01gauner1986hi
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10:34.16LeTamahello all
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10:52.03gauner1986hey letama
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10:53.22LeTamahey gauner1986, what's up ?
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11:16.08gauner1986LeTama: not much atm. university stuff.
11:16.18gauner1986anything on your side? ;)
11:16.25gauner1986it's so quiet these days
11:16.26gauner1986:(
11:18.56LeTamayes, very quiet... Well, I'm playing with audio without success so far
11:19.58gauner1986whats the issue?
11:20.56LeTamaFirst one is that the volume is not properly set in call.
11:21.18LeTamaIt works if you change it after the call has been established, but saved value that is set at beginning of call isn't
11:22.05LeTamasecond is speaker volume, Curious said that volume is lower than wince
11:22.21LeTamawhen using htcleo.acdb
11:22.57LeTamaI can't tell personnaly for the speaker, but the in call volume annoys me
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11:25.57gauner1986hm
11:26.07gauner1986luxury problems
11:26.08gauner1986:D
11:27.15LeTama:), well, do we have anything left not luxury ?
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12:23.12curiousGeorgedcordes: Awesome!!
12:23.49curiousGeorgeI'm ecstatic you're still chuggin' away at ubuntu on the hd2! Multitouch works now, huh? Excellent job
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13:24.33BazGeehey guys is it true we are now just waiting for cotulla to release magldr then we are good to go ?
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15:21.03Markinushi
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15:29.02gauner1986hi markinus
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17:40.40emwe[acl]: good evening. got some gralloc/gles output of your latest files if desired.
17:40.56[acl]emwe: oo
17:41.05[acl]my gralloc apparently was bad.. so
17:41.17[acl]i may have put the wrong one up
17:41.24emweneed the output still?
17:42.22[acl]sure i suppose..
17:43.35[acl]ive been obsessing over this lately.. mayvbe not a good idea :-p
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17:44.52emweheh ;)
17:45.10emwewhat's been the developments over the weekend? any decision would like to know about? ;)
17:46.52[acl]just 3d crap
17:47.11[acl]trying to speed it up more. but i think the bottle neck is our blit speed
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17:48.54emwe<ignorant>the time it takes to point the fb memory to the other buffer region start, or actually the time to copy the new image to the offscreen buffer</ignorant>?
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17:54.05[acl]not exactly sure where but i dont think its the page flip portion
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18:32.02Alex[sp3dev]hey [acl]
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18:33.55[acl]Alex[sp3dev]: sup dood.. how's everything
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18:34.31Alex[sp3dev][acl]: nothing new, nothing fun (well, there actually is some). heard you were doing some 3d shit?
18:34.48[acl]Alex[sp3dev]: modded the qcom driver to matcht he gralloc size
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18:35.08[acl]didnt realize originally it was hardcoded for 1200<<10
18:35.20Alex[sp3dev]i have read the logs
18:35.37Alex[sp3dev]so, what's the bottleneck?
18:35.47[acl]this is my theory and let me know what you think..
18:36.24[acl]when neocore composes.. it does a good job.. you see all those complex scenes just fine.. but the last potion where its handed down to the fb for blit.. im afraid thats the bottle neck
18:36.37[acl]*last portion
18:36.56Alex[sp3dev]ok, but why is wince fast then? have you seen xtrakt on wince?
18:37.09[acl]no i have not
18:38.09[acl]but then again wince blit might be faster. right now we are running google code for all of our framebuffers. And HTC themselves dont run full stock code. They modify mdp alot. So maybe they are optimizing ?
18:38.34Alex[sp3dev]how come they are not? and how do you know?
18:38.45Alex[sp3dev][ac]: http://images.htcpedia.com/reviews/95/8f/7435b89aa5219243acc0492797aa.Jpeg, just fyi
18:38.46[acl]download any htc kernel and you will see the mdp portions being different
18:39.04Alex[sp3dev]dang. have you tried thei fb?
18:39.18[acl]nope.. all .35 google for me
18:40.04[acl]i suppose we can use hero .29 kernel to compare
18:40.20[acl]but either way they have small resolutions.. so not even a fair comparison
18:40.57[acl]Ive also been thinking about just optimizing the blit by interlacing the frames. This way we can move data faster and double the frame rate.
18:42.01[acl]Alex[sp3dev]: your asm is 10 times better.. see if you can butcher the qcom a little more
18:43.04Alex[sp3dev][acl]: not right now. need to fix some stuff at school.
18:44.02[acl]i didnt mean right away.. you know when you have free time :-)
18:45.07[acl]brb
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18:48.34tmzt_g2rootdcordes: have you done anything with oem-config-gtk on the ubuntu images?
18:48.41tmzt_g2rootor jasper-initrd
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19:18.12dcordestmzt_g2root: jasper-initrd is cut. there is a comment on oem-config in the wiki. you must create a file in order to have it running on initial boot (jasper lack) and it lacks the ability to start onboard (on screen keyboard)
19:18.29dcordes[[Ubuntu/Leo]]
19:18.40dcordeswhere did unilink go?
19:18.44tmzt_g2rootthat might be an issue
19:18.45dcordes~seen unilinki
19:18.52apti haven't seen 'unilinki', dcordes
19:18.52tmzt_g2rootwhat's that?
19:18.52tmzt_g2rootah
19:18.58dcordesit parses the wiki links from double brackets
19:19.13tmzt_g2rootwowo
19:19.15tmzt_g2rootok
19:20.12tmzt_g2rootdcordes: the problem is I don't need jasper, I need something that lets me create a fake initrd
19:20.58tmzt_g2rootdcordes: did I show you this? http://yfrog.com/1fwhxcj
19:21.13dcordestmzt_g2root: I don't need jasper and don't use it. what do you need your 'fake initrd' for ?
19:21.23tmzt_g2roothttps://github.com/tmzt/androix-installer/wiki/Design
19:22.27tmzt_g2rootit's fake because it's not running when a kernel starts, it just a normal program that might be running in a chroot
19:22.55tmzt_g2rootit resizes the real image or extracts it, and then mounts it and switches to it to complete the installation
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19:25.11dcordescool I need to add such a resizing feature to my initrd script as seen on wiki Rootfs/Userfriendly
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19:26.39tmzt_g2rootnice
19:27.18tmzt_g2rootyeah, I'm not quite sure how to customize ubuntu though
19:27.53dcordestmzt_g2root: http://htc-linux.org/wiki/index.php?title=Rootfs/Userfriendly#Init_example
19:28.04dcordesthis is how I mount ubuntu rootfs when coming from haret
19:28.14tmzt_g2rootyou have uImage suport in haret?
19:28.29tmzt_g2rootoh
19:28.32tmzt_g2rootfastboot
19:29.40tmzt_g2rootI should just support root first
19:29.48tmzt_g2rootI'll never get anywhere if I start with fakechroot
19:29.51dcordestmzt_g2root: http://htc-linux.org/wiki/index.php?title=Ubuntu/Leo#oem-config please see this
19:30.08dcordesit is newroot I use in the initrd
19:30.36tmzt_g2roothow small can ubuntu get?
19:30.42tmzt_g2rootnewroot?
19:31.36tmzt_g2rootso upstart launches oem-config?
19:31.41tmzt_g2rootif that /var file is there?
19:32.05dcordesyep
19:32.06tmzt_g2roothttp://blog.opperschaap.net/2009/11/16/chroot-with-upstart/
19:32.36dcordesoem-config will guide you through the initial configuration and then destroy itself
19:32.40dcordesafter first boot
19:32.55dcordesyes newroot is perfect
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19:34.52tmzt_g2rootwhat is newroot?
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19:37.32dcordestmzt_g2root: check the above initrd script
19:38.35tmzt_g2rootwhich?
19:39.14dcordescrap
19:39.21tmzt_g2rootoh
19:39.31tmzt_g2rootno, did you see the wiki I pasted?
19:39.36dcordesthat is switch_root
19:39.43dcordesI put it wrong in the wiki as well
19:39.43tmzt_g2roothttps://github.com/tmzt/androix-installer/wiki/Design
19:39.58tmzt_g2rootright, switch_root but that won't help here
19:40.02tmzt_g2rootlet me explain
19:40.17tmzt_g2rootI have an X server ported to android as an application
19:40.32tmzt_g2rootI'm trying to make an installer for it that will set up a desktop for the user
19:40.48tmzt_g2rootI want to use an ubuntu chroot assuming the user has root
19:41.16dcordesok I see so android doesn't need to abandoned as a host system
19:41.20tmzt_g2rootI couldn't figure out how to make the download small but still allow the user to expand the chroot to however big they need it
19:41.23tmzt_g2rootright
19:41.27dcordess/to/to be/
19:41.31tmzt_g2rootbecause people won't try it
19:41.38dcordesmhm
19:41.38tmzt_g2rootwe've tried that for years
19:42.02dcordesdoes the g2 support multitouch ?
19:42.06tmzt_g2rootso I came up with using an "initrd" which is just a little rootfs that works as a stub
19:42.15tmzt_g2rootI think so, I don't have support for it yet though
19:42.51tmzt_g2rootI was going to use an android app for the downloader and have all the configuration done through there, but I really find the android stuff hard to write and it won't quite work
19:43.00tmzt_g2rootbecause I need to support this for non-root users later
19:43.35tmzt_g2rootso the idea is to launch a copy of oem-config that's setup to resize the ext3 image file on the sd card
19:43.50tmzt_g2rootactually it will download it first, this might just be a gtk application or something I don't know
19:44.52tmzt_g2rootI want to install a minumum ubuntu image, I don't need X (the server) just the libraries
19:45.02tmzt_g2rootI also don't need init or anything like that
19:45.23tmzt_g2rootjust a basic/empty dpkg directory, apt and a few other things, gtk and libX11 probably
19:45.28dcordesyou can use rootstock to create a minimal image
19:45.42tmzt_g2roothow much space do I need for that?
19:45.57dcordeslots it will download all the pacakges and create a qemu image
19:46.00tmzt_g2rootI want to seed a few packages, I'll have a repo on androix.org eventually
19:46.27tmzt_g2rootI need ubuntu-minimal libx11 etc.
19:47.47dcordesthen I propose creating a basic image with --seed ubuntu-minimal and adding everything manually
19:48.12tmzt_g2rootwell, I want this to be buildable/seedable
19:48.16tmzt_g2rootnot just a customized img
19:48.25tmzt_g2rootokay
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20:59.22aptwistilt2 <~wisgreg@wireless251.wirelesstcp.net> was last seen on IRC in channel #htc-linux, 5d 1h 6m 42s ago, saying: 'ok guys i'm out of here again.  Have a great thanksgiving and catch you all next week!'.
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21:23.59aptwistilt2 <~wisgreg@wireless251.wirelesstcp.net> was last seen on IRC in channel #htc-linux, 5d 1h 31m 19s ago, saying: 'ok guys i'm out of here again.  Have a great thanksgiving and catch you all next week!'.
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21:35.08fakkerhttp://www.androidguide.co.uk/release/clockworkmod-recovery-advent-vega :)
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21:52.48gauner1986recovery images
21:52.49gauner1986pfff
21:52.50gauner1986^^
21:54.19NeoMatrixJR[acl] u on?
21:54.47[acl]NeoMatrixJR: always
21:55.22NeoMatrixJRso what's all this I've been reading about 3d updates?  I was trying to read on the forums earlier too but keep getting interrupted (stupid work...)
21:55.52[acl]NeoMatrixJR: just a modded 3d driver
21:56.29JesusFreak316[acl]: One thing I've been wondering, does it benefit all XDANDROID devices or just WVGA ones?
21:56.33NeoMatrixJRbut it's working? sounded like it was running better than what we've got.  or did I miss something?
21:57.57[acl]JesusFreak316: just wvga
21:58.25[acl]because the driver is already optimized for hvga
21:58.32JesusFreak316Ah. :/ Does it just make it comparable to vga or better.
21:59.18[acl]JesusFreak316: Well the wvga version should work on vga but it will eat up more memory than it should
21:59.55JesusFreak316Just let me know when angry birds works better. :P
22:01.02NeoMatrixJRsomeone said it's already an improvement
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22:04.28[acl]NeoMatrixJR: course its an improvemnt.. the original one didnt allocate enough memory for wvga
22:04.35[acl]had to hex edit that bad boy
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22:06.15NeoMatrixJRI'm going to have to see about getting that when my pc starts cooperating with me....
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22:07.18[acl]NeoMatrixJR: there are some more changes to be made. So this is a nice work in progress
22:07.40NeoMatrixJRok, it'll have to go on my test card for now then.
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22:09.58NeoMatrixJRdoes it handle overclock ok?
22:13.54fakkergauner1986, yeah - i cant find a store which has that device in stock
22:13.57fakkeri went searching today
22:14.06gauner1986what device?
22:14.07fakkeri played with a galaxy tab - it's not bad, bit small
22:14.10fakkeradvent vega
22:14.58fakkerit's damn good, £250 too
22:15.02fakkerbut it sells so fast
22:15.27fakkerin the store, i asked if they had stock.. i couldnt even find a display unit - she asks if i wanted to purchase an ipad instead
22:15.34[acl]NeoMatrixJR: i dont see why OC should not work
22:16.17NeoMatrixJR[acl] ok, will try with oc first
22:16.19fakkerhttp://www.adventcomputers.co.uk/advent-vega-tablet
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22:35.28gauner1986fakker: hm. i don't see a point in this tablet shit around..
22:35.38fakkeri do
22:35.41gauner1986i don't have a usecase for them
22:35.48fakkeri need a big screen for portable porn
22:35.51gauner1986:D
22:35.57fakkernext time you go take a shit
22:35.58gauner1986leo has enough
22:35.58gauner1986:P
22:36.05fakkertry resting your hd2 on your knees
22:36.12gauner1986lol
22:36.15gauner1986while masturbating?
22:36.18fakkerlol
22:36.20fakkeryeah
22:36.28fakkerit always falls
22:36.29gauner1986poor leo
22:36.31gauner1986:P
22:36.33fakkerthat's why my back cover is so beat up
22:36.55fakkerhttp://twitpic.com/351d5e
22:37.03ocmadn then shit got real
22:37.29gauner1986fakker: lol
22:37.43gauner1986mine is fine.. no signs of usage at all
22:37.45fakker:D
22:37.57gauner1986instead of fat on the display
22:38.14fakkerah, mines never had a finger on the screen ;)
22:38.26fakkeri waited 2 days for protectors to arrive before i opened it
22:39.07ocmmines just got the htc skin on it :/ no screen protecter though
22:40.30NeoMatrixJRok, wtf.  I took one working copy, moved it to another card, now it goes to a black screen.... grrr
22:43.12gauner1986fakker: no need for protectors it seems. that leathercase does the job :)
22:43.22gauner1986"leather"
22:43.26fakkeri got a few
22:43.34fakkerbut i forget to use
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22:45.03fakkeri got a pair of those monster beats tours today too
22:45.04NeoMatrixJRhey [acl] are all the files in post #1 on XDA the latest files or do I need to hunt? (for your 3D stuff)
22:45.06fakkeri wanted to spend money
22:45.24gauner1986well.. i want to spend money on sth fancy too.
22:45.26gauner1986:)
22:45.33gauner1986okay xmas is around
22:45.40gauner1986so i'll probably get sth for free
22:45.41gauner1986:P
22:45.56[acl]NeoMatrixJR: i posted something yesterday. It has a gralloc and qcom lib. The gralloc is bad but the qcom lib should be good. so give that bad boy a try
22:46.12fakkeri dont get shit for xmas - you shouldn't either
22:46.19fakkereven we are too old for it
22:46.34NeoMatrixJR[acl] use gralloc from post 1 then?
22:46.35gauner1986lol
22:46.40gauner1986i'm still living at home
22:46.50gauner1986and i don't earn money
22:46.58[acl]NeoMatrixJR: ignore gralloc for now.. its giving people issues
22:47.06gauner1986unfortunately
22:47.34NeoMatrixJR[acl] ok, so stick with default gralloc then.
22:47.49fakkergauner1986, me neither for much longer :P but i have my own places
22:47.51[acl]yerah
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22:52.52NeoMatrixJR[acl] if you get a chance you should update post #1
22:53.31[acl]i didnt write the first post
22:53.40NeoMatrixJRoh
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22:54.44MicroangHey gauner1986
22:55.03Microanghave you seen this? http://forum.xda-developers.com/showthread.php?p=9489090#post9489090 Had a try with our HD roms?
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23:12.00NeoMatrixJR[acl] running 11/29 .so.  loading screens looked better for angry birds, but the game's still slow as hell.  will try and run other 3D apps soon.  Time to go home now!
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23:13.03[acl]NeoMatrixJR: cool
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